FFV ALGORITHMS AND STATS FAQ

Version 2.6 by J.L. Tseng, 2004 Source text file here. Hyperlinked version graciously produced by forums poster Sax Solo. TABLE OF CONTENTS 1) INTRODUCTION 2) CREDITS AND ACKNOWLEDGEMENTS 3) VERSION HISTORY 4) BRIEF OVERVIEW OF FAQ CONTENTS 5) NOTES 6) DAMAGE FORMULAS 6.1) GENERAL DAMAGE FORMULA STEPS 6.2) HIT DETERMINATION FOR VARIOUS TYPES OF ATTACKS 6.2.1) HIT DETERMINATION FOR PHYSICAL ATTACKS 6.2.2) HIT DETERMINATION FOR MAGICAL ATTACKS 6.2.3) HIT DETERMINATION FOR PHYSICAL MAGIC ATTACKS 6.3) MODIFIERS TO HIT% AND EVADE% 6.3.1) MODIFIER TO STEAL SUCCESS 6.3.2) AEGIS SHIELD CHECK 6.3.3) MULTITARGETTING MODIFIER TO HIT% 6.3.4) EVADE, WEAPON BLOCK OR ELVEN MANTLE CHECK 6.3.5) MODIFIER TO FLIRT SUCCESS 6.3.6) TARGET STATUS EFFECT MODIFIERS TO MAGICAL HIT% 6.3.7) TARGET STATUS EFFECT MODIFIERS TO PHYSICAL HIT% 6.3.8) ATTACKER STATUS EFFECT MODIFIERS TO PHYSICAL HIT% 6.4) DAMAGE PARAMETERS 6.4.1) MAGIC DAMAGE PARAMETERS 6.4.2) FLARE DAMAGE PARAMETERS 6.4.3) RANDOM MAGIC DAMAGE PARAMETERS 6.4.4) PHYSICAL MAGIC DAMAGE PARAMETERS 6.4.5) SWORDS DAMAGE PARAMETERS 6.4.6) FISTS DAMAGE PARAMETERS 6.4.7) KNIVES DAMAGE PARAMETERS 6.4.8) AXES DAMAGE PARAMETERS 6.4.9) BELLS DAMAGE PARAMETERS 6.4.10) RODS DAMAGE PARAMETERS 6.4.11) LEVEL BASED MAGIC DAMAGE PARAMETERS 6.4.12) MONSTER DAMAGE PARAMETERS 6.4.13) POTION DAMAGE PARAMETERS 6.4.14) THROW DAMAGE PARAMETERS 6.4.15) ZENINAGE DAMAGE PARAMETERS 6.4.16) BRAVE BLADE DAMAGE PARAMETERS 6.4.17) GOBLIN PUNCH DAMAGE PARAMETERS 6.4.18) STRONG FIGHT DAMAGE PARAMETERS 6.4.19) CHICKEN KNIFE DAMAGE PARAMETERS 6.5) MODIFIERS TO ATTACK, DEFENSE, and M 6.5.1) MULTITARGETTING MODIFIERS TO ATTACK 6.5.2) ROW MODIFIERS TO M 6.5.3) COMMAND MODIFIERS TO ATTACK, DEFENSE AND M 6.5.4) TWO-HANDED MODIFIER TO M 6.5.5) JUMPING MODIFIER TO M 6.5.6) RUNE MODIFIERS TO ATTACK AND M 6.5.7) SPECIALTY MODIFIER TO ATTACK AND DEFENSE 6.5.8) PHARMACOLOGY MODIFIER TO M 6.5.9) CREATURE TYPE MODIFIER TO ATTACK 6.5.10) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (MAGIC) 6.5.11) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (PHYSICAL) 6.5.12) ATTACKER STATUS EFFECT MODIFIERS TO ATTACK (PHYSICAL) 6.5.13) LEVEL EFFECT MODIFIER TO ATTACK AND DEFENSE 6.5.14) MAGIC ELEMENT UP MODIFIER TO ATTACK 6.5.15) SPELLBLADE MODIFIERS TO ATTACK, DEFENSE AND M 6.5.16) ATTACK ELEMENT MODIFIERS TO ATTACK AND DEFENSE 6.5.17) CRITICAL HIT MODIFIERS TO ATTACK AND DEFENSE 6.5.18) CREATURE TYPE CRITICAL MODIFIERS TO ATTACK AND DEFENSE 6.6) STATUS DURATION DETERMINATION 6.7) DAMAGE FORMULAS FOR VARIOUS ATTACK TYPES 6.7.1) DAMAGE FORMULAS FOR WEAPON ATTACKS 6.7.2) DAMAGE FORMULAS FOR MONSTER PHYSICAL ATTACKS 6.7.3) DAMAGE FORMULAS FOR MAGICAL ATTACKS 6.7.4) DAMAGE FORMULAS FOR COMMAND ATTACKS 6.8) SPELL REFERENCE 6.8.1) WHITE MAGIC 6.8.2) BLACK MAGIC 6.8.3) TIME MAGIC 6.8.4) SUMMON MAGIC 6.8.5) SONG MAGIC 6.8.6) SPELLBLADE 6.8.7) BLUE MAGIC 6.9) OTHER COMMANDS 6.10) STATUS EFFECTS 6.11) ATB CALCULATION 7) CHARACTER STATS 7.1) BASE STATS 7.2) ABILITIES THAT MODIFY STATS 7.3) EXPERIENCE, HP AND MP TABLE 8) WEAPON DATA 8.1) GLOSSARY 8.2) FISTS 8.3) KNIVES 8.4) SWORDS 8.5) SPEARS 8.6) AXES & HAMMERS 8.7) KATANAS 8.8) RODS 8.9) STAVES 8.10) BOWS 8.11) HARPS 8.12) WHIPS 8.13) BELLS 8.14) LONG REACH 8.15) THROWN WEAPONS 9) ARMOUR DATA 9.1) GLOSSARY 9.2) SHIELDS 9.3) HEADGEAR 9.4) BODYWEAR 9.5) ACCESORIES 10) MAGIC DATA 10.1) ABBREVIATIONS 10.2) SPELLBLADE 10.3) WHITE MAGIC 10.4) BLACK MAGIC 10.5) TIME MAGIC 10.6) SUMMON MAGIC 10.7) SONG MAGIC 10.8) DANCE MAGIC 10.9) BLUE MAGIC 10.10) ENEMY MAGIC 10.11) ANIMAL MAGIC 10.12) GAIA MAGIC 10.13) CHEMIST MAGIC 10.14) MONK COMMAND 10.15) DRAGOON COMMAND 10.16) SAMURAI COMMAND 10.17) MYSTIC KNIGHT COMMAND 10.18) BEASTMASTER COMMAND 10.19) CHEMIST COMMAND 10.20) HARP MAGIC 10.21) WHIP MAGIC 10.22) ITEMS 10.23) MAGIC LAMP 11) MONSTER DATA 11.1) GLOSSARY 11.2) AI SCRIPT 11.3) MONSTERS 11.4) BOSSES 11.5) MONSTER FORMATIONS 11.6) MONSTER ENCONTER TABLE 12) BUGS

1) INTRODUCTION

This is my attempt at creating a FFV damage formula that can predict how much damage will be done from various attacks within the game. Note that I'm NOT an employee at Square nor have access to their source code or algorithms. All formulas in this FAQ were derived from experimental observations done by me as well as from analyzing the ROM. I've also decompiled the ROM and analyzed certain sections of the assembly code. Although this means that everything in this FAQ should be very accurate, I by no means guarantee that everything is absolutely 100% correct, nor do I disclude the possibility that I have may have missed some things or misinterpreted some ROM data. If you do notice any discrepancies, errors, omissions, etc. or have any suggestions or comments, please send your feedback to instructrtrepe@hotmail.com, or post at the SNES FFV message board at http://www.gamefaqs.com Everything in this FAQ was derived from the SNES version of Final Fantasy Five. Although I see no reason why anything would be in different in Final Fantasy Anthology for PSX, I make no guarantees.

2) CREDITS AND ACKNOWLEDGEMENTS

I'd like to thank those who posted in the SNES FFV forum at www.gamefaqs.com, particularly Silktail, for his excellent feedback, error spotting and contributions. All the data in this FAQ was extracted directly from the ROM by me, but FAQ's and guides that I used as references to verify my own data: lordskylark's FFV monster list at http://www.geocities.com/lord_skylark Macc Maverick's FF5 shrine at http://www.rpgclassics.com/shrines/snes/ff5/ Terii senshi's FFVI web page at http://www.rpglegion.com/ff6/index.htm Although FFV and FFVI are not very similar in terms of damage formulas and the hex value codes are not the same for the AI scripts, there are some general similarities in the basic format and conditions of the AI scripts and Terri senshi's web page provided an excellent tutorial for me to be able to go on and decipher the FFV AI scripts. Shingo Endo has deciphered a massive amount of info in the FFV ROM and has a website at http://www.yk.rim.or.jp/~s-endo with a ton of tables and documents. They are in Japanese, though, limiting my ability to understand them, but people at the FFV SNES Message Boards at GameFAQs (notably Zach Keene) have been kind enough to translate and point out information at Shingo's site that could be used in this FAQ (notably the HP and MP formula and the hex location of the Exp, HP and MP table). Djibriel has graciously accepted to host two .IPS patches I made for FFV, at http://www.tenchinohoukai.greatnow.com in the patches section. He's been independently deciphering the FFV ROM as well, in particular the AI scripts and has started a Monster AI script document. His AI scripts are expressed more in plain english, so anyone who doesn't like my shorthand AI scripts should check out his document, as it may be more straightforward to read. My emulator of choice for this game is ZSNES by zsKnight, _Demo_, and Pharos at http://www.zsnes.com The translation .ips file I used was created by RPGe (downloaded at http://www.zophar.net) Copyright: Final Fantasy 5 (Japan) is Copyright 1992, Square This FAQ is Copyright 2004, InstructorTrepe This FAQ is not to be sold for profit. Changes to this FAQ are not permitted. Do not post this FAQ without asking permission (e-mail: instructrtrepe@hotmail.com). Do not steal any information in this FAQ for your own FAQs or documents. You may reference or quote from this document as long as you explicitly state and credit this FAQ and myself as the author of your source.

3) VERSION HISTORY

2015-07-25 HTMLification changes Added hyperlinks w/ some straightforward search/replace Small fixes (see FIXED tag in source) Changed some DIMEN magic references to TIME. Version 2.6: Modified: Re-organized the parameters in the Weapon Reference Section to make it easier to read (thanks to assasin17 for pointing this out and Silktail for suggesting the fix) Added: Magic Lamp info, section 10.23 (thanks to Not Dave for confirming the number of uses to get Egg Chop) Jump for 2x info to Man-Eater (thanks to mech gouki for suggesting this) More specific info on what commands provoke React: Physical and React: Magic and that you need to successfully hit the target in order to provoke the React: scripts. Gaia Hammer and Rune Chime to Weapon Oddities section. Clarified that Dualcast provokes React:Magic and React: HP Damage twice. Clarified Monster Attack Multiplier and Monster Magic Attack Multiplier in the Glossary section in the Monster Reference Section. More info in Status Reference Section regarding monster status immunities and how Dragon Defense and Mighty Guard ignore Shell, Protect and Reflect status immunities (thanks to mech gouki and Silktail for bringing this up). Corrected: Mineuchi does indeed provoke React:Physical AI scripts. Omniscient's React:Physical script does not include the Steal command (thanks to mech gouki for spotting this) Back Row OK info for Gaia Hammer and Rune Chime (thanks to mech gouki for spotting this) Version 2.55: Added: More info on Attack type 1D (Scan Monster) Info on Libra in the Magic Reference section Info on Check and Scan in the Other Commands Reference section 6.9 Info in Section 11.5 (Monster Formations): Whether or not it is possible to have Back Attack or Preemptive Strike also determines whether or not the !Scan command can be used as well. Check bug in the Bugs section Releasing Moss Fungus or Gel Fish in the Bugs section Blessed Kiss in the Bugs section Whip Magic Section Magic Reference section Magic Shell info in Magic Reference section and in Other Commands Reference section. Cover info in the Other Commands Reference section. Near Death Status in the Status Reference section Corrected: Info on Paralyze, Stop and whips in the Status Effect Reference section (thanks to Silktail for spotting this) Whips cast Tame (whip magic) not Calm (Beastmaster command) (thanks to Silktail for spotting this) Calm (Beastmaster command) parameters are wrong (was using Tame (whip magic) parameters) Modified: Re-ordered the Magic Reference section. Version 2.51: Corrected: Status Reference section regarding targetting Dead or Stone targets Distinguishment between spells that share the same name (e.g. Banish and Banish (enemy magic)) in Sections 6.7 and 6.8 Version 2.5: Corrected: Magic Pot AI script (thanks to Djibriel for spotting this) Misc. spelling, spacing errors. Rods used as items do suffer the Multitargetting modifier to Attack penalty, even though they auto- matically target all targets (thanks to Alex Jackson for this) Wonder Wand info (thanks to Silktail for this) Added: Info on Moss Fungus AI script (thanks to Djibriel for this) Info on Mecha Head AI script Section 6.10) Status Effects Command data in the Magic Reference Section (Iainuki, Chakra, Recover, Revive) and the Other Commands Reference Section Magic Evade values for armour and accessories (Thanks to Alex Jackson for pointing this out) Section 7.3) Experience, HP and MP table. The location of this table in the ROM and the formula for HP and MP are from Shingo Endo's site at http://www.yk.rim.or.jp/~s-endo. Thanks to Zach Keene for translating and bringing this info to my attention. Hex changes to fix Power Drink bug. Throw command info regarding throwing Scrolls Attack Type parameter for Weapons Targetting parameter for Weapons that can be used as items Status Effects Section 6.10 ATB calculation Section 6.11 Monster Formation Section 11.5 Monster Encounter Table Section 11.6 Max Damage = 9999 indicators where appropriate in damage formula section Counter attack rate Whether spells can target Dead or Stone targets in the Magic Data Reference Section (thanks to Alex Jackson for deciphering this) Version 2.13: Corrected: "Change to" Hex value error in 2nd Knive fix Version 2.12: Corrected: Spellblade Durations Animals and Gaia formulas Added: Spellblade Silence Duration Version 2.11: Corrected: Throw damage formula missing Command modifiers step. Version 2.10: Corrected: Typo with Reduce HP to Criticals. Typo with Attack parameter for Spell Damage and such. Error with Rare Steal Success Error with Attack type 51 (Power Drink) Error with Attack type 65 (Interceptor) Error with Catch Error with Aging effect vs Monsters (thanks to Alex Jackson for spotting this) Added: More info with Flirt and Speed Info on Animals and Gaia Bugs section 12 (thanks to Silktail for spotting also all these errors as well as the additional info on Flirt and Speed) Version 2.00: Modified: HUGE overhaul on the damage formula section. Lots more detail, should be far more accurate as well. More detailed TOC. Added: Lots of stuff in the Commands Reference section. Success rates for Steal, Control, Zantetsuken, Fat Chocobo, Gaia, Flirt, Iainuki, Sword Dance Success rates for Dark Bow and Killer Bow Corrected: Lots of stuff in the Magic Data Reference section. Mostly status durations, Status Hit% for some spells Version 1.25: Added: Finally figured out Flirt and added it back into the Other Commands reference section (thanks to Silktail for his help on this). Damage formula 49 (Lilith Rod) (thanks to Silktail for this). Version 1.2: Added: More details on Hero Song. Catch, Pharmacology and Dual-Wield in Other Commands reference section. More Undead info in the Magic Damage Formula section and Monster Data section. Red and Dualcast in Abilities that Modify Stats section. More info in Spellblade Spell Reference Section Various minor misc. stuff. Corrected: Bells and Rods Damage formula (39 and 3B) Spellblade Bio in Magic Data Reference section is Poison elemental, not Poison status effect Modified: Removed Flirt in Other Commands reference section at this time, due to its inaccuracy. Version 1.15: Corrected: Strong fight in "Control" parameter in the Monster Data Section where appropriate Misc corrections in Spell Reference section Modified: Some of the ordering in the Monster Data Section (Omega is in the Boss section now) Version 1.1: Added: Damage formulas 64, 6B and 3E (Chicken Knife, Brave Blade and Dud Potion) Used as Item parameter for Weapons Dragon Kiss Effect (thanks to Silktail for this) Speed Effect (thanks to Silktail for this) Other Abilities that modify stats in the Character section (thanks to Silktail for this) Status effect abbreviation legend in the Magic Data Section Added more info in Other Commands sections, like which commands prevent weapons from casting spells Glossaries for the Weapon and Armour Data sections Ingredient Mixing for Chemist Magic Corrected: Cottage Sell Price Elfin and Yoichi's Bow Critical Hit% Potion "Damage" under Chemist Magic Off-Guard,Turtle Soup in Magic Data Section Modified: Summon Magic Data Section Chemist Magic Data Section Some of the ordering in the Monster Data Section (Omega is in the Boss section now) Version 1.0: Initial release.

4) BRIEF OVERVIEW OF FAQ CONTENTS

Section 6 contains damage formulas for all different weapons types and magic types as well as various commands. Sections 7 contains character stat info, the bonuses for each different character (Bartz, Lenna, Faris, Galuf, Krile) and the basic stats for each job. Abilities that modify stats are also listed. Sections 8-11 is the data reference section. It contains weapon, armour, magic and monster data. Section 12 explains some bugs that have been found in the game, pertaining to algorithms and damage formulas.

5) NOTES

This game uses integer values. Therefore after every division shown in any formula in this FAQ, immediately round down before proceeding with any further calculation.

6) DAMAGE FORMULAS

6.1) GENERAL DAMAGE FORMULA STEPS

The general steps that are taken to calculate damage are: 1) Determine initial Hit% and Evade% values. 2) Apply appropriate modifiers to Hit% and Evade% 3) Determine whether the attack hits or not. If the attack misses, do not follow any more steps 4) If the Attack hits, get initial values for Attack, Defense and M, using the appropriate section in the Damage Parameters section. 5) Apply appropriate modifiers to Attack, Defense and M 6) Calculate Final Damage 6) Apply any appropriate Status Effects. The exact specific steps that are followed depend on the type of weapon or magic that is used. Section 6.7.1 lists all Weapon types and the steps that are taken for each, Section 6.7.2 lists Monster Physical attacks types, Section 6.7.3. lists all Magic types and Section 6.7.3. lists Commands and their steps.

6.2) HIT DETERMINATION FOR VARIOUS TYPES OF ATTACKS

Use the appropriate section to determine whether an attack hits or not. Appropriate sections will be indicated in the damage formulas.

6.2.1) HIT DETERMINATION FOR PHYSICAL ATTACKS

1) If the Target has Sleep, Paralyze or Confuse status, the attack automatically hits. Goto Step 10. 2) If the Attacker is using Aim, Jump, Throw, Sword Dance or Rapid Fire or if the Attacker is attacking himself, the attack automatically hits. Goto Step 10. 3) If the Target can't evade Physical (check "Can't Evade" parameter), the attack automatically hits. Goto Step 10. 4) Check to see if Shirahadori, Weapon Block (due to Sasuke's Katana or Defender), Weapon Block (due to Main Gauche) or Elven Mantle succeed (6.3.4). If any of their checks succeed, the attack misses; do not follow any more steps. None of these abilities can succeed if the Target has Sleep, Paralyze, Confuse or Stop status or is attacking himself. 5) Apply Target status effect modifiers to physical Hit% (6.3.7) 6) Apply Attacker status effect modifiers to physical Hit% (6.3.8) 7) Let N1 = (0..99) If N1 >= Hit%, the attack misses; do not follow any more steps. 8) If the Target has Stop status, it does not get an Evade check and the attack hits. Goto Step 10 9) Let N2 = (0..99) If N2 < Evade%, the attack misses; do not follow any more steps. 10) If the Target has Image status, the attack misses, but the Target loses one Image; do not follow any more steps. 11) The attack hits. Follow the rest of the steps to calculate damage.

6.2.2) HIT DETERMINATION FOR MAGICAL ATTACKS

1) If Spell Hit% = A, the attack automatically hits. Goto Step 10. 2) If the Attacker is targetting his own party members and the spell automatically hits its own party members, the attack automatically hits. Goto Step 10. 3) If the Target's "Can't Evade" parameter matches the attacking magic type (White, Black, Time, Summon, Song or Blue), the attack automatically hits. Goto Step 10. 4) Hit% = Spell Hit% + Attacker Level - Target Level Evade% = Target Magic Evade% 5) Check to see if Aegis Shield magic block succeeds (6.3.2). If so, the attack misses; do not follow any more steps. The Target cannot evade with Aegis Shield if he has Sleep, Paralyze, Confuse or Stop status or is attacking himself. 6) Apply multitargetting modifier to Hit% (6.3.3) 7) Apply Target status effect modifiers to magic Hit% (6.3.6) 8) Let N1 = (0..99) If N1 >= Hit%, the attack misses; do not follow any more steps. 9) Let N2 = (0..99) If N2 < Evade%, the attack misses; do not follow any more steps. 10) The attack hits. Follow the rest of the steps to calculate damage.

6.2.3) HIT DETERMINATION FOR PHYSICAL MAGIC ATTACKS

1) If Spell Hit% = A, the attack automatically hits. Goto Step 7. 2) Check to see if Shirahadori, Weapon Block (due to Sasuke's Katana or Defender), Weapon Block (due to Main Gauche) or Elven Mantle succeed (6.3.4). If any of their checks succeed, the attack misses; do not follow any more steps. None of these abilities can succeed if the Target has Sleep, Paralyze, Confuse or Stop status or is attacking himself. 3) Apply Target status effect modifiers to physical Hit% (6.3.7) 4) Let N1 = (0..99) If N1 >= Hit%, the attack misses; do not follow any more steps. 5) If the Target has Stop status, it does not get an Evade check and the attack hits. Goto Step 7. 6) Let N2 = (0..99) If N2 < Evade%, the attack misses; do not follow any more steps. 7) If the Target has Image status, the attack misses, but the Target loses one Image; do not follow any more steps. 8) The attack hits. Follow the rest of the steps to calculate damage.

6.3) MODIFIERS TO HIT% AND EVADE%

These are the various modifiers to Hit% and Evade% Use the appropriate modifiers, indicated in the damage formulas.

6.3.1) MODIFIER TO STEAL SUCCESS

If the Attacker is wearing a Thief's Gloves, Hit% = Hit% * 2

6.3.2) AEGIS SHIELD CHECK

If the Target has the Aegis Shield equipped, let N = (0..99) If N < 33, the attack misses; do not follow any more steps. A Target cannot evade Magic attacks with the Aegis Shield if they have Stop, Paralyze, Confuse or Sleep status or is attacking themself.

6.3.3) MULTITARGETTING MODIFIER TO HIT%

If targetting multiple Targets, Hit% = Hit% / 2 Spells that automatically target all targets do not suffer this penalty.

6.3.4) EVADE, WEAPON BLOCK OR ELVEN MANTLE CHECK

i) If the Target has the Shirahadori Ability, Let N1 = (0..99) If N1 < 25, the attack misses; do not follow any more steps. ii) If the Target has the Sasuke's Katana or Defender Sword equipped, Let N2 = (0..99) If N2 < 25, the attack misses; do not follow any more steps. iii) If the Target has the Main Gauche dagger equipped, Let N3 = (0..99) If N3 < 25, the attack misses; do not follow any more steps. iv) If the Target has the Elven Mantle equipped, Let N4 = (0..99) If N4 < 33, the attack misses; do not follow any more steps. A Target cannot evade attacks with any of the above if they have Stop, Paralyze, Confuse or Sleep status or is attacking themself.

6.3.5) MODIFIER TO FLIRT SUCCESS

If the Attacker has Sword Dance Up (from either Tiara, Rainbow Dress or Red Shoes), Hit% = Hit% * 2

6.3.6) TARGET STATUS EFFECT MODIFIERS TO MAGICAL HIT%

If the Target has Shell status, Hit% = Hit% / 2 If the Target has Toad status, Evade% = 0

6.3.7) TARGET STATUS EFFECT MODIFIERS TO PHYSICAL HIT%

If the Target has Toad status, Evade% = 0 If the Target has Mini status, Evade% = Evade% * 2 Maximum Evade% = 99

6.3.8) ATTACKER STATUS EFFECT MODIFIERS TO PHYSICAL HIT%

If the Attacker has Blind Status, Hit% = Hit% / 4

6.4) DAMAGE PARAMETERS

Use the appropriate section to get initial values for Attack, M and Defense. Appropriate sections will be indicated in the damage formulas.

6.4.1) MAGIC DAMAGE PARAMETERS

Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense

6.4.2) FLARE DAMAGE PARAMETERS

Attack = Spell Attack + (0..(Spell Power/32)) M = (Level*Magic Power)/256 + 4 Defense = (Magic Defense/32)

6.4.3) RANDOM MAGIC DAMAGE PARAMETERS

Attack = (50..200) M = Spell Attack Defense = Magic Defense

6.4.4) PHYSICAL MAGIC DAMAGE PARAMETERS

Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Defense

6.4.5) SWORDS DAMAGE PARAMETERS

Attack = Weapon Attack + (0..(Weapon Attack)/8)) M = (Level*Strength)/128 + 2 Defense = Defense

6.4.6) FISTS DAMAGE PARAMETERS

Attack = 3 + (0..(Level/4)) M = 2 Defense = Defense If the Attacker has Barehanded: Attack = 3 + Level*2 + (0..(Level*2/8)) M = (Level*Strength)/256 + 2 Defense = Defense If the Attacker Kaiser Knuckles (and Barehanded): Attack = Attack + 50

6.4.7) KNIVES DAMAGE PARAMETERS

Attack = Weapon Attack + (0..3) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 12)

6.4.8) AXES DAMAGE PARAMETERS

Attack = (Weapon Attack/2) + (0..Weapon Attack) M = (Level*Strength)/128 + 2 Defense = (Defense/4)

6.4.9) BELLS DAMAGE PARAMETERS

Attack = (Weapon Attack/2) + (0..(Weapon Attack/2)) M = (Level*Magic)/128 + (Level*Agility)/128 + 2 Defense = Magic Defense

6.4.10) RODS DAMAGE PARAMETERS

Attack = (0..Weapon Attack) * 2 M = (Level*Magic Power)/256 + 2 Defense = Magic Defense

6.4.11) LEVEL BASED MAGIC DAMAGE PARAMETERS

Attack = (10..100) M = (Level/8) + 2 Defense = Magic Defense

6.4.12) MONSTER DAMAGE PARAMETERS

Attack = Monster Attack + (0..(Monster Attack/8)) M = Monster Attack Multiplier Defense = Defense

6.4.13) POTION DAMAGE PARAMETERS

Attack = Spell Attack M = 1 Defense = 0

6.4.14) THROW DAMAGE PARAMETERS

Attack = Weapon Throw Attack + (0..(Weapon Throw Attack/8)) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense

6.4.15) ZENINAGE DAMAGE PARAMETERS

Attack = Level + 10 M = 150 Defense = Defense

6.4.16) BRAVE BLADE DAMAGE PARAMETERS

Attack = Weapon Attack - # times escaped from battle Minimum Attack = 0 M = (Level*Strength)/128 + 2 Defense = Defense

6.4.17) GOBLIN PUNCH DAMAGE PARAMETERS

Attack = Weapon Throw Damage (Right Hand) + Weapon Throw Damage (Left Hand), or Monster Attack M = (Level*Strength)/128 + 2, or Monster Attack Multiplier Defense = Defense

6.4.18) STRONG FIGHT DAMAGE PARAMETERS

Attack = Monster Attack * 8 + (0..(Monster Attack/8)) M = Monster Attack Multiplier Defense = Defense

6.4.19) CHICKEN KNIFE DAMAGE PARAMETERS

Attack = (# times escaped from battle)/2 Maximum Attack = 127 M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense

6.5) MODIFIERS TO ATTACK, DEFENSE, and M

These are the various modifiers Attack, Defense and M. Use the appropriate modifiers, indicated in the damage formulas.

6.5.1) MULTITARGETTING MODIFIERS TO ATTACK

If targetting multiple Targets, Attack = Attack / 2 Spells that automatically target all targets do not suffer this penalty; the exception are Rods that are used as Items; they DO suffer this penalty, even the ones that automatically target all targets.

6.5.2) ROW MODIFIERS TO M

If the Attacker is in the back row, M = M / 2 If the Target is in the back row, M = M / 2 Both effects are cumulative. If the Attacker is Jumping, do not apply either modify

6.5.3) COMMAND MODIFIERS TO ATTACK, DEFENSE AND M

If the Attacker is using SwordDance, Attack = Attack * 2 and M = M * 2 If the Attacker is using Throw, Attack = Attack * 2 If the Attacker is using Focus, M = M * 2 If the Attacker is using Rapid Fire, M = M / 2 and Defense = 0 If the Target is Defending, M = M / 2 If the Target is Guarding, Damage = 0

6.5.4) TWO-HANDED MODIFIER TO M

If the Attacker has Two-Handed Ability equipped, M = M * 2 The Attacker does not get this bonus if he has a shield equipped, or is wielding weapons in both hands (i.e. the Attacker must actually be two-handing the weapon)

6.5.5) JUMPING MODIFIER TO M

If the Attacker is Jumping, M = M * 2 This modifier is only used for Weapon types 33h and 73h (Spears)

6.5.6) RUNE MODIFIERS TO ATTACK AND M

Subtract Rune MP cost Attack = Attack + Rune Bonus M = M + (Level * Magic Power)/128 If the Attacker does not have sufficient MP, do not apply any of the above modifiers.

6.5.7) SPECIALTY MODIFIER TO ATTACK AND DEFENSE

If the Monster's Specialty Effect is "100% Hit & Defense Pierce", Defense = 0 If the Monster's Specialty Effect is "1.5 * Damage", Attack = Attack + (Attack / 2)

6.5.8) PHARMACOLOGY MODIFIER TO M

If the Attacker has the Pharmacology Ability, M = M * 2 This modifier is only used for Magic types 25h and 26h (Potions and Ethers)

6.5.9) CREATURE TYPE MODIFIER TO ATTACK

If the Target's Creature type matches the Attacker's "STRONG VS." parameter, Attack = Attack * 8 This modifier only used for Magic type 6C (Magic Strong vs. Creature type)

6.5.10) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (MAGIC)

If the Target has Shell status, M = M / 2 If the Target has Toad status, Defense = 0

6.5.11) TARGET STATUS EFFECT MODIFIERS TO DEFENSE AND M (PHYSICAL)

If the Target has Protect status, M = M / 2 If the Target has Toad status, Defense = 0

6.5.12) ATTACKER STATUS EFFECT MODIFIERS TO ATTACK (PHYSICAL)

If the Attacker has Toad or Mini status, Attack = 3 If the Attacker has Berserk status, Attack = (Attack * 3) / 2

6.5.13) LEVEL EFFECT MODIFIER TO ATTACK AND DEFENSE

If Attacker Level = Target Level, then Attack = Attack * 8 and Defense = 0 When comparing levels, do not take into account modifers to level due to Hero Song. Other modifers to Level (e.g. Dark Spark, Samson Power etc) are OK. This modifier is only used for Magic Type 50h (Goblin Punch)

6.5.14) MAGIC ELEMENT UP MODIFIER TO ATTACK

If the Attacker has Magic Element Up of the attacking element, Attack = Attack + (Attack/2)

6.5.15) SPELLBLADE MODIFIERS TO ATTACK, DEFENSE AND M

If the Attacker is using Spellblade Flare, Attack = Attack + 100 and Defense = (Defense/4) If the Target has Elemental Absorb of the attacking element, Defense = 0 and Target is healed instead of damaged If the Target has Elemental Immunity of the attacking element, the attack automatically misses; do not follow any more steps. If the Target has Elemental Half of the attacking element, M = M / 2 If the Target has Elemental Weakness of the attacking element: If using Firaga, Blizzaga, Thundaga, Bio or Holy, if the Target is Heavy, Attack = Attack * 4 and Defense = 0. If the Target is not Heavy, Inflict Dead status on Target. Ignore Dead status immunity. If using Fira, Blizzara or Thundara, Attack = Attack * 3 and Defense = 0 If using Fire, Blizzard, Thunder or Poison, Attack = Attack * 2 and Defense = 0

6.5.16) ATTACK ELEMENT MODIFIERS TO ATTACK AND DEFENSE

If the Target has Elemental Absorb of the attacking element, Defense = 0 and Target is healed instead of damaged If the Target has Elemental Immunity of the attacking element, the attack automatically misses; do not follow any more steps. If the Target has Elemental Half of the attacking element, Attack = Attack / 2 If the Target has Elemental Weakness of the attacking element, Attack = Attack * 2 and Defense = 0

6.5.17) CRITICAL HIT MODIFIERS TO ATTACK AND DEFENSE

Let N1 = (0..99) If N1 < Weapon Critical Hit%, Attack = Attack * 2 and Defense = 0

6.5.18) CREATURE TYPE CRITICAL MODIFIERS TO ATTACK AND DEFENSE

If the Target's Creature type matches the Attacker's "STRONG VS." parameter, Attack = Attack * 2 and Defense = 0 This modifier is used for Magic types 72h and 73h (Bows and Spears Strong vs. Creature type)

6.6) STATUS DURATION DETERMINATION

1) Status Duration = Spell Duration + (Attacker Level / 4). Max Status Duration = 255. 2) If Spell ignores Target modifiers to duration, do not follow any more steps. 3) If the Target is Heavy type, Status Duration = 30; do not follow any more steps. 4) Status Duration = Status Duration - (Target Level / 4). Min Status Duration = 1. Only Silence, Paralyze, Stop, Reflect and HP Leak use the above steps. All other status effects last until they are cured or dispelled. Reflect appears to use a different (slower) timer than the other status effects.

6.7) DAMAGE FORMULAS FOR VARIOUS ATTACK TYPES

6.7.1) WEAPON ATTACKS

ATTACK TYPE (HEX: 06) (Magic Attacks, Staff of Light, Judgment Staff) 1) Aegis Shield Check (6.3.2) 2) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 3) Apply Multitargetting modifiers to Attack (6.5.1). 4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 5) Apply Magic Element Up modifier to Attack (6.5.14). 6) Apply Attack Element modifiers to Attack and Defense (6.5.16). 7) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 0D) (Drain, Blood Sword, Lance, Jitterbug Duet, Drain Kiss) 1) If the Attacker is using the Blood Sword with Aim, Jump, Sword Dance or Rapid Fire, the attack automatically hits. Goto Step 3 2) Follow Hit Determination for Magical Attacks Steps (6.2.2). 3) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 5) Damage = (Attack - Defense) * M. Max Damage = 9999. 6) Caster gains HP equal to Damage. If the Target is Undead, then the Target is healed and the caster is damaged. ATTACK TYPE (HEX: 30) (Fists) 1) Hit% = 100, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Fists Damage Parameters (6.4.6): Attack = 3 + (0..(Level/4)) M = 2 Defense = Defense If the Attacker has Barehanded: Attack = 3 + Level*2 + (0..(Level*2/8)) M = (Level*Strength)/256 + 2 Defense = Defense If the Attacker Kaiser Knuckles (and Brawl): Attack = Attack + 50 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 8) Apply Critical Hit modifiers to Attack and Defense (6.5.17). 9) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 31) (Swords) 1) Hit% = 100, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Sword Damage Parameters (6.4.5): Attack = Weapon Attack + (0..(Weapon Attack)/8)) M = (Level*Strength)/128 + 2 Defense = Defense 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Two-Handed modifier to M (6.5.4). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Apply Spellblade modifiers to Attack, Defense and M (6.5.15). 10) Apply Attack Element modifiers to Attack and Defense (6.5.16). Note that Spellblade elements override weapon attack elements. 11) Damage = (Attack - Defense) * M. Max Damage = 9999. 12) Inflict status effects from Spellblade. ATTACK TYPE (HEX: 32) (Knives) 1) Hit% = 100, Evade% = (Target Evade% / 2) 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Knives Damage Parameters (6.4.7): Attack = Weapon Attack + (0..3) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 12) 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 8) Apply Spellblade modifiers to Attack, Defense and M (6.5.15). 9) Apply Attack Element modifiers to Attack and Defense (6.5.16). Note that Spellblade elements override weapon attack elements. 10) Damage = (Attack - Defense) * M. Max Damage = 9999. 11) Inflict status effects from Spellblade. ATTACK TYPE (HEX: 33) (Spears) 1) Hit% = 100, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Sword Damage Parameters (6.4.5): Attack = Weapon Attack + (0..(Weapon Attack)/8)) M = (Level*Strength)/128 + 2 Defense = Defense 4) Apply Command modifiers to Attack, Defense and M (6.5.3). 5) Apply Jumping modifier to M (6.5.5). 6) Apply Row modifiers to M (6.5.2). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Apply Attack Element modifiers to Attack and Defense (6.5.16). 10) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 34) (Axes) 1) Hit% = Weapon Hit%, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Axes Damage Parameters (6.4.8): Attack = (Weapon Attack/2) + (0..Weapon Attack) M = (Level*Strength)/128 + 2 Defense = (Defense/4) 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Two-Handed modifier to M (6.5.4). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 35) (Bows with Status Effects) 1) Hit% = Weapon Hit%, Evade% = (Target Evade% / 2) 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Knives Damage Parameters (6.4.7): Attack = Weapon Attack + (0..3) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 12) 4) Apply Command modifiers to Attack, Defense and M (6.5.3). 5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 7) Damage = (Attack - Defense) * M. Max Damage = 9999. 8) Let N1 = (0..99). If N1 < Status Hit%, inflict Status Effects. ATTACK TYPE (HEX: 36) (Bows with Elemental) 1) Hit% = Weapon Hit%, Evade% = (Target Evade% / 2) 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Knives Damage Parameters (6.4.7): Attack = Weapon Attack + (0..3) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 12) 4) Apply Command modifiers to Attack, Defense and M (6.5.3). 5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 7) Apply Attack Element modifiers to Attack and Defense (6.5.16). 8) Apply Critical Hit modifiers to Attack and Defense (6.5.17). 9) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 37) (Katanas) 1) Hit% = 100, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Sword Damage Parameters (6.4.5): Attack = Weapon Attack + (0..(Weapon Attack)/8)) M = (Level*Strength)/128 + 2 Defense = Defense 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Two-Handed modifier to M (6.5.4). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Apply Critical Hit modifiers to Attack and Defense (6.5.17). 10) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 38) (Whips) 1) Hit% = Weapon Hit%, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Knives Damage Parameters (6.4.7): Attack = Weapon Attack + (0..3) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 12) 4) Apply Command modifiers to Attack, Defense and M (6.5.3). 5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 7) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 39) (Bells) 1) If Mute has been cast, then no attack occurs; do not follow any more steps. 2) Use Bells Damage Parameters (6.4.9): Attack = (Weapon Attack/2) + (0..(Weapon Attack/2)) M = (Level*Magic)/128 + (Level*Agility)/128 + 2 Defense = Magic Defense 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 3A) (Long Reach Axes) 1) Hit% = Weapon Hit%, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Axes Damage Parameters (6.4.8): Attack = (Weapon Attack/2) + (0..Weapon Attack) M = (Level*Strength)/128 + 2 Defense = (Defense/4) 4) Apply Command modifiers to Attack, Defense and M (6.5.3). 5) Apply Two-Handed modifier to M (6.5.4). 6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 8) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 3B) (Rods) 1) Hit% = Weapon Hit%, Evade% = Target Magic Evade% 2) Aegis Shield Check (6.3.2) 3) Apply Target Status Effect modifiers to magic Hit% 4) Let N1 = (0..99) If N1 >= Hit%, the attack misses; do not follow any more steps. 5) Let N2 = (0..99) If N2 < Evade%, the attack misses; do not follow any more steps. 6) Use Rods Damage Parameters (6.4.10): Attack = (0..Weapon Attack) * 2 M = (Level*Magic Power)/256 + 2 Defense = Magic Defense 7) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 8) Apply Attack Element modifiers to Attack and Defense (6.5.16). 9) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 3C) (Rune Weapons) 1) Hit% = Weapon Hit%, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Axes Damage Parameters (6.4.8): Attack = (Weapon Attack/2) + (0..Weapon Attack) M = (Level*Strength)/128 + 2 Defense = (Defense/4) 4) Apply Rune modifiers to Attack and M (6.5.6). 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Two-Handed modifier to M (6.5.4). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 49) (Flirt, Lilith Rod) 1) Hit% = Spell Hit% + Attacker Level - Target Level Evade% = Target Magic Evade% 2) Apply modifier to Flirt success steps (6.3.5). 3) Let N1 = (0..99) If N1 >= Hit%, the attack misses; do not follow any more steps. 4) Let N2 = (0..99) If N2 < Evade%, the attack misses; do not follow any more steps. 5) If Target is Heavy, the attack misses; do not follow any more steps. 6) If using Flirt, display "Grr..." 7) Target's next action will be to display "Throbbing" message. The Target's AI will not be affected if it has Berserk, Sleep, Confuse or Controlled status. (thanks to Silktail for this) ATTACK TYPE (HEX: 64) (Chicken Knife) 1) Hit% = 100, Evade% = (Target Evade% / 2) 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Chicken Knife Damage Parameters (6.4.19): Attack = (# times escaped from battle)/2 Maximum Attack = 127 M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 8) Apply Spellblade modifiers to Attack, Defense and M (6.5.15). 9) Damage = (Attack - Defense) * M. Max Damage = 9999. 10) Inflict status effects from Spellblade. ATTACK TYPE (HEX: 6C) (Strong vs. Creature Type: Apollo's Harp, Aqua Breath, Sage Staff) 1) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 2) Apply Creature Type modifier to Attack (6.5.9) 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 6E) (Brave Blade) 1) Hit% = 100, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Brave Blade Damage Parameters (6.4.16): Attack = Weapon Attack - # times escaped from battle Minimum Attack = 0 M = (Level*Strength)/128 + 2 Defense = Defense 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Two-Handed modifier to M (6.5.4). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Apply Spellblade modifiers to Attack, Defense and M (6.5.15). 10) Damage = (Attack - Defense) * M. Max Damage = 9999. 11) Inflict status effects from Spellblade. ATTACK TYPE (HEX: 72) (Bows Strong vs. Creature) 1) Hit% = 100, Evade% = (Target Evade% / 2) 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Knives Damage Parameters (6.4.7): Attack = Weapon Attack + (0..3) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense Note, due to a bug, only the first byte of (Level*Agility) is used (see Section 12) 4) Apply Command modifiers to Attack, Defense and M (6.5.3). 5) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 6) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 7) Apply Creature Type Critical modifiers to Attack and Defense (6.5.18). 8) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 73) (Spears Strong vs. Creature) 1) Hit% = 100, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Sword Damage Parameters (6.4.5): Attack = Weapon Attack + (0..(Weapon Attack)/8)) M = (Level*Strength)/128 + 2 Defense = Defense 4) Apply Command modifiers to Attack, Defense and M (6.5.3). 5) Apply Jumping modifier to M (6.5.5). 6) Apply Row modifiers to M (6.5.2). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Apply Creature Type Critical modifiers to Attack and Defense (6.5.18). 10) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 7F) (No Action: Harps, Power Staff, Healing Staff, Wonder Wand, Mysidian Rabbit) No action

6.7.2) DAMAGE FORMULAS FOR MONSTER PHYSICAL ATTACKS

ATTACK TYPE (HEX: 01) (Monster Fight) 1) Hit% = 100, Evade% = Target Evade% 2) Follow Hit Determination for Physical Attacks steps (6.2.1). 3) Use Monster Damage Parameters (6.4.12): Attack = Monster Attack + (0..(Monster Attack/8)) M = Monster Attack Multiplier Defense = Defense 4) Apply Row modifiers to M (6.5.2). 5) Apply Command modifiers to Attack, Defense and M (6.5.3). 6) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 7) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 8) Apply Attack Element modifiers to Attack and Defense (6.5.16). 9) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 02) (Monster Specialty) 1) If Specialty Effect is "100% Hit" goto Step 4. 2) Hit% = 100, Evade% = Target Evade% 3) Follow Hit Determination for Physical Attacks steps (6.2.1). 4) Use Monster Damage Parameters (6.4.12): Attack = Monster Attack + (0..(Monster Attack/8)) M = Monster Attack Multiplier Defense = Defense 5) Apply Row modifiers to M (6.5.2). 6) Apply Command modifiers to Attack, Defense and M (6.5.3). 7) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 8) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 9) Apply Specialty Effect modifiers to Attack and Defense (6.5.7). 10) Apply Attack Element modifiers to Attack and Defense (6.5.16). 11) Damage = (Attack - Defense) * M. Max Damage = 9999. 12) Inflict other indicated Specialy Effect statuses: HP Leak, Confuse, Paralyze, Blind, Poison or Aging status. Do not inflict any statuses if the Target has Earth Reflect. ATTACK TYPE (HEX: 6F) (Strong Fight) 1) Use Strong Fight Damage Parameters (6.4.18): Attack = Monster Attack * 8 + (0..(Monster Attack/8)) M = Monster Attack Multiplier Defense = Defense 2) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 3) Damage = (Attack - Defense) * M. Max Damage = 9999.

6.7.3) DAMAGE FORMULAS FOR MAGICAL ATTACKS

ATTACK TYPE (HEX: 06) (Magic Attacks, Staff of Light, Judgment Staff) 1) Aegis Shield Check (6.3.2) 2) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 3) Apply Multitargetting modifiers to Attack (6.5.1). 4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 5) Apply Magic Element Up modifier to Attack (6.5.14). 6) Apply Attack Element modifiers to Attack and Defense (6.5.16). 7) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 07) (Gravity type attacks + Harp Magic) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) If the Target is Heavy type, the attack misses; do not follow any more steps. 3) Damage = Spell Attack Fraction * (Target's Current HP). Max Damage = 9999. 4) Spell Duration = 120 5) Follow Status Duration Determination Steps (6.6). 6) Inflict Status Effects. ATTACK TYPE (HEX: 08) (Pierce Magic Defense: Flare, Giga Flare) 1) Use Flare Damage Parameters (6.4.2): Attack = Spell Attack + (0..(Spell Power/32)) M = (Level*Magic Power)/256 + 4 Defense = (Magic Defense/32) 2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 3) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 09) (Random Damage: Comet, Meteor, Zantetsuken (enemy magic), Cave-In) 1) Use Random Magic Damage Parameters (6.4.3): Attack = (50..200) M = Spell Attack Defense = Magic Defense 2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 3) Damage = (Attack - Defense) * M. Max Damage = 9999. Meteor and Cave-In = 4 attacks per casting ATTACK TYPE (HEX: 0A) (Physical Attack: Jump (enemy magic), Gungnir, Choco Kick, Fat Chocobo, Branch Arrow, Branch Spear) 1) Follow Hit Determination for Physical Magic Attacks Steps (6.2.3). 2) Use Physical Magic Damage Parameters (6.4.4): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Defense 3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 0B) (Damage Based on Level: Delta Attack, Poison Breath, Bee Swarm, Leaf Swirl, Sandstorm, Ignus Fatuus, Poison Mist) 1) Aegis Shield Check (6.3.2) 2) Use Level Based Magic Damage Parameters (6.4.11): Attack = (10..100) M = (Level/8) + 2 Defense = Magic Defense 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 4) Apply Magic Element Up modifier to Attack (6.5.14). 5) Apply Attack Element modifiers to Attack and Defense (6.5.16). 6) Damage = (Attack - Defense) * M. Max Damage = 9999. 7) Let N1 = (0..99). If N1 < Status Hit%, inflict Status Effects. ATTACK TYPE (HEX: 0C) (HP Leak: Bio, Digestive Acid, Mustard Bomb, Almagest, Quicksand, Frost, Shadowflare) 1) Aegis Shield Check (6.3.2) 2) Use Flare Damage Parameters (6.4.2): Attack = Spell Attack + (0..(Spell Power/32)) M = (Level*Magic Power)/256 + 4 Defense = (Magic Defense/32) 3) Apply Multitargetting modifiers to Attack (6.5.1). 4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 5) Apply Magic Element Up modifier to Attack (6.5.14). 6) Apply Attack Element modifiers to Attack and Defense (6.5.16). 7) Damage = (Attack - Defense) * M. Max Damage = 9999. 8) Follow Status Duration Determination Steps (6.6). 9) Inflict HP Leak Status to Target. Target will slowly lose HP for status duration. ATTACK TYPE (HEX: 0D) (Drain, Blood Sword, Lance, Jitterbug Duet, Drain Kiss) 1) If the Attacker is using the Blood Sword with Aim, Jump, Sword Dance or Rapid Fire, the attack automatically hits. Goto Step 3 2) Follow Hit Determination for Magical Attacks Steps (6.2.2). 3) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 4) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 5) Damage = (Attack - Defense) * M. Max Damage = 9999. 6) Caster gains HP equal to Damage. If the Target is Undead, then the Target is healed and the caster is damaged. ATTACK TYPE (HEX: 0E) (Osmose, Lance, Mystery Waltz, Lilith Kiss) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Use Flare Damage Parameters (6.4.2): Attack = Spell Attack + (0..(Spell Power/32)) M = (Level*Magic Power)/256 + 4 Defense = (Magic Defense/32) 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. 5) Damage is applied to Target's MP. Caster gains MP equal to Damage. If the Target is Undead, then the Target's MP is healed and the caster's MP is damaged. ATTACK TYPE (HEX: 0F) (Reduce HP to Critical: Maelstrom, Bone, Tail Screw, Hurricane, Antilixir, Twister, Whirlpool) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) If the Target is Heavy, attack misses; do not follow any more steps. 3) Let N1 = (1..9). If Target's Current HP > N1, Target's Current HP = N1. ATTACK TYPE (HEX: 10) (Heal: Cure, Cura) 1) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 2) Defense = 0 3) Apply Multitargetting modifiers to Attack (6.5.1). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. 5) Target gains HP = Damage. If the Target is Undead, then the Target is damaged instead of healed. ATTACK TYPE (HEX: 11) (Full Heal: Curaga, Fullheal) 1) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 2) Defense = 0 3) If cast on a single Target, then Target's Current HP = Target's Max HP. If the single Target is Undead and not Heavy, let N1 = (1..9). If Target's Current HP > N1, Target's Current HP = N1. If the single Target is Undead and Heavy, the attack misses. 4) If cast on multiple targets, apply Multitargetting modifiers to Attack (6.5.1). Damage = (Attack - Defense) * M. Max Damage = 9999. Target gains HP = Damage. If the Target is Undead, then the Target is damaged instead of healed. ATTACK TYPE (HEX: 12) (Status Effect 1) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Inflict Status Effects. ATTACK TYPE (HEX: 13) (Status Effect 2) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Follow Status Duration Determination Steps (6.6). 3) Inflict Status Effects. ATTACK TYPE (HEX: 14) (Status Effect 3) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Follow Status Duration Determination Steps (6.6). 3) Inflict Status Effects. ATTACK TYPE (HEX: 15) (Toggle Status: Mini, Toad, Ribbit) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Inflict Status Effects. If the Target already has that status, then the status will be cured. ATTACK TYPE (HEX: 16) (Status Effect 3, Mutually exclusive statuses: Slow, Haste, Slowga, Hastega, Thread, Hasty-ade, Bindweed) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Inflict Status Effects. If applying Slow status, remove Haste status effect. If applying Haste status, remove Slow status effect. ATTACK TYPE (HEX: 17) (Status Effect 1, Full Heal to Undead: Death, Death Potion, Phantom, Roulette) 1) If the Target is Undead, then Target's Current HP = Target's Max HP; do not follow any more steps. 2) Follow Hit Determination for Magical Attacks Steps (6.2.2). 3) Inflict Status Effects. ATTACK TYPE (HEX: 18) (Destroy: Banish, Zantetsuken, Quicksand, Bottomless Swamp, Iainuki) 1) If Target is Heavy, attack misses; do not follow any more steps. 2) Follow Hit Determination for Magical Attacks Steps (6.2.2). 3) Inflict Dead Status on Target. Ignore Status Immunities. ATTACK TYPE (HEX: 19) (Poisona, Dispel, 100 Gs, Panacea, Remedy, Antidote, Smelling Salts, Eye Drops, Esuna) 1) If the attacker has Confuse status, attack misses; do not follow any more steps. 2) Remove Status Effects. ATTACK TYPE (HEX: 1A) (Revive with a fraction of HP: Raise, Arise, Flames of Rebirth, Resurrection, Reincarnation, Phoenix Down, Kiss of Life, Revive) 1) If the Target is Undead, use Attack Type HEX:18 instead. 2) If the Target is not Dead, the attack misses; do not follow any more steps. 3) Revive the Target. Target HP = Spell Attack Fraction * (Target Max HP). 4) If using Fire of Resurection, Resurrection, Reincarnation, Kiss of Life or Revive: Target MP = Target Max MP. ATTACK TYPE (HEX: 1B) (Drain to All: Whisperwind) 1) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 3) Damage = (Attack - Defense) * M. Max Damage = 9999. 4) Each party member that does not have Dead or Stone status gains HP = (Damage / 4). ATTACK TYPE (HEX: 1C) (Element: Resist Fire, Dragon Shield, Resist Ice, Resist Thunder) 1) If using Resist Fire, Resist Ice, Resist Thunder, Target will absorb indicated element. 2) If using Dragon Shield, Target will be immune to indicated elements. ATTACK TYPE (HEX: 1D) (Scan Monster: Libra, Check, Scan) 1) If using Scan, check whether it is a boss battle (see Monster Formations section 11.5). If so, the attack misses. Do not follow any more steps. 2) If using Libra or Scan, display target Level 3) Display target HP. If Target is immune to HP scan, display ?????/????? instead of HP. 4) Display target Elemental Weaknesses. Note: Due to a bug, Check will not display target weaknesses. 5) If using Libra or Scan, display current target Status Effects. Note that only the following Status Effects will be displayed: Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Silence, Berserk, Confuse, Paralyze, Sleep and Aging. Also note that since Libra, Check and Scan cannot target Stone or Dead targets, you basically will never see those Status Effects displayed either. ATTACK TYPE (HEX: 1E) (Speed up Caster: Speed) "It gives your party a few seconds 'Wait', after their Active-Time-Bar fills. Almost like time stopping around you, as you select a command. " "I had found out that the battle-speed setting (in the Config-menu) does something similar to Speed. I think to begin with, the Battle-speed is set to 3 and that gives roughly a second pause (when your command-menu pops up). Whilst if you set it to 1, it doesn't seem to pause at all and if set to 6, roughly a 3 second pause. What "Speed" does is gives us a pause of just over 2 seconds, (for that battle,) which is equivalent to Battle-Speed 5. Thus at Battle-Speed 5, Speed seems to do nothing and at Battle-Speed 6, it actually shortens the pause." (posted by Silktail in the GameFAQ FFV SNES Message board) Multiple castings are not cumulative. ATTACK TYPE (HEX: 1F) (No Magic: Mute) Inflicts Silence status on everybody. Bypasses Silence immunity. Does not work in certain boss battles (see Section 11.5 for more details). ATTACK TYPE (HEX: 20) (Exit Battle: Teleport) Escapes from battle. Some battles cannot be escaped from. Exits dungeon when cast from the menu. ATTACK TYPE (HEX: 21) (Reset Battle: Return) Resets battle. ATTACK TYPE (HEX: 22) (Double Commands: Quick) Allows two subsequent commands to be executed immediately. Casting Quick again as either one of the two subsequent actions will not grant extra commands. ATTACK TYPE (HEX: 23) (Damage Wall: Earthen Wall) If there currently is already a Earthen Wall summoned, attack misses. Wall HP = (20 + Level) * 50 Protects from Physical Damage. ATTACK TYPE (HEX: 24) (Heals HP: Potion, Hi-Potion) 1) Use Potion Damage Parameters (6.4.13): Attack = Spell Attack M = 1 Defense = 0 2) Apply Pharmacology Modifier to M (6.5.8). 3) Damage = (Attack - Defense) * M. Max Damage = 9999. 4) Target gains HP = Damage. If the Target is Undead, then the Target is damaged instead of healed. ATTACK TYPE (HEX: 25) (Heals MP: Ether, Triple Ether) 1) Use Potion Damage Parameters (6.4.13): Attack = Spell Attack M = 1 Defense = 0 2) Apply Pharmacology Modifier to M (6.5.8). 3) Damage = (Attack - Defense) * M. Max Damage = 9999. 4) Target gains MP = Damage. ATTACK TYPE (HEX: 26) (Heals HP and MP: Unicorn, X-Potion, Elixir, Balm of Gilead) 1) If using Unicorn, X-Potion and Elixir, Target's Current HP = Target's Max HP. If the Target is Undead and not Heavy, let N1 = (1..9). If Target's Current HP > N1, Target's Current HP = N1. If the Target is Undead and Heavy, the attack misses. 2) If using Elixir or Balm of Gilead, Target's Current MP = Target's Max MP. ATTACK TYPE (HEX: 27) (Inflict statuses: Mighty Guard, No Clue, Punishment, X- Zone (enemy magic), Dragon Defense, Blessed Kiss) 1) Inflict status effects. Ignore status immunities. ATTACK TYPE (HEX: 28) (Ignore Defense: 1000 Needles, Devil's Juice) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Damage = Spell Attack ATTACK TYPE (HEX: 29) (Countdown/Erase: Doom, Circle, Possess) 1) If Target is Heavy, attack misses; do not follow any more steps. 2) Follow Hit Determination for Magical Attacks Steps (6.2.2). 3) Inflict status effects: Doom = Coundown status Circle, Posses = Removed from battle status ATTACK TYPE (HEX: 2A) (Damage Based on Max HP: Breath Wing, Blaze, Thunder, Wave Cannon) 1) Apply Attack Element modifiers to Attack and Defense (6.5.16). 2) Damage = Spell Attack Fraction * (Target's Max HP). Max Damage = 9999. 3) If using Wave Cannon, inflict HP leak status (status duration = 255) ATTACK TYPE (HEX: 2B) (Damage Based on Caster's Current HP: Self-Destruct, Holy Breath, TNT, Poison Breath, Dragon Breath) 1) Apply Attack Element modifiers to Attack and Defense (6.5.16). 2) Damage = Spell Attack Fraction * (Caster's Current HP) 3) If using Self-Destruct or TNT, inflict Dead status to caster. Ignore Dead status immunity. ATTACK TYPE (HEX: 2C) (50/50 chance of Status 1 or Status 2: Blaster, Needle) 1) Let N1 = (0..99). 2) If N1 < 50, inflict Status 1 3) If N1 >= 50, follow Status Duration Determination Steps. Inflict Status 2. ATTACK TYPE (HEX: 2D) (Ground Attack: Gaia's Wrath, Earth Shaker, Squirrel, Wild Boar, Earthquake) 1) If Target has Float status, attack misses; do not follow any more steps. 2) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 4) Apply Magic Element Up modifier to Attack (6.5.14). 5) Apply Attack Element modifiers to Attack and Defense (6.5.16). 6) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 2E) (Physical magic + Status 1: Reaper's Sword) 1) Follow Hit Determination for Physical Magic Attacks Steps (6.2.3). 2) Use Physical Magic Damage Parameters (6.4.4): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Defense 3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. 5) Inflict status effects. ATTACK TYPE (HEX: 3D) (Reduce HP to critical + Status: Death Claw) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) If the Target is Heavy, attack misses; do not follow any more steps. 3) Let N1 = (1..9). If Target's Current HP > N1, Target's Current HP = N1. 4) Follow Status Duration Determination steps (6.6). 5) Inflict Status Effects. ATTACK TYPE (HEX: 3E) (Reduce HP to critical or HP Leak: Dud Potion (Elixir+ Turtle Shell)) 1) Let N1 = (0..99) 2) If N1 >= 25, follow Status Duration Determination Steps (6.6). Inflict HP Leak status. 3) If N1 < 25, if the Target is Heavy, attack misses; do not follow any more steps. Let N2 = (1..9) If Target's Current HP > N2, Target's Current HP = N2. ATTACK TYPE (HEX: 3F) (Zombie Breath) 1) Aegis Shield Check (6.3.2) 2) Use Random Magic Damage Parameters (6.4.3): Attack = (50..200) M = Spell Attack Defense = Magic Defense 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 6) Damage = (Attack - Defense) * M. Max Damage = 9999. 7) If Damage >= Target's Current HP, inflict Zombie status. ATTACK TYPE (HEX: 40) (Change Row: Reverse Polarity, Magnet) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Change Target row. If using Magnet, only move Target from the back row to the front row. ATTACK TYPE (HEX: 42) (Heal HP and Status: Nightingale, Maiden's Kiss, Neutralizer, Cure Blind, Holy Water, Chakra) 1) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 2) Damage = (Attack - Defense) * M. Max Damage = 9999. 3) Target gains HP = Damage. If the Target is Undead, then the Target is damaged instead of healed. 4) Remove Status Effects. ATTACK TYPE (HEX: 44) (Flee (enemy magic)) 1) Inflict Dead status on attacker. Ignore status immunities. 2) Party receives no Exp or Gil for this monster. ATTACK TYPE (HEX: 4B) (Level 5 Death) 1) If Target's level is not a multiple of 5, the attack misses; do not follow any more steps. Do not add Hero song bonus to level when checking the Target's level. 2) If Target is Undead, then Target's Current HP = Target's Max HP; do not follow any more steps. 3) Inflict Dead status. Ignore Dead status immunity. ATTACK TYPE (HEX: 4C) (Level 2 Old) 1) If Target's level is not a multiple of 2, the attack misses; do not follow any more steps. Do not add Hero song bonus to level when checking the Target's level. 2) Inflict Aging status. Ignore Aging status immunity. ATTACK TYPE (HEX: 4D) (Level 4 Graviga) 1) If Target's level is not a multiple of 4, the attack misses; do not follow any more steps. Do not add Hero song bonus to level when checking the Target's level. 2) Damage = Spell Attack Fraction * (Target's Current HP). Max Damage = 9999. 3) If Target is Heavy, Damage = 0 ATTACK TYPE (HEX: 4E) (Level 3 Flare) 1) If Target's level is not a multiple of 3, the attack misses; do not follow any more steps. Do not add Hero song bonus to level when checking the Target's level. 2) Use Flare Damage Parameters (6.4.2): Attack = Spell Attack + (0..(Spell Power/32)) M = (Level*Magic Power)/256 + 4 Defense = (Magic Defense/32) 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 4F) (Revive + Status: Paraclete) 1) If the Target is not Dead, the attack misses; do not follow any more steps. 2) Revive the Target. Target HP = Spell Attack Fraction * (Target Max HP). 3) Let N1 = (0..99). If N1 < Status Hit%, inflict Zombie status. ATTACK TYPE (HEX: 50) (Goblin Punch) 1) Use Goblin Punch Damage Parameters (6.4.17): Attack = Weapon Throw Damage (Right Hand) + Weapon Throw Damage (Left Hand), or Monster Attack M = (Level*Strength)/128 + 2, or Monster Attack Multiplier Defense = Defense 2) Apply Level Effect modifier to Attack and Defense (6.5.13). 3) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 51) (Modify Level or Defense: Dark Spark, Off-Guard, Sonic Wave, Dragon Power, Samson's Might, Turtle Soup, Power Drink, Hero Cocktail) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) If using Dark Spark or Dischord, Level = Level/2 3) If using Off-Guard or Turtle Soup, Defense = Defense/2 and Magic Defense = Magic Defense/2 4) If using Dragon Power, Level = Level + 20 5) If using Samson's Might or Hero Cocktail, Level = Level + 10 6) If using Power Drink, Weapon Throw Damage (Right Hand) = Weapon Throw Damage (Right Hand) + 20 Weapon Throw Damage (Left Hand) = Weapon Throw Damage (Left Hand) + 20 Maximum value for Weapon Throw Damage = 255 Due to a bug, this bonus will only be applied when using Goblin Punch and NOT be applied when using Throw or any other Fighting command. ATTACK TYPE (HEX: 52) (HP Leak + Status: Slimer) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Remove Haste status effect. Inflict Slow status. 3) Inflict HP Leak status (status duration = 255) ATTACK TYPE (HEX: 53) (Damage based on current MP: Magic Hammer, Dark Ether) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Damage = Spell Attack Fraction * (Target's Current MP). Max Damage = 9999. 3) Damage is applied to Target's MP. ATTACK TYPE (HEX: 54) (Damage = MAX HP - Current HP: ???, Dark Breath) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Damage = (Caster's MAX HP - Caster's Current HP) ATTACK TYPE (HEX: 55) (Kill Caster, Heal Target: Transfusion) 1) Target's Current HP = Target's Max HP. If the Target is Undead and not Heavy, let N1 = (1..9). If Target's Current HP > N1, Target's Current HP = N1. If the Target is Undead and Heavy, the attack misses; do not follow any more steps. 2) Target's Current MP = Target's Max MP. 3) Inflict Dead status on caster. Ignore Dead status immunity. ATTACK TYPE (HEX: 57) (HP Leak + Status: Rainbow Wind, Dark Sigh) 1) Inflict Status Effects. 2) Inflict HP Leak status (status duration = 255) ATTACK TYPE (HEX: 58) (Flare Damage + HP Leak + Status: Mind Blast) 1) Use Flare Damage Parameters (6.4.2): Attack = Spell Attack + (0..(Spell Power/32)) M = (Level*Magic Power)/256 + 4 Defense = (Magic Defense/32) 2) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 3) Damage = (Attack - Defense) * M. Max Damage = 9999. 4) Follow Status Duration Determination Steps (6.6). 5) Inflict Paralyze status. 6) Inflict HP Leak status (status duration = 255) ATTACK TYPE (HEX: 59) (Double HP: Goliath Tonic) 1) If Target has already used Goliath Tonic, the attack misses; do not follow any more steps. 2) Target's Max HP = 2 * (Target's Max HP). Max value = 9999 3) Target's Current HP = 2 * (Target's Current HP). Max value = 9999 ATTACK TYPE (HEX: 5A) (Heal Current HP: White Wind) 1) Damage = Caster's Current HP 2) Target gains HP = Damage. Note that Undead are still healed. ATTACK TYPE (HEX: 5C) (Full Heal + Status: Embrace) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Target's Current HP = Target's Max HP. If the Target is Undead and not Heavy, let N1 = (1..9). If Target's Current HP > N1, Target's Current HP = N1. If the Target is Undead and Heavy, the attack misses; do not follow any more steps. 3) Apply Stone status. ATTACK TYPE (HEX: 5D) (Zombie: Danse Macabre, Zombie Powder) 1) Target HP = 0 2) Inflict Zombie status. ATTACK TYPE (HEX: 5E) (Increase stat: Power, Speed, Magic, Heroic Song) 1) If Mute has been cast, the attack misses; do not follow any more steps. 2) Party members' appropriate stats gradually increase to 99 Caster cannot do any other actions. Damaging the caster stops the Song. ATTACK TYPE (HEX: 5F) (Damage creature type only: Requiem Song) 1) If Target is not Undead, the attack misses; do not follow any more steps. 2) Use Flare Damage Parameters (6.4.2): Attack = Spell Attack + (0..(Spell Power/32)) M = (Level*Magic Power)/256 + 4 Defense = (Magic Defense/32) 3) Damage = (Attack - Defense) * M. Max Damage = 9999. 4) Inflict HP Leak status (status duration = 255) ATTACK TYPE (HEX: 63) (Grand Cross) 1) If Target has Dead or Zombie status, the attack misses; do not follow any more steps. 2) Let N1 = (0..17) 3) If N1 = 0, inflict Dead status. 4) If N1 = 1, inflict Stone status. 5) If N1 = 2, inflict Toad status. 6) If N1 = 3, inflict Mini status. 7) If N1 = 4, inflict Poison status. 8) If N1 = 5, inflict Zombie status. 9) If N1 = 6, inflict Darkness status. 10) If N1 = 7, inflict Aging status. 11) If N1 = 8, inflict Sleep status. 12) If N1 = 9, inflict Paralyze status. 13) If N1 = 10, inflict Confuse status. 14) If N1 = 11, inflict Berserk status. 15) If N1 = 12, inflict Silence status. 16) If N1 = 13 or N1 = 14, inflict Stop status. 17) If N1 = 15, inflict Countdown status. 18) If N1 = 16, inflict HP Leak status. 19) If N1 = 17, If the Target is Heavy, attack misses; do not follow any more steps. Let N2 = (1..9). If Target's Current HP > N2, Target's Current HP = N2. ATTACK TYPE (HEX: 65) (Interceptor) 1) If the target is not Jumping, the attack misses; do not follow any more steps. 2) Causes target to abort their Jumping attack. (thanks to Silktail for this) ATTACK TYPE (HEX: 67) (Pull) Moves Target's position to the left. ATTACK TYPE (HEX: 6B) (Status Immunity, Magic Element UP, Creature Type: Resist Poison, Lifeshield, Dragon Kiss, Elemental Power) 1) If using Resist Poison or Lifeshield, grant status immunity to specified statuses to Target. 2) If using Dragon Kiss, grant Dragon and Heavy creature type to Target (thanks to Silktail for this). Target will still retain original creature types as well (i.e. Target will still be Undead, Humanoid, etc.) 3) If using Elemental Power, grant Magic Element Up for specified elements to Target. ATTACK TYPE (HEX: 6C) (Strong vs. Creature Type: Apollo's Harp, Aqua Breath, Sage Staff) 1) Use Magic Damage Parameters (6.4.1): Attack = Spell Attack + (0..(Spell Attack/8)) M = (Level*Magic Power)/256 + 4 Defense = Magic Defense 2) Apply Creature Type modifier to Attack (6.5.9) 3) Apply Target Status Effect modifiers to Defense and M (magical) (6.5.10). 4) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 6D) (Drain base on Current HP: Vampire) 1) Follow Hit Determination for Magical Attacks Steps (6.2.2). 2) Damage = (Caster Max HP - Caster Current HP)/2 3) Caster gains HP equal to Damage. If the Target is Undead, then the Target is healed and the caster is damaged. ATTACK TYPE (HEX: 70) (Wormhole) Removes Target from battle

6.7.4) DAMAGE FORMULAS FOR COMMAND ATTACKS

ATTACK TYPE (HEX: 43) (Steal) 1) Hit% = 40 2) Apply modifier to Steal success. 3) Let N1 = (0..99) 4) If N1 >= Hit%, the attack misses; do not follow any more steps. 5) If an item has already been stolen from the target, the attack misses; do not follow any more steps. 6) Let N2 = (0..255) 7) If N2 < 10, Steal a Rare Item 8) If N2 >= 10, Steal a Common Item ATTACK TYPE (HEX: 45) (Throw) 1) If Item being thrown is a Flame, Water or Lightning Scroll, use Attack Type HEX:06 instead. 2) Use Throw Damage Parameters (6.4.14): Attack = Weapon Throw Attack + (0..(Weapon Throw Attack/8)) M = (Level*Strength)/128 + (Level*Agility)/128 + 2 Defense = Defense 3) Apply Command modifiers to Attack, Defense and M (6.5.3). 4) Apply Target Status Effect modifiers to Defense and M (physical) (6.5.11). 5) Apply Attacker Status Effect modifiers to Attack (physical) (6.5.12). 6) Damage = (Attack - Defense) * M. Max Damage = 9999. ATTACK TYPE (HEX: 46) (Zeninage) 1) Use Zeninage Damage Parameters: Attack = Level + 10 M = 150 Defense = Defense 2) Damage = (Attack - Defense) * M. Max Damage = 9999. 3) Gil cost = 50 * Level * (# of targets attacked) ATTACK TYPE (HEX: 47) (Calm) 1) If Target is not a Creature, the attack misses; do not follow any more steps. 2) Follow Status Duration Determination Steps (6.6). 3) Inflict Stop status. ATTACK TYPE (HEX: 48) (Catch) 1) If Target is immune to Catch, the attack misses; do not follow any more steps. 2) If attacker is wearing Kornago Gourd and Target's Current HP > (Target's Max HP / 2), the attack misses; do not follow any more steps. 3) If attack is not wearing Kornago Gourd and Target's Current HP > (Target's Max HP / 8), the attack misses; do not follow any more steps. 4) Catch Target. ATTACK TYPE (HEX: 49) (Flirt, Lilith Rod) 1) Hit% = Spell Hit% + Attacker Level - Target Level Evade% = Target Magic Evade% 2) Apply modifier to Flirt success steps (6.3.5). 3) Let N1 = (0..99) If N1 >= Hit%, the attack misses; do not follow any more steps. 4) Let N2 = (0..99) If N2 < Evade%, the attack misses; do not follow any more steps. 5) If Target is Heavy, the attack misses; do not follow any more steps. 6) If using Flirt, display "Grr..." 7) Target's next action will be to display "Throbbing" message. The Target's AI will not be affected if it has Berserk, Sleep, Confuse or Controlled status. (thanks to Silktail for this) ATTACK TYPE (HEX: 4A) (Dance) 1) If attacker has Sword Dance Up, Let N1 = (0..99); if N1 < 50, use Sword Dance; if N1 > 50, let N2 = (0..99); if N2 < 50, use Jitterbug Duet; if N2 >= 50, use Mystery Waltz 2) If attacker does not have Sword Dance Up, Let N1 = (0..3); if N1 = 0, use Jitterbug Duet; if N1 = 1, use Mystery Waltz; if N1 = 2, use Sword Dance; if N1 = 3, use Tempting Tango ATTACK TYPE (HEX: 69) (Control) 1) If Target has Berserk or Confuse status, the attack misses; do not follow any more steps. 2) If the Target is already being Controlled, the attack misses; do not follow any more steps. 3) If the Target is immune to Control, the attack misses; do not follow any more steps. 4) Let N1 = (0..99) 5) If attacker is wearing the Hypno Crown and N1 < 75, Target is Controlled. 6) If attacker is not wearing the Hypno Crown and N1 < 40, the Target is Controlled.

6.8) SPELL REFERENCE

For easy reference, here is a list of spells that have extra effects or follow different damage formulas than the regular Magic Damage (type 06) or Status Inflicting spells (types 11, 12, 13)

6.8.1) WHITE MAGIC

LIBRA Libras a monster's Level, HP, Weakness and currently inflicted Status Effects. If the monster is immune to HP Scan, ?????/????? is displayed instead of its HP. Note that only the following Status Effects will be displayed: Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Silence, Berserk, Confuse, Paralyze, Sleep and Aging. Also note that since Libra cannot target Stone or Dead targets, you basically will never see those Status Effects displayed either. SILENCE White, Black, Time, Summon, Spellblade and Song Magic cannot be used. Blue still OK, Spells cast by Weapons OK. MINI Mini Status: Defense = 0, Evade% = Evade% * 2 Damage = (3 - Target Defense) * M M = (Strength*Level)/128 + 2 or Monster Attack Multiplier

6.8.2) BLACK MAGIC

POISON Poison Rate = (MAX HP)/16 TOAD Toad Status: Defense = 0, Evade% = 0, Magic Defense = 0 Damage = (3 - Target Defense) * M M = (Strength*Level)/128 + 2 or Monster Attack Multiplier FLARE Damage = (Spell Attack + (0..(Spell Attack/32)) - (Magic Defense/32)) * M

6.8.3) TIME MAGIC

SPEED "It gives your party a few seconds 'Wait', after their Active-Time-Bar fills. Almost like time stopping around you, as you select a command. " "I had found out that the battle-speed setting (in the Config-menu) does something similar to Speed. I think to begin with, the Battle-speed is set to 3 and that gives roughly a second pause (when your command-menu pops up). Whilst if you set it to 1, it doesn't seem to pause at all and if set to 6, roughly a 3 second pause. What "Speed" does is gives us a pause of just over 2 seconds, (for that battle,) which is equivalent to Battle-Speed 5. Thus at Battle-Speed 5, Speed seems to do nothing and at Battle-Speed 6, it actually shortens the pause." (posted by Silktail in the GameFAQ FFV SNES Message board) MUTE Silence to All. Bypasses Silence immunity. Doesn't work in most Boss battles (see Monster Formations Section 11.5) REGEN Regen Rate = (Stamina*Level)/16 COMET Damage = ((50..200) - Magic Defense) * M, M = 8 OLD Aging vs Characters: All stats decrease to 1 (not Level) Aging vs Monsters: Level and Speed decreases to 1. This subsequently affects their Magic Attack Multiplier. METEOR Damage = ((50..200) - Magic Defense) * M, M = 14. Four attacks per casting QUICK Allows two subsequent commands to be executed immediately.

6.8.4) SUMMON MAGIC

CHOCOBO Let N1 = (0..99) If N1 < 8, use Fat Chocobo; otherwise use Choco Kick EARTHEN WALL Protects from Physical Damage. Wall HP = (20 + Level) * 50 ODIN If all targets are Heavy type creatures, Gungnir is used instead of Zantetsuken Let N1 = (0..99) If N1 < 80 + Attacker Level - Target Level, use Zantetsuken; otherwise use Gungnir.

6.8.5) SONG MAGIC

Sinewy Etude = Increases Strength Mana's Paean = Increases Magic Swift Song = Increases Agility Hero's Rime = Increases Level (for attacks only) These songs gradually increase the listed stats. Max = 99. Caster cannot do any other actions. Damaging the caster stops the Song. Hero's Rime increases Level with respect to when a party member makes an attack. When they are a target of an attack, they are still considered the original level (i.e. Libra shows the original Level, Level 2 Old, Level 3 Flare, Level 4 Graviga, Level 5 Death work according to original Level). Romeo's Ballad = Casts Stop on All Alluring Air = Casts Confuse on All

6.8.6) SPELLBLADE

Spellblade effects stack with other attacking commands like Focus, Counter, Aim, Jump, Rapid Fire, Mug and Sword Dance. Spellblade Element overrides current Attack Element Status effect Spellblades have no Attack Element and will also override current Attack Element (e.g. Casting Silence Spellblade with the Air Knife will make it lose its Air Attack Element). Status effect Spellblades (Poison, Silence, Sleep and Break) will successfully inflict their statuses as long as you successfully hit the target, even if you only do zero damage (use Aim, Rapid Fire, Jump or Sword Dance to guarantee a hit). For Elemental Spellblades, if the target is not weak vs. specified element then Spellblade has no effect on the damage you do to the target. If the target is Weak vs. Spellblade Element: FIRE, BLIZZARD, THUNDER, POISON Defense = 0 Attack = Attack * 2 FIRA, BLIZZARA, THUNDARA Defense = 0 Attack = Attack * 3 FIRAGA, BLIZZAGA, THUNDAGA, BIO, HOLY Target is killed instantly. Ignores Dead immunity. Does not work against Heavy type creatures. For Heavy types: Defense = 0 Attack = Attack * 4 If the target is immune to Spellblade element, attacks will always miss, even with Aim, Rapid Fire, Jump or Sword Dance. If the target absorbs the Spellblade element, target will be healed instead of damaged. Healing amount = normal damage formula, but Defense = 0. Other Spellblades: DRAIN Use normal formula, caster is healed by the amount of damage inflicted. If the target is Undead, target is healed and caster is damaged. OSMOSE Use normal formula, if Damage > 0, then drain 1/4 of target's current MP. If the target is Undead, then target gains MP and caster loses MP. FLARE Damage = (Attack + (0..(Attack/8)) + 100) Damage = Damage - (Defense/4) Danage = Damage * M

6.8.7) BLUE MAGIC

DOOM Adds Countdown to One enemy. Ignores Dead Immunity. Doesn't work against Heavy type monsters. ROULETTE Random target is chosen. Doesn't work against Undead type monsters. AQUA BREATH vs Desert Creatures: Damage = ((Spell Attack + (0..(Spell Attack/8)) * 8) - Magic Defense) * M Level 5 Death Casts Death on Enemies with Level = Multiple of 5. Ignores Dead immunity. Level 4 Graviga Casts Graviga on Enemies with Level = Multiple of 4. Does 0 damage vs Heavy Type creatures. Level 3 Flare Casts Flare on Enemies with Level = Multiple of 3. Level 2 Old Casts Old on Enemies with Level = Multiple of 2. Ignores Aging immunity. GOBLIN PUNCH Damage = Weapon Goblin Punch Damage (if Dual-Wield, add GP Damage from each hand. Two-Handed has no effect) Damage = Damage - Defense If Target Level = Attacker Level, Defense = 0 Damage = Damage * M M = (Strength*Level)/128 + 2 If Target Level = Attacker Level, M = M * 8 No Back Row Modifications Hit% = 100% Attack Element becomes None TRANSFUSION Fully heals target HP and MP. Reduces HP to Critical on Undead (doesn't work on Undead and Heavy) Inflicts Dead status on caster, ignoring Dead Immunity. VAMPIRE If Hit is successful then Damage drained = (MAX HP - HP)/2 On Undead, target is healed and caster is damaged. MAGIC HAMMER Damage = Spell Attack Fraction * (Target's Current MP) Damage is done to Target's MP. Self-Destruct Damage dealt = Caster Current HP Inflicts Dead status on caster, ignoring Dead Immunity. ??? Damage = MAX HP - Current HP 1000 NEEDLES Damage = 1000 Defense = 0 Hit% = 100 No Back Row Modifications WHITE WIND Healing = Current HP OK on Undead

6.9) OTHER COMMANDS

GUARD Physical Damage taken = 0. DBL GRP M = M * 2 COVER If an another party member is Near Death and is physically attacked by someone not from their own party, a character with the Cover ability will intercede and be the target of the attack instead. The Covering character's stats (i.e. Defense, Evade, Back Row etc.) are used to determine hit success and damage received. A character cannot Cover another party member if they are Stone, Zombie, Dead, Sleep, Paralyze, Confuse, Berserk, Stop, Hidden, Erased or Jumping, or if the physical attack was made by another party member. KICK Attacks all Enemies Use Damage formula (HEX: 30) to determine whether each hit connects and the damage done. Hit% = 100, Evade% = Target Evade% Damage = (2*Level + (0..((2*Level)/8)) - Defense) * M M = 2 + (Strength*Level/256) with Kaiser Knuckles: Damage = (50 + 2*Level + (0..((2*Level)/8)) - Defense) * M FOCUS M = M * 2 Weapons will not cast spells. CHAKRA Use Damage formula (HEX: 42) Heals HP and remove Darkness and Poison statuses. COUNTER Counters physical attacks. Chance to counterattack = 50% STEAL Chance to Steal = 40% w/ Thief's Gloves, Chance to Steal = 80% Enemy cannot evade Steal attempts Chance to Steal rare = 10/256 MUG Attempt to Steal after attacking Weapons will not cast spells. VIGILANCE Chance for back attack decreased from 16/256 to 0 JUMP M = M * 2 only for Weapon types 33 and 73 (Spears) Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod)) No Back Row Modifications No Criticals Weapons will not cast spells. IMAGE Gives Image (2) status effect THROW Damage = (Weapon Throw Damage + (0..(Weapon Throw Damage/8)))*2 Damage = Damage - Defense Damage = Damage * M M = (Strength*Level)/128 + (Agility*Level)/128 + 2 No Back Row Modifications Hit% = 100 If throwing a Flame, Water or Lightning Scroll, use Attack Type HEX:06 instead. DUAL-WIELD Each hand makes an independent attack. Use appropriate Damage Formulas for each hand. Apply right hand results first, then the left hand results. Same principle applies to other attacking commands like Mug, Aim, Rapid Fire, Focus, Jump amd Sword Dance. For Rapid Fire, right hand and left hand results are applied one after another for each of the 4 attacks (i.e. right hand, left hand, right hand, left hand, right hand, left hand, right hand, left hand). Weapons that can cast spells after attacking do so immediately after that hand makes its attack. Weapons that execute commands instead of attacking are checked for each hand first. The right hand weapon is checked before the left hand weapon. If both hands fail to execute a command, each hand attacks normally. If either hand successfully executes its command, it is done so immediately and neither hands make their regular attacks. MINEUCHI Issues a regular Fight command, but it will not dispel Sleep, Confuse or Controlled status on their targets (thanks to Silktail for this). It does not seem to have any other effect (perhaps due to a bug?) ZENINAGE Damage = (10 + Level - Defense) * 150 to each enemy Gil Cost = Level * 50 per enemy per throw No Back Row Modifications Hit% = 100% IAINUKI Use Damage formula HEX: 18 Spell Hit% = 85 Follow Hit Determination for Magical Attacks steps to determine if each hit succeeds. Instantly Kills all Enemies. Bypasses Dead status immunity. Does not work against Heavy type creatures. FIRST STRIKE Chance for Preemptive Strike in battle increases from 32/256 to 64/256 BERSERK Attack = (Attack * 3) / 2 ANIMALS 1) Let N1 = (0..Level) 2) If N1 = 0, cast Mysidian Rabbit 3) If 0 < N1 < 5, cast Squirrel 4) If 5 <= N1 < 10, cast Bee Swarm 5) If 10 <= N1 < 20, cast Nightingale 6) If 20 <= N1 < 30, cast Tree Squirrel 7) If 30 <= N1 < 40, cast Falcon 8) If 40 <= N1 < 50, cast Skunk 9) If 50 <= N1 < 60, cast Wild Boar 10) If N1 >= 60, cast Unicorn AIM Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod)) RAPID FIRE 4 Attacks, M = M / 2 and Defense = 0 Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod)) Weapons will not cast spells. Subsequent hits after the first two seem to follow different rules in that they do not dispel Sleep, Confuse or Controlled status on their targets (thanks to Silktail for this), nor do they seem to provoke counterattacks from "React:Physical" in the Monster AI scripts. MAGIC SHELL Upon taking HP damage that leaves the character below 1/16 HP, they will automatically cast Magic Shell on themselves (inflicts Shell status, M = M / 2 vs. Magic attacks). CHECK Scans a monster's HP and Weakness. If the monster is immune to HP Scan, ?????/????? is displayed instead of its HP. Note: Due to a bug, Check will only scan a monster's HP (see Section 12.5) SCAN Scans a monster's Level, HP, Weakness and currently inflicted Status Effects. If the monster is immune to HP Scan, ?????/????? is displayed instead of its HP. Note that only the following Status Effects will be displayed: Darkness, Zombie, Poison, Float, Mini, Toad, Stone, Dead, Image, Silence, Berserk, Confuse, Paralyze, Sleep and Aging. Also note that since Scan cannot target Stone or Dead targets, you basically will never see those Status Effects displayed either. Doesn't work in most Boss battles (see Monster Formations Section 11.5) CALM Inflicts Stop status on Creature type monsters CONTROL Chance to Control = 40% w/ Hypno Crown, Chance to Control = 75% Enemy cannot evade Control attempts Does not work against enemies immune to Control CATCH Catches monsters if their HP <= (MAX HP)/8. When wearing Kornago Gourd, will Catch when HP <= (MAX HP)/2 Does not work against enemies immune to Catch RELEASE Attacks a random target using the spell or attack specified under "Catch" parameter in the Monster Data Reference section. The released monster is considered the attacker, so use its parameters (Level, Attack Power, Attack Multiplier, Magic Attack Multiplier etc.) where appropriate when determining damage. PHARMACOLOGY Healing amount is doubled for Potions and Ethers (Magic Types 25 and 26) Applies only in battle. RECOVER Targets all allies. Removes Darkness, Poison, Mini, Toad, Stone, Silence, Confuse, Paralyze, Sleep, and Aging statuses REVIVE Targets all allies. Revives and sets Current HP = 1/16 MAX HP to dead allies. GAIA 1) Let N1 = (0..Level) 2) If N1 < 11, cast Spell 1 3) If 11 <= N1 < 21, cast Spell 2 4) If 21 <= N1 < 51, cast Spell 3 5) If N1 >= 51, cast Spell 4 The following is a table of possible spells that will be cast, depending on the terrain type the party is currently on. I have not, at this time, identified which entry corresponds to which terrain type. Spell 1 Spell 2 Spell 3 Spell 4 Terrain 1 Gust Earthquake Wind Slash Twister Terrain 2 Branch Arrow Leaf Swirl Branch Spear Bindweed Terrain 3 Sandstorm Quicksand Desert Storm Burning Sands Terrain 4 Ignus Fatuus Bottomless Bog Poison Mist Bottomless Bog Terrain 5 Tsunami Phantom Whirlpool Big Wave Terrain 6 Ignus Fatuus Ignus Fatuus Ignus Fatuus Sonic Boom Terrain 7 Ignus Fatuus Stalactite Wind Slash Cave-in Terrain 8 Ignus Fatuus Stalactite Whirlpool Cave-in Terrain 9 Wind Slash Wind Slash Sonic Boom Twister Terrain 10 Gust Wind Slash Sonic Boom Twister Terrain 11 Gust Wind Slash Sonic Boom Twister Terrain 12 Gust Wind Slash Sonic Boom Twister Terrain 13 Gust Wind Slash Twister Twister Terrain 14 Ignus Fatuus Ignus Fatuus Ignus Fatuus Sonic Boom Terrain 15 Gust Sonic Boom Twister Twister Terrain 16 Branch Arrow Leaf Swirl Branch Spear Bindweed Terrain 17 Gust Earthquake Cave-in Twister Terrain 18 Ignus Fatuus Poison Mist Sonic Boom Cave-in Terrain 19 Wind Slash Wind Slash Sonic Boom Twister Terrain 20 Branch Arrow Leaf Swirl Branch Spear Bindweed Terrain 21 Gust Wind Slash Sonic Boom Sonic Boom Terrain 22 Tsunami Whirlpool Big Wave Waterfall Terrain 23 Gust Earthquake Twister Twister Terrain 24 Wind Slash Sonic Boom Twister Twister Terrain 25 Wind Slash Wind Slash Sonic Boom Twister Terrain 26 Tsunami Whirlpool Big Wave Waterfall Terrain 27 Gust Wind Slash Sonic Boom Sonic Boom Terrain 28 Wind Slash Twister Sonic Boom Twister Terrain 29 Wind Slash Wind Slash Wind Slash Wind Slash Terrain 30 Tsunami Phantom Whirlpool Big Wave Terrain 31 Sandstorm Quicksand Desert Storm Burning Sands Terrain 32 Wind Slash Wind Slash Wind Slash Wind Slash Terrain 33 Twister Wind Slash Sonic Boom Twister Terrain 34 Twister Earthquake Wind Slash Twister FLIRT Use Damage formula HEX: 49 Spell Hit% = 50 If successful, "....grrr" message will appear and target's next action is replaced with a "Throbbing" message (thanks to Silktail for this). Does not work against Heavy type creatures. DANCE 1) If attacker has Sword Dance Up, Let N1 = (0..99); if N1 < 50, use Sword Dance; if N1 > 50, let N2 = (0..99); if N2 < 50, use Jitterbug Duet; if N2 >= 50, use Mystery Waltz 2) If attacker does not have Sword Dance Up, Let N1 = (0..3); if N1 = 0, use Jitterbug Duet; if N1 = 1, use Mystery Waltz; if N1 = 2, use Sword Dance; if N1 = 3, use Tempting Tango SWORD DANCE Attack = Attack * 2 and M = M * 2 For Bells, Rods, No effect. Stacks with Critical Hit and Spellblade Hit% = 100% (not for Weapon types 39 and 49 (Rods and Lilith Rod)) Weapons will not cast spells.

6.10) STATUS EFFECTS

Here is a overview of the various status effects that can be inflicted in Final Fantasy V: Resting at an inn or using a Tent or Cottage will remove status effects that aren't cured after battle, except for Zombie. Note that the "Immunity granted by" parameter is for characters. Monsters inherently have their own status immunities (check the Monster Reference Section). Note that Monsters cannot be immune to HP Leak or False Image. Also, the statuses Near Death, Hidden, Singing and Erased do not apply to monsters. Unlike characters, monsters can be immune to Image, Shell, Armour or Reflect.

NEAR DEATH

Character that are Near Death will crouch. If the character has the Magic Shell Ability, they will cast Magic Shell on themselves. If the character is physically attacked by someone not from their own party and another party member has the Cover Ability, that party member will intercept the attack and become the target instead. Inflicted by: (Current HP) < (MAX HP) / 8 Cured by: (Current HP) >= (MAX HP) / 8 Immunity granted by: None

DARKNESS

For physical attacks, Hit% = Hit%/4 Inflicted by: Flash, Rainbow Wind, Needle, Skunk, Leaf Swirl, Sandstorm, Dark Sigh, Dark Gas, Dark Bow, Grand Cross Cured by: Esuna, Panacea, Nightingale, Cure Blind, Remedy, Eye Drops, Chakra, Recover Immunity granted by: Ribbon, Silver Specs, Bone Mail, Zombie Status

ZOMBIE

Target has 0 HP and is uncontrollable in battle. Damage inflicted on the target has no effect. HP remains zero. Will always attack a random party member with Fight. Immune to Darkness, Zombie, Float, Mini, Toad, Stone and Dead. Cannot protect other party members with Cover. Inflicted by: Paraclete, Danse Macabre, Zombie Powder, Zombie Breath, Grand Cross Cured by: Holy Water Immunity granted by: Angel Ring, Zombie Status

POISON

Poison Rate = (MAX HP)/16 Inflicted by: Poison, Poison (Spellblade), Spore, Poison Breath, Skunk, Poison Mist, Dud Potion (Holy Water+Dark Matter), Poison, Poison Axe, Grand Cross Cured by: Esuna, Panacea, Nightingale, Neutralizer, Remedy, Antidote, Recover, Dead Status Immunity granted by: Ribbon, Angel Suit, Bone Mail, Resist Poison, Zombie Status

FLOAT

Attack Type HEX: 2D (ground attacks) will always miss targets with Float status. Inflicted by: Float, Mighty Guard, Levisalve Note: Mighty Guard ignores Float status immunity. Cured by: Dispel, 100 Gs, Dead Status Immunity granted by: Zombie Status

MINI

Defense = 0, Evade% = Evade% * 2 Damage = (3 - Target Defense) * M M = (Strength*Level)/128 + 2 or Monster Attack Multiplier Inflicted by: Mini, Lilliputian Lyric, Grand Cross Cured by: Mini, Esuna, Panacea, Remedy, Mallet, Recover Immunity granted by: Genji Shield, Genji Helm, Titan's Gloves, Zombie Status

TOAD

Defense = 0, Evade% = 0, Magic Defense = 0 Damage = (3 - Target Defense) * M M = (Strength*Level)/128 + 2 or Monster Attack Multiplier Cannot cast spells, other than Toad Inflicted by: Toad, Pond's Chorus, Ribbit, Toad Kiss, Grand Cross Cured by: Toad, Esuna, Ribbit, Panacea, Maiden's Kiss, Remedy, Toad Kiss, Recover Immunity granted by: Ribbon, Genji Armor, Genji Gloves, Zombie Status

STONE

Kills enemies if successfully inflicted. On party members, they cannot perform any actions, do not receive EXP or AP after battle and can only be targetted by attacks that can target Stone or Dead targets. Immune to Dead Status. Cannot protect other party members with Cover. Inflicted by: Break, Break (Spellblade), Delta Attack, Beak, Embrace, White Hole, Demon Eye, Evil Eye, Grand Cross Cured by: Esuna, Panacea, Remedy, Gold Needle, Recover Immunity granted by: Aegis Shield, Ribbon, Zombie Status

DEAD

Dead party members cannot perform any actions, do not receive EXP or AP after battle and can only be targetted by attacks that can target Stone or Dead targets. If you die, all status effects are removed except for Darkness, Mini and Toad. Inflicted by: Reducing HP to 0, Blaster, White Hole, Grand Cross, Killer Bow, Death, Roulette, Level 5 Death, Phantom, Death Potion, Assassin's Dagger, Death Sickle, Transfusion, Self-Destruct, TNT, Level 5 Death, No Clue, Vanish, Punishment, Banish (enemy magic), Countdown reaching zero, Iainuki, Banish, Zantetsuken, Quicksand, Bottomless Bog, Raise, Arise, Resurrection, Flames of Rebirth, Reincarnate, Phoenix Down, Kiss of Life and Revive Notes: i) Transfusion, Self-Destruct and TNT inflict Dead status on the caster and ignores Dead status immunity ii) Death, Roulette, Level 5 Death, Phantom, Death Potion, Assassin's Dagger and Death Sickle will fully heal the target instead of killing it if it is Undead. iii) Level 5 Death, No Clue, Vanish, Punishment, Banish (enemy magic) and Countdown reaching zero ignore Dead status immunity. iv) Iainuki, Banish, Zantetsuken, Quicksand and Bottomless Bog ignore Dead status immunity but do not work against Heavy type creatures. v) Raise, Arise, Resurrection, Flames of Rebirth, Reincarnate, Phoenix Down, Kiss of Life and Revive inflict Dead status on Undead targets, ignores Dead status immunity but do not work against Undead and Heavy type creatures. Cured by: Raise, Arise, Flames of Rebirth, Resurrection, Reincarnate, Phoenix Down, Kiss of Life, Revive Immunity granted by: Ribbon, Bone Mail, Lifeshield, Zombie Status, Stone Status Note: Dragon Kiss will grant immunity to Iainuki, Banish, Zantetsuken, Quicksand and Bottomless Bog. Dragon Kiss on an Undead target will grant immunity to Raise, Arise, Resurrection, Flames of Rebirth, Reincarnate, Phoenix Down, Kiss of Life and Revive.

IMAGE

The next physical attack that would otherwise succeed against the target will convert to a miss, but the target will lose one Image. Can either have one Image or two Images (notation: Image(1) and Image(2)) Inflicted by: Blink, Image (enemy magic), Image (Command), Blessed Kiss, Mirage Vest Note: Mirage Vest grants one Image. All others grant two. Blessed Kiss ignores Image status immunity. Cured by: Dispel, otherwise successfully physically hitting the target for each Image, Dead Status, end of battle. Immunity granted by: None

SILENCE

White, Black, Time, Summon, Spellblade and Song Magic cannot be used. Blue Magic is still OK and spells cast by Weapons is still OK. Note that Enemy Magic is considered Blue and will still be OK. Inflicted by: Silence, Silence (Spellblade), Rainbow Wind, Needle, Grand Cross, Mage Masher, Anti-Magic Bow, Mute Cured by: Esuna, Panacea, Remedy, Smelling Salts, Recover, status duration elapsed, Dead Status, end of battle Immunity granted by: Ribbon, Sage's Surplice Note: Mute affects all targets, ignores Silence status immunity and cannot be cured other than by end of battle. Mute cannot be used during certain battles (most boss battles)

BERSERK

Attack = Attack * 3 / 2 The target is uncontrollable in battle and will always issue a Fight command against a random enemy target. On monsters, it overrides their AI script. They will not follow any React scripts or Condition scripts and overrides being Flirted as well. This, in conjuction with Blessed Kiss ignoring Berserk status immunity can cause numerous glitches with bosses that are supposed to execute certain scripts (Exdeath (tree) -> Neo Exdeath for example). Cannot protect other party members with Cover. Inflicted by: Berserk, Berserk (Ability), being a Berserker, Moon Flute, Kiss of Blessing, Bacchus's Cider, Grand Cross, Power Staff Note: Blessed Kiss, Berserk (Ability) and being a Berserker ignore Berserk status immunity. Cured by: Dispel, Panacea, Remedy, Smelling Salts, Dead Status, end of battle Note: Berserk (Ability) and being a Berserker cannot be dispelled. Immunity granted by: Ribbon, Bone Mail, Berserk Status, Confuse Status, Controlled Status

CONFUSE

On characters, the target is uncontrollable in battle and will always issue a Fight command against a random party member. If the character has either the White, Red, or Black command equipped, he may also cast a random spell against a random party member (healing spells will be cast on a random enemy target). Physical attacks against the target will automatically hit. Cannot evade attacks with Aegis Shield, Shirahadori, Sasuke's Katana, Defender, Main Gauche or Elf Cape. Cannot protect other party members with Cover. On monsters, it overrides their AI script. They will not follow any React scripts or Condition scripts and overrides being Flirted as well. They will randomly do one of the attacks that are listed under "Control" in the Monster Data section. They will target a random enemy (healing spells will be cast on a random party member). Inflicted by: Confuse, Alluring Air, Lamia's Harp, Tempting Tango, Entice, Rocket Punch, Ignus Fatuus, Lamia Kiss, Dud Potion (Turtle Shell+Dragon Fang), Dark Sigh, Grand Cross, Dancing Dagger Cured by: Esuna, Panacea, Remedy, Smelling Salts, Recover, successful physical attack (damage can be zero), Dead status, end of battle Immunity granted by: Lamia's Tiara, Genji Helm, Rainbow Dress, Genji Armor, Bone Mail, Red Slippers, Berserk Status, Confuse Status, Controlled Status

PARALYZE

Cannot perform any actions. Physical attacks against the target will automatically hit. Cannot evade attacks with Aegis Shield, Shirahadori, Sasuke's Katana, Defender, Main Gauche or Elven Mantle. Cannot protect other party members with Cover. Inflicted by: Constrict, Death Claw, Mind Blast, Blaster, Entangle, Tree Squirrel, Tame (whip magic), Whip, Chain Whip, Beast Killer, Dragon Whisker, Grand Cross Cured by: Esuna, Panacea, Remedy, Smelling Salts, Recover, status duration elapsed, Dead Status, end of battle Immunity granted by: Genji Shield, Hermes Sandals, Genji Gloves

SLEEP

Cannot perform any actions. Physical attacks against the target will automatically hit and remove Sleep status. Cannot evade attacks with Aegis Shield, Shirahadori, Sasuke's Katana, Defender, Main Gauche or Elven Mantle. Cannot protect other party members with Cover. Inflicted by: Sleep, Sleep (Spellblade), Dream Harp, Time Slip, Strange Dance, Sleep Blade, Grand Cross Cured by: Esuna, Panacea, Remedy, Smelling Salts, Recover, successful physical attack (damage can be zero), Dead Status, end of battle Immunity granted by: Thornlet, Hermes Sandals

AGING

Aging vs Characters: All stats decrease to 1 (not Level) Aging vs Monsters: Level and Speed decreases to 1. This subsequently affects their Magic Attack Multiplier. Inflicted by: Old, Level 2 Old, Time Slip, Ancient Sword, Valiant Attack, Grand Cross Note: Level 2 Old ignores Aging status immunity Cured by: Esuna, Panacea, Remedy, Smelling Salts, Recover, Dead Status, end of battle Immunity granted by: Ribbon, Bone Mail, Angel Ring

REGEN

Regen Rate = (Stamina*Level)/16 Inflicted by: Regen, Stamina Song, Lifewater, Dragon Defense, Protect Ring Note: Dragon Defense and Protect Ring ignore Regen status immunity. Cured by: Dispel, Dead Status, end of battle Immunity granted by: Bone Mail

INVUL

Immune to all attacks. This status is only used by Necrophobe at the beginning of battle. The status is dispelled after killing the four Barriers.

SLOW

ATB takes twice as long to fill. Inflicted by: Slow, Slowga, Thread, Slimer, Bindweed Cured by: Dispel, Haste, Hastega, Blessed Kiss, Hasty-ade, Speed Shake, Remedy, Dead Status, end of battle Immunity granted by: Hermes Sandals

HASTE

ATB takes half as long to fill. Inflicted by: Haste, Hastega, Blessed Kiss, Hasty-ade, Speed Shake, Hermes Sandals, use Masamune as Item Cured by: Dispel, Slow, Slowga, Thread, Slimer, Bindweed, Dead Status, end of battle Note: Hermes Sandals cannot be dispelled. Immunity granted by: None

STOP

Cannot perform any actions. Does not get an evade check against physical attacks. Cannot evade attacks with Aegis Shield, Shirahadori, Sasuke's Katana, Defender, Main Gauche or Elven Mantle. Cannot protect other party members with Cover. Timers associated with the target will not increase: ATB, Countdown timer, status duration timers, Regen rates, Poison damage rates. Note that the target will still lose HP due to HP Leak status. Inflicted by: Stop, Love Song, Calm, Gamma Ray, Grand Cross Note: Calm will only work on Creature type monsters. Cured by: Dispel, Remedy, status duration elapsed, Dead Status, end of battle Immunity granted by: Hermes Sandals.

SHELL

For magical attacks against the target, M = M / 2 and Hit% = Hit% / 2 Inflicted by: Shell, Magic Shell, Mighty Guard, Dragon Defense, Protect Potion (mix) Note: Dragon Defense and Mighty Guard ignore Shell status immunity. Cured by: Dispel, Dead Status, end of battle Immunity granted by: None

PROTECT

For physical attacks against the target, M = M / 2 Inflicted by: Protect, Mighty Guard, Dragon Defense, Iron Draft, use Defender as Item, Protect Potion Note: Dragon Defense and Mighty Guard ignore Protect status immunity. Cured by: Dispel, Dead Status, end of battle Immunity granted by: None

REFLECT

Reflectable spells cast against the target will be redirected back towards the caster's party and target a random party member. Inflicted by: Reflect, Ruby Light, Dragon Defense, Reflect Ring Note: Dragon Defense ignores Reflect status immunity. Cured by: Dispel, status duration elasped, Dead Status, end of battle Note: Reflect Ring cannot be dispelled. Immunity granted by: None

HIDDEN

Target is hidden from the screen and cannot take any actions other than Show. Cannot be targetted by any attacks. If all party members Hide, they will escape from battle, unless the battle does not allow Running. Inflicted by: Hide Cured by: Show, end of battle Immunity granted by: None

SINGING

Party's appropriate stat will continue to increase as long as the caster sings. Cannot perform any actions. Inflicted by: Singing Power Song, Magic Song, Speed Song or Hero Song Cured by: Successful physical attack (damage can be zero), Dead Status, end of battle Immunity granted by: None

HP LEAK

Target's HP gradually decreases Inflicted by: Bio, Requiem, Mind Blast, Grand Cross, Rainbow Wind, Stomach Acid, Mustard Bomb, Almagest, Quicksand, Frost, Slimer, Surge Beam, Dud Potion (Elixir+Turtle Shell), Dark Sigh, Shadowflare, Thornlet Cured by: Status duration elapsed, Dead Status, end of battle Note: Thornlet cannot be cured. Immunity granted by: None

COUNTDOWN

Timer appears above the target's head and begins at 30. When timer reaches zero, Dead status will be inflicted. Ignores Dead status immunity. Inflicted by: Doom, Grand Cross, Cursed Ring Note: Doom does not work against Heavy type creatures. Cured by: Dead Status, end of battle Immunity granted by: Dragon Kiss

CONTROLLED

Monster's AI script is overridden. They will not follow any React scripts or Condition scripts and overrides being Flirted as well. When the controller's ATB fills up, they can make the monster issue one of the attacks that are listed under "Control" in the Monster Data section. The controller can choose who to target with the attack as well. Inflicted by: Control Note: Certain monsters cannot be controlled Cured by: Successful physical attack (damage can be zero), Dead Status, end of battle Immunity granted by: None

FALSE IMAGE

The target cannot be damaged by physical attacks. This status is used only by the false images of Wendigo and Pantera.

ERASED

Target is removed from the screen and the battle entirely. Does not receive EXP or AP after battle. Inflicted by: Circle, Wormhole, Possess Cured by: End of battle Immunity granted by: Dragon Kiss

6.11) ATB CALCULATION

1) Everyone's ATB is a measure between 0 and 255. 2) Initial values at the start of battle = ?? 3) Eveyone's ATB increases at a constant rate (unlike FF6-9). 4) Once someone's ATB reaches 255, they can perform an action. 5) After performing an action, their ATB gets "reset" and is calculated as follows: i) Let N1 = 120 - Agility + (Equipment Weight/8). Minimum value = 1. For Monsters, use Speed instead of Agility, Equipment Weight = 0. ii) If they have Haste status, N1 = N1 / 2. Minimum value = 1. iii) If they have Slow status, N1 = N1 * 2. Maximum value = 255. Note that Haste and Slow are mutually exclusive statuses. You can only have one or the other, but never both at the same time. iv) ATB = 255 - N1

7) CHARACTER STATS

7.1) BASE STATS

These are the base stats of each job. Each character receives specific bonuses to various stats as well. Str Agl Sta Mag Bartz +4 +1 +3 +1 Lenna +1 +2 +1 +4 Galuf +3 0 +4 0 Faris +3 +3 +2 +2 Krile +1 +4 0 +3 Str Agl Sta Mag Freelancer 24 24 24 24 Mimic 24 24 24 24 Knight 47 25 44 10 Monk 50 25 50 1 Thief 25 40 26 18 Dragoon 42 29 39 12 Ninja 39 38 27 14 Samurai 43 26 43 12 Berserker 45 15 49 1 Hunter 40 36 25 19 Mystic Knight 38 38 38 25 White Mage 17 25 24 49 Black Mage 15 24 22 55 Time Mage 19 26 21 48 Summoner 14 23 23 57 Blue Mage 16 25 27 47 Red Mage 32 29 18 32 Beastmaster 37 25 32 21 Chemist 26 27 30 20 Geomancer 28 26 28 48 Bard 16 32 15 35 Dancer 29 29 14 19

7.2) ABILITIES THAT MODIFY STATS

Note that none of these modifiers are applied if it ends up lowering a character's stat (i.e. Knight with Equip Whips will retain his own Strength value and not the Beastmaster's Strength). WHITE Magic Power = White Mage Magic Power - 2 * (6 - White Mage Job Level) BLACK Magic Power = Black Mage Magic Power - 3 * (6 - Black Mage Job Level) SUMMON Magic Power = Summoner Magic Power - 4 * (5 - Summoner Job Level) TIME Magic Power = Time Mage Magic Power - 2 * (6 - Time Mage Job Level) BLUE Magic Power = Blue Mage Magic Power RED Magic Power = Red Mage Magic Power - (3 - Red Mage Job Level) If Red Mage Job Level = 4, Magic Power = Red Mage Magic Power DUALCAST Magic Power = Red Mage Magic Power SPELLBLADE Magic Power = Mystic Knight Magic Power - 2 * (7 - Mystic Knight Job Level) Strength = Mystic Knight Strength - 2 * (7 - Mystic Knight Job Level) EQUIP SWORDS Strength = Knight Strength EQUIP SPEARS Strength = Dragoon Strength EQUIP KATANAS Strength = Samurai Strength EQUIP AXES Strength = Berserker Strength EQUIP BOWS Strength = Hunter Strength Agility = Hunter Agility EQUIP WHIPS Strength = Beastmaster Strength Agility = Beastmaster Agility EQUIP HARPS Magic Power = Bard Magic Power Agility = Bard Agility BAREHANDED Strength = Monk Strength TWO-HANDED Strength = 37 (applied before Character bonuses) ARTFUL DODGER Agility = Thief Agility

7.3) EXPERIENCE, HP AND MP TABLE

This table lists the experience required to reach each level and also gives a base value for HP and MP for each level. To calculate your actual HP and MP: HP = (Base HP * (Stamina+32)) / 32 MP = (Base MP * (Magic Power+32)) / 32 Bonuses to Stamina or Magic Power due to equipment are not added. The location of this table in the ROM and the formula for HP and MP are from Shingo Endo's site at http://www.yk.rim.or.jp/~s-endo (the website is in Japanese). Thanks to Zach Keene for translating and bringing this info to my attention. LEVEL EXP BASE HP BASE MP 1 0 20 2 2 10 25 5 3 33 30 8 4 74 40 11 5 140 50 14 6 241 60 17 7 389 70 20 8 599 80 23 9 888 90 26 10 1276 100 29 11 1786 120 32 12 2441 140 35 13 3269 160 38 14 4299 180 41 15 5564 200 44 16 7097 220 47 17 8936 240 50 18 11120 260 53 19 13691 280 56 20 16693 300 59 21 20173 320 62 22 24180 340 65 23 28765 360 68 24 33983 380 71 25 39890 400 74 26 46546 420 77 27 54012 440 80 28 62352 460 83 29 71632 480 86 30 81921 500 89 31 93291 530 92 32 105815 560 95 33 119569 590 98 34 134633 620 101 35 151087 650 104 36 169015 690 107 37 188503 730 110 38 209640 770 113 39 232517 810 116 40 257227 850 119 41 283867 900 122 42 312534 950 125 43 343330 1000 128 44 376357 1050 131 45 411722 1100 134 46 449533 1160 137 47 489900 1220 140 48 532937 1280 143 49 578759 1340 146 50 627485 1400 149 51 679235 1460 152 52 734131 1520 155 53 792300 1580 158 54 853869 1640 161 55 918969 1700 164 56 987732 1760 167 57 1060294 1820 170 58 1136793 1880 173 59 1217368 1940 176 60 1302163 2000 179 61 1391323 2050 182 62 1484995 2100 185 63 1583329 2150 188 64 1686478 2200 191 65 1794597 2250 194 66 1907843 2300 197 67 2026376 2350 200 68 2150358 2400 203 69 2279955 2450 206 70 2415333 2500 209 71 2556663 2550 212 72 2704116 2600 215 73 2857867 2650 218 74 3018093 2700 221 75 3184974 2750 224 76 3358692 2800 227 77 3539432 2850 230 78 3727380 2900 233 79 3922726 2950 236 80 4125661 3000 239 81 4336381 3050 242 82 4555081 3100 245 83 4781961 3150 248 84 5017223 3200 251 85 5261071 3250 254 86 5513712 3300 257 87 5775354 3350 260 88 6046210 3400 263 89 6326493 3450 266 90 6616420 3500 269 91 6916210 3550 272 92 7226084 3600 275 93 7546266 3650 278 94 7876982 3700 281 95 8218461 3750 284 96 8570934 3800 287 97 8934635 3850 290 98 9309800 3900 293 99 9696668 3950 296

8) WEAPON DATA

8.1) GLOSSARY

WEAPON: Weapon Name ATTACK: Weapon Attack Power. In the Weapon Damage Formula section, this value is used for "Attack". HIT%: Weapon Hit% GB PUNCH/THROW ATTACK: Attack Power when using either the Throw command or Goblin Punch command. See appropriate damage formulas for more details. DAMAGE FORMULA: Which damage formula the weapon uses (i.e. ATTACK TYPE hex value in the damage formula section) CRITICAL%: Critical Hit rate. Critical hits result in target Defense = 0 and M = M * 2. THROWABLE?: Whether the weapon can be thrown. PRICE: Buying price (although not all weapons can be bought) SELL: Selling price. STATS: Any stat bonuses that are granted when the weapon is equipped. ATTACK CATEGORY: The type of attack the weapon is considered to be. If a monster's "Can't Evade" parameter matches the weapons attack category, attacks against that monster will never miss. Note that this does not effect whether an attack will provoke "React:Physical" in a Monster's AI script. Provocation depends on the command used, not the weapon used. MAGIC ELEMENT UP: While the weapon is equipped, the caster will be given a bonus to Magic Damage whenever using a Spell with that particular Element (Damage = Damage * 3/2, applied before subtracting Magic Defense) STRONG VS.: Creature type weapon is strong against. For Damage Formulas 72 and 73, all hits against this creature type will be critical hits. For Damage formula 6C, hits against this creature type will do approx 8x damage (see Magic Damage Formula, Magic Type 6C) ATTACK ELEMENT: Element associated with the weapon. If attacking targets that are weak vs specified element, Defense = 0 and Attack = Attack * 2. SPECIAL: Two-Handed OK: Whether the weapons can be two-handed with the Knight's TWO-HANDED command. TWO-HANDED: M = M * 2 Uses Both Hands: Weapon must be wielded with two hands. Back Row OK: No back row modifications to M. Spellblade OK: Whether the Mystic Knight's ability will work with that weapon. Weapon Block: Gives wielder a 25% chance evade physical attacks. Equipping either Sasuke's Katana or Defender will give one independent check. Equipping Main Gauche will give another independent check. Jump for 2x: Using the Dragoon's Jump command will result in M = M * 2 Initiative: Wielder begins the battle with their ATB full (always gets the first chance to act) SPELL/COMMAND: Spell or command that is invoked occuring x% of the time as indicated. Spells are invoked after attacking, while commands are invoked instead of attacking. Invocation can only occur when using Fight or Aim. Invocation will never occur when using Focus, Rapid Fire, Jump, Mug or Sword Dance. With Harps, invocation can occur with Counter. Attacking with the Wonder Wand begins with it casting Cure. Every time you attack with the Wonder Wand, it casts the next White spell (Libra is skipped). Once all White spells are cast, it will start with Fire and proceed through the list of all Black spells. Once the Black spells are exhausted, it will start again with Cure and the White spells. Note that you do not actually need to have learned/bought any of the White of Black spells for the Wonder Rod to work. STATUS ADDED: Status effect that may be inflicted on the target. Chance of inflicting indicated in parenthesis. Killerbow can inflict Dead on Undead. USED AS ITEM: What spell is cast when the weapon is used in the Item command. Weapons must be equipped in either hand before it can be used as an item. The targetting parameters are indicated in parenthesis: SA = Single Target, Default Ally SE = Single Target, Default Enemy AE = All Enemies only JOB EQUIPPABLE: Which jobs can equip the weapon.

8.2) FISTS

WEAPON: Empty ATTACK: 3 DAMAGE FORMULA: 30 HIT%: 100 CRITICAL%: 8 GB PUNCH/THROW ATTACK: 3 THROWABLE?: N PRICE: 0 SELL: 0 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: All

8.3) KNIVES

WEAPON: Knife ATTACK: 7 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 7 THROWABLE?: Y PRICE: 150 SELL: 75 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Beastmaster, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Dagger ATTACK: 14 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 14 THROWABLE?: Y PRICE: 300 SELL: 150 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Beastmaster, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Mythril Knife ATTACK: 23 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 23 THROWABLE?: Y PRICE: 450 SELL: 225 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Beastmaster, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Kunai ATTACK: 29 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 29 THROWABLE?: Y PRICE: 600 SELL: 300 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Ninja WEAPON: Mage Masher ATTACK: 31 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 31 THROWABLE?: Y PRICE: 900 SELL: 450 ATTACK CATEGORY: Physical STRONG VS.: STATS: Magic Power+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Spellblade OK SPELL/COMMAND: Silence (33%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Beastmaster, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Main Gauche ATTACK: 36 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 36 THROWABLE?: Y PRICE: 2600 SELL: 1300 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Weapon Block, Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Beastmaster, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Orichalcum Dirk ATTACK: 41 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 41 THROWABLE?: Y PRICE: 3400 SELL: 1700 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Beastmaster, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Kodachi ATTACK: 46 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 46 THROWABLE?: Y PRICE: 5100 SELL: 2550 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Ninja WEAPON: Dancing Dagger ATTACK: 51 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 51 THROWABLE?: N PRICE: 5800 SELL: 2900 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility, Magic Power+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Spellblade OK SPELL/COMMAND: Dance (50%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Beastmaster, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Air Knife ATTACK: 56 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 56 THROWABLE?: Y PRICE: 6800 SELL: 3400 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: Air ATTACK ELEMENT: Air SPECIAL: Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Beastmaster, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Thief Knife ATTACK: 66 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 66 THROWABLE?: N PRICE: 6800 SELL: 3400 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Spellblade OK SPELL/COMMAND: Mug (33%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Beastmaster, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Assassin's Dagger ATTACK: 81 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 81 THROWABLE?: Y PRICE: 20000 SELL: 10000 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Spellblade OK SPELL/COMMAND: Death (25%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Beastmaster, Chemist, Geomancer, Bard, Dancer, Mimic WEAPON: Man-Eater ATTACK: 89 DAMAGE FORMULA: 73 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 89 THROWABLE?: N PRICE: 2 SELL: 1 ATTACK CATEGORY: Physical STRONG VS.: Human STATS: Strength+2, Agility+2, Stamina+2, Magic Power+2 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dancer WEAPON: Sasuke's Katana ATTACK: 99 DAMAGE FORMULA: 32 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 99 THROWABLE?: Y PRICE: 20000 SELL: 10000 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Weapon Block, Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Ninja WEAPON: Chicken Knife ATTACK: 1 DAMAGE FORMULA: 64 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 1 THROWABLE?: N PRICE: 2 SELL: 1 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility+5 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Spellblade OK SPELL/COMMAND: Flee (25%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Beastmaster, Chemist, Geomancer, Bard, Dancer, Mimic

8.4) SWORDS

WEAPON: Sabre ATTACK: 0 DAMAGE FORMULA: 00 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 0 THROWABLE?: N PRICE: 100 SELL: 50 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: None WEAPON: Broad Sword ATTACK: 15 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 15 THROWABLE?: Y PRICE: 280 SELL: 140 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK, Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Long Sword ATTACK: 22 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 22 THROWABLE?: Y PRICE: 480 SELL: 240 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK, Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Mythril Sword ATTACK: 31 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 31 THROWABLE?: Y PRICE: 880 SELL: 440 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK, Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Coral Sword ATTACK: 37 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 37 THROWABLE?: Y PRICE: 2800 SELL: 1400 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Lightning SPECIAL: Two-Handed OK, Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Ancient Sword ATTACK: 43 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 43 THROWABLE?: Y PRICE: 4200 SELL: 2100 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK, Spellblade OK SPELL/COMMAND: Old (33%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Sleep Blade ATTACK: 49 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 49 THROWABLE?: Y PRICE: 5600 SELL: 2800 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK, Spellblade OK SPELL/COMMAND: Sleep (50%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Rune Blade ATTACK: 50 + 20 (8 MP) DAMAGE FORMULA: 3C HIT%: 99 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 50 THROWABLE?: N PRICE: 19000 SELL: 9500 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Great Sword ATTACK: 57 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 57 THROWABLE?: Y PRICE: 8400 SELL: 4200 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK, Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Flametongue ATTACK: 63 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 63 THROWABLE?: N PRICE: 10000 SELL: 5000 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Fire SPECIAL: Two-Handed OK, Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight WEAPON: Icebrand ATTACK: 65 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 65 THROWABLE?: N PRICE: 11000 SELL: 5500 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Ice SPECIAL: Two-Handed OK, Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight WEAPON: Blood Sword ATTACK: 84 DAMAGE FORMULA: 0D HIT%: 25 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 84 THROWABLE?: N PRICE: 16000 SELL: 8000 ATTACK CATEGORY: Physical STRONG VS.: STATS: Magic Power+5 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Drain SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight WEAPON: Defender ATTACK: 99 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 99 THROWABLE?: Y PRICE: 11000 SELL: 5500 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK, Weapon Block, Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Protect (SA) JOB EQUIPPABLE: Knight WEAPON: Excalipoor ATTACK: 1 DAMAGE FORMULA: 28 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 100 THROWABLE?: Y PRICE: 2 SELL: 1 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Enhancer ATTACK: 102 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 102 THROWABLE?: N PRICE: 20000 SELL: 10000 ATTACK CATEGORY: Physical STRONG VS.: STATS: Magic Power+3 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK, Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight, Mystic Knight, Blue Mage, Red Mage WEAPON: Excalibur ATTACK: 110 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 110 THROWABLE?: Y PRICE: 20000 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: Strength+5 MAGIC ELEMENT UP: ATTACK ELEMENT: Holy SPECIAL: Two-Handed OK, Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight WEAPON: Ragnarok ATTACK: 140 DAMAGE FORMULA: 31 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 140 THROWABLE?: Y PRICE: 30000 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK, Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight WEAPON: Brave Blade ATTACK: 150 DAMAGE FORMULA: 6E HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 150 THROWABLE?: N PRICE: 30000 SELL: 15000 ATTACK CATEGORY: Physical STRONG VS.: STATS: Strength+5 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK, Spellblade OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Knight

8.5) SPEARS

WEAPON: Spear ATTACK: 25 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 25 THROWABLE?: Y PRICE: 100 SELL: 50 ATTACK CATEGORY: Physical STRONG VS.: STATS: Agility+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Mythril Spear ATTACK: 30 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 30 THROWABLE?: Y PRICE: 790 SELL: 395 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Trident ATTACK: 38 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 38 THROWABLE?: Y PRICE: 2700 SELL: 1350 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Lightning SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Wind Spear ATTACK: 44 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 44 THROWABLE?: Y PRICE: 5400 SELL: 2700 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Air SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Heavy Lance ATTACK: 54 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 54 THROWABLE?: Y PRICE: 8100 SELL: 4050 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Javelin ATTACK: 55 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 55 THROWABLE?: Y PRICE: 100 SELL: 50 ATTACK CATEGORY: Physical STRONG VS.: STATS: Strength+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Twin Lance ATTACK: 61 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 61 THROWABLE?: Y PRICE: 10800 SELL: 5400 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: 2x Hit (100%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Thief, Ninja, Mimic WEAPON: Partisan ATTACK: 62 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 62 THROWABLE?: Y PRICE: 10200 SELL: 5100 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Holy Lance ATTACK: 109 DAMAGE FORMULA: 33 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 109 THROWABLE?: Y PRICE: 20000 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: Strength+3 MAGIC ELEMENT UP: ATTACK ELEMENT: Holy SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon WEAPON: Dragon Lance ATTACK: 119 DAMAGE FORMULA: 73 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 119 THROWABLE?: Y PRICE: 30000 SELL: 15000 ATTACK CATEGORY: Physical STRONG VS.: Dragon STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Jump for 2x SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Dragoon

8.6) AXES & HAMMERS

WEAPON: Battle Axe ATTACK: 23 DAMAGE FORMULA: 34 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 23 THROWABLE?: Y PRICE: 650 SELL: 325 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Mythril Hammer ATTACK: 28 DAMAGE FORMULA: 34 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 28 THROWABLE?: N PRICE: 1050 SELL: 525 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Ogrekiller ATTACK: 33 DAMAGE FORMULA: 34 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 33 THROWABLE?: N PRICE: 3200 SELL: 1600 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: War Hammer ATTACK: 38 DAMAGE FORMULA: 34 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 38 THROWABLE?: Y PRICE: 6400 SELL: 3200 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Death Sickle ATTACK: 43 DAMAGE FORMULA: 34 HIT%: 85 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 43 THROWABLE?: N PRICE: 5900 SELL: 2950 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: Death (33%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Poison Axe ATTACK: 48 DAMAGE FORMULA: 34 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 48 THROWABLE?: Y PRICE: 9600 SELL: 4800 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: Poison (67%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Gaia Hammer ATTACK: 58 DAMAGE FORMULA: 3A HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 58 THROWABLE?: Y PRICE: 12800 SELL: 6400 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: Earth ATTACK ELEMENT: SPECIAL: Two-Handed OK, Back Row OK SPELL/COMMAND: Earthquake (25%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Rune Axe ATTACK: 71 + 10 (5 MP) DAMAGE FORMULA: 3C HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 71 THROWABLE?: Y PRICE: 20000 SELL: 5 ATTACK CATEGORY: Black STRONG VS.: STATS: Magic Power+3 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Thor's Hammer ATTACK: 81 DAMAGE FORMULA: 3A HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 81 THROWABLE?: N PRICE: 30000 SELL: 5 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker WEAPON: Titan's Axe ATTACK: 91 DAMAGE FORMULA: 34 HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 91 THROWABLE?: N PRICE: 40000 SELL: 20000 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Berserker

8.7) KATANAS

WEAPON: Ashura ATTACK: 42 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 12 GB PUNCH/THROW ATTACK: 42 THROWABLE?: Y PRICE: 5800 SELL: 2900 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Samurai WEAPON: Wind Slash ATTACK: 44 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 12 GB PUNCH/THROW ATTACK: 44 THROWABLE?: Y PRICE: 100 SELL: 50 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: Air ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: Wind Slash (12%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Samurai WEAPON: Kotetsu ATTACK: 58 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 12 GB PUNCH/THROW ATTACK: 58 THROWABLE?: Y PRICE: 11800 SELL: 5900 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Samurai WEAPON: Osafune ATTACK: 51 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 12 GB PUNCH/THROW ATTACK: 51 THROWABLE?: Y PRICE: 8800 SELL: 4400 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Samurai WEAPON: Kiku-Ichimonji ATTACK: 87 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 12 GB PUNCH/THROW ATTACK: 87 THROWABLE?: Y PRICE: 14800 SELL: 7400 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Samurai WEAPON: Murasame ATTACK: 97 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 25 GB PUNCH/THROW ATTACK: 97 THROWABLE?: Y PRICE: 20000 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Samurai WEAPON: Masamune ATTACK: 107 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 15 GB PUNCH/THROW ATTACK: 107 THROWABLE?: Y PRICE: 20000 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK, Initiative SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Haste (SA) JOB EQUIPPABLE: Samurai WEAPON: Murakumo ATTACK: 117 DAMAGE FORMULA: 37 HIT%: 100 CRITICAL%: 20 GB PUNCH/THROW ATTACK: 117 THROWABLE?: Y PRICE: 30000 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Samurai

8.8) RODS

WEAPON: Rod ATTACK: 8 DAMAGE FORMULA: 3B HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 8 THROWABLE?: N PRICE: 200 SELL: 100 ATTACK CATEGORY: Black STRONG VS.: STATS: Magic Power+1 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic WEAPON: Flame Rod ATTACK: 16 DAMAGE FORMULA: 3B HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 16 THROWABLE?: N PRICE: 750 SELL: 375 ATTACK CATEGORY: Black STRONG VS.: STATS: MAGIC ELEMENT UP: Fire ATTACK ELEMENT: Fire SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Firaga (AE, break after use) JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic WEAPON: Frost Rod ATTACK: 16 DAMAGE FORMULA: 3B HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 16 THROWABLE?: N PRICE: 750 SELL: 375 ATTACK CATEGORY: Black STRONG VS.: STATS: MAGIC ELEMENT UP: Ice ATTACK ELEMENT: Ice SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Blizzaga (AE, break after use) JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic WEAPON: Thunder Rod ATTACK: 16 DAMAGE FORMULA: 3B HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 16 THROWABLE?: N PRICE: 750 SELL: 375 ATTACK CATEGORY: Black STRONG VS.: STATS: MAGIC ELEMENT UP: Lightning ATTACK ELEMENT: Lightning SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Thundaga (AE, break after use) JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic WEAPON: Poison Rod ATTACK: 32 DAMAGE FORMULA: 3B HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 32 THROWABLE?: N PRICE: 1500 SELL: 750 ATTACK CATEGORY: Black STRONG VS.: STATS: MAGIC ELEMENT UP: Poison ATTACK ELEMENT: Poison SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Bio (SE, break after use) JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic WEAPON: Lilith Rod ATTACK: 30 DAMAGE FORMULA: 49 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 30 THROWABLE?: N PRICE: 3000 SELL: 1500 ATTACK CATEGORY: Black STRONG VS.: STATS: Magic Power+3 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Osmose (25%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic WEAPON: Magus Rod ATTACK: 40 DAMAGE FORMULA: 3B HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 40 THROWABLE?: N PRICE: 20000 SELL: 10000 ATTACK CATEGORY: Black STRONG VS.: STATS: MAGIC ELEMENT UP: Air, Earth, Poison, Lightning, Ice, Fire ATTACK ELEMENT: Lightning, Ice, Fire SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic WEAPON: Wonder Wand ATTACK: 0 DAMAGE FORMULA: 7F HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 0 THROWABLE?: N PRICE: 10000 SELL: 5000 ATTACK CATEGORY: Black STRONG VS.: STATS: Magic Power+2 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: White/Black Magic List (99%) STATUS ADDED: USED AS ITEM: Return (SE) JOB EQUIPPABLE: Black Mage, Time Mage, Summoner, Red Mage, Mimic

8.9) STAVES

WEAPON: Staff ATTACK: 9 DAMAGE FORMULA: 34 HIT%: 95 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 9 THROWABLE?: N PRICE: 200 SELL: 100 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Mythril Staff ATTACK: 19 DAMAGE FORMULA: 34 HIT%: 95 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 19 THROWABLE?: N PRICE: 500 SELL: 250 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Power Staff ATTACK: 0 DAMAGE FORMULA: 7F HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 0 THROWABLE?: N PRICE: 1800 SELL: 900 ATTACK CATEGORY: Physical STRONG VS.: STATS: Strength+5 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: Berserk (99%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Healing Staff ATTACK: 0 DAMAGE FORMULA: 7F HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 0 THROWABLE?: N PRICE: 900 SELL: 450 ATTACK CATEGORY: Physical STRONG VS.: STATS: Magic Power+2 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: Cura (100%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Staff of Light ATTACK: 30 DAMAGE FORMULA: 06 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 45 THROWABLE?: N PRICE: 2700 SELL: 1350 ATTACK CATEGORY: Physical STRONG VS.: STATS: Magic Power+2 MAGIC ELEMENT UP: ATTACK ELEMENT: Holy SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Holy (SE, break after use) JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Sage's Staff ATTACK: 45 DAMAGE FORMULA: 6C HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 53 THROWABLE?: N PRICE: 20000 SELL: 10000 ATTACK CATEGORY: Physical STRONG VS.: Undead STATS: MAGIC ELEMENT UP: Holy ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Raise (SA) JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Judgment Staff ATTACK: 45 DAMAGE FORMULA: 06 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 60 THROWABLE?: N PRICE: 30000 SELL: 15000 ATTACK CATEGORY: Physical STRONG VS.: STATS: Magic Power+3 MAGIC ELEMENT UP: ATTACK ELEMENT: Holy SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: Dispel (SE) JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic

8.10) BOWS

WEAPON: Silver Bow ATTACK: 38 DAMAGE FORMULA: 35 HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 38 THROWABLE?: N PRICE: 1500 SELL: 750 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Flame Bow ATTACK: 39 DAMAGE FORMULA: 36 HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 39 THROWABLE?: N PRICE: 2500 SELL: 1250 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Fire SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Frost Bow ATTACK: 39 DAMAGE FORMULA: 36 HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 39 THROWABLE?: N PRICE: 2500 SELL: 1250 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Ice SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Thunder Bow ATTACK: 39 DAMAGE FORMULA: 36 HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 39 THROWABLE?: N PRICE: 2500 SELL: 1250 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: Lightning SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Dark Bow ATTACK: 43 DAMAGE FORMULA: 35 HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 43 THROWABLE?: N PRICE: 3800 SELL: 1900 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: STATUS ADDED: Darkness (66%) USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Killer Bow ATTACK: 49 DAMAGE FORMULA: 35 HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 49 THROWABLE?: N PRICE: 5000 SELL: 2500 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: STATUS ADDED: Dead (8%) USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Elven Bow ATTACK: 56 DAMAGE FORMULA: 36 HIT%: 90 CRITICAL%: 15 GB PUNCH/THROW ATTACK: 56 THROWABLE?: N PRICE: 7500 SELL: 3750 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Hayate Bow ATTACK: 69 DAMAGE FORMULA: 38 HIT%: 80 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 69 THROWABLE?: N PRICE: 8500 SELL: 4250 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: Rapid Fire (25%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Aevis Killer ATTACK: 91 DAMAGE FORMULA: 72 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 91 THROWABLE?: N PRICE: 20000 SELL: 10000 ATTACK CATEGORY: Aerial STRONG VS.: Avis STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Yoichi's Bow ATTACK: 101 DAMAGE FORMULA: 36 HIT%: 90 CRITICAL%: 30 GB PUNCH/THROW ATTACK: 101 THROWABLE?: N PRICE: 20000 SELL: 5 ATTACK CATEGORY: Aerial STRONG VS.: STATS: Strength, Agility+3 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Artemis' Bow ATTACK: 111 DAMAGE FORMULA: 72 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 111 THROWABLE?: N PRICE: 30000 SELL: 5 ATTACK CATEGORY: Aerial STRONG VS.: Creature STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter WEAPON: Rune Bow ATTACK: 0 DAMAGE FORMULA: 00 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 0 THROWABLE?: N PRICE: 10000 SELL: 5000 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Silence (33%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Hunter

8.11) HARPS

WEAPON: Silver Harp ATTACK: 0 DAMAGE FORMULA: 7F HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 15 THROWABLE?: N PRICE: 800 SELL: 400 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: Silver Harp (harp magic) (100%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Bard WEAPON: Dream Harp ATTACK: 0 DAMAGE FORMULA: 7F HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 25 THROWABLE?: N PRICE: 1600 SELL: 800 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: Dream Harp (harp magic) (99%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Bard WEAPON: Lamia's Harp ATTACK: 0 DAMAGE FORMULA: 7F HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 35 THROWABLE?: N PRICE: 3200 SELL: 1600 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: Lamia's Harp (harp magic) (99%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Bard WEAPON: Apollo's Harp ATTACK: 0 DAMAGE FORMULA: 7F HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 45 THROWABLE?: N PRICE: 20000 SELL: 5 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Uses Both Hands, Back Row OK SPELL/COMMAND: Apollo's Harp (harp magic) (99%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Bard

8.12) WHIPS

WEAPON: Whip ATTACK: 26 DAMAGE FORMULA: 38 HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 26 THROWABLE?: N PRICE: 1100 SELL: 550 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Tame (whip magic) (50%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Beastmaster WEAPON: Chain Whip ATTACK: 52 DAMAGE FORMULA: 38 HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 52 THROWABLE?: N PRICE: 3300 SELL: 1650 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Tame (whip magic) (50%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Beastmaster WEAPON: Blitz Whip ATTACK: 42 DAMAGE FORMULA: 38 HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 42 THROWABLE?: N PRICE: 2200 SELL: 1100 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Thunder (33%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Beastmaster WEAPON: Beast Killer ATTACK: 72 DAMAGE FORMULA: 72 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 72 THROWABLE?: N PRICE: 15000 SELL: 7500 ATTACK CATEGORY: Aerial STRONG VS.: Creature STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Tame (whip magic) (50%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Beastmaster WEAPON: Fire Lash ATTACK: 82 DAMAGE FORMULA: 38 HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 82 THROWABLE?: N PRICE: 20000 SELL: 10000 ATTACK CATEGORY: Aerial STRONG VS.: STATS: Strength, Agility+2 MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Firaga (33%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Beastmaster WEAPON: Dragon Whisker ATTACK: 92 DAMAGE FORMULA: 72 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 92 THROWABLE?: N PRICE: 4400 SELL: 2200 ATTACK CATEGORY: Aerial STRONG VS.: Dragon STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Tame (whip magic) (50%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Beastmaster

8.13) BELLS

WEAPON: Diamond Bell ATTACK: 24 DAMAGE FORMULA: 39 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 24 THROWABLE?: N PRICE: 500 SELL: 250 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Geomancer WEAPON: Gaia's Bell ATTACK: 35 DAMAGE FORMULA: 3A HIT%: 99 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 35 THROWABLE?: N PRICE: 9000 SELL: 4500 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: Earth ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: Earthquake (25%) STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Geomancer WEAPON: Rune Chime ATTACK: 45 + 10 (5 MP) DAMAGE FORMULA: 3C HIT%: 99 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 45 THROWABLE?: N PRICE: 20000 SELL: 5 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: Air, Earth, Holy, Poison, Lightning, Ice, Fire ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Geomancer WEAPON: Tinklebell ATTACK: 55 DAMAGE FORMULA: 39 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 55 THROWABLE?: N PRICE: 1500 SELL: 750 ATTACK CATEGORY: Song STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Geomancer

8.14) LONG REACH

WEAPON: Flail ATTACK: 16 DAMAGE FORMULA: 3A HIT%: 70 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 16 THROWABLE?: N PRICE: 780 SELL: 390 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Moonring Blade ATTACK: 35 DAMAGE FORMULA: 38 HIT%: 95 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 35 THROWABLE?: N PRICE: 1100 SELL: 550 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Thief, Ninja, Mimic WEAPON: Morning Star ATTACK: 50 DAMAGE FORMULA: 3A HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 50 THROWABLE?: N PRICE: 7800 SELL: 3900 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Two-Handed OK, Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: White Mage, Time Mage, Red Mage, Chemist, Mimic WEAPON: Rising Sun ATTACK: 71 DAMAGE FORMULA: 38 HIT%: 90 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 71 THROWABLE?: N PRICE: 11000 SELL: 5500 ATTACK CATEGORY: Aerial STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: Back Row OK SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: Thief, Ninja, Mimic

8.15) THROWN WEAPONS

WEAPON: Ash ATTACK: 0 DAMAGE FORMULA: 00 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 25 THROWABLE?: Y PRICE: 2 SELL: 1 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: None WEAPON: Shuriken ATTACK: 0 DAMAGE FORMULA: 00 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 50 THROWABLE?: Y PRICE: 2500 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: None WEAPON: Fuma Shuriken ATTACK: 0 DAMAGE FORMULA: 00 HIT%: 100 CRITICAL%: 0 GB PUNCH/THROW ATTACK: 117 THROWABLE?: Y PRICE: 25000 SELL: 5 ATTACK CATEGORY: Physical STRONG VS.: STATS: MAGIC ELEMENT UP: ATTACK ELEMENT: SPECIAL: SPELL/COMMAND: STATUS ADDED: USED AS ITEM: JOB EQUIPPABLE: None

9) ARMOUR DATA

9.1) GLOSSARY

ARMOUR: Armour name DEFENSE: Armour Defense MAGIC DEFENSE: Armour Magic Defense EVADE%: Armour Evade% MAGIC EVADE%: Armour Magic Evade% WEIGHT: Armour Weight PRICE: Buying price (not all armour can be bought). Selling price = PRICE/2 STATS: Any stat bonuses that are granted when the armour is equipped. ELEMENTAL ABSORB: These Elements heal instead of causing damage. ELEMENTAL IMMUNITY: These Elements will never hit. ELEMENTAL HALF: These Elements do half damage (Attack = Attack/2) ELEMENTAL WEAKNESS: These Elements do double damage and bypass Defense/Magic Defense INITIAL STATUS: Start the battle with these status effects. (Always) indicate that these effects will never wear off and cannot be dispelled. STATUS IMMUNITY: These Statuses will never be successfully inflicted. MAGIC ELEMENT UP: While the armour is equipped, the caster will be given a bonus to Magic Damage whenever using a Spell with that particular Element (Damage = Damage * 3/2, applied before subtracting Magic Defense) SPECIAL: Evade magic: Gives a 33% chance to evade a magic attack. This is an independent check. Many types of magic can be evaded, even those that normally automatically hit. Evade physical: Gives a 33% chance to evade a physical attack. This is an independent check. Catch Up: Can Catch monsters when their HP is 1/2 instead of 1/8 MAX HP Become Undead: Healing spells will damage and drain and osmose will heal. Sword Dance Up: Sword Dance has a 50% chance of being used when Dance is used. Jitterbug Duet and Mystery Waltz have a 25% chance of being used. Tempting Tango will not be used. Also, when using Flirt, Hit% = Hit% * 2 Half MP: Spells cost half MP in battle (not in the menu) Steal Up: Steal success rate is increased from 40% to 80%. Barehanded Up: Barehanded and Kick damage is increased (Attack = Attack + 50) Control Rate Up: Control success rate is increased from 40% to 75%. JOB EQUIPPABLE: Which jobs can equip the armour.

9.2) SHIELDS

ARMOUR: Leather Shield DEFENSE: 0 MAGIC DEFENSE: 0 EVADE%: 10 MAGIC EVADE%: 0 WEIGHT: 2 PRICE: 90 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Bronze Shield DEFENSE: 1 MAGIC DEFENSE: 0 EVADE%: 15 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 290 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Iron Shield DEFENSE: 2 MAGIC DEFENSE: 0 EVADE%: 20 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 390 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Mythril Shield DEFENSE: 3 MAGIC DEFENSE: 0 EVADE%: 25 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 590 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Golden Shield DEFENSE: 4 MAGIC DEFENSE: 0 EVADE%: 30 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 3000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Aegis Shield DEFENSE: 5 MAGIC DEFENSE: 0 EVADE%: 33 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 4500 STATS: Magic Power+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Stone MAGIC ELEMENT UP: SPECIAL: Evade magic JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Diamond Shield DEFENSE: 6 MAGIC DEFENSE: 0 EVADE%: 35 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 6000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: Lightning ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Flame Shield DEFENSE: 7 MAGIC DEFENSE: 5 EVADE%: 40 MAGIC EVADE%: 5 WEIGHT: 5 PRICE: 40000 STATS: ELEMENTAL ABSORB: Fire ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Ice Shield DEFENSE: 7 MAGIC DEFENSE: 5 EVADE%: 40 MAGIC EVADE%: 5 WEIGHT: 5 PRICE: 40000 STATS: ELEMENTAL ABSORB: Ice ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Crystal Shield DEFENSE: 8 MAGIC DEFENSE: 0 EVADE%: 45 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 9000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Genji Shield DEFENSE: 9 MAGIC DEFENSE: 1 EVADE%: 50 MAGIC EVADE%: 0 WEIGHT: 6 PRICE: 20000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Mini, Paralyze MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic ARMOUR: Hematic Shield DEFENSE: 15 MAGIC DEFENSE: 5 EVADE%: 1 MAGIC EVADE%: 10 WEIGHT: 5 PRICE: 2 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Blue Mage, Mimic

9.3) HEADGEAR

ARMOUR: Gold Hairpin DEFENSE: 0 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 2 PRICE: 30000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: Half MP JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Leather Cap DEFENSE: 1 MAGIC DEFENSE: 1 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 1 PRICE: 50 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Bronze Helm DEFENSE: 2 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 250 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Plumed Hat DEFENSE: 2 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 2 PRICE: 350 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Green Beret DEFENSE: 3 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 2 PRICE: 2500 STATS: Strength+1, Agility+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Beastmaster, Chemist, Dancer, Mimic ARMOUR: Lamia's Tiara DEFENSE: 3 MAGIC DEFENSE: 7 EVADE%: 0 MAGIC EVADE%: 10 WEIGHT: 2 PRICE: 2500 STATS: Magic Power+3 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Confuse MAGIC ELEMENT UP: SPECIAL: Sword Dance Up JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Iron Helm DEFENSE: 4 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 350 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Wizard's Hat DEFENSE: 4 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 2 PRICE: 1500 STATS: Magic Power+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Hypno Crown DEFENSE: 5 MAGIC DEFENSE: 4 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 8 PRICE: 75000 STATS: Magic Power+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: Control Rate Up JOB EQUIPPABLE: All ARMOUR: Mythril Helm DEFENSE: 6 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 550 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Sage's Miter DEFENSE: 6 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 2 PRICE: 3000 STATS: Magic Power+2 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Twist Headband DEFENSE: 6 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 2 PRICE: 3500 STATS: Strength+3 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Beastmaster, Chemist, Dancer, Mimic ARMOUR: Golden Helm DEFENSE: 8 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 3500 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Tiger Mask DEFENSE: 9 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 2 PRICE: 5000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Beastmaster, Chemist, Dancer, Mimic ARMOUR: Diamond Helm DEFENSE: 10 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 7000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: Lightning ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Circlet DEFENSE: 10 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 2 PRICE: 4500 STATS: Magic Power+3 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Ribbon DEFENSE: 12 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 2 PRICE: 2 STATS: Strength+5, Agility+5, Stamina+5, Magic Power+5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Dead, Stone, Toad, Poison, Darkness, Aging, Berserk, Silence MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Dancer ARMOUR: Black Cowl DEFENSE: 12 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 0 PRICE: 6500 STATS: Agility+2 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, Blue Mage, Red Mage, Beastmaster, Chemist, Dancer, Mimic ARMOUR: Crystal Helm DEFENSE: 13 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 10500 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Genji Helm DEFENSE: 15 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 25000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Mini, Confuse MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Thornlet DEFENSE: 20 MAGIC DEFENSE: 5 EVADE%: 0 MAGIC EVADE%: 10 WEIGHT: 4 PRICE: 2 STATS: Magic Power-5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: (Always) HP Leak STATUS IMMUNITY: Sleep MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic

9.4) BODYWEAR

ARMOUR: Leather Armor DEFENSE: 1 MAGIC DEFENSE: 1 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 2 PRICE: 80 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Cotton Robe DEFENSE: 2 MAGIC DEFENSE: 4 EVADE%: 0 MAGIC EVADE%: 15 WEIGHT: 2 PRICE: 300 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Copper Cuirass DEFENSE: 3 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 350 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Beastmaster, Chemist, Dancer, Mimic ARMOUR: Bronze Armor DEFENSE: 4 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 8 PRICE: 400 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Silk Robe DEFENSE: 4 MAGIC DEFENSE: 6 EVADE%: 0 MAGIC EVADE%: 16 WEIGHT: 2 PRICE: 500 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Kenpo Gi DEFENSE: 5 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 3 PRICE: 450 STATS: Strength+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Beastmaster, Chemist, Dancer, Mimic ARMOUR: Iron Armor DEFENSE: 6 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 8 PRICE: 500 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Sage's Surplice DEFENSE: 6 MAGIC DEFENSE: 8 EVADE%: 0 MAGIC EVADE%: 17 WEIGHT: 2 PRICE: 1000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Silence MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Silver Plate DEFENSE: 7 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 600 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Beastmaster, Chemist, Dancer, Mimic ARMOUR: Gaia Gear DEFENSE: 8 MAGIC DEFENSE: 10 EVADE%: 0 MAGIC EVADE%: 18 WEIGHT: 2 PRICE: 2000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: Earth SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Mythril Armor DEFENSE: 9 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 8 PRICE: 700 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Ninja Suit DEFENSE: 9 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 3 PRICE: 3000 STATS: Agility+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Beastmaster, Chemist, Dancer, Mimic ARMOUR: Angel Robe DEFENSE: 10 MAGIC DEFENSE: 11 EVADE%: 0 MAGIC EVADE%: 25 WEIGHT: 2 PRICE: 3000 STATS: Stamina+5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: Poison ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Poison MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Chemist, Mimic ARMOUR: Luminous Robe DEFENSE: 11 MAGIC DEFENSE: 12 EVADE%: 0 MAGIC EVADE%: 19 WEIGHT: 2 PRICE: 4000 STATS: Magic Power+2 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Power Sash DEFENSE: 11 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 0 PRICE: 4500 STATS: Strength+3 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Beastmaster, Chemist, Dancer, Mimic ARMOUR: Golden Armor DEFENSE: 12 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 8 PRICE: 4000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Diamond Plate DEFENSE: 13 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 4 PRICE: 6000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: Lightning ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Beastmaster, Chemist, Dancer, Mimic ARMOUR: Black Robe DEFENSE: 14 MAGIC DEFENSE: 14 EVADE%: 0 MAGIC EVADE%: 20 WEIGHT: 2 PRICE: 8000 STATS: Magic Power+5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: White Robe DEFENSE: 14 MAGIC DEFENSE: 14 EVADE%: 0 MAGIC EVADE%: 20 WEIGHT: 2 PRICE: 8000 STATS: Stamina, Magic Power+3 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Mirage Vest DEFENSE: 14 MAGIC DEFENSE: 4 EVADE%: 0 MAGIC EVADE%: 3 WEIGHT: 3 PRICE: 100 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: Image (1) STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Beastmaster, Chemist, Dancer, Mimic ARMOUR: Diamond Armor DEFENSE: 15 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 8 PRICE: 8000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: Lightning ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Black Garb DEFENSE: 17 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 3 PRICE: 9000 STATS: Strength+1, Agility+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Beastmaster, Chemist, Dancer, Mimic ARMOUR: Rainbow Dress DEFENSE: 18 MAGIC DEFENSE: 3 EVADE%: 0 MAGIC EVADE%: 4 WEIGHT: 3 PRICE: 5800 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Confuse MAGIC ELEMENT UP: SPECIAL: Sword Dance Up JOB EQUIPPABLE: Dancer ARMOUR: Crystal Armor DEFENSE: 20 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 8 PRICE: 12000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Genji Armor DEFENSE: 22 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 9 PRICE: 30000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Toad, Confuse MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Bone Mail DEFENSE: 30 MAGIC DEFENSE: 5 EVADE%: 0 MAGIC EVADE%: 10 WEIGHT: 3 PRICE: 2 STATS: Stamina-5 ELEMENTAL ABSORB: Poison ELEMENTAL IMMUNITY: ELEMENTAL HALF: Ice ELEMENTAL WEAKNESS: Holy, Fire INTIAL STATUS: STATUS IMMUNITY: Dead, Poison, Darkness, Aging, Confuse, Berserk, Regen MAGIC ELEMENT UP: SPECIAL: Become Undead JOB EQUIPPABLE: Knight, Monk, Thief, Dragoon, Ninja, Samurai, Berserker, Hunter, Mystic Knight, Blue Mage, Red Mage, Beastmaster, Chemist, Dancer, Mimic

9.5) ACCESORIES

ARMOUR: Elven Mantle DEFENSE: 0 MAGIC DEFENSE: 3 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 1 PRICE: 4000 STATS: Agility+1, Magic Power+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: Evade Physical JOB EQUIPPABLE: All ARMOUR: Hermes Sandals DEFENSE: 0 MAGIC DEFENSE: 3 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 1 PRICE: 50000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: (Always) Haste STATUS IMMUNITY: Sleep, Paralyze, Stop, Slow MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Kornago Gourd DEFENSE: 0 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 15 PRICE: 10000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: Catch Up JOB EQUIPPABLE: All ARMOUR: Reflect Ring DEFENSE: 0 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 1 PRICE: 20000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: (Always) Reflect STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Silver Specs DEFENSE: 1 MAGIC DEFENSE: 1 EVADE%: 0 MAGIC EVADE%: 3 WEIGHT: 1 PRICE: 250 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Darkness MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Leather Shoes DEFENSE: 1 MAGIC DEFENSE: 1 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 1 PRICE: 70 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Silver Armlet DEFENSE: 2 MAGIC DEFENSE: 3 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 3 PRICE: 500 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Beastmaster, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Mythril Gloves DEFENSE: 3 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 600 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Power Armlet DEFENSE: 3 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 0 PRICE: 2500 STATS: Strength+3 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Beastmaster, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Thief's Gloves DEFENSE: 4 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 1 PRICE: 3000 STATS: Agility+1 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: Steal Up JOB EQUIPPABLE: Thief, Mimic ARMOUR: Diamond Armlet DEFENSE: 4 MAGIC DEFENSE: 5 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 3 PRICE: 4000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Monk, Thief, Ninja, Hunter, White Mage, Black Mage, Time Mage, Summoner, Blue Mage, Red Mage, Beastmaster, Chemist, Geomancer, Bard, Dancer, Mimic ARMOUR: Angel Ring DEFENSE: 5 MAGIC DEFENSE: 10 EVADE%: 0 MAGIC EVADE%: 10 WEIGHT: 1 PRICE: 50000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Zombie, Aging MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Flame Ring DEFENSE: 5 MAGIC DEFENSE: 5 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 1 PRICE: 50000 STATS: ELEMENTAL ABSORB: Fire ELEMENTAL IMMUNITY: Ice ELEMENTAL HALF: ELEMENTAL WEAKNESS: Water INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Coral Ring DEFENSE: 5 MAGIC DEFENSE: 5 EVADE%: 0 MAGIC EVADE%: 5 WEIGHT: 1 PRICE: 50000 STATS: ELEMENTAL ABSORB: Water ELEMENTAL IMMUNITY: Fire ELEMENTAL HALF: ELEMENTAL WEAKNESS: Lightning INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Gauntlets DEFENSE: 6 MAGIC DEFENSE: 1 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 5 PRICE: 3000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Kaiser Knuckles DEFENSE: 8 MAGIC DEFENSE: 0 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 1 PRICE: 15000 STATS: Strength+5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: Barehanded Up JOB EQUIPPABLE: All ARMOUR: Titan's Gloves DEFENSE: 9 MAGIC DEFENSE: 1 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 10 PRICE: 5000 STATS: Strength+5, Stamina+5, Agility-5, Magic Power-5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Mini MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Protect Ring DEFENSE: 10 MAGIC DEFENSE: 10 EVADE%: 0 MAGIC EVADE%: 10 WEIGHT: 1 PRICE: 30000 STATS: Stamina+5 ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: Regen STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All ARMOUR: Red Slippers DEFENSE: 11 MAGIC DEFENSE: 2 EVADE%: 0 MAGIC EVADE%: 3 WEIGHT: 1 PRICE: 9800 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Confuse MAGIC ELEMENT UP: SPECIAL: Sword Dance Up JOB EQUIPPABLE: Dancer ARMOUR: Genji Gloves DEFENSE: 12 MAGIC DEFENSE: 1 EVADE%: 0 MAGIC EVADE%: 0 WEIGHT: 6 PRICE: 15000 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: STATUS IMMUNITY: Toad, Paralyze MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: Knight, Dragoon, Samurai, Berserker, Mystic Knight, Mimic ARMOUR: Cursed Ring DEFENSE: 25 MAGIC DEFENSE: 5 EVADE%: 0 MAGIC EVADE%: 10 WEIGHT: 1 PRICE: 2 STATS: ELEMENTAL ABSORB: ELEMENTAL IMMUNITY: ELEMENTAL HALF: ELEMENTAL WEAKNESS: INTIAL STATUS: Countdown STATUS IMMUNITY: MAGIC ELEMENT UP: SPECIAL: JOB EQUIPPABLE: All

10) MAGIC DATA

10.1) ABBREVIATIONS

SPELL: Spell name. ATT: Spell Attack Power. ??/16 refers to Spell Attack Fraction MP: MP Cost HT%: Spell Hit%. "A" means that the spell will always hit, regardless ELEM: Attack Element STAT: Status effects inflicted: Dk = Darkness Zo = Zombie Po = Poison Fl = Float Mi = Mini To = Toad St = Stone De = Dead Im = Image Si = Silence Be = Berserk Co = Confuse Pz = Paralyze Sl = Sleep Ag = Aging Re = Regen Sw = Slow Ha = Haste Sp = Stop Sh = Shell Pr = Protect Re = Reflect (n%) indicates Status Hit% (only certain Damage Formulas use this. Most will use Spell Hit%) DUR: Duration of inflicted Status effects. "A" means the status will always remain until dispelled. "0" usually means there is no relevant status effect. A "*" after the number indicates that it ignores target modifiers to duration. Reflect and Ruby Light use a slower timer than the other statuses. TAR: Targetting: (* indicates that you can target and hit targets that have Dead or Stone status) S = Self Only A = Single or Multiple Targets, Default Ally E = Single or Multiple Targets, Default Enemy SA = Single Target, Default Ally SE = Single Target, Default Enemy AA = All Allies only AE = All Enemies only SEO = Single Target, can only target Enemies SAO = Single Target, can only target Allies R: Reflectable, Y = Yes, N = No SPECIAL: Special effects, refer to Damage Formula Magic Type for more details DF: Damage Formula, refers to Attack Type, indicating which Damage formula to use

10.2) SPELLBLADE

SPELL ATT MP HT% ELEM STAT DUR TAR R Fire 0 2 A Fire A S N Blizzard 0 2 A Ice A S N Thunder 0 2 A Lit A S N Poison 0 1 A Pois Pois A S N Silence 0 1 A Silence A S N Sleep 0 2 A Sleep A S N Fira 0 5 A Fire A S N Blizzara 0 5 A Ice A S N Thundara 0 5 A Lit A S N Drain 0 6 A A S N Break 0 8 A Stone A S N Bio 0 3 A Pois A S N Firaga 0 15 A Fire A S N Blizzaga 0 15 A Ice A S N Thundaga 0 15 A Lit A S N Holy 0 10 A Holy A S N Flare 0 30 A A S N Osmose 0 1 A A S N Durations refer to the duration the caster will have the Spellblade effect, not the duration of statuses inflicted with Spellblade. The duration of a successfully inflicted Silence status with Spellblade Silence seems to be 167. I have not yet determined whether or not this is affected by attacker or target level.

10.3) WHITE MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL PRICE DF Cure 15 4 A 0 A Y Heal HP 180 10 Libra 0 1 A 0 SE Y Scan Monster 80 1D Poisona 0 2 A Pois 0 SA Y Remove Status 90 19 Silence 0 2 75 Silence 180 E Y 280 13 Protect 0 3 A Protect A SA Y 280 14 Mini 0 5 90 Mini A E Y Toggle Status 300 15 Cura 45 9 A 0 A Y Heal HP 620 10 Raise 1/16 29 50 0 SA* Y Revive with % HP 700 1A Confuse 0 4 75 Confuse A SE Y 650 13 Blink 0 6 A Image(2) A SA Y 3000 13 Shell 0 5 A Shell A SA Y 3000 14 Esuna 0 10 A Dk,Po,Mi, 0 SA* Y Remove Status 3000 19 To,St,Si, Co,Pz,Sl, Ag Curaga 180 27 A 0 A Y Heal MAX HP on S 6000 11 Reflect 0 15 A Reflect 52* SA Y 6000 14 Berserk 0 8 A Berserk A SA Y 6000 13 Arise 100% 50 99 0 SA* Y Revive with % HP 10000 1A Holy 241 20 A Holy 0 SE Y 10000 06 Dispel 0 12 A Fl,Im,Be, 0 SE N Remove Status 10000 19 Re,Sw,Ha, Sp,Sh,Pr, Wa

10.4) BLACK MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL PRICE DF Fire 15 4 A Fire 0 E Y 150 06 Blizzard 15 4 A Ice 0 E Y 150 06 Thunder 15 4 A Lit 0 E Y 150 06 Poison 0 2 99 Pois A SE Y 290 12 Sleep 0 3 90 Sleep A E Y 300 13 Toad 0 8 80 Toad A E Y 300 15 Fira 50 10 A Fire 0 E Y 600 06 Blizzara 50 10 A Ice 0 E Y 600 06 Thundara 50 10 A Lit 0 E Y 600 06 Drain 45 13 75 0 SE N Drain 3000 0D Break 0 15 75 Stone A SE Y 3000 12 Bio 105 16 A Pois A E Y HP Leak 3000 0C Firaga 185 25 A Fire 0 E Y 6000 06 Blizzaga 185 25 A Ice 0 E Y 6000 06 Thundaga 185 25 A Lit 0 E Y 6000 06 Flare 254 39 A 0 SE Y Pierce MDef 10000 08 Death 0 29 80 Dead A SE Y 10000 17 Osmose 8 1 99 0 SE N Osmose 10000 0E

10.5) TIME MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL PRICE DF Speed 0 1 A 0 S N Extra time 30 1E Slow 0 3 95 Slow A SE Y 80 16 Regen 0 3 A Regen A SA Y 100 14 Mute 0 3 A 0 AA N No Magic 320 1F Haste 0 5 A Haste A SA Y 320 16 Float 0 10 A Float A A Y 300 12 Gravity 1/2 9 99 0 SE Y % Current HP 620 07 Stop 0 8 90 Stop 180 SE Y 580 14 Teleport 0 15 A 0 S N Exit Battle 600 20 Comet 8 7 A 0 SE N (50..200)*ATT 3000 09 Slowga 0 9 80 Slow A AE Y 3000 16 Return 0 1 A 0 S N Reset Battle 3000 21 Graviga 3/4 18 99 0 SE Y % Current HP 6000 07 Hastega 0 15 A Haste A AA Y 6000 16 Old 0 4 90 Aging A SE Y 6000 13 Meteor 14 42 A 0 AE N (50..200)*ATT,4x 10000 09 Quick 0 77 A 0 S N Double Commands 10000 22 Banish 0 20 50 0 SE Y Destroy 10000 18

10.6) SUMMON MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL PRICE DF Chocobo 4 300 Choco Kick 30 100 0 SEO N Physical 0A Fat Chocobo 75 A 0 SEO N Physical 0A Sylph 8 350 Whisperwind 30 A 0 SEO N Drain to All 1B Remora 2 250 Constrict 0 100 Parlyz 240 SEO N 13 Shiva 10 Diamond Dust 38 A Ice 0 AE N 06 Ramuh 12 Judgment Bolt 53 A Lit 0 AE N 06 Ifrit 11 Hellfire 45 A Fire 0 AE N 06 Titan 25 Gaia's Wrath 110 A Earth 0 AE N Ground Att 2D Golem 18 Earthen Wall 0 A 0 AA N Damage Wall 23 Catoblepas 33 Demon Eye 0 99 Stone A SEO N 12 Carbuncle 45 Ruby Light 0 A Reflect 52* AA N 14 Syldra 32 Thunderstorm 165 A Air 0 AE N 06 Odin 48 Zantetsuken 0 A 0 AE N Destroy 18 Gungnir 255 A 0 AE N Physical 0A Phoenix 99 Flames of Rebirth 105 A Fire 0 AE N 06 Flames of Rebirth 100% A 0 SAO* N Rv,%HP,full MP 1A Leviathan 39 Tsunami 195 A Water 0 AE N 06 Bahamut 66 Mega Flare 250 A 0 AE N 06

10.7) SONG MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Sinewy Etude 0 0 A 0 S N Increase Party Strength 5E Swift Song 0 0 A 0 S N Increase Party Agility 5E Mighty March 0 0 A Regen A AA N 14 Mana's Paean 0 0 A 0 S N Increase Party Magic 5E Hero's Rime 0 0 A 0 S N Increase Party Att.Level 5E Requiem 225 0 A 0 AE N Damage Undead 5F Romeo's Ballad 0 0 99 Stop 240 AE N 14 Alluring Air 0 0 99 Confuse A AE N 13

10.8) DANCE MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Mystery Waltz 8 0 A 0 SE N Osmose 0E Jitterbug Duet 45 0 A 0 SE N Drain 0D Tempting Tango 0 0 A Confuse A SE N 13

10.9) BLUE MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Doom 0 10 A 0 SE N Countdown 29 Roulette 0 1 99 Dead A SE* N Random Target 17 Aqua Breath 75 38 A 0 AE N Bonus to Desert 6C Level 5 Death 0 22 A Dead A AE Y L5 only 4B Level 4 Graviga 3/4 9 A 0 AE Y L4 only,% curr HP 4D Level 2 Old 0 11 A Aging A AE Y L2 only 4C Level 3 Flare 254 18 A 0 AE Y L3 only 4E Pond's Chorus 0 5 66 Toad A SE N 12 Lilliputian Lyric 0 5 66 Mini A SE N 12 Flash 0 7 75 Darkness A AE N 12 Time Slip 0 9 90 Aging, Sleep A SE N 13 Moon Flute 0 3 A Berserk A AA N 13 Death Claw 0 21 66 Paralyze 240 SE N Reduce HP to Crit 3D Aero 20 4 A Air 0 E Y 06 Aera 50 10 A Air 0 E Y 06 Aeroga 140 24 A Air 0 E Y 06 Flame Thrower 50 5 A Fire 0 SE N 06 Goblin Punch 0 0 A 0 SE N Bonus if EqLevel 50 Dark Spark 0 27 66 0 SE Y Level = 1/2 51 Off-Guard 0 19 80 0 SE Y Df,Mdef = 1/2 51 Transfusion 0 13 A Dead A SAO N Heal Target 55 Mind Blast 80 6 A Paralyze 90 SE Y HP Leak 58 Vampire 0 2 99 0 SE N Dr, (Max HP-HP)/2 6D Magic Hammer 1/2 3 75 0 SE N Damage % curr. MP 53 Mighty Guard 0 72 A Float, Shell, A AA Y 27 Protect Self-Destruct 100% 1 A Dead 0 SEO N D=%Curr HP (Self) 2B ??? 0 3 99 0 SE N Dam=Max HP - HP 54 1000 Needles 1000 25 A 0 SE N Ignore Defense 28 White Wind 0 28 A 0 AA N Heal Current HP 5A Missile 3/4 7 75 0 SE N % on Currrent HP 07

10.10) ENEMY MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Ribbit 0 5 A Toad A SA N 15 Level Down 0 0 A 0 S* N 71 Flee 0 0 A 0 S* N Exits Battle 44 Wendigo Attack 0 0 A 0 E* N 61 Byblos Attack 0 0 A 0 E* N 62 No Clue 0 0 A Dead 0 S N Cast on Self 27 Grand Cross 0 0 A 0 AE N Any Neg. Stat 63 & HP Crit Delta Attack 100 30 A St(99%) A E Y Lvl based Dam. 0B Interceptor 0 0 A 0 E* N 65 Barrier Change 0 0 A 0 S N 00 Nothing 0 0 A 0 SE N 00 Wind Slash 50 0 A Air 0 AE N 06 No-Damage Magic 0 0 A 0 S* N 00 Targeting 0 0 A 0 E Y 66 100 Gs 0 10 A Float 0 AE Y Remove Status 19 Vanish 0 0 A Dead A S* N 27 Reaper's Sword 75 0 99 Dead 0 SE N 2E Punishment 0 0 A Dead 0 E N Cast on Self 27 Blaster 0 10 A D, Pz 240 SE Y 2C Beak 0 0 50 Stone A SE N 12 Embrace 0 0 66 Stone A SE N 5C Spore 0 0 75 Pois A E N 12 Poison Breath 100 0 A Pois Pois(75%) A AE N Lvl based Dam. 0B Danse Macabre 0 0 A 0 SEO* N Zombie 5D Zombie Powder 0 0 A 0 SEO* N Zombie 5D Zombie Breath 5 0 0 0 AE N (50..200)*ATT 3F Paraclete 1/8 0 A Zo(50%) 0 SE* N Rev % HP + Zo 4F Entice 0 0 75 Confuse A E N 13 Entangle 0 0 75 Parlyz 240 SE N 13 Rainbow Wind 0 0 A Drk,Si 254 E N HP Leak 57 Dancehall Daze 0 0 75 Sleep A SE N 13 Gamma Ray 0 0 75 Stop 180 E Y 14 White Hole 0 99 99 D, St A SE N 12 Needle 0 0 A Drk,Si 240 SE N 2C Maelstrom 0 0 99 0 AE N HP to Critical 0F Bone 0 0 50 0 SE N HP to Critical 0F Tail Screw 0 0 99 0 SEO N HP to Critical 0F Digestive Acid 30 0 A 240 SE N HP Leak 0C Rocket Punch 1/2 0 99 Confuse A SE N % Current HP 07 Mustard Bomb 75 0 A 240 SE N HP Leak 0C Almagest 180 50 A Holy 240 AE N HP Leak 0C Quicksand 15 0 A Earth 255* AE N HP Leak 0C Atomic Ray 68 0 A Fire 0 AE Y 06 Frostbite 20 0 A Ice 0 AE Y 06 Ice Storm 140 0 A Ice 0 AE N 06 Frost 60 0 A Ice 240 AE N HP Leak 0C Electrocute 20 0 A Lit 0 SE Y 06 Earth Shaker 120 0 A Earth 0 AE N Ground Attack 2D Zantetsuken 8 0 A 0 AE N (50..200)*ATT 09 Tidal Wave 195 0 A Water 0 AE N 06 Mega Flare 240 0 A 0 AE Y 06 Dischord 0 0 80 0 E N Level = 1/2 51 Thread 0 0 99 Slow A E N 16 Slimer 0 0 99 Slow A E N HP Leak 52 Earthquake 155 0 A Earth 0 AE N Ground Attack 2D Strong Fight 0 0 A 0 SE N Physical 6F Panacea 0 0 A Dk,Po,Mi, 0 A N Remove Status 19 To,St,Si, Be,Ch,Pz, Sl,Ag Blink 0 0 A Image(2) A SAO N 13 Breath Wing 1/4 0 A Air 0 AE N % Max HP 2A Blaze 1/4 0 A Fire 0 AE N % Max HP 2A Thunder 1/4 0 A Lit 0 AE N % Max HP 2A Wave Cannon 1/2 0 A 0 AE N % Max HP 2A & HP Leak Fight 0 0 A 0 SE N Physical 01 Fullheal 135 0 A 0 A N Heal Max HP 11 Valiant Attack 1/2 0 75 Aging A SEO N % on Curr. HP 07 Giga Flare 255 0 A 0 AE N Pierce MDef 08 Circle 0 5 66 0 SEO N Erase 29 Wormhole 0 0 A 0 E* N Erase 70 Possess 0 0 99 0 SEO N Erase 29 Reverse Polarity 0 0 99 0 AE N Change Row 40 Magnet 0 0 99 0 EO N Change Row 40 Flip Facing 0 0 A 0 E N 00 Jump 105 0 A 0 SE N Physical 0A Banish 0 0 A Dead 0 S N 27 Hurricane 0 0 99 0 SE N HP to Critical 0F Evil Eye 0 0 99 Stone A SE N 12 Pull 0 0 A 0 SE* N Move 67 Terminate 0 0 A 0 E* N 68

10.11) ANIMAL MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Mysidian Rabbit 0 0 A 0 S N 7F Squirrel 45 0 A 0 SEO N Ground Attack 2D Bee Swarm 100 0 A A AE N Lvl Based Dam. 0B Nightingale 60 0 A Po,Dk 0 AA N HP & Status 42 Tree Squirrel 0 0 A Parlyz 240 AE N 13 Falcon 3/4 0 A 0 SE N % on Curr. HP 07 Skunk 0 0 A Po,Dk A AE N 12 Wild Boar 180 0 A 0 SEO N Ground Attack 2D Unicorn 0 0 A 0 AA N Full Heal HP 26

10.12) GAIA MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Gust 38 0 A Air 0 SE N 06 Earthquake 90 0 A Earth 0 AE N Ground Attack 2D Wind Slash 90 0 A Air 0 AE N 06 Twister 0 0 99 0 SE N HP to Crit. 0F Branch Arrow 53 0 A 0 SE N Physical 0A Leaf Swirl 100 0 A Air Dk(99%) A AE N Lvl Based Dam. 0B Branch Spear 150 0 A 0 SE N Physical 0A Bindweed 0 0 A Slow A AE N 16 Sandstorm 100 0 A E,A Dk(50%) A AE N Lvl Based Dam. 0B Quicksand 0 0 A 0 SE N Destroy 18 Desert Storm 90 0 A E,A 0 AE N 06 Burning Sands 150 0 A F,E 0 AE N 06 Tsunami 38 0 A 0 AE N 06 Whirlpool 0 0 99 0 SE N HP to Crit. 0F Big Wave 90 0 A 0 AE N 06 Big Wave 120 0 A 0 AE N 06 Phantom 0 0 100 Dead A SE N 17 Ignus Fatuus 100 0 A Fire Mini(50%) A SEO N Lvl Based Dam. 0B Bottomless Bog 0 0 66 0 AE N Destroy 18 Poison Mist 100 0 A Poison Po(99%) A AE N Lvl Based Dam. 0B Waterfall 120 0 A Water 0 SE N 06 Stalactite 120 0 A 0 SE N 06 Cave-in 12 0 A 0 SE N (0..200)*ATTx4 09 Sonic Boom 3/4 0 A 0 SEO N % on Curr. HP 07

10.13) CHEMIST MAGIC

SPELL: Potion DAMAGE: 90 DAMAGE FORMULA: 24 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Heal HP MIX: Potion, Potion Potion, Holy Water SPELL: Lifewater DAMAGE: 0 DAMAGE FORMULA: 14 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Regen STATUS DURATION: A SPECIAL: None MIX: Potion, Hi-Potion SPELL: X-Potion DAMAGE: 0 DAMAGE FORMULA: 26 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Full Heal HP MIX: Potion, Ether Ether, Turtle Shell SPELL: Elixir DAMAGE: 0 DAMAGE FORMULA: 26 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Full Heal HP & MP MIX: Potion, Elixir Hi-Potion, Elixir Ether, Elixir Elixir, Elixir Elixir, Holy Water Elixir, Antidote Elixir, Eye Drops SPELL: Resurrection DAMAGE: 100% DAMAGE FORMULA: 1A MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally, can target Dead or Stone REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Revive with fraction of Max HP & full MP MIX: Potion, Phoenix Down Hi-Potion, Phoenix Down SPELL: Maiden's Kiss DAMAGE: 30 DAMAGE FORMULA: 42 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Toad STATUS DURATION: 0 SPECIAL: Heal HP and Status MIX: Potion, Maiden's Kiss Hi-Potion, Maiden's Kiss Maiden's Kiss, Maiden's Kiss SPELL: Ether DAMAGE: 80 DAMAGE FORMULA: 25 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Heal MP MIX: Potion, Turtle Shell Ether, Ether Ether, Holy Water SPELL: Neutralizer DAMAGE: 30 DAMAGE FORMULA: 42 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Poison STATUS DURATION: 0 SPECIAL: Heal HP and Status MIX: Potion, Antidote Hi-Potion, Antidote SPELL: Cure Blindness DAMAGE: 30 DAMAGE FORMULA: 42 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Darkness STATUS DURATION: 0 SPECIAL: Heal HP and Status MIX: Potion, Eye Drops Hi-Potion, Eye Drops SPELL: Dragon Power DAMAGE: 20 DAMAGE FORMULA: 51 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Add to Level MIX: Potion, Dragon Fang Hi-Potion, Dragon Fang SPELL: Devil's Juice DAMAGE: 666 DAMAGE FORMULA: 28 MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Ignore Defense MIX: Potion, Dark Matter Hi-Potion, Dark Matter SPELL: Hi-Potion DAMAGE: 900 DAMAGE FORMULA: 24 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Heal HP MIX: Hi-Potion, Hi-Potion Hi-Potion, Holy Water SPELL: Balm of Gilead DAMAGE: 0 DAMAGE FORMULA: 26 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Full Heal MP MIX: Hi-Potion, Ether SPELL: Triple Ether DAMAGE: 160 DAMAGE FORMULA: 25 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Heal MP MIX: Hi-Potion, Turtle Shell SPELL: Reincarnate DAMAGE: 100% DAMAGE FORMULA: 1A MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally, can target Dead or Stone REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Revive with fraction of Max HP and full MP MIX: Ether, Phoenix Down Elixir, Phoenix Down SPELL: Lilith's Kiss DAMAGE: 45 DAMAGE FORMULA: 0E MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Osmose MIX: Ether, Maiden's Kiss Elixir, Maiden's Kiss SPELL: Resist Poison DAMAGE: 0 DAMAGE FORMULA: 6B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Poison STATUS DURATION: 0 SPECIAL: Status Immunity MIX: Ether, Antidote SPELL: Resist Fire DAMAGE: 0 DAMAGE FORMULA: 1C MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Fire STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Absorb Element MIX: Ether, Eye Drops SPELL: Dragon Shielding DAMAGE: 0 DAMAGE FORMULA: 1C MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Lightning, Ice, Fire STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Immune to Element MIX: Ether, Dragon Fang SPELL: Dark Ether DAMAGE: 3/4 DAMAGE FORMULA: 53 MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Damage % on Current MP MIX: Ether, Dark Matter SPELL: Dud Potion DAMAGE: 0 DAMAGE FORMULA: 3E MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Reduce HP to critical (25%) or HP Leak (75%) MIX: Elixir, Turtle Shell SPELL: Goliath Tonic DAMAGE: 0 DAMAGE FORMULA: 59 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Max HP = Max HP * 2 MIX: Elixir, Dragon Fang SPELL: Antilixir DAMAGE: 0 DAMAGE FORMULA: 0F MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Reduce HP to Critical MIX: Elixir, Dark Matter SPELL: Phoenix Down DAMAGE: 1/4 DAMAGE FORMULA: 1A MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally, can target Dead or Stone REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Revive with fraction of Max HP MIX: Phoenix Down, Phoenix Down SPELL: Kiss of Life DAMAGE: 1/2 DAMAGE FORMULA: 1A MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally, can target Dead or Stone REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Revive with fraction of Max HP and full MP MIX: Phoenix Down, Maiden's Kiss SPELL: Lifeshield DAMAGE: 0 DAMAGE FORMULA: 6B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Dead STATUS DURATION: 0 SPECIAL: Status Immunity MIX: Phoenix Down, Holy Water SPELL: Remedy DAMAGE: 0 DAMAGE FORMULA: 19 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Stone, Toad, Mini, Poison, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Stop, Slow STATUS DURATION: 0 SPECIAL: Remove Status MIX: Phoenix Down, Turtle Shell SPELL: Resist Ice DAMAGE: 0 DAMAGE FORMULA: 1C MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Ice STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Absorb Element MIX: Phoenix Down, Antidote SPELL: Resist Thunder DAMAGE: 0 DAMAGE FORMULA: 1C MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Lightning STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Absorb Element MIX: Phoenix Down, Eye Drops SPELL: Dragon Defense DAMAGE: 0 DAMAGE FORMULA: 27 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Reflect, Protect, Shell, Regen STATUS DURATION: A SPECIAL: None MIX: Phoenix Down, Dragon Fang SPELL: Death Potion DAMAGE: 0 DAMAGE FORMULA: 17 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Dead STATUS DURATION: A SPECIAL: None MIX: Phoenix Down, Dark Matter SPELL: Blessed Kiss DAMAGE: 0 DAMAGE FORMULA: 27 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Berserk, Image (2), Haste STATUS DURATION: A SPECIAL: Bypasses Status Immunities MIX: Maiden's Kiss, Holy Water SPELL: Succubus Kiss DAMAGE: 255 DAMAGE FORMULA: 0D MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Drain MIX: Maiden's Kiss, Turtle Shell SPELL: Levisalve DAMAGE: 0 DAMAGE FORMULA: 12 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Float STATUS DURATION: A SPECIAL: None MIX: Maiden's Kiss, Antidote SPELL: Lamia Kiss DAMAGE: 0 DAMAGE FORMULA: 13 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Confuse STATUS DURATION: A SPECIAL: None MIX: Maiden's Kiss, Eye Drops SPELL: Dragon Kiss DAMAGE: 0 DAMAGE FORMULA: 6B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Set Creature type = Dragon and Heavy MIX: Maiden's Kiss, Dragon Fang SPELL: Toad Kiss DAMAGE: 0 DAMAGE FORMULA: 12 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Toad STATUS DURATION: A SPECIAL: None MIX: Maiden's Kiss, Dark Matter SPELL: Holy Water DAMAGE: 75 DAMAGE FORMULA: 42 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Zombie STATUS DURATION: 0 SPECIAL: Heal HP and Status MIX: Holy Water, Holy Water SPELL: Bacchus's Cider DAMAGE: 0 DAMAGE FORMULA: 13 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Berserk STATUS DURATION: A SPECIAL: None MIX: Holy Water, Turtle Shell SPELL: Samson's Might DAMAGE: 10 DAMAGE FORMULA: 51 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Add to Level MIX: Holy Water, Antidote SPELL: Elemental Power DAMAGE: 0 DAMAGE FORMULA: 6B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Magic Element Up MIX: Holy Water, Eye Drops SPELL: Holy Breath DAMAGE: 100% DAMAGE FORMULA: 2B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Holy STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Damage = % of Caster Current HP MIX: Holy Water, Dragon Fang SPELL: Dud Potion DAMAGE: 0 DAMAGE FORMULA: 12 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Poison STATUS DURATION: A SPECIAL: None MIX: Holy Water, Dark Matter SPELL: Protect Potion DAMAGE: 0 DAMAGE FORMULA: 14 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Protect, Shell STATUS DURATION: A SPECIAL: None MIX: Turtle Shell, Turtle Shell SPELL: Turtle Soup DAMAGE: 0 DAMAGE FORMULA: 51 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Defense and Magic Defense = 1/2 MIX: Turtle Shell, Antidote SPELL: Hasty-ade DAMAGE: 0 DAMAGE FORMULA: 16 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Haste STATUS DURATION: A SPECIAL: None MIX: Turtle Shell, Eye Drops SPELL: Dud Potion DAMAGE: 1/4 DAMAGE FORMULA: 07 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Confuse STATUS DURATION: A SPECIAL: Damage % on Current HP MIX: Turtle Shell, Dragon Fang SPELL: TNT DAMAGE: 100% DAMAGE FORMULA: 2B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Damage = % of Caster Current HP, kills caster MIX: Turtle Shell, Dark Matter SPELL: Antidote DAMAGE: 0 DAMAGE FORMULA: 19 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Poison STATUS DURATION: 0 SPECIAL: Remove Status MIX: Antidote, Antidote SPELL: Smelling Salts DAMAGE: 0 DAMAGE FORMULA: 19 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Aging, Sleep, Paralyze, Confuse, Berserk, Silence STATUS DURATION: 0 SPECIAL: Remove Status MIX: Antidote, Eye Drops SPELL: Poison Breath DAMAGE: 1/2 DAMAGE FORMULA: 2B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Poison STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Damage = % of Caster Current HP MIX: Antidote, Dragon Fang SPELL: Poison DAMAGE: 0 DAMAGE FORMULA: 12 MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Poison STATUS DURATION: A SPECIAL: None MIX: Antidote, Dark Matter SPELL: Eye Drop DAMAGE: 0 DAMAGE FORMULA: 19 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Darkness STATUS DURATION: 0 SPECIAL: Remove Status MIX: Eye Drops, Eye Drops SPELL: Dark Sigh DAMAGE: 0 DAMAGE FORMULA: 57 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Darkness, Confuse STATUS DURATION: A SPECIAL: HP Leak MIX: Eye Drops, Dragon Fang SPELL: Dark Gas DAMAGE: 0 DAMAGE FORMULA: 12 MAGIC HIT%: 99 TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: Darkness STATUS DURATION: A SPECIAL: None MIX: Eye Drops, Dark Matter SPELL: Dragon Breath DAMAGE: 100% DAMAGE FORMULA: 2B MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: Lightning, Ice, Fire STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Damage Based on Caster Current HP MIX: Dragon Fang, Dragon Fang SPELL: Dark Breath DAMAGE: 0 DAMAGE FORMULA: 54 MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 0 SPECIAL: Damage = Max HP - Current HP MIX: Dragon Fang, Dark Matter SPELL: Shadowflare DAMAGE: 240 DAMAGE FORMULA: 0C MAGIC HIT%: A TARGETTING: Single Target, Default Ally REFLECT?: N ELEMENT: STATUS EFFECT: STATUS DURATION: 255 SPECIAL: HP Leak MIX: Dark Matter, Dark Matter

10.14) MONK COMMAND

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Chakra 30 0 A Dk, Po 0 S N HP & Status 42

10.15) DRAGOON COMMAND

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF DragonSword 45 0 A 0 SE N Drain 0D DragonSword 4 0 A 0 SE N Osmose 0E

10.16) SAMURAI COMMAND

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Iainuki 0 0 85 0 AE N Destroy 18

10.17) MYSTIC KNIGHT COMMAND

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Magic Shell 0 0 A Shell 0 S N 14

10.18) BEASTMASTER COMMAND

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Calm 0 0 A Stop 60 SE N Creature type only 47

10.19) CHEMIST COMMAND

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Recover 0 0 A Dk,Po,Mi, 0 AA N Remove Status 19 To,St,Si, Ch,Pz,Sl, Ag Revive 1/16 0 A 0 AA N Revive & %HP 1A

10.20) HARP MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Silver Harp 1/16 0 99 0 SE N % on Current HP 07 Dream Harp 1/8 0 99 Sleep A SE N % on Current HP 07 Lamia's Harp 3/16 0 99 Confuse A SE N % on Current HP 07 Apollo's Harp 75 0 A 0 SE N Bonus to Dragon 6C & Undead

10.21) WHIP MAGIC

SPELL ATT MP HT% ELEM STAT DUR TAR R SPECIAL DF Tame 0 0 A Parlyz 240 SE N 13

10.22) ITEMS

ITEM ATT HT% ELEM STAT TAR R SPECIAL BUY SELL DF Potion 50 A SA N Heal HP 40 20 24 Hi-Potion 500 A SA N Heal HP 360 180 24 Ether 40 A SA N Heal Mp 1500 750 25 Elixir 0 A SA N Full HP & MP 50000 5 26 Phoenix Dn 1/4 75 SA* N Revive and %HP 1000 500 1A Maiden's Kiss 0 A Toad SA* N Remove Status 60 30 19 Holy Water 30 A Zombie SA N Heal HP & Stat 150 75 42 Turtle Shell 0 A SA N 150 75 19 Antidote 0 A Poison SA* N Remove Status 30 15 19 Eye Drops 0 A Darkness SA* N Remove Status 20 10 19 Dragon Fang 0 A N/A N 5000 2500 00 Dark Matter 0 A N/A N 100000 5 00 Gold Needle 0 A Stone SA* N Remove Status 150 75 19 Mallet 0 A Mini SA* N Remove Status 50 25 19 Dummy 0 A SA N 0 0 00 Magic Lamp 0 A SEO N Summon 10000 5000 7F Tent 0 A M N 250 125 00 Cottage 0 A M N 600 300 00 Goliath Tonic 0 A S N Doubles Max HP 110 55 59 Power Drink 20 A S N Add to Power 110 55 51 Speed Shake 0 A Haste S N 110 55 16 Iron Draft 0 A Protect S N 110 55 14 Hero Cocktail 10 A S N Add to Level 110 55 51 Dragon Seal 0 A N/A N 2 Can't 00 Omega Badge 0 A N/A N 2 Can't 00 Ramuh 0 A N/A N 5000 Can't 00 Catoblepas 0 A N/A N 5000 Can't 00 Golem 0 A N/A N 5000 Can't 00 Flame Scroll 120 A Fire AE N 200 100 06 Water Scroll 120 A Water AE N 200 100 06 Thunder Scll 120 A Lit AE N 200 100 06

10.23 MAGIC LAMP

Using the Magic Lamp in battle casts a Summon spell. Starting with Bahamut, each subsequent use causes the Lamp to use the next less powerful summon (i.e. Leviathan, Phoenix, Odin etc.) Once it reaches Chocobo, it will continue to summon Chocobo on subsequent uses. After 20 Chocobo summons, it will then cast Egg Chop on use, which essentially does nothing (thanks to Not Dave for confirming the number of Chocobo Summons before Egg Chop appears).

11) MONSTER DATA

11.1) GLOSSARY

Name: Monster Name Level: Monster Level HP: Monster Hit Points MP: Monster Magic Points EXP: Experience Received after Victory GIL: Gil Received after Victory ATTACK: Monster Attack Power ATT. MULT: Monster Attack Multiplier. Note that unlike characters, this is set, specific value and not a calculated value, nor is it modified by Level. EVADE%: Monster Evade% DEFENSE: Monster Defense MAGIC POWER: Monster Magic Power MAGIC MULT: Monster Magic Multiplier calculated from M = (Level*Magic Power)/256 + 4. Note that although most Attack Types for magic spells use this formula for M, some do not. Use the appropriate values for M indicated in the Attack Types for the corresponding spells that are used by the monster. MAGIC EVADE%: Monster Magic Evade% MAGIC DEFENSE: Monster Magic Defense ELEMENTAL IMMUNITY: These Elements will never hit. STATUS IMMUNITY: These Status will never be successfully inflicted. ELEMENTAL ABSORB: These Elements heal instead of causing damage. CAN'T EVADE: Attacks of these types will never miss. Aerial type refers to Bows, Whips, Rising Sun and Thor's Hammer. ELEMENTAL WEAKNESS: These Elements do double damage and bypass Defense/Magic Defense CREATURE TYPE: Monster Creature Type. Undead types are healed by Drain and Osmose (Attack Types 0D, 6D and 0E), automatically get fully healed after Death (Attack Type 17 and 4B), are immune to Roulette (but not the KillerBow), are hurt by Healing (Attack Types 10, 11, 24 and 42, but not Attack Types 1B and 5A), are killed by Revive (Attack Type 1A) and have their HP reduced to Critical by Full Healing (Attack Types 26, 55 and 5C) (not for Heavy and Undead). Heavy types are immune to Gravity type attacks (Attack Type: 07), attacks that reduce HP to critical (Attack Type: 0F and 3D) and attacks that Destroy, Erase, Kill but not those that specifically inflict Dead status (Attack Type: 18 and 29). Examples would be Banish, Samurai's Iainuki, Doom, Odin's Zantetsuken. Casting Odin on Heavy types will result in Gungnir instead of Zantetsuken. Note that Heavy types are NOT immune to Attack type: 2A (Breath Wing, Blaze, Thunder, Wave Cannon). IMMUNITY: Immunity to either HP Scan, Control or Catch INITIAL STATUS: Monsters start the battle with these status effects. (Always) indicate that these effects will never wear off and cannot be dispelled. The exception is Stop which will always wear off after the appropriate during has passed. SPECIALTY: The name of the Monster's Specialty Attack SPECIALTY EFFECT: Additional effects from the Specialty Attack. 1.5 * Damage modifies damage before Defense is subtracted in the Damage Formula SPELLS: Summary of the Spells that the monster can cast, either on its own or via Control. CONTROL: A list of commands that are available if you Control the Monster. Also, if the Monster becomes Confused, it will randomly choose one of these actions to do while Confused. CATCH: Spell or action that is used when this monster is Released after being Caught. BLUE MAGIC: List of Learnable Blue Magic that this monster can cast either on its own or via Control. DROP (ALWAYS): Monster will always drop this Item, unless it drops a Rare Item DROP (RARE): Monster has a 16/256 chance to drop this Item. STEAL (COMMON): What you will Steal from this Monster (246/256 chance). STEAL (RARE): What you will Steal from this Monster (10/256 chance).

11.2) AI SCRIPT

[NOTE: There are a few things I haven't deciphered yet. Anything with ?? indicates this. Also note that ??? denotes the learnable Blue Magic Spell, not something unknown] This denotes a list of commands that the monster will follow during battle. After each command, the monster must wait until his ATB fills again before he can execute the next command. The exceptions are Change Target and Set Variable which do not take up any time. Also, commands executed due to React: occur immediately. Note that "Nothing" indicates that no action is taken that round, but the ATB must still fill up before executing the next command. Once the end of the list is reached, the AI goes to the beginning of the list and continues the cycle. Note that the monster will not follow its AI script if it has Berserk, Confuse or Controlled Status and will not execute any React: scripts if it has Stop, Paralyze or Sleep Status. Notations for AI script: {Command1,Command2,Command3}: The AI will randomly do one of the three Commands that turn. Example: The Goblin has an AI script of {Fight,Fight,Goblin Punch}, meaning he has a 66% to use Fight and a 33% chance to use Goblin Punch every round. Condition:Condition Parameters{ Command List } If the Condition Parameters are met, then instead of going through the Default command list, the AI will cycle through the Command List indicated within the Condition braces. If there are multiple conditions then ALL conditions must be met. Condition Parameters can be: Condition:Alone: If the Monster is only Enemy still Alive. Example: When the Elf Toad is Alone, his AI script will follow {Fight,Pond's Chorus,Fight} instead of just Fight. Condition:Status:Target:Status Effect: If the indicated Target has the indicated Status Effect inflicted. Example: the Fairie Orc has: Condition:Status:Party Member:Dead{ Change Target:Single Party Member Paraclete } This means that if a Party member dies, the Fairie Orc will cast Paraclete on that Dead Character. Condition:HP < Number: If the Monster's HP is less than Number. Example: If the Necromancer's HP is less than 3000, its AI script will change from {Fight,Zombie Powder,Specialty} to {Zombie Powder,Zombie Powder,Fight}. Condition:Vn=Number: Variables (Vn) can be set and changed during battle with the Set Vn=Number command. This Condition checks whether the variable Vn is equal to Number. By default, all variables start being equal to 0. Example: The Soul Cannon begins with seven rounds of displaying text followed by nothing and then uses the Wave Cannon. After this, V00 is set to 01. From then on, it follows the command list inside Condition:V00=01 where there are only four rounds of displaying text followed by nothing before using Surge Beam. React:Parameter{ Command } The AI will execute Command immediately in Reaction to the specified parameter. In most cases, this is done after Parameter has occurred. The exception is React:Death, where Command is executed before dying. React Parameters can be: React:Physical: Will react to the following commands: Item, Fight, Kick, Focus, Steal, Mug, Lance, Jump, Throw, Mineuchi, Zeninage, Animals, Aim, Rapid Fire, Call, Check, Scan, Release, Mix, Gaia and Dance. Will React to each hand if Dual-Wield is used. Will react twice to Lance. Note that the attacker must successfully hit the monster in order for it to execute its React: Script (e.g. an unsuccessful Steal attempt or Stealing when the monster has nothing left to Steal will not provoke React: Physical). React:Magic: Will react to the following commands: White, Black, Time, Summon, Blue, Red and Dualcast. Note that the attacker must successfully hit the monster in order for it to execute its React: Script. Will react twice to Dualcast. React:Magic:Spell: React only to a specific Spell (must successfully hit the monster with it). React:Item:Item Name: React to a specific Item being used or thrown at it (must successfully hit the monster with it). React:Fight: React to the Fight command only (must successfully hit the monster with it). React:HP Damage: Any time the Monster loses HP, regardless if the attack is physical or magical. Will React to each instance if Dual-Wield is used or Dualcast is used. React:Death: When Monster dies. Actions occur just before Death. React:Elemental Attack:Element: Any time Element is used against the Monster. No Interrupt{ Command List } No Interrupt indicates that the entire Command List is executed with no pauses in between each command. Example: Every other round Sekhmet will execute two consecutive Specialty attacks without interruption in a single round. Unhide Monster: In some encounters, not all enemies are seen at once. Example: Motor Traps are initially not shown when fighting Defeaters. Unhide Monster reveals these monsters. At this time, I haven't differentiated among various ways this happens: sometimes the revealed monster replaces an existing one (Example: Metamorph).

11.3) MONSTERS

Although this list is not alphabetized, it is listed generally in the order in which you'll encounter them from the beginning to the end of the game. Bosses are listed at the end, also in the general order that you'll encounter them. NAME: Goblin LEVEL: 6 EXP: 10 HP: 16 GIL: 20 MP: 3 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Goblin Punch CONTROL: Fight, Goblin Punch, Flee BLUE MAGIC: Goblin Punch CATCH: Flare DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Leather Cap STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Goblin Punch} NAME: Killer Bee LEVEL: 1 EXP: 15 HP: 20 GIL: 20 MP: 0 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Needle SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Needle BLUE MAGIC: None CATCH: Needle DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Nutkin LEVEL: 1 EXP: 10 HP: 20 GIL: 20 MP: 0 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: Regen SPECIALTY: Front Teeth SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Stray Cat LEVEL: 2 EXP: 15 HP: 20 GIL: 20 MP: 0 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tail SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, Flee BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Steel Bat LEVEL: 2 EXP: 9 HP: 20 GIL: 20 MP: 10000 SPEED: 5 ATTACK: 3 MAGIC POWER: 0 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Claw SPECIALTY EFFECT: 1.5 * Damage SPELLS: Vampire CONTROL: Fight, Vampire BLUE MAGIC: Vampire CATCH: Vampire DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Potion AI SCRIPT: Fight {Vampire,Fight,Specialty} NAME: Devil Crab LEVEL: 3 EXP: 7 HP: 16 GIL: 20 MP: 0 SPEED: 7 ATTACK: 4 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 3 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Pincer SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Potion AI SCRIPT: {Fight,Specialty,Fight} NAME: Stroper LEVEL: 3 EXP: 8 HP: 20 GIL: 20 MP: 0 SPEED: 7 ATTACK: 4 MAGIC POWER: 0 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Spore BLUE MAGIC: None CATCH: Spore DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Potion AI SCRIPT: Fight NAME: Black Goblin LEVEL: 7 EXP: 20 HP: 20 GIL: 21 MP: 0 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Goblin Punch CONTROL: Fight, Goblin Punch BLUE MAGIC: Goblin Punch CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Leather Shoes STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Goblin Punch} NAME: White Serpent LEVEL: 4 EXP: 20 HP: 25 GIL: 24 MP: 0 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tail SPECIALTY EFFECT: 1.5 * Damage SPELLS: Entangle CONTROL: Fight, Entangle BLUE MAGIC: None CATCH: Entangle DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Potion AI SCRIPT: {Fight,Entangle,Specialty} NAME: Moldwynd LEVEL: 1 EXP: 20 HP: 20 GIL: 27 MP: 5 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: None ELEMENTAL ABSORB: Air CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Aero CONTROL: Fight, Aero BLUE MAGIC: Aero CATCH: Aera DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Elixir STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} {Fight,Specialty,Aero} NAME: Mani Wizard LEVEL: 5 EXP: 20 HP: 20 GIL: 30 MP: 7 SPEED: 7 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: Physical ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Magic Stick SPECIALTY EFFECT: 1.5 * Damage SPELLS: Fire, Blizzard, Thunder CONTROL: Fight, Flare, Death, Osmose BLUE MAGIC: None CATCH: Death DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Rod STEAL (RARE): Potion AI SCRIPT: {Specialty,Specialty,Fight} {Specialty,Fight,Fight} Change Target:Whole party {Fire,Blizzard,Thunder} NAME: Sucker LEVEL: 6 EXP: 21 HP: 50 GIL: 40 MP: 0 SPEED: 20 ATTACK: 7 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Ten Arms SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Condition:No Females Alive{ Nothing } Change Target:Single Female {Fight,Fight,Specialty} NAME: Octokraken LEVEL: 7 EXP: 21 HP: 60 GIL: 45 MP: 0 SPEED: 20 ATTACK: 8 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Eight Arms SPECIALTY EFFECT: 1.5 * Damage SPELLS: Electrocute CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Condition:No Females Alive{ Nothing } Change Target:Single Female {Fight,Fight,Specialty} Change Target:Single Female {Electrocute,Fight,Specialty} NAME: Gatling LEVEL: 7 EXP: 30 HP: 80 GIL: 42 MP: 0 SPEED: 20 ATTACK: 9 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Needle SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Needle BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Gold Needle STEAL (RARE): Gold Needle AI SCRIPT: Fight React:Fight{ {Specialty,Specialty,Nothing} } NAME: Big Horn LEVEL: 8 EXP: 40 HP: 90 GIL: 50 MP: 0 SPEED: 20 ATTACK: 10 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Horn SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Potion AI SCRIPT: Fight {Fight,Fight,Specialty} React:Elemental Attacks:Fire{ Flee } NAME: Tatou LEVEL: 8 EXP: 50 HP: 100 GIL: 70 MP: 0 SPEED: 20 ATTACK: 11 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 3 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Ice CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Rush SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, Flee BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Tent STEAL (RARE): Potion AI SCRIPT: Fight {Specialty,Fight,Fight} NAME: Bandersnatch LEVEL: 9 EXP: 60 HP: 120 GIL: 100 MP: 0 SPEED: 15 ATTACK: 14 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Body Blow SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, Blaster BLUE MAGIC: None CATCH: Blaster DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Garula LEVEL: 9 EXP: 0 HP: 500 GIL: 0 MP: 0 SPEED: 10 ATTACK: 12 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss DROP (RARE): Nothing STEAL (RARE): Maiden's Kiss AI SCRIPT: Nothing Nothing Nothing Flee NAME: Skeleton LEVEL: 10 EXP: 38 HP: 70 GIL: 57 MP: 0 SPEED: 15 ATTACK: 8 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Silence, Image(2), Image(1), Regen ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Holy, Fire CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Thundara DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Dagger STEAL (RARE): Nothing AI SCRIPT: Fight {Specialty,Fight,Fight} NAME: Calcruthl LEVEL: 10 EXP: 38 HP: 75 GIL: 60 MP: 50 SPEED: 15 ATTACK: 8 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Fire STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Transfusion BLUE MAGIC: Transfusion CATCH: Embrace DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Elixir STEAL (RARE): Potion AI SCRIPT: Fight NAME: Undead Husk LEVEL: 11 EXP: 46 HP: 130 GIL: 63 MP: 0 SPEED: 20 ATTACK: 10 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 1 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Earth CAN'T EVADE: White ELEMENTAL WEAKNESS: Air, Lightning CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Break BLUE MAGIC: None CATCH: Break DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Elixir STEAL (RARE): Ether AI SCRIPT: {Fight,Fight,Specialty} React:Item:Gold Needle{ Change Target:Self Vanish } NAME: Mindflusher LEVEL: 11 EXP: 46 HP: 90 GIL: 66 MP: 100 SPEED: 10 ATTACK: 9 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Lick ENEMY SPECIALTY EFFECT: HP Leak SPELLS: CONTROL: Fight, Confuse BLUE MAGIC: None CATCH: Confuse DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Flame Scroll STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: RockGarter LEVEL: 11 EXP: 46 HP: 120 GIL: 69 MP: 0 SPEED: 10 ATTACK: 13 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Slimer BLUE MAGIC: None CATCH: Slimer DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Fight NAME: Gaelicat LEVEL: 12 EXP: 55 HP: 100 GIL: 72 MP: 20 SPEED: 15 ATTACK: 12 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 15 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Cat Scratch SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, Float BLUE MAGIC: None CATCH: Float DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Cockatrice LEVEL: 12 EXP: 55 HP: 100 GIL: 75 MP: 0 SPEED: 15 ATTACK: 15 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Holy STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Swoop SPECIALTY EFFECT: 1.5 * Damage SPELLS: Beak CONTROL: Fight, Beak BLUE MAGIC: None CATCH: Beak DROP (ALWAYS): Nothing STEAL (COMMON): Gold Needle DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Fight {Fight,Specialty,Beak} NAME: Headstone LEVEL: 12 EXP: 55 HP: 50 GIL: 78 MP: 0 SPEED: 10 ATTACK: 13 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 8 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Water, Air, Earth, Poison, Ice, Fire STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: Song ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Corner SPECIALTY EFFECT: 1.5 * Damage SPELLS: Flash CONTROL: Fight, Specialty, Flash BLUE MAGIC: Flash CATCH: Flash DROP (ALWAYS): Nothing STEAL (COMMON): Silver Specs DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Flash,Specialty} React:Item:Gold Needle{ Change Target:Self Vanish } NAME: Jackanapes LEVEL: 20 EXP: 0 HP: 666 GIL: 1 MP: 5000 SPEED: 35 ATTACK: 50 MAGIC POWER: 50 ATT. MULT: 10 MAGIC MULT: 7 EVADE%: 50 MAGIC EVADE%: 50 DEFENSE: 50 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Moon Flute CONTROL: Fight, Circle BLUE MAGIC: Moon Flute CATCH: Doom DROP (ALWAYS): Nothing STEAL (COMMON): Iron Draft DROP (RARE): Phoenix Down STEAL (RARE): Elixir AI SCRIPT: {Fight,Fight,Specialty} React:HP Damage{ Moon Flute } NAME: Elf Toad LEVEL: 13 EXP: 65 HP: 160 GIL: 81 MP: 50 SPEED: 10 ATTACK: 15 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Pond's Chorus CONTROL: Fight, Specialty, Pond's Chorus BLUE MAGIC: Pond's Chorus CATCH: Pond's Chorus DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Condition:Alone{ {Fight,Pond's Chorus,Fight} } Fight NAME: Ice Soldier LEVEL: 13 EXP: 65 HP: 160 GIL: 84 MP: 20 SPEED: 15 ATTACK: 17 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad ELEMENTAL ABSORB: Ice CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Blizzard CONTROL: Fight, Specialty, Fira BLUE MAGIC: None CATCH: Blizzara DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Sword DROP (RARE): Long Sword STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Specialty} {Fight,Fight,Blizzard} NAME: Ricard Mage LEVEL: 10 EXP: 75 HP: 100 GIL: 87 MP: 70 SPEED: 15 ATTACK: 17 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Sleep ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Sleep, Slow, Stop, Cure, Drain CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Rod DROP (RARE): Flame Rod STEAL (RARE): Nothing AI SCRIPT: {Sleep,Slow,Stop} {Cure,Drain,Fight} NAME: Wyvern LEVEL: 14 EXP: 160 HP: 200 GIL: 90 MP: 0 SPEED: 18 ATTACK: 17 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Breath Wing CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Potion STEAL (COMMON): Mythril Knife DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:Alone{ {Fight,Breath Wing,Breath Wing} } Fight NAME: Pas de Seul LEVEL: 14 EXP: 100 HP: 280 GIL: 93 MP: 50 SPEED: 15 ATTACK: 19 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Fin SPECIALTY EFFECT: Adds Poison SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Fight {Fight,Fight,Specialty} NAME: Aegir LEVEL: 14 EXP: 120 HP: 180 GIL: 99 MP: 0 SPEED: 15 ATTACK: 19 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Feeler SPECIALTY EFFECT: Adds Aging SPELLS: CONTROL: Fight, Specialty, Dischord, Spore BLUE MAGIC: None CATCH: Rainbow Wind DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} Fight NAME: Zu LEVEL: 15 EXP: 360 HP: 850 GIL: 150 MP: 0 SPEED: 15 ATTACK: 22 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Sleep ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: CONTROL: Fight, Breath Wing BLUE MAGIC: None CATCH: Breath Wing DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Elixir STEAL (RARE): Elixir AI SCRIPT: {Fight,Fight,Specialty} NAME: Wild Nakk LEVEL: 15 EXP: 70 HP: 95 GIL: 125 MP: 100 SPEED: 10 ATTACK: 20 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 40 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Bite SPECIALTY EFFECT: 1.5 * Damage SPELLS: ??? CONTROL: Fight, Flee BLUE MAGIC: ??? CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,???} {Fight,Fight,Specialty} NAME: Grass Tortoise LEVEL: 15 EXP: 230 HP: 250 GIL: 100 MP: 0 SPEED: 10 ATTACK: 20 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 11 MAGIC DEFENSE: 4 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Turtle Shell STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Turtle Shell AI SCRIPT: {Fight,Fight,Specialty} Fight NAME: Silent Bee LEVEL: 16 EXP: 120 HP: 220 GIL: 111 MP: 50 SPEED: 15 ATTACK: 20 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Needle CONTROL: Fight, Needle BLUE MAGIC: None CATCH: Needle DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Gold Needle STEAL (RARE): Nothing AI SCRIPT: {Fight,Needle,Fight} NAME: Mythril Dragon LEVEL: 16 EXP: 270 HP: 600 GIL: 114 MP: 200 SPEED: 15 ATTACK: 28 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 15 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Sleep ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Tail SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: Transfusion CONTROL: Fight, Transfusion BLUE MAGIC: Transfusion CATCH: Frost DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Mythril Gloves STEAL (RARE): Mythril Armor AI SCRIPT: {Fight,Fight,Specialty} Condition:HP < 300{ Change Target:Single Enemy, Not self Transfusion } NAME: Crew Dust LEVEL: 17 EXP: 130 HP: 240 GIL: 120 MP: 100 SPEED: 15 ATTACK: 21 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth, Holy, Poison, Lightning, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: None CAN'T EVADE: Song, Blue ELEMENTAL WEAKNESS: Water, Air, Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Sap ENEMY SPECIALTY EFFECT: HP Leak SPELLS: Flash CONTROL: Fight, Flash BLUE MAGIC: Flash CATCH: Flash DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Eye Drops AI SCRIPT: Condition:Alone{ {Flash,Flash,Fight} } {Fight,Fight,Specialty} NAME: Poltergeist LEVEL: 17 EXP: 135 HP: 240 GIL: 123 MP: 100 SPEED: 20 ATTACK: 21 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth, Holy, Poison, Lightning, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Air CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Lick SPECIALTY EFFECT: Adds Confuse SPELLS: CONTROL: Fight, Drain, Confuse BLUE MAGIC: None CATCH: Drain DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} Fight NAME: Motor Trap LEVEL: 17 EXP: 150 HP: 240 GIL: 126 MP: 100 SPEED: 20 ATTACK: 24 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Gamma Ray, Self-Destruct CONTROL: Fight, Missile, Gamma Ray BLUE MAGIC: Self-Destruct, Missile CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Ether DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Gamma Ray,Specialty} React:Elemental Attacks:Thunder{ Self-Destruct } NAME: Defeater LEVEL: 18 EXP: 150 HP: 260 GIL: 129 MP: 100 SPEED: 20 ATTACK: 22 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Gamma Ray, Aero BLUE MAGIC: Aero CATCH: Electrocute DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Speed Shake STEAL (RARE): Nothing AI SCRIPT: Fight React:Death & Condition:Alone{ Unhide Monster: Motor Trap & Motor Trap } NAME: Sergeant LEVEL: 0 EXP: 160 HP: 400 GIL: 132 MP: 100 SPEED: 20 ATTACK: 25 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Claw SPECIALTY EFFECT: Adds Paralyze SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Flee DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Silver Plate STEAL (RARE): Potion AI SCRIPT: Condition:Alone{ Display Text: Sergeant: Can't ya take a hint!? Eat this! Flee } No Interrupt{ Display Text: Sergeant: You better bring it! Change Target:All Enemies, Not self No-Damage Magic } NAME: Sorcerer LEVEL: 18 EXP: 180 HP: 350 GIL: 138 MP: 500 SPEED: 20 ATTACK: 20 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Confuse, Toad CONTROL: Fight, Mini, Toad BLUE MAGIC: None CATCH: Reflect DROP (ALWAYS): Nothing STEAL (COMMON): Mage Masher DROP (RARE): Ether STEAL (RARE): Gaia Gear AI SCRIPT: {Confuse,Fight,Fight} {Toad,Fight,Fight} NAME: Cur Nakk LEVEL: 19 EXP: 140 HP: 140 GIL: 141 MP: 0 SPEED: 10 ATTACK: 20 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 20 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Bite SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, Flee BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Fight React:Magic:No-Damage Magic{ Specialty } NAME: Gigas LEVEL: 19 EXP: 350 HP: 760 GIL: 144 MP: 35 SPEED: 20 ATTACK: 28 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep ELEMENTAL ABSORB: Air CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Elbow SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: Aera, Aero CONTROL: Fight, Aera BLUE MAGIC: Aera CATCH: Aeroga DROP (ALWAYS): Goliath Tonic STEAL (COMMON): Elixir DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Aera,Fight,Fight} {Aera,Fight,Specialty} React:HP Damage{ Change Target:Whole party {Aero,Aero,Nothing} } NAME: Page 32 LEVEL: 19 EXP: 180 HP: 480 GIL: 147 MP: 500 SPEED: 30 ATTACK: 27 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Aera CONTROL: Fight, Aera BLUE MAGIC: Aera CATCH: Banish DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Green Beret AI SCRIPT: {Aera,Fight,Fight} React:Death{ Unhide Monster: Next Page } NAME: Page 64 LEVEL: 20 EXP: 200 HP: 500 GIL: 150 MP: 500 SPEED: 35 ATTACK: 27 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 1 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Level 5 Death CONTROL: Fight, Fira, Level 5 Death BLUE MAGIC: Level 5 Death CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Phoenix Down STEAL (RARE): Silver Specs AI SCRIPT: {Level 5 Death,Fight,Fight} React:Death{ Unhide Monster: Next Page } NAME: Page 128 LEVEL: 20 EXP: 190 HP: 700 GIL: 153 MP: 500 SPEED: 35 ATTACK: 28 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Slimer CONTROL: Fight, Slimer, Digestive Acid BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Ether DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: {Slimer,Fight,Fight} React:Death{ Unhide Monster: Next Page } NAME: Page 256 LEVEL: 21 EXP: 210 HP: 900 GIL: 156 MP: 500 SPEED: 35 ATTACK: 29 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Moon Flute CONTROL: Fight, Off-Guard BLUE MAGIC: Moon Flute, Off-Guard CATCH: Comet DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Mythril Shield STEAL (RARE): Ninja Suit AI SCRIPT: Fight Change Target:Whole party Moon Flute React:Death{ Unhide Monster: Next Page } NAME: Bomb LEVEL: 21 EXP: 230 HP: 440 GIL: 162 MP: 50 SPEED: 15 ATTACK: 29 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Body Slam SPECIALTY EFFECT: 1.5 * Damage SPELLS: Self-Destruct CONTROL: Fight, Self-Destruct BLUE MAGIC: Self-Destruct CATCH: Self-Destruct DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Fight {Fight,Specialty,Self-Destruct} NAME: Doublizard (1st form) LEVEL: 21 EXP: 260 HP: 700 GIL: 165 MP: 0 SPEED: 15 ATTACK: 29 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Sap ENEMY SPECIALTY EFFECT: HP Leak SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Fight Flip Facing Specialty Flip Facing NAME: Doublizard (2nd form) LEVEL: 33 EXP: 720 HP: 1500 GIL: 360 MP: 0 SPEED: 35 ATTACK: 54 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Hi-Potion AI SCRIPT: Fight Flip Facing Specialty Flip Facing NAME: Bio Soldier LEVEL: 18 EXP: 320 HP: 540 GIL: 168 MP: 500 SPEED: 15 ATTACK: 30 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Poison STATUS IMMUNITY: Toad, Poison ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Bio CONTROL: Fight, Bio, Poison BLUE MAGIC: None CATCH: Bio DROP (ALWAYS): Nothing STEAL (COMMON): Battle Axe DROP (RARE): Antidote STEAL (RARE): War Hammer AI SCRIPT: Fight Condition:Alone & HP Damage{ Change Target:Whole party Bio } NAME: Harvester LEVEL: 22 EXP: 300 HP: 580 GIL: 171 MP: 0 SPEED: 20 ATTACK: 30 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Sickle SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Wind Slash BLUE MAGIC: None CATCH: Wind Slash DROP (ALWAYS): Nothing STEAL (COMMON): Silver Bow DROP (RARE): Death Sickle STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Black Flame LEVEL: 22 EXP: 290 HP: 220 GIL: 174 MP: 100 SPEED: 20 ATTACK: 28 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 50 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Sleep ELEMENTAL ABSORB: Air, Earth, Holy, Poison CAN'T EVADE: Song ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Dark Spark CONTROL: Fight, Dark Spark BLUE MAGIC: Dark Spark CATCH: Dark Spark DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Speed Shake STEAL (RARE): Speed Shake AI SCRIPT: {Dark Spark,Fight,Fight} NAME: Stone Golem LEVEL: 22 EXP: 550 HP: 1000 GIL: 177 MP: 0 SPEED: 20 ATTACK: 32 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: Earth, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Aging ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: Protect SPECIALTY: Head Butt SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Break BLUE MAGIC: None CATCH: Earthquake DROP (ALWAYS): Nothing STEAL (COMMON): Gold Needle DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} Fight React:Item:Gold Needle{ Change Target:Self Vanish } NAME: Mini Dragon LEVEL: 22 EXP: 900 HP: 1000 GIL: 180 MP: 100 SPEED: 20 ATTACK: 30 MAGIC POWER: 50 ATT. MULT: 6 MAGIC MULT: 8 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Frostbite CONTROL: Fight, Blaze BLUE MAGIC: None CATCH: Holy DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Dragon Fang AI SCRIPT: {Frostbite,Fight,Fight} NAME: Prototype LEVEL: 23 EXP: 2000 HP: 5000 GIL: 0 MP: 1000 SPEED: 20 ATTACK: 33 MAGIC POWER: 10 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 100 MAGIC DEFENSE: 100 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Missile, Mustard Bomb, Blaster, Flame Thrower CONTROL: Fight, Missile, Self-Destruct, Blaster BLUE MAGIC: Missile, Flame Thrower, Self-Destruct CATCH: Mega Flare DROP (ALWAYS): Dark Matter STEAL (COMMON): Ether DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Missile,Mustard Bomb,Blaster} {Fight,Specialty,Flame Thrower} NAME: Dhorme Chimera LEVEL: 23 EXP: 1000 HP: 1000 GIL: 186 MP: 150 SPEED: 40 ATTACK: 50 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Aqua Breath CONTROL: Fight, Aqua Breath BLUE MAGIC: Aqua Breath CATCH: Aqua Breath DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Phoenix Down STEAL (RARE): Trident AI SCRIPT: {Aqua Breath,Fight,Specialty} NAME: Sandboil LEVEL: 23 EXP: 260 HP: 420 GIL: 189 MP: 0 SPEED: 20 ATTACK: 33 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Desert IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Spore CONTROL: Fight, Spore BLUE MAGIC: None CATCH: Spore DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Fight {Spore,Fight,Fight} NAME: Desert Killer LEVEL: 23 EXP: 300 HP: 620 GIL: 192 MP: 0 SPEED: 20 ATTACK: 34 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Desert, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Quicksand CONTROL: Fight, Quicksand BLUE MAGIC: None CATCH: Quicksand DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Antidote STEAL (RARE): Nothing AI SCRIPT: {Flee,Fight,Fight} {Quicksand,Fight,Fight} NAME: Sand Bear LEVEL: 24 EXP: 360 HP: 1000 GIL: 195 MP: 0 SPEED: 35 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Desert, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Right Claw ENEMY SPECIALTY EFFECT: HP Leak SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Antidote STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Javelin AI SCRIPT: {Fight,Fight,Nothing} {Fight,Fight,Specialty} NAME: Ra Mage LEVEL: 19 EXP: 370 HP: 760 GIL: 198 MP: 200 SPEED: 25 ATTACK: 25 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Blizzara, Fira, Thundara CONTROL: Fight, Fira, Blizzara, Thundara BLUE MAGIC: None CATCH: Break DROP (ALWAYS): Nothing STEAL (COMMON): Sage's Surplice DROP (RARE): Elixir STEAL (RARE): Nothing AI SCRIPT: Change Target:Whole party {Blizzara,Fira,Nothing} Change Target:Whole party {Fira,Thundara,Nothing} Change Target:Whole party {Thundara,Blizzara,Nothing} NAME: Ronkan Knight LEVEL: 24 EXP: 380 HP: 860 GIL: 201 MP: 0 SPEED: 25 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Poison, Confuse ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Sling SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Mythril Shield STEAL (RARE): Power Drink AI SCRIPT: Fight {Fight,Specialty,Nothing} Fight {Fight,Fight,Specialty} NAME: Stone Mask LEVEL: 24 EXP: 320 HP: 450 GIL: 204 MP: 20 SPEED: 25 ATTACK: 34 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Aging, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Corner SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Flash, Reflect BLUE MAGIC: Flash CATCH: Reflect DROP (ALWAYS): Nothing STEAL (COMMON): Gold Needle DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Fight {Fight,Fight,Specialty} {Fight,Specialty,Nothing} React:Item:Gold Needle{ Change Target:Self Vanish } NAME: Enchanted Fan LEVEL: 24 EXP: 470 HP: 1000 GIL: 207 MP: 200 SPEED: 30 ATTACK: 35 MAGIC POWER: 10 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 2 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Air CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Aera, White Wind CONTROL: Fight, Aera, White Wind BLUE MAGIC: Aera, White Wind CATCH: Ice Storm DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Dark Bow STEAL (RARE): Elixir AI SCRIPT: Change Target:Whole party {Aera,Nothing,Nothing} {Aera,Fight,Fight} Change Target:All Enemies White Wind NAME: Lamia LEVEL: 24 EXP: 490 HP: 900 GIL: 210 MP: 100 SPEED: 35 ATTACK: 35 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 3 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Mini, Confuse ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Slap SPECIALTY EFFECT: Adds Paralyze SPELLS: Entice CONTROL: Fight, Confuse, 1000 Needles BLUE MAGIC: 1000 Needles CATCH: 1000 Needles DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss DROP (RARE): Nothing STEAL (RARE): Lamia's Tiara AI SCRIPT: {Fight,Fight,Nothing} Change Target:Single Male Entice {Fight,Fight,Specialty} NAME: Archeotoad LEVEL: 25 EXP: 390 HP: 800 GIL: 213 MP: 100 SPEED: 25 ATTACK: 34 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: 0 IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Pond's Chorus CONTROL: Fight, Pond's Chorus BLUE MAGIC: Pond's Chorus CATCH: Pond's Chorus DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Nothing,Nothing} {Pond's Chorus,Fight,Nothing} Fight {Pond's Chorus,Fight,Fight} NAME: Hydra LEVEL: 25 EXP: 1800 HP: 2000 GIL: 216 MP: 1000 SPEED: 45 ATTACK: 38 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Paralyze ELEMENTAL ABSORB: Lightning CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon IMMUNITY: None INITIAL STATUS: None SPECIALTY: Rush SPECIALTY EFFECT: 1.5 * Damage SPELLS: Lightning CONTROL: Fight, Earthquake, Poison Breath BLUE MAGIC: None CATCH: Lightning DROP (ALWAYS): Nothing STEAL (COMMON): Ether DROP (RARE): Dragon Fang STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} {Lightning,Fight,Fight} NAME: Ghidra LEVEL: 26 EXP: 3108 HP: 3000 GIL: 219 MP: 1000 SPEED: 50 ATTACK: 42 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Float, Poison, Sleep, Confuse, Stop ELEMENTAL ABSORB: Water, Air, Earth, Poison, Lightning, Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon, Undead IMMUNITY: Control INITIAL STATUS: (Always) Reflect SPECIALTY: Rush SPECIALTY EFFECT: 1.5 * Damage SPELLS: Poison Breath, Lightning, Level 4 Graviga CONTROL: Can't BLUE MAGIC: Level 4 Graviga CATCH: Earth Shaker DROP (ALWAYS): Phoenix Down STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Killer Bow AI SCRIPT: {Poison Breath,Fight,Specialty} {Lightning,Fight,Fight} React:Death{ Level 4 Graviga } NAME: Devilfish LEVEL: 26 EXP: 330 HP: 600 GIL: 222 MP: 50 SPEED: 25 ATTACK: 37 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Digestive Acid CONTROL: Fight, Transfusion BLUE MAGIC: Transfusion CATCH: Transfusion DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Ether AI SCRIPT: {Fight,Digestive Acid,Fight} NAME: Treant LEVEL: 26 EXP: 330 HP: 700 GIL: 225 MP: 50 SPEED: 25 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Berserk, Death Claw CONTROL: Fight, Berserk BLUE MAGIC: Death Claw CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Potion STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Berserk} {Death Claw,Death Claw,Nothing} NAME: Strapparer LEVEL: 26 EXP: 330 HP: 600 GIL: 228 MP: 100 SPEED: 30 ATTACK: 37 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1) ELEMENTAL ABSORB: Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Dark Spark CONTROL: Fight, Death Claw BLUE MAGIC: Dark Spark, Death Claw CATCH: Death Claw DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Elixir AI SCRIPT: {Fight,Fight,Dark Spark} NAME: Tarantula LEVEL: 27 EXP: 88 HP: 200 GIL: 231 MP: 0 SPEED: 20 ATTACK: 35 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Thread CONTROL: Fight, Thread BLUE MAGIC: None CATCH: Thread DROP (ALWAYS): Potion STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Thread,Fight} NAME: Shell Bear LEVEL: 27 EXP: 89 HP: 380 GIL: 334 MP: 0 SPEED: 20 ATTACK: 37 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Hi-Potion STEAL (RARE): Spear AI SCRIPT: {Fight,Fight,Specialty} NAME: Tunneller LEVEL: 27 EXP: 353 HP: 1000 GIL: 237 MP: 100 SPEED: 30 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini, Sleep, Paralyze, Silence ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Dischord CONTROL: Fight, Dischord BLUE MAGIC: None CATCH: Dischord DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Ether STEAL (RARE): Phoenix Down AI SCRIPT: Fight {Fight,Dischord,Fight} NAME: Birostris LEVEL: 27 EXP: 353 HP: 1000 GIL: 240 MP: 500 SPEED: 25 ATTACK: 35 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Transfusion CONTROL: Fight, Transfusion BLUE MAGIC: Transfusion CATCH: Transfusion DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Condition:Alone{ {Fight,Fight,Specialty} } Condition:HP < 300{ Change Target:Single Enemy, Not self Transfusion } {Fight,Fight,Specialty} NAME: Fairy Orc LEVEL: 28 EXP: 385 HP: 1000 GIL: 243 MP: 1000 SPEED: 25 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Holy CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Spear SPECIALTY EFFECT: 1.5 * Damage SPELLS: Paraclete, Curaga CONTROL: Fight, Cura, Esuna BLUE MAGIC: None CATCH: Curaga DROP (ALWAYS): Nothing STEAL (COMMON): Holy Water DROP (RARE): Hi-Potion STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Specialty} Condition:Status:Party Member:Dead{ Change Target:Single Party Member Paraclete } React:Magic:Cure{ Change Target:Whole party Curaga } NAME: Devourer LEVEL: 28 EXP: 385 HP: 1000 GIL: 246 MP: 100 SPEED: 25 ATTACK: 37 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Lightning CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Ten Arms SPECIALTY EFFECT: 1.5 * Damage SPELLS: Slimer CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Slimer,Specialty} NAME: Mandrake LEVEL: 28 EXP: 385 HP: 1000 GIL: 249 MP: 100 SPEED: 25 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Digestive Acid CONTROL: Fight, Specialty, Spore BLUE MAGIC: None CATCH: Digestive Acid DROP (ALWAYS): Nothing STEAL (COMMON): Eye Drops DROP (RARE): Nothing STEAL (RARE): Antidote AI SCRIPT: {Fight,Digestive Acid,Specialty} Fight NAME: Kuza Beast LEVEL: 28 EXP: 1000 HP: 5000 GIL: 1000 MP: 1000 SPEED: 35 ATTACK: 45 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Aging, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Air CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Rush SPECIALTY EFFECT: 1.5 * Damage SPELLS: ??? CONTROL: Fight, ??? BLUE MAGIC: ??? CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Elixir STEAL (RARE): Nothing AI SCRIPT: ??? NAME: Cactus LEVEL: 29 EXP: 419 HP: 1000 GIL: 255 MP: 50 SPEED: 25 ATTACK: 37 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Desert, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Needle SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Needle, 1000 Needles BLUE MAGIC: 1000 Needles CATCH: 1000 Needles DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Gold Needle AI SCRIPT: {Fight,Fight,Specialty} React:Fight{ Specialty } NAME: Sandcrawler LEVEL: 29 EXP: 1000 HP: 15000 GIL: 1000 MP: 1000 SPEED: 35 ATTACK: 45 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Desert, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Maelstrom CONTROL: Fight, Electrocute BLUE MAGIC: None CATCH: Maelstrom DROP (ALWAYS): Power Drink STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Tent AI SCRIPT: {Maelstrom,Fight,Specialty} NAME: Shield Dragon LEVEL: 29 EXP: 10000 HP: 19999 GIL: 1000 MP: 20000 SPEED: 40 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 25 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 40 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Dragon IMMUNITY: None INITIAL STATUS: (Always) Reflect, Protect, Shell SPECIALTY: Knock Silly SPECIALTY EFFECT: Adds Confuse SPELLS: Zombie Breath CONTROL: Fight, Blaze BLUE MAGIC: None CATCH: Almagest DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Shield DROP (RARE): Golden Shield STEAL (RARE): Golden Shield AI SCRIPT: {Fight,Fight,Specialty} {Fight,Fight,Nothing} {Fight,Fight,Zombie Breath} Condition:HP < 10000 & HP Damage{ Flee } React:Fight{ Specialty } NAME: Blood Slime LEVEL: 29 EXP: 365 HP: 600 GIL: 264 MP: 100 SPEED: 25 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 39 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial, Song, Summon, Time, Black, White, Blue ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: Poison SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Vampire CONTROL: Fight, Vampire BLUE MAGIC: Vampire CATCH: Vampire DROP (ALWAYS): Nothing STEAL (COMMON): Holy Water DROP (RARE): Holy Water STEAL (RARE): Nothing AI SCRIPT: {Vampire,Vampire,Nothing} NAME: Acrophies LEVEL: 30 EXP: 410 HP: 900 GIL: 267 MP: 0 SPEED: 25 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Pincer SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Moogle Eater LEVEL: 23 EXP: 665 HP: 1000 GIL: 270 MP: 50 SPEED: 30 ATTACK: 39 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Eight Arms SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Digestive Acid BLUE MAGIC: None CATCH: Aqua Breath DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Lesser Lopros LEVEL: 32 EXP: 888 HP: 2300 GIL: 273 MP: 200 SPEED: 39 ATTACK: 42 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: Poison STATUS IMMUNITY: Toad, Mini, Poison, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Avis IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Wing SPECIALTY EFFECT: 1.5 * Damage SPELLS: Breath Wing, Frost CONTROL: Fight, Breath Wing BLUE MAGIC: None CATCH: Breath Wing DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: Fight {Fight,Breath Wing,Specialty} {Fight,Fight,Specialty} {Fight,Specialty,Frost} NAME: Skull Eater LEVEL: 32 EXP: 300 HP: 1 GIL: 100 MP: 100 SPEED: 50 ATTACK: 50 MAGIC POWER: 90 ATT. MULT: 30 MAGIC MULT: 15 EVADE%: 90 MAGIC EVADE%: 90 DEFENSE: 90 MAGIC DEFENSE: 90 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Front Teeth SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Poison, Adds Confuse SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Tent DROP (RARE): Elixir STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Flee} Condition:Alone & React:Magic{ Unhide Monster: Skull Eater (All) } NAME: Aquathorn LEVEL: 31 EXP: 490 HP: 800 GIL: 279 MP: 100 SPEED: 30 ATTACK: 39 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Slimer CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Death DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Antidote STEAL (RARE): Nothing AI SCRIPT: {Fight,Slimer,Specialty} NAME: Weresnake LEVEL: 31 EXP: 490 HP: 900 GIL: 282 MP: 20 SPEED: 30 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: Poison SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Entangle CONTROL: Fight, Entangle BLUE MAGIC: None CATCH: Entangle DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Entangle,Specialty} NAME: Kornago LEVEL: 31 EXP: 512 HP: 1000 GIL: 285 MP: 300 SPEED: 30 ATTACK: 38 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Pond's Chorus CONTROL: Fight, Pond's Chorus BLUE MAGIC: Pond's Chorus CATCH: Pond's Chorus DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Eye Drops STEAL (RARE): Nothing AI SCRIPT: Condition:HP < 300{ Flee } Fight {Fight,Pond's Chorus,Fight} NAME: Cursed Being LEVEL: 31 EXP: 900 HP: 1380 GIL: 288 MP: 200 SPEED: 35 ATTACK: 41 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Danse Macabre CONTROL: Fight, Hastega, Slowga BLUE MAGIC: None CATCH: Magic Hammer DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss DROP (RARE): Hero Cocktail STEAL (RARE): Nothing AI SCRIPT: Condition:Status:Enemy:Dead{ Change Target:Single Party Member Danse Macabre } {Fight,Fight,Specialty} NAME: Undergrounder LEVEL: 24 EXP: 520 HP: 1450 GIL: 291 MP: 200 SPEED: 30 ATTACK: 42 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: Earth CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Earthquake CONTROL: Fight, Earthquake BLUE MAGIC: None CATCH: Earthquake DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Iron Draft STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} {Fight,Earthquake,Specialty} NAME: Drippy LEVEL: 32 EXP: 540 HP: 900 GIL: 294 MP: 100 SPEED: 35 ATTACK: 35 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Sleep ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Poison CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Axe SPECIALTY EFFECT: 1.5 * Damage SPELLS: Magic Hammer CONTROL: Fight, Return, Magic Hammer BLUE MAGIC: Magic Hammer CATCH: Mute DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Hammer DROP (RARE): Tent STEAL (RARE): Sage's Surplice AI SCRIPT: {Fight,Fight,Nothing} {Fight,Magic Hammer,Specialty} NAME: Lycaon LEVEL: 32 EXP: 300 HP: 500 GIL: 200 MP: 0 SPEED: 30 ATTACK: 36 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Bite SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Holy Water STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Bone Dragon LEVEL: 32 EXP: 890 HP: 2590 GIL: 300 MP: 10000 SPEED: 28 ATTACK: 39 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Poison, Sleep ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy, Dragon, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tail SPECIALTY EFFECT: Adds Paralyze SPELLS: CONTROL: Fight, Bone BLUE MAGIC: None CATCH: Bone DROP (ALWAYS): Nothing STEAL (COMMON): Gold Needle DROP (RARE): Ether STEAL (RARE): Nothing AI SCRIPT: {Fight,Bone,Specialty} {Fight,Fight,Nothing} NAME: Poison Eagle LEVEL: 32 EXP: 500 HP: 100 GIL: 303 MP: 0 SPEED: 35 ATTACK: 37 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 50 MAGIC EVADE%: 50 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth, Poison STATUS IMMUNITY: Toad, Mini, Poison ELEMENTAL ABSORB: Poison CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Claw SPECIALTY EFFECT: Adds Poison SPELLS: CONTROL: Fight, Beak, Poison, Float BLUE MAGIC: None CATCH: Float DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Antidote STEAL (RARE): Hayate Bow AI SCRIPT: {Fight,Fight,Specialty} NAME: Zombie Dragon LEVEL: 24 EXP: 1650 HP: 4590 GIL: 500 MP: 0 SPEED: 29 ATTACK: 46 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini, Poison, Sleep, Paralyze, Confuse ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Dragon, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Poison Breath CONTROL: Fight, Poison Breath BLUE MAGIC: None CATCH: Poison Breath DROP (ALWAYS): Dragon Fang STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Dark Matter AI SCRIPT: {Fight,Fight,Nothing} {Fight,Fight,Specialty} {Fight,Poison Breath,Specialty} NAME: ??? (Golem) LEVEL: 33 EXP: 5000 HP: 2000 GIL: 1 MP: 500 SPEED: 50 ATTACK: 50 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Fight Flee } React:Death{ Flee } NAME: Golem (1st form) LEVEL: 3 EXP: 0 HP: 2500 GIL: 0 MP: 1000 SPEED: 10 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Gold Needle DROP (RARE): Nothing STEAL (RARE): Gold Needle AI SCRIPT: Condition:Alone{ Unhide Monster: Golem (2nd form) } Display Text: Golem: Help! You gotta help me! Nothing NAME: Golem (2nd form) LEVEL: 71 EXP: 0 HP: 30000 GIL: 0 MP: 1000 SPEED: 60 ATTACK: 50 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 50 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Golem STEAL (COMMON): Gold Needle DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Display Text: Golem: Thanks a ton! Display Text: It'd rock if I could roll along with you! No Clue NAME: Bone Dragon (Golem Battle) LEVEL: 37 EXP: 0 HP: 3000 GIL: 0 MP: 500 SPEED: 30 ATTACK: 45 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 40 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Poison STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy, Dragon, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Bone CONTROL: Fight, Bone, Poison Breath BLUE MAGIC: None CATCH: Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:V00=02{ {Bone,Bone,Specialty} } Condition:Enemy,Back Row:Dead{ { Set V00=02 Flip Facing } Condition:Enemy,Back Row:?{ { Set V00=02 Flip Facing } Condition:V00=01{ Change Target:Single Enemy Back Row {Fight,Fight,Specialty} Change Target:Single Enemy Back Row {Fight,Fight,Specialty} Change Target:Single Enemy Back Row {Fight,Bone,Specialty} } Set V00=01 Flip Facing NAME: Zombie Dragon (Golem Battle) LEVEL: 37 EXP: 0 HP: 4000 GIL: 0 MP: 1000 SPEED: 35 ATTACK: 47 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Poison STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy, Dragon, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Poison Breath, Vampire CONTROL: Fight, Earthquake BLUE MAGIC: Vampire CATCH: Earth Shaker DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:V01=02{ {Poison Breath,Poison Breath,Specialty} } Condition:Enemy,Back Row:Dead{ { Set V01=02 Flip Facing } Condition:Enemy,Back Row:?{ { Set V01=02 Flip Facing } Condition:V01=01{ Change Target:Single Enemy Back Row {Fight,Fight,Specialty} Change Target:Single Enemy Back Row {Fight,Fight,Specialty} Change Target:Single Enemy Back Row {Fight,Vampire,Specialty} } Set V01=01 Flip Facing NAME: Neon LEVEL: 33 EXP: 600 HP: 700 GIL: 312 MP: 100 SPEED: 25 ATTACK: 44 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Flash CONTROL: Fight, Flash BLUE MAGIC: Flash CATCH: Reflect DROP (ALWAYS): Nothing STEAL (COMMON): Speed Shake DROP (RARE): Speed Shake STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} React:Physical{ {Flash,Nothing,Nothing} } NAME: Magnetite LEVEL: 33 EXP: 610 HP: 1200 GIL: 315 MP: 100 SPEED: 35 ATTACK: 43 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 40 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Confuse ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Magnet CONTROL: Fight, Gamma Ray BLUE MAGIC: None CATCH: Gamma Ray DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: Condition:Alone{ Fight } Magnet NAME: Reflect Knight LEVEL: 33 EXP: 700 HP: 1600 GIL: 318 MP: 200 SPEED: 30 ATTACK: 47 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: (Always) Reflect SPECIALTY: Thrust SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Reflect BLUE MAGIC: None CATCH: ??? DROP (ALWAYS): Nothing STEAL (COMMON): War Hammer DROP (RARE): Reflect Ring STEAL (RARE): Poison Axe AI SCRIPT: {Fight,Fight,Specialty} NAME: Traveler LEVEL: 33 EXP: 580 HP: 1400 GIL: 321 MP: 100 SPEED: 35 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Time Slip CONTROL: Fight, Time Slip BLUE MAGIC: Time Slip CATCH: Time Slip DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Dream Harp STEAL (RARE): Dream Harp AI SCRIPT: {Fight,Time Slip,Specialty} Fight NAME: Level Tricker LEVEL: 34 EXP: 710 HP: 1300 GIL: 324 MP: 100 SPEED: 30 ATTACK: 41 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Level 4 Graviga CONTROL: Fight, Level 2 Old, Level 5 Death BLUE MAGIC: Level 4 Graviga, Level 2 Old, Level 5 Death CATCH: Level 4 Graviga DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Level 4 Graviga,Nothing} NAME: Gravitator LEVEL: 34 EXP: 720 HP: 1800 GIL: 327 MP: 200 SPEED: 35 ATTACK: 38 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Gravity, Graviga CONTROL: Fight, Gravity, Graviga BLUE MAGIC: None CATCH: Graviga DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Gaia Gear STEAL (RARE): Hi-Potion AI SCRIPT: Fight {Fight,Gravity,Specialty} Fight {Fight,Graviga,Specialty} NAME: Ziggurat Gigas LEVEL: 34 EXP: 1200 HP: 2420 GIL: 330 MP: 500 SPEED: 31 ATTACK: 49 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 20 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Air CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Knee Kick SPECIALTY EFFECT: 1.5 * Damage SPELLS: Off-Guard, Hurricane CONTROL: Fight, Fight, Strong Fight, Fight BLUE MAGIC: Off-Guard CATCH: Hurricane DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Goliath Tonic STEAL (RARE): Partisan AI SCRIPT: {Fight,Off-Guard,Nothing} {Fight,Hurricane,Specialty} NAME: Cure Beast LEVEL: 34 EXP: 620 HP: 1000 GIL: 333 MP: 100 SPEED: 35 ATTACK: 42 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Cura CONTROL: Fight, Curaga, Esuna, Dispel BLUE MAGIC: None CATCH: Curaga DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Elixir STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} Change Target:All Enemies, Not self Cura NAME: Land Turtle LEVEL: 34 EXP: 790 HP: 1300 GIL: 336 MP: 0 SPEED: 25 ATTACK: 42 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Turtle Shell STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Dechirer LEVEL: 35 EXP: 660 HP: 1300 GIL: 339 MP: 0 SPEED: 30 ATTACK: 43 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini ELEMENTAL ABSORB: Lightning CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Vampire BLUE MAGIC: Vampire CATCH: Level 3 Flare DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Holy Water STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Nothing} {Fight,Specialty,Nothing} NAME: Mini Magician LEVEL: 11 EXP: 600 HP: 1100 GIL: 345 MP: 10 SPEED: 30 ATTACK: 30 MAGIC POWER: 1 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Osmose, Lilliputian Lyric CONTROL: Fight, Return, Old, Mute BLUE MAGIC: Lilliputian Lyric CATCH: Firaga DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Wizard's Hat STEAL (RARE): Wizard's Hat AI SCRIPT: {Osmose,Nothing,Nothing} {Osmose,Lilliputian Lyric,Nothing} Lilliputian Lyric NAME: Galajelly LEVEL: 34 EXP: 750 HP: 75 GIL: 348 MP: 100 SPEED: 25 ATTACK: 45 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 50 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Berserk, Silence, Stop ELEMENTAL ABSORB: Water, Earth, Holy, Poison, Lightning, Ice, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Spirit Power SPECIALTY EFFECT: 1.5 * Damage SPELLS: Rainbow Wind CONTROL: Fight, Rainbow Wind, Aera BLUE MAGIC: Aera CATCH: Rainbow Wind DROP (ALWAYS): Nothing STEAL (COMMON): Eye Drops DROP (RARE): Ether STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} {Rainbow Wind,Fight,Fight} NAME: Mammon LEVEL: 35 EXP: 700 HP: 1700 GIL: 351 MP: 100 SPEED: 30 ATTACK: 46 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Berserk CONTROL: Fight, Berserk BLUE MAGIC: None CATCH: Berserk DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} Change Target:Single Enemy, Not self Berserk NAME: Imp LEVEL: 36 EXP: 840 HP: 2000 GIL: 354 MP: 200 SPEED: 30 ATTACK: 90 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Holy STATUS IMMUNITY: Dead, Stone, Poison ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Sap ENEMY SPECIALTY EFFECT: HP Leak SPELLS: Confuse CONTROL: Fight, Confuse, Entice BLUE MAGIC: None CATCH: Confuse DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Diamond Armlet STEAL (RARE): Nothing AI SCRIPT: {Confuse,Fight,Specialty} NAME: Wyrm LEVEL: 36 EXP: 2200 HP: 2700 GIL: 357 MP: 100 SPEED: 35 ATTACK: 55 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon, Creature IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Tail SPECIALTY EFFECT: 1.5 * Damage SPELLS: Breath Wing CONTROL: Fight, Breath Wing, Blaze BLUE MAGIC: None CATCH: Breath Wing DROP (ALWAYS): Nothing STEAL (COMMON): Antidote DROP (RARE): Dragon Fang STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Nothing} {Fight,Breath Wing,Specialty} NAME: Blind Wolf LEVEL: 33 EXP: 500 HP: 900 GIL: 363 MP: 0 SPEED: 25 ATTACK: 54 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 30 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: (Always) Darkness SPECIALTY: Tusk SPECIALTY EFFECT: Adds Blind SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Eye Drops STEAL (RARE): Eye Drops AI SCRIPT: {Fight,Fight,Specialty} NAME: Hellraiser LEVEL: 34 EXP: 750 HP: 1050 GIL: 366 MP: 100 SPEED: 30 ATTACK: 49 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Arise CONTROL: Fight, White Wind, Panacea, Arise BLUE MAGIC: White Wind CATCH: White Wind DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Phoenix Down STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} React:Death{ Change Target:Single Enemy Arise } NAME: Reflect Mage LEVEL: 36 EXP: 900 HP: 1300 GIL: 369 MP: 100 SPEED: 28 ATTACK: 52 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: (Always) Reflect SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Fira, Thunder, Blizzara, Fire, Thundara, Blizzard CONTROL: Fight, Thundaga, Reflect, Slowga BLUE MAGIC: None CATCH: Thundaga DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Ether STEAL (RARE): Reflect Ring AI SCRIPT: Change Target:Single Enemy with Reflect {Fira,Thunder,Nothing} Change Target:Single Enemy with Reflect {Blizzara,Fire,Nothing} Change Target:Single Enemy with Reflect {Thundara,Blizzard,Nothing} NAME: Magic Dragon LEVEL: 36 EXP: 1200 HP: 2900 GIL: 372 MP: 300 SPEED: 27 ATTACK: 58 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Air, Poison CREATURE TYPE: Dragon, Creature IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Aeroga, Off-Guard, Level 2 Old CONTROL: Fight, Level 2 Old, Blizzaga, Bio BLUE MAGIC: Aeroga, Off-Guard, Level 2 Old CATCH: Blaze DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Elixir STEAL (RARE): Hi-Potion AI SCRIPT: Fight {Aeroga,Fight,Specialty} Fight {Off-Guard,Level 2 Old,Nothing} NAME: Black Warlock LEVEL: 36 EXP: 950 HP: 1999 GIL: 375 MP: 500 SPEED: 30 ATTACK: 50 MAGIC POWER: 30 ATT. MULT: 1 MAGIC MULT: 8 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Poison, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Holy CREATURE TYPE: Human, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Confuse, Drain, Stop, Slowga, Death, Banish, Break CONTROL: Fight, Death, Break, Banish BLUE MAGIC: None CATCH: Banish DROP (ALWAYS): Nothing STEAL (COMMON): Poison Rod DROP (RARE): Power Staff STEAL (RARE): Judgment Staff AI SCRIPT: Condition:Alone{ {Death,Break,Nothing} {Break,Banish,Nothing} } {Confuse,Drain,Nothing} {Confuse,Stop,Nothing} {Drain,Slowga,Nothing} NAME: Adamantite Golem LEVEL: 37 EXP: 1100 HP: 3650 GIL: 378 MP: 0 SPEED: 35 ATTACK: 62 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tackle SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Fight, Fight, Strong Fight BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} React:Item:Gold Needle{ Change Target:Self Vanish } NAME: Imp (ExDeath Castle) LEVEL: 52 EXP: 0 HP: 1000 GIL: 0 MP: 500 SPEED: 40 ATTACK: 65 MAGIC POWER: 0 ATT. MULT: 0 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Confuse CONTROL: Fight, Confuse BLUE MAGIC: None CATCH: Confuse DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion AI SCRIPT: {Confuse,Fight,Specialty} NAME: Oiseaurare (ExDeath Castle) LEVEL: 53 EXP: 0 HP: 1000 GIL: 0 MP: 500 SPEED: 40 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 0 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Confuse CONTROL: Fight, Magic Hammer, Confuse BLUE MAGIC: Magic Hammer CATCH: Blaster DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Ether STEAL (RARE): Hi-Potion AI SCRIPT: Nothing Change Target:Whole party Confuse React:HP Damage{ Confuse } NAME: Jackanapes (ExDeath Castle) LEVEL: 54 EXP: 0 HP: 666 GIL: 1 MP: 5000 SPEED: 40 ATTACK: 60 MAGIC POWER: 60 ATT. MULT: 10 MAGIC MULT: 16 EVADE%: 50 MAGIC EVADE%: 50 DEFENSE: 65 MAGIC DEFENSE: 60 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: Earth, Holy CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Moon Flute CONTROL: Fight, Confuse, Drain BLUE MAGIC: Moon Flute CATCH: Old DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Elixir STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} React:HP Damage{ Change Target:Whole party Moon Flute } NAME: Bandercoeurl LEVEL: 37 EXP: 1150 HP: 2600 GIL: 381 MP: 100 SPEED: 35 ATTACK: 59 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Blaster CONTROL: Fight, Blaster BLUE MAGIC: None CATCH: Blaster DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Phoenix Down STEAL (RARE): Phoenix Down AI SCRIPT: Condition:Alone{ {Blaster,Fight,Fight} } Fight {Fight,Specialty,Fight} Fight {Blaster,Specialty,Fight} NAME: Iron Fist LEVEL: 38 EXP: 1300 HP: 3300 GIL: 384 MP: 0 SPEED: 32 ATTACK: 63 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 50 DEFENSE: 15 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Poison ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Lightning, Ice, Fire CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Counter SPECIALTY EFFECT: 100% Hit + Pierce Defense, HP Leak SPELLS: CONTROL: Fight, Dancehall Daze BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hero Cocktail STEAL (RARE): Beast Killer AI SCRIPT: {Fight,Fight,Nothing} React:Fight{ {Specialty,Nothing,Nothing} } NAME: Blue Dragon LEVEL: 38 EXP: 2500 HP: 6900 GIL: 500 MP: 1000 SPEED: 35 ATTACK: 64 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 30 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Confuse ELEMENTAL ABSORB: Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon IMMUNITY: Control INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Frost, Ice Storm CONTROL: Can't BLUE MAGIC: None CATCH: Ice Storm DROP (ALWAYS): Nothing STEAL (COMMON): Dragon Fang DROP (RARE): Dragon Fang STEAL (RARE): Cottage AI SCRIPT: Condition:Alone{ {Fight,Ice Storm,Ice Storm} {Fight,Ice Storm,Fight} } {Fight,Frost,Specialty} {Fight,Ice Storm,Specialty} NAME: Red Dragon LEVEL: 30 EXP: 3000 HP: 7500 GIL: 500 MP: 1000 SPEED: 34 ATTACK: 65 MAGIC POWER: 50 ATT. MULT: 9 MAGIC MULT: 9 EVADE%: 0 MAGIC EVADE%: 5 DEFENSE: 12 MAGIC DEFENSE: 8 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Sleep, Paralyze, Confuse ELEMENTAL ABSORB: Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Earth, Ice CREATURE TYPE: Heavy, Dragon, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Atomic Ray CONTROL: Fight, Atomic Ray, Blaze, Level 3 Flare BLUE MAGIC: Level 3 Flare CATCH: Atomic Ray DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Elixir STEAL (RARE): Flame Ring AI SCRIPT: {Fight,Atomic Ray,Specialty} {Fight,Atomic Ray,Fight} {Fight,Fight,Specialty} NAME: Yellow Dragon LEVEL: 38 EXP: 2600 HP: 8500 GIL: 500 MP: 1000 SPEED: 35 ATTACK: 65 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Confuse ELEMENTAL ABSORB: Lightning CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Lightning CONTROL: Fight, Lightning, Hurricane, Earthquake BLUE MAGIC: None CATCH: Lightning DROP (ALWAYS): Nothing STEAL (COMMON): Thunder Rod DROP (RARE): Coral Ring STEAL (RARE): Ether AI SCRIPT: {Fight,Lightning,Specialty} NAME: Sleepy LEVEL: 36 EXP: 700 HP: 1600 GIL: 396 MP: 100 SPEED: 30 ATTACK: 50 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Sleep CONTROL: Fight, Sleep BLUE MAGIC: None CATCH: Sleep DROP (ALWAYS): Nothing STEAL (COMMON): Healing Staff DROP (RARE): Leather Cap STEAL (RARE): Hi-Potion AI SCRIPT: Condition:Alone{ {Fight,Fight,Specialty} } {Sleep,Sleep,Fight} NAME: Triffid LEVEL: 37 EXP: 825 HP: 2200 GIL: 399 MP: 100 SPEED: 35 ATTACK: 52 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Berserk CONTROL: Fight, Specialty, Berserk BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Power Drink DROP (RARE): Speed Shake STEAL (RARE): Iron Draft AI SCRIPT: {Berserk,Fight,Specialty} NAME: Hedgehog LEVEL: 37 EXP: 850 HP: 1000 GIL: 402 MP: 0 SPEED: 28 ATTACK: 54 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 25 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Needle SPECIALTY EFFECT: 1.5 * Damage SPELLS: Needle CONTROL: Fight, Needle, 1000 Needles BLUE MAGIC: 1000 Needles CATCH: 1000 Needles DROP (ALWAYS): Nothing STEAL (COMMON): Gold Needle DROP (RARE): Gold Needle STEAL (RARE): Nothing AI SCRIPT: Fight React:Fight{ Needle } NAME: Python LEVEL: 39 EXP: 680 HP: 1800 GIL: 405 MP: 0 SPEED: 24 ATTACK: 49 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Pierce SPECIALTY EFFECT: 1.5 * Damage SPELLS: Entangle, Vampire CONTROL: Fight, Specialty, Entangle BLUE MAGIC: Vampire CATCH: Entangle DROP (ALWAYS): Nothing STEAL (COMMON): Antidote DROP (RARE): Eye Drops STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Nothing} React:Fight{ {Entangle,Vampire,Nothing} } NAME: Shadow LEVEL: 40 EXP: 880 HP: 1000 GIL: 408 MP: 0 SPEED: 26 ATTACK: 57 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 25 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Vampire, Dark Spark, Off-Guard BLUE MAGIC: Vampire, Dark Spark, Off-Guard CATCH: Vampire DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Holy Water STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Nothing} {Fight,Fight,Specialty} NAME: Elm Gigas LEVEL: 39 EXP: 810 HP: 4170 GIL: 411 MP: 5000 SPEED: 37 ATTACK: 62 MAGIC POWER: 30 ATT. MULT: 10 MAGIC MULT: 8 EVADE%: 20 MAGIC EVADE%: 20 DEFENSE: 5 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Poison, Zombie ELEMENTAL ABSORB: Air CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: Float, Sleep SPECIALTY: Left Jab SPECIALTY EFFECT: 1.5 * Damage SPELLS: Aeroga CONTROL: Fight, Specialty, Hurricane, Aeroga BLUE MAGIC: Aeroga CATCH: Hurricane DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Goliath Tonic STEAL (RARE): Hero Cocktail AI SCRIPT: {Aeroga,Fight,Specialty} NAME: Pao LEVEL: 27 EXP: 0 HP: 500 GIL: 0 MP: 0 SPEED: 20 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Flee BLUE MAGIC: None CATCH: Panacea DROP (ALWAYS): Tent STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: Fight NAME: Dark Aspic LEVEL: 40 EXP: 800 HP: 900 GIL: 417 MP: 1000 SPEED: 5 ATTACK: 47 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Vampire CONTROL: Fight, Slimer, Vampire BLUE MAGIC: Vampire CATCH: Vampire DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Potion AI SCRIPT: Nothing {Fight,Fight,Specialty} React:HP Damage{ {Vampire,Nothing,Nothing} } NAME: Metamorph LEVEL: 43 EXP: 20 HP: 7000 GIL: 777 MP: 10000 SPEED: 33 ATTACK: 40 MAGIC POWER: 10 ATT. MULT: 10 MAGIC MULT: 5 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Poison, Aging, Silence ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Air CREATURE TYPE: Human, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Old, Blizzaga, Shell BLUE MAGIC: None CATCH: Old DROP (ALWAYS): Nothing STEAL (COMMON): Staff DROP (RARE): Staff of Light STEAL (RARE): Hi-Potion AI SCRIPT: Nothing Display Text: Metamorph: Change!! Unhide Monster: Metamorph (Random shape?) NAME: Shiva (Metamorph) LEVEL: 51 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 0 MAGIC POWER: 50 ATT. MULT: 0 MAGIC MULT: 14 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Blizzara CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Water Scroll STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Change Target:Whole party Blizzara Display Text: 'Change back!! Unhide Monster: Metamorph } NAME: Ifrit (Metamorph) LEVEL: 1 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 0 MAGIC POWER: 0 ATT. MULT: 0 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Blaze CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Flame Scroll STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Blaze Display Text: 'Change back!! Unhide Monster: Metamorph } NAME: Ramuh (Metamorph) LEVEL: 1 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 0 MAGIC POWER: 0 ATT. MULT: 0 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Lightning CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Lightning Scroll STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Lightning Display Text: 'Change back!! Unhide Monster: Metamorph } NAME: Gaelicat (Metamorph) LEVEL: 47 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 55 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Cat Scratch SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Ether STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Specialty Display Text: 'Change back!! Unhide Monster: Metamorph } NAME: Wyvern (Metamorph) LEVEL: 47 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Breath Wing CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Breath Wing Display Text: 'Change back!! Unhide Monster: Metamorph } NAME: Elf Toad (Metamorph) LEVEL: 47 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Pond's Chorus CONTROL: Can't BLUE MAGIC: Pond's Chorus CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Pond's Chorus Display Text: 'Change back!! Unhide Monster: Metamorph } NAME: Crew Dust (Metamorph) LEVEL: 47 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Flash CONTROL: Can't BLUE MAGIC: Flash CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Eye Drops STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Flash Display Text: 'Change back!! Unhide Monster: Metamorph } NAME: Enchanted Fan (Metamorph) LEVEL: 47 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Aeroga CONTROL: Can't BLUE MAGIC: Aeroga CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Elixir STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Aeroga Display Text: 'Change back!! Unhide Monster: Metamorph } NAME: Zombie Dragon (Metamorph) LEVEL: 47 EXP: 0 HP: 7000 GIL: 0 MP: 10000 SPEED: 25 ATTACK: 50 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Zombie Breath CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Dragon Fang STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Zombie Breath Display Text: 'Change back!! Unhide Monster: Metamorph } NAME: Desertpede LEVEL: 40 EXP: 900 HP: 2150 GIL: 426 MP: 0 SPEED: 22 ATTACK: 59 MAGIC POWER: 250 ATT. MULT: 6 MAGIC MULT: 43 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Desert IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tail ENEMY SPECIALTY EFFECT: HP Leak SPELLS: CONTROL: Fight, Quicksand BLUE MAGIC: None CATCH: Quicksand DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Dark Matter STEAL (RARE): Antidote AI SCRIPT: {Fight,Fight,Nothing} {Fight,Specialty,Nothing} NAME: Bulette LEVEL: 41 EXP: 1050 HP: 1000 GIL: 429 MP: 0 SPEED: 21 ATTACK: 61 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 55 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Desert IMMUNITY: None INITIAL STATUS: None SPECIALTY: Body Blow SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Paralyze SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Nothing} {Fight,Fight,Specialty} NAME: Sekhmet LEVEL: 41 EXP: 3 HP: 6000 GIL: 10 MP: 0 SPEED: 43 ATTACK: 70 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Sling SPECIALTY EFFECT: Adds Blind SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Crystal Armor STEAL (RARE): Thief's Gloves AI SCRIPT: {Fight,Fight,Specialty} No Interrupt{ Specialty Specialty } React:Death{ Display Text: Sekhmet: You may have defeated me... Display Text: but my brother in the tower will-gahhh! Nothing } NAME: Lamia Queen LEVEL: 40 EXP: 700 HP: 2100 GIL: 435 MP: 600 SPEED: 27 ATTACK: 54 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Human, Creature, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Entice, 1000 Needles CONTROL: Fight, Entice, Dancehall Daze BLUE MAGIC: 1000 Needles CATCH: Entice DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss DROP (RARE): Lamia's Tiara STEAL (RARE): Thornlet AI SCRIPT: {Fight,Specialty,Nothing} Change Target:Bartz {Entice,Entice,Nothing} {Fight,1000 Needles,Nothing} NAME: Rajiformes LEVEL: 41 EXP: 800 HP: 2200 GIL: 438 MP: 1000 SPEED: 26 ATTACK: 61 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 5 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Stop ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Creature, Undead IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Fin ENEMY SPECIALTY EFFECT: HP Leak SPELLS: CONTROL: Fight, Lightning BLUE MAGIC: None CATCH: Aqua Breath DROP (ALWAYS): Nothing STEAL (COMMON): Power Drink DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Nothing} Fight NAME: Ushabti LEVEL: 38 EXP: 480 HP: 1200 GIL: 441 MP: 10 SPEED: 21 ATTACK: 51 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 35 MAGIC DEFENSE: 6 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Corner SPECIALTY EFFECT: 1.5 * Damage SPELLS: Off-Guard, Dark Spark CONTROL: Fight, Specialty BLUE MAGIC: Off-Guard, Dark Spark CATCH: Flash DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Iron Draft STEAL (RARE): Nothing AI SCRIPT: {Fight,Off-Guard,Nothing} {Dark Spark,Specialty,Nothing} React:Item:Gold Needle{ Change Target:Self Vanish } NAME: Archeosaur LEVEL: 35 EXP: 1800 HP: 9960 GIL: 444 MP: 1000 SPEED: 33 ATTACK: 67 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Poison STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Earth, Fire CREATURE TYPE: Heavy, Dragon, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Claw SPECIALTY EFFECT: Adds Poison SPELLS: Poison Breath, Zombie Breath CONTROL: Fight, Poison Breath, Level 3 Flare, Hurricane BLUE MAGIC: Level 3 Flare CATCH: Frost DROP (ALWAYS): Dragon Fang STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Phoenix Down AI SCRIPT: Fight {Fight,Fight,Nothing} {Poison Breath,Fight,Nothing} {Fight,Fight,Nothing} {Zombie Breath,Fight,Specialty} NAME: Zephyrus LEVEL: 53 EXP: 2000 HP: 3780 GIL: 500 MP: 5000 SPEED: 30 ATTACK: 55 MAGIC POWER: 60 ATT. MULT: 10 MAGIC MULT: 16 EVADE%: 30 MAGIC EVADE%: 30 DEFENSE: 25 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Cura, Shell, Protect, Haste, Blink CONTROL: Fight, Banish, Curaga, Protect BLUE MAGIC: None CATCH: Banish DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Elixir STEAL (RARE): Elixir AI SCRIPT: Condition:Alone{ Display Text: Go forth, creatures of darkness! Unhide Monster: Random Summoned Monster?? } Change Target:Single Enemy, Not self {Cura,Cura,Shell} Change Target:Single Enemy, Not self {Cura,Cura,Protect} Change Target:Single Enemy, Not self {Cura,Cura,Haste} Change Target:Single Enemy, Not self {Cura,Cura,Blink} NAME: Dhorme Chimera (Zephyrus) LEVEL: 45 EXP: 0 HP: 2700 GIL: 0 MP: 1000 SPEED: 40 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Aqua Breath CONTROL: Fight, Aqua Breath BLUE MAGIC: Aqua Breath CATCH: Aqua Breath DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Iron Draft STEAL (RARE): Nothing AI SCRIPT: {Fight,Aqua Breath,Nothing} NAME: Adamantite Golem (Zephyrus) LEVEL: 44 EXP: 0 HP: 2000 GIL: 0 MP: 1000 SPEED: 35 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Gold Needle STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Nothing} React:Item:Gold Needle{ Change Target:Self Vanish } NAME: Ziggurat Gigas (Zephyrus) LEVEL: 43 EXP: 0 HP: 3000 GIL: 0 MP: 1000 SPEED: 35 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Off-Guard CONTROL: Fight, Aeroga BLUE MAGIC: Off-Guard, Aeroga CATCH: Aeroga DROP (ALWAYS): Goliath Tonic STEAL (COMMON): Power Drink DROP (RARE): Nothing STEAL (RARE): Diamond Armor AI SCRIPT: {Fight,Off-Guard,Specialty} NAME: Ronkan Knight (Zephyrus) LEVEL: 42 EXP: 0 HP: 2000 GIL: 0 MP: 1000 SPEED: 35 ATTACK: 70 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Hero Cocktail DROP (RARE): Flame Scroll STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Nothing} NAME: Bio Soldier (Zephyrus) LEVEL: 41 EXP: 0 HP: 2000 GIL: 0 MP: 5000 SPEED: 50 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Poison ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Bio CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Blaze DROP (ALWAYS): Nothing STEAL (COMMON): Antidote DROP (RARE): Poison Axe STEAL (RARE): Diamond Helm AI SCRIPT: {Bio,Fight,Specialty} React:Death{ Change Target:Whole party Bio } NAME: Tunneller (Zephyrus) LEVEL: 40 EXP: 0 HP: 1600 GIL: 0 MP: 10000 SPEED: 45 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 50 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Mini, Aging ELEMENTAL ABSORB: None CAN'T EVADE: Song ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Dischord, Level 3 Flare CONTROL: Fight, ???, Dischord BLUE MAGIC: Level 3 Flare, ??? CATCH: ??? DROP (ALWAYS): Nothing STEAL (COMMON): Eye Drops DROP (RARE): Antidote STEAL (RARE): Nothing AI SCRIPT: {Dischord,Level 3 Flare,Nothing} NAME: Exdeath's Soul LEVEL: 1 EXP: 0 HP: 20000 GIL: 0 MP: 20000 SPEED: 40 ATTACK: 77 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 50 MAGIC EVADE%: 0 DEFENSE: 40 MAGIC DEFENSE: 45 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Holy CREATURE TYPE: Human, Heavy, Undead IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Reaper's Sword, Death, Banish CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Dark Matter STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Death,Fight,Reaper's Sword} {Banish,Fight,Reaper's Sword} NAME: Slug LEVEL: 42 EXP: 1100 HP: 1820 GIL: 453 MP: 100 SPEED: 20 ATTACK: 62 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Slimer CONTROL: Fight, Slimer BLUE MAGIC: None CATCH: Digestive Acid DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: {Slimer,Fight,Specialty} NAME: Gloom Widow LEVEL: 42 EXP: 1100 HP: 1820 GIL: 456 MP: 0 SPEED: 20 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Needle SPECIALTY EFFECT: Adds Paralyze SPELLS: Thread CONTROL: Fight, Thread, Flee BLUE MAGIC: None CATCH: Thread DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Thread,Specialty} NAME: Mykale LEVEL: 42 EXP: 1200 HP: 2000 GIL: 459 MP: 200 SPEED: 25 ATTACK: 65 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Fira, Moon Flute, Aero CONTROL: Fight, Moon Flute, 1000 Needles, Lilliputian Lyric BLUE MAGIC: Moon Flute, Aero, 1000 Needles, Lilliputian Lyric CATCH: Time Slip DROP (ALWAYS): Nothing STEAL (COMMON): Silk Robe DROP (RARE): Luminous Robe STEAL (RARE): Death Sickle AI SCRIPT: Change Target:Whole party {Fira,Moon Flute,Aero} {Fight,Specialty,Fight} NAME: Executor LEVEL: 42 EXP: 1300 HP: 2000 GIL: 462 MP: 10000 SPEED: 35 ATTACK: 52 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Level 5 Death, Level 4 Graviga, Level 2 Old, Level 3 Flare CONTROL: Fight, Level 2 Old, Level 3 Flare, Level 4 Graviga BLUE MAGIC: Level 5 Death, Level 4 Graviga, Level 2 Old, Level 3 Flare CATCH: Level 5 Death DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Diamond Armlet STEAL (RARE): Ether AI SCRIPT: {Level 5 Death,Level 4 Graviga,Level 2 Old} {Level 3 Flare,Fight,Specialty} NAME: Oiseaurare LEVEL: 43 EXP: 1250 HP: 1900 GIL: 465 MP: 100 SPEED: 24 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Confuse CONTROL: Fight, Confuse, Berserk, Mini BLUE MAGIC: None CATCH: Rainbow Wind DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Holy Water STEAL (RARE): Mirage Vest AI SCRIPT: {Confuse,Fight,Specialty} NAME: Tot Aevis LEVEL: 47 EXP: 0 HP: 33090 GIL: 0 MP: 1000 SPEED: 50 ATTACK: 70 MAGIC POWER: 10 ATT. MULT: 15 MAGIC MULT: 5 EVADE%: 20 MAGIC EVADE%: 60 DEFENSE: 10 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Berserk, Stop ELEMENTAL ABSORB: Air CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Avis IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Beak, Breath Wing CONTROL: Fight, Breath Wing, Beak BLUE MAGIC: None CATCH: Beak DROP (ALWAYS): Nothing STEAL (COMMON): Aevis Killer DROP (RARE): Aevis Killer STEAL (RARE): Ether AI SCRIPT: Fight {Fight,Fight,Specialty} Fight {Fight,Fight,Beak} {Breath Wing,Fight,Breath Wing} NAME: Shadow Dancer LEVEL: 43 EXP: 1550 HP: 4480 GIL: 468 MP: 100 SPEED: 30 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 30 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Darkness ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Toe Kick SPECIALTY EFFECT: 1.5 * Damage SPELLS: Dancehall Daze CONTROL: Fight, Rainbow Wind, Dancehall Daze BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Power Armlet DROP (RARE): Mallet STEAL (RARE): Dancing Dagger AI SCRIPT: {Fight,Dancehall Daze,Specialty} NAME: The Damned LEVEL: 44 EXP: 1200 HP: 1980 GIL: 471 MP: 0 SPEED: 20 ATTACK: 65 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 5 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Poison, Aging ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Doom, Off-Guard BLUE MAGIC: Doom, Off-Guard CATCH: Doom DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Holy Water STEAL (RARE): Holy Water AI SCRIPT: {Fight,Fight,Specialty} NAME: Numb Blade LEVEL: 43 EXP: 1400 HP: 2400 GIL: 474 MP: 0 SPEED: 35 ATTACK: 81 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 30 MAGIC EVADE%: 40 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini, Darkness, Sleep, Confuse, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Mineuchi SPECIALTY EFFECT: Adds Paralyze SPELLS: CONTROL: Fight, ??? BLUE MAGIC: ??? CATCH: Reaper's Sword DROP (ALWAYS): Nothing STEAL (COMMON): Ashura DROP (RARE): Kotetsu STEAL (RARE): Ice Shield AI SCRIPT: {Fight,Fight,Specialty} NAME: Tiny Mage LEVEL: 43 EXP: 780 HP: 1540 GIL: 477 MP: 500 SPEED: 20 ATTACK: 80 MAGIC POWER: 0 ATT. MULT: 16 MAGIC MULT: 4 EVADE%: 15 MAGIC EVADE%: 0 DEFENSE: 40 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Mini, Cura, Confuse, Shell, Libra, Dispel, Circle CONTROL: Fight, Raise, Libra, Silence BLUE MAGIC: None CATCH: Thundaga DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Ether AI SCRIPT: {Mini,Cura,Nothing} {Confuse,Shell,Nothing} {Libra,Dispel,Nothing} React:Physical{ Circle } NAME: Chrono Controller LEVEL: 43 EXP: 900 HP: 2600 GIL: 480 MP: 1000 SPEED: 20 ATTACK: 82 MAGIC POWER: 20 ATT. MULT: 16 MAGIC MULT: 7 EVADE%: 20 MAGIC EVADE%: 30 DEFENSE: 45 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Mini, Paralyze, Berserk ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Graviga, Slow, Regen, Float, Gravity, Comet, Old, Banish, Hastega, Meteor CONTROL: Fight, Invul, Haste, Old BLUE MAGIC: None CATCH: Banish DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Healing Staff AI SCRIPT: {Graviga,Slow,Regen} {Float,Gravity,Nothing} {Comet,Slowga,Nothing} {Old,Banish,Hastega} React:Physical{ Meteor } NAME: Flaremancer LEVEL: 44 EXP: 1100 HP: 3000 GIL: 486 MP: 1000 SPEED: 21 ATTACK: 89 MAGIC POWER: 10 ATT. MULT: 15 MAGIC MULT: 5 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 35 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Toad, Sleep, Paralyze, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Poison, Toad, Fira, Thundara, Blizzara, Firaga, Bio, Break, Blizzaga, Thundaga CONTROL: Fight, Firaga, Blizzaga, Thundaga BLUE MAGIC: None CATCH: Flare DROP (ALWAYS): Nothing STEAL (COMMON): Elixir DROP (RARE): Sage's Miter STEAL (RARE): Blitz Whip AI SCRIPT: {Poison,Toad,Nothing} {Fira,Thundara,Nothing} {Blizzara,Firaga,Nothing} {Bio,Break,Nothing} {Blizzaga,Thundaga,Nothing} React:Physical{ No Interrupt{ Strong Fight Strong Fight } } NAME: Dueling Knight LEVEL: 44 EXP: 1100 HP: 2140 GIL: 489 MP: 0 SPEED: 1 ATTACK: 78 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Counter SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Power Drink DROP (RARE): Power Drink STEAL (RARE): Flame Shield AI SCRIPT: Fight React:Physical{ Specialty } React:Magic{ No Interrupt{ Display Text: 'Here...magic is useless! Fight Fight Fight Fight } NAME: Iron Muscles LEVEL: 44 EXP: 1200 HP: 2140 GIL: 492 MP: 0 SPEED: 20 ATTACK: 80 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 25 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Tackle SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Earth Shaker DROP (ALWAYS): Nothing STEAL (COMMON): Goliath Tonic DROP (RARE): Goliath Tonic STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Berserker LEVEL: 44 EXP: 1000 HP: 2140 GIL: 495 MP: 0 SPEED: 20 ATTACK: 77 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Berserk BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Speed Shake DROP (RARE): Death Sickle STEAL (RARE): Elven Bow AI SCRIPT: {Fight,Fight,Specialty} NAME: Druid LEVEL: 44 EXP: 1500 HP: 2200 GIL: 501 MP: 900 SPEED: 30 ATTACK: 60 MAGIC POWER: 30 ATT. MULT: 11 MAGIC MULT: 9 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Thread, Dischord, Image, Magnet, Circle CONTROL: Fight, Circle, Dark Spark BLUE MAGIC: Dark Spark CATCH: Circle DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Phoenix Down STEAL (RARE): Angel Ring AI SCRIPT: {Thread,Dischord,Image} {Magnet,Circle,Fight} NAME: Ironback LEVEL: 44 EXP: 1300 HP: 2200 GIL: 504 MP: 0 SPEED: 30 ATTACK: 70 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 50 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Rush SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Tent STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Objet d'Art LEVEL: 45 EXP: 100 HP: 3300 GIL: 507 MP: 20 SPEED: 26 ATTACK: 76 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 20 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Lunge SPECIALTY EFFECT: 1.5 * Damage SPELLS: Break CONTROL: Fight, Specialty, Death Claw BLUE MAGIC: Death Claw CATCH: Break DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Gold Needle STEAL (RARE): Twin Lance AI SCRIPT: {Fight,Nothing,Nothing} {Fight,Break,Nothing} {Fight,Break,Break} React:Item:Gold Needle{ Change Target:Self Vanish } NAME: Frost Bull LEVEL: 45 EXP: 1200 HP: 2300 GIL: 510 MP: 0 SPEED: 20 ATTACK: 77 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 10 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Horn SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Ice Storm, Frost BLUE MAGIC: None CATCH: Ice Storm DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion AI SCRIPT: Fight {Fight,Fight,Specialty} React:Elemental Attacks:Fire{ Flee } NAME: Istory Lythos LEVEL: 45 EXP: 2000 HP: 2300 GIL: 513 MP: 0 SPEED: 25 ATTACK: 85 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 90 DEFENSE: 30 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Frostbite CONTROL: Fight, Comet, Blaze BLUE MAGIC: None CATCH: Atomic Ray DROP (ALWAYS): Nothing STEAL (COMMON): Antidote DROP (RARE): Dragon Fang STEAL (RARE): Judgment Staff AI SCRIPT: {Fight,Frostbite,Specialty} NAME: Spizzner LEVEL: 39 EXP: 1250 HP: 2300 GIL: 516 MP: 0 SPEED: 20 ATTACK: 71 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Quicksand CONTROL: Fight, Digestive Acid, Quicksand BLUE MAGIC: None CATCH: Wind Slash DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Quicksand,Specialty} NAME: Unknown (Blob) LEVEL: 47 EXP: 1080 HP: 3500 GIL: 519 MP: 500 SPEED: 20 ATTACK: 61 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 40 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Poison, Aging, Sleep, Paralyze, Confuse, Silence, Stop ELEMENTAL ABSORB: Poison CAN'T EVADE: Song ELEMENTAL WEAKNESS: Water, Holy CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: Protect SPECIALTY: Sap ENEMY SPECIALTY EFFECT: HP Leak SPELLS: Slimer, Possess, No Clue CONTROL: Fight, Specialty, Transfusion BLUE MAGIC: Transfusion CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Goliath Tonic STEAL (RARE): Hi-Potion AI SCRIPT: {Slimer,Fight,Specialty} React:Fight{ No Interrupt{ Possess No Clue } } NAME: Unknown (Worm) LEVEL: 46 EXP: 1350 HP: 2500 GIL: 522 MP: 500 SPEED: 20 ATTACK: 62 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Poison, Paralyze ELEMENTAL ABSORB: Poison CAN'T EVADE: Song ELEMENTAL WEAKNESS: Holy CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: Protect SPECIALTY: Sap ENEMY SPECIALTY EFFECT: HP Leak SPELLS: Digestive Acid, Slimer, Entangle CONTROL: Fight, Digestive Acid, Entangle BLUE MAGIC: None CATCH: Digestive Acid DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Power Drink STEAL (RARE): Hi-Potion AI SCRIPT: {Digestive Acid,Fight,Specialty} React:Fight{ {Slimer,Entangle,Nothing} } NAME: Unknown (Spore, 1st form) LEVEL: 41 EXP: 1200 HP: 2500 GIL: 525 MP: 500 SPEED: 20 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 25 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: Poison CAN'T EVADE: Song ELEMENTAL WEAKNESS: Holy CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: Protect SPECIALTY: Sap ENEMY SPECIALTY EFFECT: HP Leak SPELLS: Reverse Polarity, Spore CONTROL: Fight, Slimer, Self-Destruct BLUE MAGIC: Self-Destruct CATCH: Slimer DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Speed Shake STEAL (RARE): Hi-Potion AI SCRIPT: Fight {Fight,Fight,Reverse Polarity} {Fight,Fight,Specialty} React:Fight{ {Spore,Spore,Nothing} } NAME: Unknown (Spore, 2nd form) LEVEL: 41 EXP: 1200 HP: 2500 GIL: 525 MP: 0 SPEED: 22 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 25 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: Poison CAN'T EVADE: Song ELEMENTAL WEAKNESS: Holy CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: Protect SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Delta Attack CONTROL: Fight BLUE MAGIC: None CATCH: Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Beast Killer AI SCRIPT: Condition:Status:Ally:Dead{ Unhide Monster: Delta Attack } Fight NAME: Unknown (Skeleton) LEVEL: 47 EXP: 2000 HP: 6500 GIL: 528 MP: 500 SPEED: 20 ATTACK: 67 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 35 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison ELEMENTAL ABSORB: Poison CAN'T EVADE: Song ELEMENTAL WEAKNESS: Holy CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: Protect SPECIALTY: Sap ENEMY SPECIALTY EFFECT: HP Leak SPELLS: Doom CONTROL: Fight, Doom, Bone BLUE MAGIC: Doom CATCH: Doom DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Iron Draft STEAL (RARE): Hi-Potion AI SCRIPT: {Doom,Fight,Specialty} React:Fight{ Doom } NAME: Mercury Bat LEVEL: 46 EXP: 1020 HP: 500 GIL: 531 MP: 500 SPEED: 20 ATTACK: 65 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 50 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Claw SPECIALTY EFFECT: Adds Aging SPELLS: Vampire CONTROL: Fight, Vampire BLUE MAGIC: Vampire CATCH: Vampire DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Vampire,Specialty} NAME: Coral LEVEL: 46 EXP: 1268 HP: 2150 GIL: 534 MP: 100 SPEED: 25 ATTACK: 66 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Darkness, Sleep, Paralyze ELEMENTAL ABSORB: Water, Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Spore CONTROL: Fight, Spore BLUE MAGIC: None CATCH: Spore DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Iron Draft AI SCRIPT: {Fight,Spore,Specialty} NAME: Tonberry LEVEL: 46 EXP: 1268 HP: 39393 GIL: 537 MP: 100 SPEED: 49 ATTACK: 119 MAGIC POWER: 0 ATT. MULT: 14 MAGIC MULT: 4 EVADE%: 30 MAGIC EVADE%: 90 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Knife SPECIALTY EFFECT: 100% Hit + Pierce Defense, HP Leak SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Death DROP (ALWAYS): Nothing STEAL (COMMON): Plumed Hat DROP (RARE): Mirage Vest STEAL (RARE): Elixir AI SCRIPT: Condition:Enemy Position = 08{ No Interrupt{ Specialty Specialty Specialty Unhide Monster: Tonberry Position:40 } } Condition:Enemy Position = 10{ Unhide Monster: Tonberry Position:08 } Condition:Enemy Position = 20{ Unhide Monster: Tonberry Position:10 } Condition:Enemy Position = 40{ Unhide Monster: Tonberry Position:20 } Unhide Monster: Tonberry Position:40 NAME: Aquagel LEVEL: 46 EXP: 1268 HP: 3300 GIL: 540 MP: 100 SPEED: 22 ATTACK: 67 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Hose SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Aqua Breath, Embrace BLUE MAGIC: Aqua Breath CATCH: Aqua Breath DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Speed Shake STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Steel Fist LEVEL: 47 EXP: 1335 HP: 4000 GIL: 543 MP: 100 SPEED: 20 ATTACK: 60 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 30 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Air Fist SPECIALTY EFFECT: Adds Aging, HP Leak SPELLS: CONTROL: Fight, Strong Fight, Specialty, Rocket Punch BLUE MAGIC: None CATCH: Rocket Punch DROP (ALWAYS): Nothing STEAL (COMMON): Twist Headband DROP (RARE): Kaiser Knuckles STEAL (RARE): Hero Cocktail AI SCRIPT: Condition:Alone{ Display Text: Focusing energy... Nothing Strong Fight } Fight React:Fight{ Specialty } NAME: Alchymia LEVEL: 47 EXP: 1000 HP: 4500 GIL: 546 MP: 3900 SPEED: 35 ATTACK: 70 MAGIC POWER: 90 ATT. MULT: 11 MAGIC MULT: 20 EVADE%: 50 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Silence ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Ribbit, Vanish, Death CONTROL: Fight, Toad BLUE MAGIC: None CATCH: Ribbit DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss DROP (RARE): Elixir STEAL (RARE): Man-Eater AI SCRIPT: Condition:Alone{ Death } Display Text: Touched not by a maiden's kiss, Nothing Display Text: Cursed being, become like this... Nothing No Interrupt{ Change Target:Single Enemy Front Row Ribbit Vanish } NAME: Red Dragon (Alchymia) LEVEL: 44 EXP: 2000 HP: 7500 GIL: 549 MP: 0 SPEED: 35 ATTACK: 83 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon, Undead IMMUNITY: None INITIAL STATUS: Toad SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Atomic Ray CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Atomic Ray DROP (ALWAYS): Nothing STEAL (COMMON): Flame Scroll DROP (RARE): Dark Matter STEAL (RARE): Dragon Fang AI SCRIPT: Condition:Status:Toad{ Nothing } {Fight,Atomic Ray,Specialty} NAME: Ghidra (Alchymia) LEVEL: 46 EXP: 2000 HP: 6000 GIL: 552 MP: 0 SPEED: 35 ATTACK: 85 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon, Undead IMMUNITY: None INITIAL STATUS: Toad SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Poison Breath, Tidal Wave CONTROL: Fight, Earthquake BLUE MAGIC: None CATCH: Earthquake DROP (ALWAYS): Nothing STEAL (COMMON): Lightning Scroll DROP (RARE): Dark Matter STEAL (RARE): Dragon Fang AI SCRIPT: Condition:Status:Toad{ Nothing } {Poison Breath,Tidal Wave,Fight} NAME: Bone Dragon (Alchymia) LEVEL: 44 EXP: 2000 HP: 5800 GIL: 555 MP: 0 SPEED: 35 ATTACK: 85 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Dragon, Undead IMMUNITY: None INITIAL STATUS: Toad SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Bone CONTROL: Fight, Bone BLUE MAGIC: None CATCH: Bone DROP (ALWAYS): Nothing STEAL (COMMON): Water Scroll DROP (RARE): Dark Matter STEAL (RARE): Dragon Fang AI SCRIPT: Condition:Status:Toad{ Nothing } {Fight,Bone,Specialty} NAME: Grenade LEVEL: 47 EXP: 1100 HP: 3000 GIL: 558 MP: 500 SPEED: 25 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Self-Destruct CONTROL: Fight, Self-Destruct BLUE MAGIC: Self-Destruct CATCH: Self-Destruct DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Hi-Potion STEAL (RARE): Flame Shield AI SCRIPT: {Fight,Fight,Specialty} React:Magic{ Self-Destruct } NAME: Baldanders LEVEL: 48 EXP: 1380 HP: 3000 GIL: 564 MP: 100 SPEED: 25 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Aeroga CONTROL: Fight, Aeroga, Bio BLUE MAGIC: Aeroga CATCH: Aeroga DROP (ALWAYS): Nothing STEAL (COMMON): Turtle Shell DROP (RARE): Rune Chime STEAL (RARE): Angel Ring AI SCRIPT: {Fight,Aeroga,Specialty} NAME: Death Dealer LEVEL: 63 EXP: 1400 HP: 3000 GIL: 567 MP: 100 SPEED: 25 ATTACK: 75 MAGIC POWER: 90 ATT. MULT: 12 MAGIC MULT: 26 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Roulette CONTROL: Fight, Arise, Stop BLUE MAGIC: Roulette CATCH: Doom DROP (ALWAYS): Nothing STEAL (COMMON): Holy Water DROP (RARE): Phoenix Down STEAL (RARE): Sage's Miter AI SCRIPT: Roulette NAME: Ankheg LEVEL: 48 EXP: 1250 HP: 2780 GIL: 570 MP: 100 SPEED: 25 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 25 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Earthquake CONTROL: Fight, Quicksand BLUE MAGIC: None CATCH: Earthquake DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Earthquake,Specialty} NAME: Ammonite LEVEL: 48 EXP: 1170 HP: 2780 GIL: 573 MP: 0 SPEED: 25 ATTACK: 71 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Digestive Acid CONTROL: Fight, Spore, Dischord BLUE MAGIC: None CATCH: Quicksand DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Holy Water STEAL (RARE): Potion AI SCRIPT: Condition:Alone{ {Fight,Digestive Acid,Nothing} } {Fight,Fight,Nothing} NAME: Landcrawler LEVEL: 48 EXP: 3270 HP: 22000 GIL: 576 MP: 500 SPEED: 25 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 16 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 33 DEFENSE: 20 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Desert, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Crush SPECIALTY EFFECT: Adds Confuse, 1.5 * Damage SPELLS: Maelstrom CONTROL: Fight, Strong Fight, Specialty, Evil Eye BLUE MAGIC: None CATCH: Maelstrom DROP (ALWAYS): Nothing STEAL (COMMON): Ancient Sword DROP (RARE): Elixir STEAL (RARE): Defender AI SCRIPT: {Fight,Maelstrom,Specialty} {Maelstrom,Fight,Maelstrom} NAME: Lemure LEVEL: 49 EXP: 1500 HP: 3800 GIL: 579 MP: 300 SPEED: 20 ATTACK: 77 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Spore, Embrace, Pond's Chorus CONTROL: Fight, Entice, 1000 Needles, Pond's Chorus BLUE MAGIC: 1000 Needles, Pond's Chorus CATCH: Entice DROP (ALWAYS): Nothing STEAL (COMMON): Reflect Ring DROP (RARE): Lamia's Harp STEAL (RARE): Ribbon AI SCRIPT: {Fight,Spore,Specialty} React:Fight{ {Embrace,Pond's Chorus,Nothing} } NAME: Parthenope LEVEL: 49 EXP: 1500 HP: 3900 GIL: 582 MP: 300 SPEED: 20 ATTACK: 76 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Roulette, Reverse Polarity, Entice CONTROL: Fight, Spore, Flash, Panacea BLUE MAGIC: Roulette, Flash CATCH: White Wind DROP (ALWAYS): Nothing STEAL (COMMON): Rainbow Dress DROP (RARE): Reflect Ring STEAL (RARE): Coral Ring AI SCRIPT: {Fight,Roulette,Specialty} React:Fight{ {Reverse Polarity,Entice,Nothing} } NAME: Cherie LEVEL: 49 EXP: 1500 HP: 4000 GIL: 585 MP: 300 SPEED: 20 ATTACK: 78 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Dancehall Daze, Danse Macabre, Lilliputian Lyric CONTROL: Fight, Aeroga, Lilliputian Lyric, Time Slip BLUE MAGIC: Aeroga, Lilliputian Lyric, Time Slip CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Red Slippers DROP (RARE): Hermes Sandals STEAL (RARE): Elven Mantle AI SCRIPT: {Fight,Dancehall Daze,Dancehall Daze} {Fight,Dancehall Daze,Specialty} React:Fight{ {Danse Macabre,Lilliputian Lyric,Nothing} } NAME: Magic Pot LEVEL: 91 EXP: 10000 HP: 65255 GIL: 10000 MP: 50000 SPEED: 2 ATTACK: 70 MAGIC POWER: 90 ATT. MULT: 25 MAGIC MULT: 36 EVADE%: 95 MAGIC EVADE%: 99 DEFENSE: 255 MAGIC DEFENSE: 255 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: Protect, Shell SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Fullheal CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Elixir STEAL (RARE): Hi-Potion AI SCRIPT: Display Text: Gimme some elixir! Fullheal React:Item:Elixir{ Display Text: Yay! Yippee! {Flee,Nothing,Nothing} } NAME: White Flame LEVEL: 49 EXP: 1430 HP: 1600 GIL: 588 MP: 100 SPEED: 25 ATTACK: 65 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 33 MAGIC EVADE%: 10 DEFENSE: 50 MAGIC DEFENSE: 35 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Poison, Sleep, Paralyze ELEMENTAL ABSORB: Holy CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: White Wind CONTROL: Fight, White Wind, Rainbow Wind, Frostbite BLUE MAGIC: White Wind CATCH: White Wind DROP (ALWAYS): Nothing STEAL (COMMON): Eye Drops DROP (RARE): Ether STEAL (RARE): Elixir AI SCRIPT: {Fight,Nothing,Nothing} {Fight,Fight,Specialty} {White Wind,Fight,Nothing} {White Wind,Fight,Fight} NAME: Moss Fungus LEVEL: 48 EXP: 1520 HP: 5000 GIL: 591 MP: 200 SPEED: 25 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 66 DEFENSE: 15 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Poison ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Fire CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Hard Hit SPECIALTY EFFECT: Adds Confuse, 1.5 * Damage SPELLS: Thread, Spore, Rainbow Wind CONTROL: Fight, Rainbow Wind, Spore BLUE MAGIC: None CATCH: Banish DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Antidote STEAL (RARE): Air Knife AI SCRIPT: Condition:Alone{ {Fight,Spore,Fight} } {Fight,Thread,Specialty} Fight React:DragonSword{ {Rainbow Wind,Rainbow Wind,Nothing} } NAME: Orukat LEVEL: 49 EXP: 1350 HP: 2100 GIL: 594 MP: 0 SPEED: 22 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 33 MAGIC DEFENSE: 16 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Holy CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Earth CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Evil Eye CONTROL: Fight, Flash, Return BLUE MAGIC: Flash CATCH: Evil Eye DROP (ALWAYS): Nothing STEAL (COMMON): Dark Matter DROP (RARE): Phoenix Down STEAL (RARE): Gold Needle AI SCRIPT: Condition:Alone{ {Fight,Evil Eye,Specialty} } {Fight,Fight,Specialty} NAME: Iron Giant LEVEL: 61 EXP: 10000 HP: 18000 GIL: 597 MP: 10000 SPEED: 55 ATTACK: 100 MAGIC POWER: 50 ATT. MULT: 13 MAGIC MULT: 15 EVADE%: 0 MAGIC EVADE%: 90 DEFENSE: 50 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Takedown SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: Rocket Punch, Hurricane CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Goliath Tonic STEAL (COMMON): Iron Helm DROP (RARE): Nothing STEAL (RARE): Iron Armor AI SCRIPT: {Fight,Fight,Fight} {Rocket Punch,Hurricane,Fight} {Fight,Rocket Punch,Fight} {Rocket Punch,Hurricane,Fight} React:Fight{ {Specialty,Specialty,Nothing} } NAME: Sword Dancer LEVEL: 48 EXP: 2400 HP: 3000 GIL: 561 MP: 0 SPEED: 25 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 15 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: High Kick SPECIALTY EFFECT: 1.5 * Damage SPELLS: Danse Macabre CONTROL: Fight, Strong Fight, Dancehall Daze BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Helm DROP (RARE): Icebrand STEAL (RARE): Enhancer AI SCRIPT: {Fight,Fight,Specialty} Change Target:Single Party Member Danse Macabre {Fight,Fight,Specialty} NAME: Death Claw LEVEL: 51 EXP: 1700 HP: 4000 GIL: 600 MP: 200 SPEED: 25 ATTACK: 70 MAGIC POWER: 50 ATT. MULT: 9 MAGIC MULT: 14 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 29 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Press SPECIALTY EFFECT: 1.5 * Damage SPELLS: Death Claw CONTROL: Can't BLUE MAGIC: Death Claw CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Hero Cocktail DROP (RARE): Gold Needle STEAL (RARE): Thor's Hammer AI SCRIPT: {Death Claw,Death Claw,Fight} NAME: King Behemoth LEVEL: 82 EXP: 0 HP: 18000 GIL: 1000 MP: 300 SPEED: 25 ATTACK: 95 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 75 DEFENSE: 15 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Meteor CONTROL: Fight, ??? BLUE MAGIC: ??? CATCH: Giga Flare DROP (ALWAYS): Nothing STEAL (COMMON): Phoenix Down DROP (RARE): Twin Lance STEAL (RARE): Blood Sword AI SCRIPT: Nothing Nothing Fight Nothing React:Magic{ Meteor } React:Physical{ {Fight,Fight,Specialty} } NAME: Farfarello LEVEL: 48 EXP: 1390 HP: 2580 GIL: 606 MP: 485 SPEED: 25 ATTACK: 90 MAGIC POWER: 70 ATT. MULT: 2 MAGIC MULT: 17 EVADE%: 20 MAGIC EVADE%: 20 DEFENSE: 15 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Poison CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: Protect SPECIALTY: Magic Stick SPECIALTY EFFECT: 1.5 * Damage SPELLS: Osmose, Pond's Chorus, Drain, Lilliputian Lyric CONTROL: Fight, Osmose, Drain, Poisona BLUE MAGIC: Pond's Chorus, Lilliputian Lyric CATCH: Osmose DROP (ALWAYS): Nothing STEAL (COMMON): Speed Shake DROP (RARE): Eye Drops STEAL (RARE): Lilith Rod AI SCRIPT: Nothing {Osmose,Pond's Chorus,Nothing} Fight {Drain,Lilliputian Lyric,Nothing} NAME: Necromancer LEVEL: 54 EXP: 0 HP: 6900 GIL: 1000 MP: 300 SPEED: 27 ATTACK: 79 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 15 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Zombie Powder, Protect, Shell CONTROL: Fight, Blaster BLUE MAGIC: None CATCH: White Wind DROP (ALWAYS): Nothing STEAL (COMMON): Holy Water DROP (RARE): Holy Water STEAL (RARE): Bone Mail AI SCRIPT: Condition:HP < 3000{ {Zombie Powder,Zombie Powder,Fight} } {Fight,Zombie Powder,Specialty} React:Magic{ Shell } React:Physical{ Protect } NAME: Ninja LEVEL: 52 EXP: 1800 HP: 5000 GIL: 612 MP: 200 SPEED: 26 ATTACK: 90 MAGIC POWER: 0 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 70 MAGIC EVADE%: 90 DEFENSE: 15 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Yagyuu's Strike ENEMY SPECIALTY EFFECT: HP Leak SPELLS: Image(2) CONTROL: Fight, Specialty, Image(2) BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Shuriken DROP (RARE): Fuma Shuriken STEAL (RARE): Kiku-Ichimonji AI SCRIPT: {Fight,Fight,Nothing} {Fight,Fight,Specialty} React:Fight{ {Image(2),Nothing,Nothing} } NAME: Great Dragon LEVEL: 51 EXP: 1900 HP: 10000 GIL: 615 MP: 1000 SPEED: 20 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 33 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Blaze, Flame Thrower, Earthquake CONTROL: Fight, Specialty, Blaze BLUE MAGIC: Flame Thrower CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Dragon Fang DROP (RARE): Dragon Fang STEAL (RARE): Power Drink AI SCRIPT: {Fight,Blaze,Specialty} {Fight,Flame Thrower,Specialty} React:Physical{ {Earthquake,Nothing,Nothing} } NAME: Dragon Aevis LEVEL: 49 EXP: 2020 HP: 7000 GIL: 618 MP: 1000 SPEED: 22 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 33 DEFENSE: 15 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Toad, Mini, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Heavy, Avis IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Breath Wing CONTROL: Fight, Breath Wing, Lightning, Frost BLUE MAGIC: None CATCH: Breath Wing DROP (ALWAYS): Dragon Fang STEAL (COMMON): Trident DROP (RARE): Nothing STEAL (RARE): Artemis's Bow AI SCRIPT: {Fight,Breath Wing,Nothing} {Fight,Breath Wing,Specialty} NAME: Gorgimera LEVEL: 51 EXP: 0 HP: 10000 GIL: 900 MP: 1000 SPEED: 20 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 40 DEFENSE: 15 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Atomic Ray, Frost, Electrocute CONTROL: Fight, Frost, Blaze, Lightning BLUE MAGIC: None CATCH: Tidal Wave DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Circlet STEAL (RARE): Aegis Shield AI SCRIPT: Condition:Alone{ {Atomic Ray,Frost,Electrocute} } {Fight,Fight,Specialty} NAME: Level Checker LEVEL: 54 EXP: 1520 HP: 5000 GIL: 624 MP: 500 SPEED: 20 ATTACK: 90 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Level 5 Death, Level 3 Flare, Level 4 Graviga, Level 2 Old, Targeting CONTROL: Fight, Level 2 Old, Level 4 Graviga, Level 5 Death BLUE MAGIC: Level 5 Death, Level 3 Flare, Level 4 Graviga, Level 2 Old CATCH: Level 3 Flare DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Elixir STEAL (RARE): Ether AI SCRIPT: Targeting {Level 5 Death,Level 4 Graviga,Level 2 Old} Targeting {Level 4 Graviga,Level 2 Old,Level 3 Flare} Targeting {Level 2 Old,Level 3 Flare,Level 5 Death} Targeting {Level 3 Flare,Level 5 Death,Level 2 Old} NAME: Mindflayer LEVEL: 53 EXP: 0 HP: 4700 GIL: 800 MP: 500 SPEED: 20 ATTACK: 90 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 66 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Drill SPECIALTY EFFECT: Adds Aging SPELLS: Mind Blast CONTROL: Fight, Mind Blast, Flame Thrower, Blaster BLUE MAGIC: Mind Blast, Flame Thrower CATCH: Mind Blast DROP (ALWAYS): Nothing STEAL (COMMON): Green Beret DROP (RARE): White Robe STEAL (RARE): Main Gauche AI SCRIPT: {Fight,Mind Blast,Nothing} React:HP Damage{ {Mind Blast,Mind Blast,Nothing} } NAME: Fury LEVEL: 50 EXP: 2250 HP: 5000 GIL: 630 MP: 1000 SPEED: 20 ATTACK: 80 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Death, Berserk, Stop, Drain, Firaga, Thundaga, Blizzaga, Silence, Toad, Mini, Comet, Slowga, Bio CONTROL: Fight, Flare, Holy, Graviga BLUE MAGIC: None CATCH: Flare DROP (ALWAYS): Nothing STEAL (COMMON): Reflect Ring DROP (RARE): Black Robe STEAL (RARE): Cursed Ring AI SCRIPT: Condition:Alone{ No Interrupt{ {Firaga,Thundaga,Blizzaga} {Firaga,Thundaga,Blizzaga} {Silence,Toad,Mini} {Comet,Slowga,Bio} } } No Interrupt{ {Death,Berserk,Nothing} {Stop,Drain,Nothing} } NAME: Crystelle LEVEL: 52 EXP: 0 HP: 3 GIL: 2000 MP: 500 SPEED: 20 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 50 MAGIC EVADE%: 33 DEFENSE: 50 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Poison, Aging ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Reverse Polarity CONTROL: Fight, Protect, Shell, Float BLUE MAGIC: None CATCH: Mighty Guard DROP (ALWAYS): Nothing STEAL (COMMON): Ether DROP (RARE): Crystal Helm STEAL (RARE): Crystal Shield AI SCRIPT: {Fight,Fight,Specialty} {Fight,Reverse Polarity,Specialty} NAME: Mover LEVEL: 52 EXP: 0 HP: 10000 GIL: 50000 MP: 500 SPEED: 35 ATTACK: 128 MAGIC POWER: 0 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 40 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy, Undead IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Terminate, Circle, Delta Attack CONTROL: Fight, Transfusion BLUE MAGIC: Transfusion CATCH: Delta Attack DROP (ALWAYS): Nothing STEAL (COMMON): Flame Scroll DROP (RARE): Lightning Scroll STEAL (RARE): Water Scroll AI SCRIPT: Condition:V00=01{ {Terminate,Nothing,Nothing} No Interrupt{ {Circle,Circle,Fight} Set V00=00 Unhide Monster: Mover Position 1 } } Nothing No Interrupt{ {Delta Attack,Delta Attack,Fight} Set V00=01 Unhide Monster: Mover Position 2 } NAME: CrysDragon LEVEL: 62 EXP: 0 HP: 17500 GIL: 10000 MP: 10000 SPEED: 50 ATTACK: 128 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 40 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Float, Poison, Zombie, Darkness ELEMENTAL ABSORB: Air, Lightning, Ice, Fire CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Dragon IMMUNITY: Control INITIAL STATUS: Float, Regen SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Breath Wing CONTROL: Can't BLUE MAGIC: None CATCH: Fight DROP (ALWAYS): Nothing STEAL (COMMON): Elixir DROP (RARE): Crystal Armor STEAL (RARE): Dragon Lance AI SCRIPT: {Breath Wing,Breath Wing,Fight} NAME: Achelon LEVEL: 52 EXP: 1480 HP: 3200 GIL: 642 MP: 0 SPEED: 20 ATTACK: 100 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 70 MAGIC EVADE%: 33 DEFENSE: 70 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Evil Eye, Dischord CONTROL: Fight, Evil Eye, Poison Breath, Vampire BLUE MAGIC: Vampire CATCH: Ice Storm DROP (ALWAYS): Nothing STEAL (COMMON): Turtle Shell DROP (RARE): Elixir STEAL (RARE): Flametongue AI SCRIPT: {Fight,Fight,Nothing} React:HP Damage{ {Evil Eye,Dischord,Nothing} } NAME: Yojimbo LEVEL: 52 EXP: 2000 HP: 3960 GIL: 645 MP: 0 SPEED: 20 ATTACK: 109 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 50 DEFENSE: 5 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: None INITIAL STATUS: None SPECIALTY: Squeeze SPECIALTY EFFECT: Adds Poison, Adds Blind, Adds Paralyze SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Reaper's Sword DROP (ALWAYS): Nothing STEAL (COMMON): Cottage DROP (RARE): Power Sash STEAL (RARE): Murakumo AI SCRIPT: {Fight,Fight,Specialty} NAME: Sahagin LEVEL: 20 EXP: 180 HP: 550 GIL: 100 MP: 10 SPEED: 26 ATTACK: 27 MAGIC POWER: 0 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Water STATUS IMMUNITY: None ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, Goblin Punch BLUE MAGIC: Goblin Punch CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Thunder Anemone LEVEL: 21 EXP: 160 HP: 600 GIL: 100 MP: 100 SPEED: 25 ATTACK: 27 MAGIC POWER: 10 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Lightning CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Electrocute, Thundara BLUE MAGIC: None CATCH: Spore DROP (ALWAYS): Lightning Scroll STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Sea Ibis LEVEL: 19 EXP: 200 HP: 25 GIL: 100 MP: 100 SPEED: 50 ATTACK: 30 MAGIC POWER: 10 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 90 MAGIC EVADE%: 80 DEFENSE: 10 MAGIC DEFENSE: 35 ELEMENTAL IMMUNITY: Water, Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Dive SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Beak BLUE MAGIC: None CATCH: Beak DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Gold Needle STEAL (RARE): Gold Needle AI SCRIPT: {Fight,Fight,Specialty} NAME: Corbett LEVEL: 29 EXP: 0 HP: 2800 GIL: 1000 MP: 0 SPEED: 35 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Confuse ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Fin SPECIALTY EFFECT: 1.5 * Damage SPELLS: Breath Wing CONTROL: Fight, Tail Screw BLUE MAGIC: None CATCH: Tail Screw DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Hi-Potion STEAL (RARE): Trident AI SCRIPT: {Fight,Fight,Specialty} {Fight,Breath Wing,Specialty} NAME: Nix LEVEL: 25 EXP: 0 HP: 1500 GIL: 740 MP: 300 SPEED: 25 ATTACK: 90 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 35 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, Goblin Punch BLUE MAGIC: Goblin Punch CATCH: Wind Slash DROP (ALWAYS): Nothing STEAL (COMMON): Antidote DROP (RARE): Hi-Potion STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} NAME: Water Scorpion LEVEL: 26 EXP: 0 HP: 500 GIL: 680 MP: 0 SPEED: 35 ATTACK: 59 MAGIC POWER: 0 ATT. MULT: 18 MAGIC MULT: 4 EVADE%: 80 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Water STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Needle SPECIALTY EFFECT: Adds Paralyze SPELLS: CONTROL: Fight, Flee BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Vilia LEVEL: 27 EXP: 0 HP: 19000 GIL: 10000 MP: 10000 SPEED: 59 ATTACK: 77 MAGIC POWER: 10 ATT. MULT: 19 MAGIC MULT: 5 EVADE%: 40 MAGIC EVADE%: 90 DEFENSE: 40 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: Water, Air, Earth, Holy CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Pond's Chorus, Lilliputian Lyric, Comet BLUE MAGIC: Pond's Chorus, Lilliputian Lyric CATCH: Almagest DROP (ALWAYS): Nothing STEAL (COMMON): Maiden's Kiss DROP (RARE): Angel Ring STEAL (RARE): Silver Specs AI SCRIPT: {Fight,Fight,Specialty} NAME: Gel Fish LEVEL: 28 EXP: 0 HP: 1000 GIL: 540 MP: 0 SPEED: 30 ATTACK: 0 MAGIC POWER: 0 ATT. MULT: 0 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Slimer, ??? BLUE MAGIC: ??? CATCH: Banish DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Rukh LEVEL: 29 EXP: 0 HP: 9000 GIL: 5000 MP: 500 SPEED: 55 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 19 MAGIC MULT: 4 EVADE%: 5 MAGIC EVADE%: 50 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Avis IMMUNITY: None INITIAL STATUS: (Always) Float SPECIALTY: Swoop SPECIALTY EFFECT: 1.5 * Damage SPELLS: Breath Wing, Zombie Breath CONTROL: Fight, Breath Wing, Beak BLUE MAGIC: None CATCH: Breath Wing DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Goliath Tonic STEAL (RARE): Murasame AI SCRIPT: {Breath Wing,Fight,Breath Wing} {Breath Wing,Fight,Zombie Breath} NAME: Sea Devil LEVEL: 30 EXP: 0 HP: 5000 GIL: 3000 MP: 1000 SPEED: 20 ATTACK: 71 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 15 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Fight, Specialty, Entangle BLUE MAGIC: None CATCH: Strong Fight DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Turtle Shell STEAL (RARE): Defender AI SCRIPT: {Fight,Fight,Specialty} NAME: Stingray LEVEL: 93 EXP: 0 HP: 30000 GIL: 0 MP: 1000 SPEED: 70 ATTACK: 66 MAGIC POWER: 70 ATT. MULT: 16 MAGIC MULT: 29 EVADE%: 40 MAGIC EVADE%: 10 DEFENSE: 60 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: None INITIAL STATUS: None SPECIALTY: Fin SPECIALTY EFFECT: Adds Poison SPELLS: CONTROL: Fight, Tidal Wave, Mighty Guard BLUE MAGIC: Mighty Guard CATCH: Tidal Wave DROP (ALWAYS): Nothing STEAL (COMMON): Dark Matter DROP (RARE): Dragon Whisker STEAL (RARE): Rune Blade AI SCRIPT: {Fight,Fight,Specialty} NAME: Chimera LEVEL: 0 EXP: 0 HP: 100 GIL: 0 MP: 0 SPEED: 20 ATTACK: 0 MAGIC POWER: 0 ATT. MULT: 0 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Fight BLUE MAGIC: None CATCH: Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Belphegor LEVEL: 55 EXP: 0 HP: 6000 GIL: 950 MP: 500 SPEED: 40 ATTACK: 73 MAGIC POWER: 50 ATT. MULT: 10 MAGIC MULT: 14 EVADE%: 15 MAGIC EVADE%: 70 DEFENSE: 30 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Hurricane BLUE MAGIC: None CATCH: Hurricane DROP (ALWAYS): Nothing STEAL (COMMON): Moonring Blade DROP (RARE): Ice Shield STEAL (RARE): Rising Sun AI SCRIPT: {Fight,Fight,Specialty} NAME: Gil Turtle LEVEL: 57 EXP: 0 HP: 32768 GIL: 5000 MP: 8000 SPEED: 66 ATTACK: 115 MAGIC POWER: 90 ATT. MULT: 13 MAGIC MULT: 24 EVADE%: 40 MAGIC EVADE%: 40 DEFENSE: 40 MAGIC DEFENSE: 55 ELEMENTAL IMMUNITY: Holy STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Stop ELEMENTAL ABSORB: Water, Air, Earth, Poison, Lightning, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Heavy, Undead IMMUNITY: Control, Catch INITIAL STATUS: Protect, Shell SPECIALTY: TurtleShell SPECIALTY EFFECT: Adds Aging, Adds Poison, Adds Blind, Adds Paralyze, Adds Confuse, HP Leak SPELLS: Earthquake CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: Fight React:Death{ Earthquake } React:HP Damage{ No Interrupt{ Specialty Specialty } } NAME: Big Boss LEVEL: 13 EXP: 0 HP: 3 GIL: 0 MP: 10000 SPEED: 28 ATTACK: 250 MAGIC POWER: 250 ATT. MULT: 10 MAGIC MULT: 16 EVADE%: 99 MAGIC EVADE%: 99 DEFENSE: 250 MAGIC DEFENSE: 250 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CREATURE TYPE: Heavy, Undead IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Nothing NAME: LEVEL: 0 EXP: 0 HP: 100 GIL: 0 MP: 0 SPEED: 20 ATTACK: 0 MAGIC POWER: 0 ATT. MULT: 0 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Fight BLUE MAGIC: None CATCH: Fight DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Fight

11.4) BOSSES

NAME: Goblin (Bartz Solo Battles) LEVEL: 2 EXP: 3 HP: 1 GIL: 10 MP: 2 SPEED: 10 ATTACK: 5 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: Physical ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Fight NAME: Wing Raptor (1st form) LEVEL: 1 EXP: 0 HP: 250 GIL: 0 MP: 25 SPEED: 25 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Claw SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: Breath Wing CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Phoenix Down STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Breath Wing,Fight,Breath Wing} {Breath Wing,Fight,Breath Wing} Unhide Monster: Wing Raptor (2nd form) NAME: Wing Raptor (2nd form) LEVEL: 2 EXP: 0 HP: 250 GIL: 0 MP: 0 SPEED: 25 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 3 MAGIC MULT: 4 EVADE%: 40 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Claw SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: Breath Wing CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Phoenix Down STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Nothing Nothing No Interrupt{ Unhide Monster: Wing Raptor (1st form) Breath Wing } React:Fight & V00=01{ Specialty } React:Fight{ Display Text: A fierce talon swipe will meet those Display Text: who attack when its wings are closed! Set V00=01 Specialty } NAME: Karlabos LEVEL: 5 EXP: 0 HP: 650 GIL: 0 MP: 100 SPEED: 30 ATTACK: 10 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Feeler SPECIALTY EFFECT: Adds Paralyze SPELLS: Tail Screw CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Tent STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Specialty} {Fight,Tail Screw,Specialty} {Fight,Tail Screw,Specialty} NAME: Siren (1st form) LEVEL: 2 EXP: 0 HP: 900 GIL: 0 MP: 200 SPEED: 35 ATTACK: 15 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Silence ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Silence, Slow, Haste, Cure, Blizzard, Libra, Protect, Sleep, Thunder CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Bronze Armor STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Silence,Slow,Haste} {Cure,Blizzard,Libra} {Protect,Sleep,Thunder} No Interrupt{ Display Text: Siren has become one of the undead! Unhide Monster: Siren (2nd form) } NAME: Siren (2nd form) LEVEL: 2 EXP: 0 HP: 900 GIL: 0 MP: 200 SPEED: 35 ATTACK: 14 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 12 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Human, Heavy, Undead IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Venomous Clasp SPECIALTY EFFECT: Adds Poison SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Bronze Shield STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Fight} {Fight,Specialty,Fight} {Fight,Specialty,Specialty} Unhide Monster: Siren (1st form) NAME: Forza LEVEL: 8 EXP: 0 HP: 850 GIL: 0 MP: 100 SPEED: 37 ATTACK: 14 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 3 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Tackle SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Power Drink STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Fight} NAME: Magissa LEVEL: 8 EXP: 0 HP: 650 GIL: 0 MP: 200 SPEED: 30 ATTACK: 14 MAGIC POWER: 1 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Confuse, Berserk, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Fire, Blizzard, Thunder, Aero, Drain, Regen CONTROL: Can't BLUE MAGIC: Aero CATCH: Can't DROP (ALWAYS): Whip STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:V00=00 & HP < 300{ No Interrupt{ Display Text: Magissa: Honey! Come take out this trash! Unhide Monster: Forza No Interrupt{ Change Target:Single Enemy, Not self Regen Set V00=01 } } {Fire,Blizzard,Thunder} {Aero,Specialty,Drain} NAME: Garula (Waltz Tower) LEVEL: 3 EXP: 0 HP: 1200 GIL: 0 MP: 100 SPEED: 31 ATTACK: 15 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 7 MAGIC DEFENSE: 4 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini, Sleep ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Rush ENEMY SPECIALTY EFFECT: HP Leak SPELLS: Toad CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Hi-Potion STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: Condition:Status:Self:Toad{ Change Target:Self Toad } Fight Condition:HP < 800 & HP Damage{ No Interrupt{ Fight {Specialty,Fight,Nothing} } } NAME: Ice Commander LEVEL: 4 EXP: 0 HP: 600 GIL: 0 MP: 200 SPEED: 25 ATTACK: 21 MAGIC POWER: 10 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Human IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Mythril Sword DROP (RARE): Long Sword STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Shiva LEVEL: 11 EXP: 0 HP: 1500 GIL: 0 MP: 1000 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Zombie, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Blizzara CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Frost Rod STEAL (COMMON): Hi-Potion DROP (RARE): Nothing STEAL (RARE): Phoenix Down AI SCRIPT: Change Target:Whole Front Row Party Blizzara Change Target:Whole Back Row Party Blizzara NAME: Liquid Flame (Human form) LEVEL: 19 EXP: 0 HP: 3000 GIL: 0 MP: 100 SPEED: 35 ATTACK: 18 MAGIC POWER: 10 ATT. MULT: 5 MAGIC MULT: 4 EVADE%: 20 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: Water, Poison STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Berserk, Silence, Image(2), Image(1), Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: Air, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Rush SPECIALTY EFFECT: 100% Hit + Pierce Defense SPELLS: Blaze CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Flame Scroll STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Specialty,Blaze} React:HP Damage{ No Interrupt{ Blaze Unhide Monster: Liquid Flame (Randomly Hand or Whirlwind form) } } NAME: Liquid Flame (Hand form) LEVEL: 19 EXP: 0 HP: 3000 GIL: 0 MP: 30 SPEED: 35 ATTACK: 18 MAGIC POWER: 30 ATT. MULT: 5 MAGIC MULT: 6 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Berserk, Silence, Image(2), Image(1), Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Ray SPECIALTY EFFECT: Adds Paralyze SPELLS: Fira CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Flame Rod STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} React:HP Damage{ No Interrupt{ Fira Unhide Monster: Liquid Flame (Randomly Human or Whirlwind form) } } NAME: Liquid Flame (Whirlwind form) LEVEL: 19 EXP: 0 HP: 3000 GIL: 0 MP: 50 SPEED: 35 ATTACK: 18 MAGIC POWER: 20 ATT. MULT: 5 MAGIC MULT: 5 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: Water, Poison STATUS IMMUNITY: Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Berserk, Silence, Image(2), Image(1), Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: Air, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: Fira, Magnet CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Flame Bow STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Change Target:Self Fira React:HP Damage{ No Interrupt{ Magnet Unhide Monster: Liquid Flame (Randomly Human or Hand form) } } NAME: Iron Claw LEVEL: 39 EXP: 40 HP: 900 GIL: 100 MP: 150 SPEED: 40 ATTACK: 21 MAGIC POWER: 1 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Death Claw CONTROL: Fight, Death Claw BLUE MAGIC: Death Claw CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Hero Cocktail DROP (RARE): Silver Specs STEAL (RARE): Nothing AI SCRIPT: {Fight,Death Claw,Specialty} {Death Claw,Death Claw,Specialty} NAME: Sergeant (Iron Claw Battle) LEVEL: 0 EXP: 40 HP: 1000 GIL: 100 MP: 25 SPEED: 20 ATTACK: 7 MAGIC POWER: 5 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Eye Drops STEAL (RARE): Nothing AI SCRIPT: Condition:Alone{ Display Text: Bartz: This guy... Display Text: Lenna: He's no ordinary soldier! Display Text: Galuf: Show us your true form! Display Text: Sergeant: Hahahahaha! Display Text: You wish to know my true identity? Display Text: I am the famed bounty hunter... Display Text: Iron Claw! Display Text: MORPH!!! Unhide Monster: Iron Claw } No Interrupt{ Display Text: Sergeant: You better bring it! Change Target:All Enemies, Not self No-Damage Magic } NAME: Cur Nakk (Iron Claw Battle) LEVEL: 19 EXP: 140 HP: 140 GIL: 141 MP: 25 SPEED: 10 ATTACK: 18 MAGIC POWER: 0 ATT. MULT: 4 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: Condition:Alone?{ Flee } Nothing React:Magic:No-Damage Magic{ {Fight,Fight,Specialty} } NAME: Ifrit LEVEL: 22 EXP: 0 HP: 3000 GIL: 0 MP: 1000 SPEED: 40 ATTACK: 29 MAGIC POWER: 32 ATT. MULT: 6 MAGIC MULT: 6 EVADE%: 20 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Poison STATUS IMMUNITY: Toad, Mini, Sleep ELEMENTAL ABSORB: Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Ice CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: High Kick SPECIALTY EFFECT: Adds Paralyze SPELLS: Blaze, Fira CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Flame Scroll STEAL (COMMON): Phoenix Down DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Blaze,Fira,Fira} {Blaze,Fight,Specialty} React:Death{ Display Text: Ifrit: ...Enough! Display Text: You have proven your worth. Display Text: I shall grant you the use of my powers. Nothing } NAME: Byblos LEVEL: 24 EXP: 0 HP: 3600 GIL: 0 MP: 1000 SPEED: 40 ATTACK: 30 MAGIC POWER: 20 ATT. MULT: 15 MAGIC MULT: 5 EVADE%: 30 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Aging, Sleep, Confuse, Silence, Stop ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Lightning, Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: Holy, Fire CREATURE TYPE: Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Thread, Magic Hammer, Wind Slash, Confuse, Dischord, Protect, Toad, Drain CONTROL: Can't BLUE MAGIC: Magic Hammer CATCH: Can't DROP (ALWAYS): Iron Draft STEAL (COMMON): Mallet DROP (RARE): Nothing STEAL (RARE): Dark Matter AI SCRIPT: {Thread,Magic Hammer,Fight} {Fight,Confuse,Wind Slash} {Magic Hammer,Fight,Thread} {Dischord,Wind Slash,Fight} React:Death & React:Magic:Ifrit{ No Interrupt{ Display Text: Byblos: Ifrit...! Display Text: Byblos: The seal... You've... Display Text: Very soon, the master's seal Display Text: will be blown wide open!!! Nothing } } React:Death{ No Interrupt{ Display Text: Byblos: Arrrgh! Display Text: So, this is the end...but only for me. Display Text: Very soon, the master's seal Display Text: will be blown wide open!!! Nothing } React:HP < 800 & HP Damage{ {Drain,Drain,Nothing} } React:Physical{ {Protect,Nothing,Nothing} } React:Magic{ {Toad,Nothing,Nothing} } NAME: Sandworm LEVEL: 18 EXP: 0 HP: 3000 GIL: 0 MP: 10125 SPEED: 50 ATTACK: 25 MAGIC POWER: 1 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Desert, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Tusk SPECIALTY EFFECT: Adds Aging, Adds Poison, Adds Confuse SPELLS: Quicksand CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Quicksand,Quicksand} Condition:??{ Change Target:Self ?? } React:Magic:No-Damage Magic{ Fight } NAME: Hole LEVEL: 18 EXP: 0 HP: 3000 GIL: 0 MP: 10125 SPEED: 1 ATTACK: 25 MAGIC POWER: 1 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Desert, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Gravity CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Nothing React:Physical{ Gravity } NAME: LEVEL: 18 EXP: 0 HP: 3000 GIL: 0 MP: 10125 SPEED: 98 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Desert, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Unhide Monster: Sandworm (Random Position?) Unhide Monster: Sandworm (Random Position?) Unhide Monster: Sandworm (Random Position?) Change Target:All Enemies, Not self No-Damage Magic NAME: Cray Claw LEVEL: 43 EXP: 0 HP: 2000 GIL: 0 MP: 500 SPEED: 40 ATTACK: 37 MAGIC POWER: 1 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 25 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Tail Screw, Slimer CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Frost Bow STEAL (COMMON): Coral Sword DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Tail Screw,Tail Screw,Fight} {Tail Screw,Tail Screw,Fight} {Tail Screw,Slimer,Fight} NAME: Ramuh LEVEL: 21 EXP: 0 HP: 4000 GIL: 0 MP: 300 SPEED: 45 ATTACK: 27 MAGIC POWER: 50 ATT. MULT: 8 MAGIC MULT: 8 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Poison, Aging, Sleep, Paralyze, Confuse, Silence ELEMENTAL ABSORB: Lightning CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Magic Stick SPECIALTY EFFECT: Adds Aging, HP Leak SPELLS: Thundara, Electrocute, Flash, Lightning, Osmose, Mini CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Ramuh STEAL (COMMON): Hi-Potion DROP (RARE): Nothing STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Thundara,Electrocute} {Thundara,Flash,Fight} {Fight,Thundara,Electrocute} React:Death{ Display Text: Ramuh: Huh? Ifrit...? Display Text: 'What are you...? Display Text: Ifrit: Ramuh! Display Text: 'You're getting better! Display Text: 'If it were possible... Display Text: Ramuh: Stop, Ifrit! Display Text: 'This isn't between us! Nothing } React:Magic:Mini{ Change Target:Whole party Mini } NAME: Adamantoise LEVEL: 20 EXP: 0 HP: 2000 GIL: 0 MP: 125 SPEED: 30 ATTACK: 31 MAGIC POWER: 0 ATT. MULT: 18 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 50 DEFENSE: 25 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Float, Zombie, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: Protect, Shell SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Turtle Shell STEAL (COMMON): Iron Draft DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: No Interrupt{ Fight Fight } {Fight,Fight,Specialty} No Interrupt{ Specialty Specialty } {Fight,Fight,Specialty} NAME: Flame Thrower LEVEL: 22 EXP: 0 HP: 2400 GIL: 0 MP: 125 SPEED: 35 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 15 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Flame Thrower CONTROL: Can't BLUE MAGIC: Flame Thrower CATCH: Can't DROP (ALWAYS): Speed Shake STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Ether AI SCRIPT: Flame Thrower NAME: Rocket Launcher LEVEL: 23 EXP: 0 HP: 2500 GIL: 0 MP: 200 SPEED: 33 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Missile, Rocket Punch CONTROL: Can't BLUE MAGIC: Missile CATCH: Can't DROP (ALWAYS): Iron Draft STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Ether AI SCRIPT: {Missile,Rocket Punch,Nothing} {Missile,Missile,Rocket Punch} NAME: Launcher LEVEL: 50 EXP: 0 HP: 10800 GIL: 0 MP: 1000 SPEED: 20 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Water, Air, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Valiant Attack CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Hi-Potion STEAL (COMMON): Ether DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Valiant Attack React:HP Damage & HP < 10000{ Change Target:Self Punishment } NAME: Launcher LEVEL: 50 EXP: 0 HP: 10800 GIL: 0 MP: 1000 SPEED: 20 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Water, Air, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Valiant Attack CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Hi-Potion STEAL (COMMON): Ether DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Valiant Attack React:HP Damage & HP < 10000{ Change Target:Self Punishment } NAME: Soul Cannon LEVEL: 36 EXP: 40 HP: 22500 GIL: 100 MP: 1000 SPEED: 55 ATTACK: 7 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 5 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Water, Air, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Wave Cannon, Punishment CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Dark Matter STEAL (COMMON): Ether DROP (RARE): Nothing STEAL (RARE): Elixir AI SCRIPT: Condition:V00=01{ Display Text: DIFFUSION BEAM CANNON: ONLINE Nothing Display Text: BARREL PRESSURE RISING Nothing Display Text: ENERGY CELLS: 128% CAPACITY Nothing Display Text: FIRING Wave Cannon } Display Text: DIFFUSION BEAM CANNON: ONLINE Nothing Display Text: LASER CROSSHAIR BRIGHTNESS: 20 Nothing Display Text: SAFETY LOCK: OFFLINE Nothing Display Text: BARREL PRESSURE RISING Nothing Display Text: BLAST SHIELDING: ACTIVATED Nothing Display Text: ENERGY CELLS: 128% CAPACITY Nothing Display Text: FIRING Wave Cannon Set V00=01 Nothing Condition:HP Damage & HP < 10000{ Change Target:All Enemies Punishment } NAME: Archeoaevis (1st form) LEVEL: 21 EXP: 0 HP: 1600 GIL: 0 MP: 2000 SPEED: 30 ATTACK: 39 MAGIC POWER: 1 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 30 MAGIC DEFENSE: 6 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: Air CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Sap ENEMY SPECIALTY EFFECT: HP Leak SPELLS: Breath Wing CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Goliath Tonic STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Breath Wing,Specialty} React:Death{ Unhide Monster: Archeoaevis (2nd form) } NAME: Archeoaevis (2nd form) LEVEL: 19 EXP: 0 HP: 1600 GIL: 0 MP: 2000 SPEED: 30 ATTACK: 39 MAGIC POWER: 1 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 24 MAGIC DEFENSE: 12 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: Ice CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Wing SPECIALTY EFFECT: Adds Poison SPELLS: Frost CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Power Drink STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Frost,Specialty} React:Death{ Unhide Monster: Archeoaevis (3rd form) } NAME: Archeoaevis (3rd form) LEVEL: 23 EXP: 0 HP: 1600 GIL: 0 MP: 2000 SPEED: 30 ATTACK: 39 MAGIC POWER: 1 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 18 MAGIC DEFENSE: 18 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: Fire CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Tail SPECIALTY EFFECT: Adds Blind SPELLS: Blaze CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Speed Shake STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Blaze,Specialty} React:Death{ Unhide Monster: Archeoaevis (4th form) } NAME: Archeoaevis (4th form) LEVEL: 24 EXP: 0 HP: 1600 GIL: 0 MP: 2000 SPEED: 30 ATTACK: 39 MAGIC POWER: 1 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 12 MAGIC DEFENSE: 24 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: Lightning CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Claw SPECIALTY EFFECT: Adds Paralyze SPELLS: Lightning CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Iron Draft STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Lightning,Specialty} React:Death{ No Interrupt{ Unhide Monster: Archeoaevis (Undead) Display Text: Archeoaevis was revived! Display Text: King Tycoon: Oh! Display Text: Look at it! Such energy! Display Text: This is the true power of the crystals...! Nothing } } NAME: Archeoaevis (Undead) LEVEL: 20 EXP: 0 HP: 2500 GIL: 0 MP: 2000 SPEED: 35 ATTACK: 42 MAGIC POWER: 1 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 6 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: Air, Earth, Lightning, Ice, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Tusk SPECIALTY EFFECT: Adds Confuse SPELLS: Breath Wing, Blaze, Lightning, Frost, Maelstrom, Entangle CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Hero Cocktail STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Breath Wing,Maelstrom,Specialty} {Entangle,Fight,Specialty} {Blaze,Maelstrom,Specialty} {Entangle,Fight,Specialty} {Lightning,Maelstrom,Specialty} {Entangle,Fight,Specialty} {Frost,Maelstrom,Specialty} {Entangle,Fight,Specialty} NAME: Manticore LEVEL: 19 EXP: 0 HP: 3300 GIL: 0 MP: 1000 SPEED: 35 ATTACK: 40 MAGIC POWER: 1 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze, Confuse ELEMENTAL ABSORB: Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Aqua Breath, Frost CONTROL: Can't BLUE MAGIC: Aqua Breath CATCH: Can't DROP (ALWAYS): Phoenix Down STEAL (COMMON): Dragon Fang DROP (RARE): Nothing STEAL (RARE): Wind Spear AI SCRIPT: {Aqua Breath,Fight,Specialty} {Aqua Breath,Frost,Frost} NAME: Titan LEVEL: 1 EXP: 0 HP: 2500 GIL: 0 MP: 2000 SPEED: 25 ATTACK: 45 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Confuse, Berserk, Silence, Image(2), Image(1) ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Earth Shaker CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Hi-Potion STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Gaia Hammer AI SCRIPT: {Fight,Fight,Specialty} {Fight,Earth Shaker,Specialty} React:Death{ Earth Shaker } NAME: Purobolos LEVEL: 22 EXP: 0 HP: 1500 GIL: 0 MP: 100 SPEED: 20 ATTACK: 45 MAGIC POWER: 10 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Paralyze, Confuse ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Self-Destruct, Cura, Arise CONTROL: Fight, Self-Destruct BLUE MAGIC: Self-Destruct CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Eye Drops AI SCRIPT: Nothing,Nothing {Fight,Specialty,Self-Destruct} React:Death{ Change Target:All Dead Enemies Arise } React:Summon Magic{ Change Target:Self Cura } NAME: Abductor (Bartz Solo Battle) LEVEL: 22 EXP: 0 HP: 1500 GIL: 0 MP: 2000 SPEED: 25 ATTACK: 40 MAGIC POWER: 10 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Sleep, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Hurricane CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Ether STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Gaia Gear AI SCRIPT: {Fight,Hurricane,Fight} {Fight,Fight,Specialty} NAME: Gilgamesh (Dungeon) LEVEL: 26 EXP: 0 HP: 11500 GIL: 0 MP: 2000 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Poison, Sleep, Paralyze, Confuse ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Elixir STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Display Text: Gilgamesh: Take this! {Fight,Fight,Specialty} Display Text: Gilgamesh: Rahhh! {Fight,Fight,Specialty} Condition:HP < 10000 & HP Damage{ Display Text: Gilgamesh: In...inconceivable! Display Text: W-well... Um. Well, then! Display Text: That's enough of a beating for today! Display Text: Don't step out of line again! Flee } NAME: Merrow LEVEL: 25 EXP: 300 HP: 400 GIL: 200 MP: 0 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Flying Killer LEVEL: 26 EXP: 300 HP: 300 GIL: 200 MP: 0 SPEED: 28 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Fight, Specialty BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Antidote STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Little Chariot LEVEL: 8 EXP: 300 HP: 480 GIL: 200 MP: 100 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: None IMMUNITY: Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Mustard Bomb CONTROL: Fight, Mustard Bomb BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Hi-Potion STEAL (RARE): Nothing AI SCRIPT: {Fight,Mustard Bomb,Specialty} NAME: NeoGarula LEVEL: 27 EXP: 300 HP: 980 GIL: 500 MP: 1000 SPEED: 25 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini ELEMENTAL ABSORB: Lightning CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Rush SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Water Scroll STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Gilgamesh (Bridge) LEVEL: 28 EXP: 0 HP: 6500 GIL: 0 MP: 1000 SPEED: 45 ATTACK: 49 MAGIC POWER: 0 ATT. MULT: 7 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 14 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Stop, Silence ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Jump, Electrocute, Goblin Punch, Aera, Wind Slash, Haste, Protect, Shell CONTROL: Can't BLUE MAGIC: Goblin Punch, Aera CATCH: Can't DROP (ALWAYS): Wizard's Hat STEAL (COMMON): Hero Cocktail DROP (RARE): Nothing STEAL (RARE): Trident AI SCRIPT: Condition:V00=01{ {Fight,Jump,Electrocute} {Fight,Fight,Jump} } Fight {Fight,Goblin Punch,Specialty} {Fight,Aera,Fight} {Fight,Wind Slash,Specialty} React:Death & V00=01{ Display Text: Gilgamesh: Urgh! ...Goodness gracious! Display Text: I, uh, just remembered something! See ya! Display Text: I must take my leave... Display Text: but we'll meet again! Count on it! Flee } React:HP < 2500 & HP Damage & V00=00{ No Interrupt{ Display Text: I suppose I misjudged! Haste Display Text: Fighting all four of you... Protect Display Text: ...is just too tough for me... Shell Display Text: ...NOT! Ha, I lied! Like a rug! Oh, I kill me! Jump Set V00=01 } NAME: Tyrannosaur LEVEL: 29 EXP: 0 HP: 5000 GIL: 0 MP: 1000 SPEED: 50 ATTACK: 45 MAGIC POWER: 0 ATT. MULT: 8 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Ice STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Silence, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Dragon, Undead IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Poison Breath CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Elixir STEAL (RARE): Golden Shield AI SCRIPT: {Fight,Fight,Specialty} React:??{ Poison Breath } React:Physical{ {Fight,Specialty,???} } NAME: Abductor (Bal Castle) LEVEL: 29 EXP: 0 HP: 2500 GIL: 0 MP: 1000 SPEED: 35 ATTACK: 40 MAGIC POWER: 0 ATT. MULT: 6 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Poison, Paralyze ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Hurricane, Vampire CONTROL: Can't BLUE MAGIC: Vampire CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Potion STEAL (RARE): Power Armlet AI SCRIPT: {Fight,Hurricane,Specialty} {Fight,Vampire,Specialty} NAME: Dragon Pod LEVEL: 33 EXP: 0 HP: 12000 GIL: 0 MP: 1000 SPEED: 39 ATTACK: 40 MAGIC POWER: 50 ATT. MULT: 6 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 40 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Silence ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: Control, Catch INITIAL STATUS: (Always) Regen SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Elixir STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:V00=01 & Alone{ Unhide Monster: Dragon Flower (All) } Condition:V00=01{ Nothing Nothing Nothing Nothing Nothing Unhide Monster: Dragon Flower (All) } Unhide Monster: Dragon Flower (1,4,5) Unhide Monster: Dragon Flower (1,3,4) Unhide Monster: Dragon Flower (2,3,5) Unhide Monster: Dragon Flower (All) Set V00=01 Nothing NAME: Dragon Flower (1) LEVEL: 31 EXP: 0 HP: 100 GIL: 0 MP: 1000 SPEED: 22 ATTACK: 5 MAGIC POWER: 50 ATT. MULT: 20 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 0 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: (Always) Regen SPECIALTY: Silver Flower SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Aging SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Phoenix Down STEAL (RARE): Nothing AI SCRIPT: {Specialty,Specialty,Nothing} NAME: Dragon Flower (2) LEVEL: 31 EXP: 0 HP: 100 GIL: 0 MP: 1000 SPEED: 17 ATTACK: 5 MAGIC POWER: 50 ATT. MULT: 20 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 0 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: (Always) Regen SPECIALTY: Poison Powder SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Poison SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Phoenix Down STEAL (RARE): Nothing AI SCRIPT: {Specialty,Specialty,Nothing} NAME: Dragon Flower (3) LEVEL: 33 EXP: 0 HP: 100 GIL: 0 MP: 1000 SPEED: 27 ATTACK: 5 MAGIC POWER: 50 ATT. MULT: 20 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 0 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: (Always) Regen SPECIALTY: Darkness Powder SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Blind SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Phoenix Down STEAL (RARE): Nothing AI SCRIPT: {Specialty,Specialty,Nothing} NAME: Dragon Flower (4) LEVEL: 31 EXP: 0 HP: 100 GIL: 0 MP: 1000 SPEED: 22 ATTACK: 5 MAGIC POWER: 50 ATT. MULT: 20 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 0 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: (Always) Regen SPECIALTY: Paralyze Powder SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Paralyze SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Phoenix Down STEAL (RARE): Nothing AI SCRIPT: {Specialty,Specialty,Nothing} NAME: Dragon Flower (5) LEVEL: 35 EXP: 0 HP: 100 GIL: 0 MP: 1000 SPEED: 18 ATTACK: 5 MAGIC POWER: 50 ATT. MULT: 20 MAGIC MULT: 10 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 0 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: (Always) Regen SPECIALTY: Confuse Powder SPECIALTY EFFECT: 100% Hit + Pierce Defense, Adds Confuse SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Phoenix Down STEAL (RARE): Nothing AI SCRIPT: {Specialty,Specialty,Nothing} NAME: Gobbledygook LEVEL: 24 EXP: 890 HP: 1200 GIL: 1000 MP: 100 SPEED: 25 ATTACK: 39 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 15 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Creature IMMUNITY: None INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Goblin Punch CONTROL: Fight, Mustard Bomb BLUE MAGIC: Goblin Punch CATCH: Mustard Bomb DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Phoenix Down STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Fight,Specialty} {Fight,Fight,Goblin Punch} NAME: Gilgamesh (Ship) LEVEL: 31 EXP: 0 HP: 8888 GIL: 0 MP: 888 SPEED: 45 ATTACK: 50 MAGIC POWER: 50 ATT. MULT: 5 MAGIC MULT: 10 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Missile, Death Claw CONTROL: Can't BLUE MAGIC: Missile, Death Claw CATCH: Can't DROP (ALWAYS): Golden Shield STEAL (COMMON): Genji Gloves DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:V00=01{ {Fight,Missile,Fight} {Fight,Fight,Specialty} {Fight,Death Claw,Fight} } Condition:HP < 6000{ No Interrupt{ Unhide Monster: Enkidu Display Text: Gilgamesh: What took you so long? Display Text: Enkidu: That old man... Display Text: Gave me a bit of trouble... Display Text: Gilgamesh: First aid...please! Change Target: Enkidu No-Damage Magic } } {Fight,Fight,Specialty} {Fight,Missile,Fight} {Fight,Fight,Specialty} {Fight,Death Claw,Fight} React:Death & Alone{ No Interrupt{ Display Text: Gilgamesh: Enkidu! Display Text: I'll leave the rest to you! Flip Facing Display Text: Enkidu... Display Text: Hey, don't leave me!! Nothing } NAME: Enkidu LEVEL: 29 EXP: 0 HP: 4000 GIL: 0 MP: 1000 SPEED: 45 ATTACK: 50 MAGIC POWER: 40 ATT. MULT: 5 MAGIC MULT: 8 EVADE%: 20 MAGIC EVADE%: 20 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Stone, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Aera, Missile, Thread, Slowga, White Wind, Vampire, Wind Slash CONTROL: Fight, Hurricane BLUE MAGIC: Aera, Missile, White Wind, Vampire CATCH: Can't DROP (ALWAYS): Trident STEAL (COMMON): Green Beret DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Aera,Specialty} {Vampire,Missile,Wind Slash} {Fight,Fight,Specialty} {Vampire,Thread,Wind Slash} {Fight,Dischord,White Wind} React:Magic:No-Damage Magic{ Set V00=01 White Wind } NAME: Atmos LEVEL: 41 EXP: 0 HP: 19997 GIL: 0 MP: 10000 SPEED: 36 ATTACK: 10 MAGIC POWER: 80 ATT. MULT: 10 MAGIC MULT: 16 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 14 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: Haste SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Wormhole, Pull, Slowga, Old, Gravity, Graviga, Comet CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Dark Matter STEAL (COMMON): Ether DROP (RARE): Nothing STEAL (RARE): Flail AI SCRIPT: Condition:Status:Party Member1:Dead & Party Member1 Position=80{ Change Target:Party Member1 Wormhole } Condition:Status:Party Member2:Dead & Party Member2 Position=40{ Change Target:Party Member2 Wormhole } Condition:Status:Party Member3:Dead & Party Member3 Position=20{ Change Target:Party Member3 Wormhole } Condition:Status:Party Member4:Dead & Party Member4 Position=10{ Change Target:Party Member4 Wormhole } Condition:Status:Party Member:Dead{ {Pull,Pull,Pull} Pull Pull {Pull,Pull,Slowga} Pull {Pull,Pull,Gravity} Pull {Pull,Pull,Graviga} Pull {Pull,Pull,Old} Pull {Pull,Pull,Pull} Pull {Pull,Pull,Gravity} Pull {Pull,Pull,Graviga} Pull } {Comet,Comet,Nothing}+{Comet,Comet,Nothing} NAME: Catoblepas LEVEL: 38 EXP: 0 HP: 5000 GIL: 0 MP: 500 SPEED: 45 ATTACK: 55 MAGIC POWER: 50 ATT. MULT: 10 MAGIC MULT: 11 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Reflect, Protect, Shell, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Dragon, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Rush SPECIALTY EFFECT: Adds Paralyze SPELLS: Drain, Evil Eye CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Catoblepas STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Phoenix Down AI SCRIPT: {Fight,Fight,Drain} React:HP Damage{ Change Target:Last Attacker Evil Eye } NAME: Seal Guardian (Fire) LEVEL: 77 EXP: 0 HP: 7777 GIL: 0 MP: 10000 SPEED: 40 ATTACK: 40 MAGIC POWER: 15 ATT. MULT: 10 MAGIC MULT: 8 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Stop ELEMENTAL ABSORB: Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Firaga CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Ash STEAL (RARE): Elixir AI SCRIPT: Condition:HP < 3000{ Change Target:Whole party Firaga } {Fight,Fight,Specialty} NAME: Seal Guardian (Earth) LEVEL: 77 EXP: 0 HP: 7777 GIL: 0 MP: 10000 SPEED: 45 ATTACK: 40 MAGIC POWER: 1 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Stop ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Earth Shaker CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Ash STEAL (RARE): Elixir AI SCRIPT: Condition:HP < 3000{ Earth Shaker } {Fight,Fight,Specialty} NAME: Seal Guardian (Water) LEVEL: 77 EXP: 0 HP: 7777 GIL: 0 MP: 10000 SPEED: 50 ATTACK: 40 MAGIC POWER: 15 ATT. MULT: 10 MAGIC MULT: 8 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Stop ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Aqua Breath CONTROL: Can't BLUE MAGIC: Aqua Breath CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Ash STEAL (RARE): Elixir AI SCRIPT: Condition:HP < 3000{ Aqua Breath } {Fight,Fight,Specialty} NAME: Seal Guardian (Air) LEVEL: 77 EXP: 0 HP: 7777 GIL: 0 MP: 10000 SPEED: 55 ATTACK: 40 MAGIC POWER: 10 ATT. MULT: 10 MAGIC MULT: 7 EVADE%: 0 MAGIC EVADE%: 20 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Holy, Poison, Lightning, Ice STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Stop ELEMENTAL ABSORB: Air CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Aeroga CONTROL: Can't BLUE MAGIC: Aeroga CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Ash STEAL (RARE): Elixir AI SCRIPT: Condition:HP < 3000{ Change Target:Whole party Aeroga } {Fight,Fight,Specialty} NAME: Exdeath (Solo battle vs. Galuf) LEVEL: 63 EXP: 0 HP: 50000 GIL: 0 MP: 65000 SPEED: 35 ATTACK: 60 MAGIC POWER: 30 ATT. MULT: 20 MAGIC MULT: 11 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 1 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop, Slow ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 100% Hit + Pierce Defense, HP Leak SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:HP < 1{ Terminate } Condition:V01=01{ Fight } Condition:HP < 43000{ Display Text: Exdeath: Take this!! Specialty No Interrupt{ Display Text: 'You've made me mad! Display Text: 'To the world of Death with you!! Flare Holy Meteor } No Interrupt{ Display Text: Exdeath: Wh-, why won't you die!? Display Text: Galuf: Not yet... Display Text: 'I can't die yet! Display Text: Galuf: Even if my life Display Text: 'burns out...I will defeat you!! Set V00=01 Set V01=01 Nothing } } {Blizzaga,Firaga,Thundaga} {Fight,Fight,Graviga} Fight Condition:V00=03 & React:HP Damage{ No Interrupt{ Display Text: Exdeath: Then what is it...? Change Target:Self No Clue } } Condition:V00=02 & React:HP Damage{ Display Text: Galuf: This isn't anger... Display Text: '... nor is it hatred...!! Set V00=03 Nothing } Condition:V00=01 & React:HP Damage{ Display Text: Exdeath: I cannot be defeated by Display Text: 'anger or hatred... Set V00=02 Nothing } NAME: Carbuncle (1st form) LEVEL: 44 EXP: 0 HP: 15000 GIL: 0 MP: 10000 SPEED: 50 ATTACK: 50 MAGIC POWER: 50 ATT. MULT: 10 MAGIC MULT: 12 EVADE%: 70 MAGIC EVADE%: 50 DEFENSE: 50 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float, Reflect SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Break, Banish, Death, Bio, Stop, Confuse, Blizzara, Fira, Thundara CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Reflect Ring DROP (RARE): Turtle Shell STEAL (RARE): Goliath Tonic AI SCRIPT: Condition:HP < 3000{ Change Target:Self {Break,Banish,Death} Change Target:Self {Break,Banish,Death} Change Target:Self {Break,Banish,Death} Unhide Monster: Carbuncle (2nd form) } Condition:HP < 10000{ Change Target:Self {Bio,Stop,Confuse} Change Target:Self {Bio,Stop,Confuse} Change Target:Self {Bio,Stop,Confuse} Unhide Monster: Carbuncle (2nd form) } Change Target:Self {Blizzara,Fira,Thundara} Change Target:Self {Blizzara,Fira,Thundara} Change Target:Self {Blizzara,Fira,Thundara} Unhide Monster: Carbuncle (2nd form) NAME: Carbuncle (2nd form) LEVEL: 1 EXP: 0 HP: 15000 GIL: 0 MP: 1000 SPEED: 25 ATTACK: 7 MAGIC POWER: 10 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Berserk, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Cura CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Reflect Ring DROP (RARE): Turtle Shell STEAL (RARE): Goliath Tonic AI SCRIPT: Cura Unhide Monster: Carbuncle (1st form) NAME: Melusine LEVEL: 41 EXP: 0 HP: 15000 GIL: 0 MP: 10000 SPEED: 50 ATTACK: 75 MAGIC POWER: 50 ATT. MULT: 15 MAGIC MULT: 12 EVADE%: 20 MAGIC EVADE%: 15 DEFENSE: 50 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning, Ice, Fire CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Firaga, Thundaga, Blizzaga, Entice CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Reflect Ring DROP (RARE): Turtle Shell STEAL (RARE): Goliath Tonic AI SCRIPT: {Firaga,Fight,Entice} {Thundaga,Fight,Specialty} {Blizzaga,Entice,Specialty} React:Death{ Display Text: Ramuh: Oh!? Ifrit... Flee } NAME: Gilgamesh (ExDeath Castle) LEVEL: 53 EXP: 0 HP: 55000 GIL: 0 MP: 2000 SPEED: 65 ATTACK: 60 MAGIC POWER: 1 ATT. MULT: 12 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 30 DEFENSE: 10 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Hurricane, Pond's Chorus, Time Slip, Dischord, Lilliputian Lyric, Dancehall Daze, Flash, Rocket Punch, Flash CONTROL: Can't BLUE MAGIC: Pond's Chorus, Time Slip, Lilliputian Lyric, Flash CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Nothing STEAL (RARE): Gauntlets AI SCRIPT: Condition:V00=01{ Display Text: ...an understanding that Display Text: I will pound you silly! Ha ha! {Hurricane,Fight,Pond's Chorus} Display Text: Gilgamesh: Say... Display Text: what happened to that spry old fellow? Display Text: Krile: He...he fought Exdeath, and... Display Text: Gilgamesh: ...I see. {Time Slip,Fight,Specialty} Display Text: Gilgamesh: ... {Dischord,Fight,Lilliputian Lyric} Display Text: Gilgamesh: Enough expository banter! Display Text: Now we fight like men! And ladies! Display Text: And ladies who dress like men! Display Text: For Gilgamesh...it is morphing time! Unhide Monster: Gilgamesh (Morphed) } {Dischord,Fight,Lilliputian Lyric} {Dancehall Daze,Fight,Specialty} {Flash,Fight,Specialty} {Hurricane,Fight,Pond's Chorus} {Time Slip,Fight,Specialty} {Rocket Punch,Fight,Pond's Chorus} Condition:HP < 42000 & V00=00 & HP Damage{ No Interrupt{ Display Text: Gilgamesh: Already, our fourth rumble! Display Text: I must say, I quite enjoy these tussles. Display Text: I feel we've gained an understanding... Set V00=01 {Flash,Fight,Specialty} } } NAME: Gilgamesh (Morphed) LEVEL: 67 EXP: 0 HP: 60000 GIL: 0 MP: 9000 SPEED: 75 ATTACK: 50 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 20 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: Regen SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Excailber STEAL (COMMON): Genji Helm DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:V00=02{ Display Text: Exdeath: You worthless fool! Display Text: For your continued bungling, Display Text: I banish you from this dimension! Display Text: Gilgamesh: Wh-what!? No! Display Text: Anything but that! Display Text: Exdeath: Silence! Banish } No Interrupt{ Display Text: Gilgamesh: Now that it's mine, Display Text: let's see how good this Excalibur really is! Fight } No Interrupt{ Fight Display Text: Gilgamesh: Have at you! Nothing } No Interrupt{ Fight Display Text: Gilgamesh: Ehhh!? Why, I've been had! Nothing } No Interrupt{ Fight Display Text: This is far from the strongest of swords! Display Text: I feel so betrayed! Nothing } Change Music Display Text: Exdeath: Gilgamesh! Display Text: Gilgamesh: Erk! Set V00=02 Nothing React:Death & Magic:Banish{ Display Text: Thrown into the Rift! Display Text: Gilgamesh: NOOOOOOOOOOOO! Nothing } NAME: Exdeath (Exdeath Castle) LEVEL: 66 EXP: 0 HP: 32768 GIL: 0 MP: 32768 SPEED: 50 ATTACK: 58 MAGIC POWER: 0 ATT. MULT: 20 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 85 DEFENSE: 25 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Holy CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: (Always) Regen SPECIALTY: Vacuum Wave SPECIALTY EFFECT: HP Leak, 1.5 * Damage SPELLS: Firaga, Thundaga, Blizzaga, Dispel, Slow, Slowga, Haste, Meteor, Doom, Reverse Polarity, Earth Shaker, Hurricane, Zombie Breath, Level 3 Flare, 100 Gs, Gravity, Blaze, Bio CONTROL: Can't BLUE MAGIC: Doom, Level 3 Flare CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Elixir DROP (RARE): Nothing STEAL (RARE): Judgment Staff AI SCRIPT: Condition:HP < 16000{ No Interrupt{ {Fight,Specialty,Nothing} {Firaga,Thundaga,Fight} } No Interrupt{ {Firaga,Fight,Specialty} {Blizzaga,Fight,Nothing} } No Interrupt{ {Blizzaga,Fight,Nothing} {Thundaga,Fight,Specialty} } } Condition:HP < 7000{ {Meteor,Meteor,Fight} {Firaga,Blizzaga,Thundaga} {Fight,Fight,Specialty} } {Fight,Doom,Doom} {Reverse Polarity,Reverse Polarity,Specialty} {100 Gs,Gravity,Fight} {Fight,Fight,Specialty} {Earth Shaker,Earth Shaker,Fight} {Blaze,Fight,Specialty} {Hurricane,Hurricane,Fight} {Zombie Breath,Zombie Breath,Specialty} {Fight,Bio,Fight} {Level 3 Flare,Level 3 Flare,Specialty} React:Physical{ Change Target:? {Dispel,Nothing,Nothing} } React:Magic:Slow{ Haste } React:Magic:Slowga{ Haste } NAME: Antlion LEVEL: 34 EXP: 0 HP: 8100 GIL: 3000 MP: 1000 SPEED: 50 ATTACK: 48 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Paralyze, Confuse, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Dischord, Digestive Acid CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Cottage STEAL (COMMON): Hi-Potion DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Dischord,Specialty} {Fight,Dischord,Specialty} {Fight,Dischord,Specialty} {Fight,Dischord,Specialty} Digestive Acid React:Death{ Flee } NAME: Mummy LEVEL: 27 EXP: 0 HP: 2900 GIL: 500 MP: 50 SPEED: 50 ATTACK: 48 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 25 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Poison, Sleep, Paralyze, Confuse ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Human, Undead IMMUNITY: Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Danse Macabre CONTROL: Fight, Curaga BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Holy Water STEAL (RARE): Hi-Potion AI SCRIPT: Condition:Alone{ {Fight,Danse Macabre,Specialty} } {Fight,Fight,Specialty} NAME: Aspis LEVEL: 35 EXP: 800 HP: 1280 GIL: 0 MP: 50 SPEED: 42 ATTACK: 57 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini, Poison, Sleep, Paralyze, Confuse ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Undead IMMUNITY: Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Entangle, Osmose CONTROL: Fight, Entangle BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Antidote DROP (RARE): Antidote STEAL (RARE): Hi-Potion AI SCRIPT: {Fight,Entangle,Specialty} {Osmose,Entangle,Specialty} NAME: Grand Mummy LEVEL: 0 EXP: 0 HP: 6000 GIL: 0 MP: 300 SPEED: 34 ATTACK: 55 MAGIC POWER: 5 ATT. MULT: 16 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 30 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Human, Undead IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Dancehall Daze CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Hi-Potion STEAL (COMMON): Hi-Potion DROP (RARE): Nothing STEAL (RARE): Holy Water AI SCRIPT: {Fight,Dancehall Daze,Specialty} {Fight,Dancehall Daze,Specialty} NAME: Mecha Head LEVEL: 37 EXP: 0 HP: 7210 GIL: 0 MP: 5000 SPEED: 37 ATTACK: 59 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 36 DEFENSE: 28 MAGIC DEFENSE: 18 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Silence, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Lightning CREATURE TYPE: Creature IMMUNITY: Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Missile, Flame Thrower, Mustard Bomb, Wave Cannon, Reverse Polarity CONTROL: Fight, ??? BLUE MAGIC: Missile, Flame Thrower, ??? CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Ether DROP (RARE): Speed Shake STEAL (RARE): Gauntlets AI SCRIPT: Condition:Status:Bartz:Jumping{ Change Target:Bartz Interceptor } Condition:Status:Lenna:Jumping{ Change Target:Lenna Interceptor } Condition:Status:Galuf:Jumping{ Change Target:Galuf Interceptor } Condition:Status:Faris:Jumping{ Change Target:Faris Interceptor } Condition:Status:Krile:Jumping{ Change Target:Krile Interceptor } {Missile,Flame Thrower,Nothing} {Mustard Bomb,Wave Cannon,Nothing} {Missile,Flame Thrower,Nothing} {Mustard Bomb,Reverse Polarity,Nothing} Fight NAME: Melusine (1st form) LEVEL: 29 EXP: 0 HP: 20000 GIL: 0 MP: 500 SPEED: 50 ATTACK: 49 MAGIC POWER: 5 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 90 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk ELEMENTAL ABSORB: Lightning, Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Thundaga, Blizzaga, Barrier Change CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Leather Armor DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Nothing} {Thundaga,Fight,Nothing} {Blizzaga,Fight,Nothing} {Fight,No-Damage Magic,Nothing} {Thundaga,No-Damage Magic,Nothing} {Blizzaga,No-Damage Magic,Nothing} {Fight,No-Damage Magic,No-Damage Magic} {Thundaga,No-Damage Magic,No-Damage Magic} {Blizzaga,No-Damage Magic,No-Damage Magic} React:Magic:No-Damage Magic{ Change Target:Whole party Blizzaga Barrier Change Unhide Monster: Melusine (Random form) } NAME: Melusine (2nd form) LEVEL: 29 EXP: 0 HP: 20000 GIL: 0 MP: 500 SPEED: 50 ATTACK: 49 MAGIC POWER: 5 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 90 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk ELEMENTAL ABSORB: Lightning, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Thundaga, Firaga, Barrier Change CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Leather Cap DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing AI SCRIPT: {Fight,Nothing,Nothing} {Thundaga,Nothing,Nothing} {Firaga,Nothing,Nothing} {Fight,No-Damage Magic,Nothing} {Thundaga,No-Damage Magic,Nothing} {Firaga,No-Damage Magic,Nothing} {Fight,No-Damage Magic,No-Damage Magic} {Thundaga,No-Damage Magic,No-Damage Magic} {Firaga,No-Damage Magic,No-Damage Magic} React:Magic:No-Damage Magic{ Change Target:Whole party Thundaga Barrier Change Unhide Monster: Melusine (Random form) } NAME: Melusine (3rd form) LEVEL: 29 EXP: 0 HP: 20000 GIL: 0 MP: 500 SPEED: 50 ATTACK: 49 MAGIC POWER: 5 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 90 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk ELEMENTAL ABSORB: Ice, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Blizzaga, Firaga, Barrier Change CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Leather Shoes DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing AI SCRIPT: {Fight,Nothing,Nothing} {Blizzaga,Nothing,Nothing} {Firaga,Nothing,Nothing} {Fight,No-Damage Magic,Nothing} {Blizzaga,No-Damage Magic,Nothing} {Firaga,No-Damage Magic,Nothing} {Fight,No-Damage Magic,No-Damage Magic} {Blizzaga,No-Damage Magic,No-Damage Magic} {Firaga,No-Damage Magic,No-Damage Magic} React:Magic:No-Damage Magic{ Change Target:Whole party Firaga Barrier Change Unhide Monster: Melusine (Random form) } NAME: Melusine (4th form) LEVEL: 33 EXP: 0 HP: 20000 GIL: 0 MP: 500 SPEED: 50 ATTACK: 65 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 90 DEFENSE: 0 MAGIC DEFENSE: 90 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Berserk ELEMENTAL ABSORB: Lightning, Ice, Fire CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Firaga, Blizzaga, Thundaga, Entice, Barrier Change CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Leather Shield DROP (RARE): Maiden's Kiss STEAL (RARE): Nothing AI SCRIPT: {Firaga,Nothing,Nothing} {Blizzaga,Nothing,Nothing} {Thundaga,Nothing,Nothing} {Firaga,No-Damage Magic,Nothing} {Blizzaga,No-Damage Magic,Nothing} {Thundaga,No-Damage Magic,Nothing} {Firaga,No-Damage Magic,No-Damage Magic} {Blizzaga,No-Damage Magic,No-Damage Magic} {Thundaga,No-Damage Magic,No-Damage Magic} React:Magic:No-Damage Magic{ Entice Barrier Change Unhide Monster: Melusine (Random form) } NAME: Odin LEVEL: 2 EXP: 0 HP: 17000 GIL: 0 MP: 500 SPEED: 50 ATTACK: 60 MAGIC POWER: 50 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 80 DEFENSE: 20 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Toad, Mini, Poison, Confuse ELEMENTAL ABSORB: Holy CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Zantetsuken CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Flame Shield STEAL (RARE): Protect Ring AI SCRIPT: Nothing Zantetsuken {Fight,Fight,Specialty} React:Death{ Display Text: Odin: All right, that's far enough! Terminate } NAME: Gargoyle LEVEL: 33 EXP: 0 HP: 5000 GIL: 0 MP: 300 SPEED: 34 ATTACK: 58 MAGIC POWER: 50 ATT. MULT: 9 MAGIC MULT: 10 EVADE%: 10 MAGIC EVADE%: 35 DEFENSE: 13 MAGIC DEFENSE: 12 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Confuse ELEMENTAL ABSORB: Holy CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Transfusion CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Hi-Potion STEAL (RARE): Phoenix Down AI SCRIPT: Condition:Alone{ Unhide Monster: Gargoyle } {Fight,Fight,Specialty} {Fight,Fight,Specialty} {Fight,Fight,Specialty} {Fight,Fight,Specialty} {Transfusion,Fight,Specialty} NAME: Pantera LEVEL: 42 EXP: 0 HP: 18000 GIL: 0 MP: 1000 SPEED: 30 ATTACK: 61 MAGIC POWER: 0 ATT. MULT: 16 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 0 DEFENSE: 5 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Berserk ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Blaster CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Phoenix Down DROP (RARE): Nothing STEAL (RARE): Elixir AI SCRIPT: { Condition:Status:All Allies:??{ Flee } Condition:V00=01{ {Fight,Specialty,Blaster} } {Fight,Blaster,Specialty} No Interrupt{ Display Text: 'Image!! Unhide Monster: Pantera (1st, 2nd, 3rd positions) Wendigo Attack Set V00=01 } } NAME: Triton LEVEL: 37 EXP: 0 HP: 13333 GIL: 0 MP: 10000 SPEED: 35 ATTACK: 55 MAGIC POWER: 20 ATT. MULT: 11 MAGIC MULT: 6 EVADE%: 0 MAGIC EVADE%: 60 DEFENSE: 0 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Berserk, Slow ELEMENTAL ABSORB: Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Ice CREATURE TYPE: Undead IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Delta Attack, Firaga, Flame Thrower CONTROL: Can't BLUE MAGIC: Flame Thrower CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Gold Needle DROP (RARE): Iron Draft STEAL (RARE): Elixir AI SCRIPT: Condition:Status:Enemy:Dead{ Unhide Monster: Delta Attack } {Fight,Fight,Nothing} Change Target:Whole party {Firaga,Firaga,Nothing} {Fight,Fight,Flame Thrower} {Fight,Firaga,Fight} NAME: Nereid LEVEL: 20 EXP: 0 HP: 13333 GIL: 0 MP: 10000 SPEED: 40 ATTACK: 54 MAGIC POWER: 20 ATT. MULT: 11 MAGIC MULT: 5 EVADE%: 0 MAGIC EVADE%: 60 DEFENSE: 0 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Berserk, Slow ELEMENTAL ABSORB: Ice CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Undead IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Delta Attack, Ice Storm, Frost, Blizzaga CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Gold Needle DROP (RARE): Power Drink STEAL (RARE): Elixir AI SCRIPT: Condition:Status:Enemy:Dead{ Unhide Monster: Delta Attack } {Fight,Fight,Nothing} {Ice Storm,Ice Storm,Nothing} {Fight,Fight,Frost} {Fight,Blizzaga,Fight} NAME: Phobos LEVEL: 39 EXP: 0 HP: 13333 GIL: 0 MP: 10000 SPEED: 45 ATTACK: 55 MAGIC POWER: 20 ATT. MULT: 11 MAGIC MULT: 7 EVADE%: 0 MAGIC EVADE%: 60 DEFENSE: 0 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Toad, Mini, Berserk, Slow ELEMENTAL ABSORB: Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: Earth CREATURE TYPE: Undead IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Delta Attack, Bio, Rainbow Wind CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Gold Needle DROP (RARE): Goliath Tonic STEAL (RARE): Elixir AI SCRIPT: Condition:Status:Enemy:Dead{ Unhide Monster: Delta Attack } {Fight,Fight,Nothing} Change Target:Whole party {Bio,Bio,Nothing} {Fight,Fight,Rainbow Wind} {Fight,Bio,Fight} NAME: Omniscient LEVEL: 53 EXP: 0 HP: 16999 GIL: 0 MP: 30000 SPEED: 26 ATTACK: 100 MAGIC POWER: 20 ATT. MULT: 20 MAGIC MULT: 8 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 8 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Confuse ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Air CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: Protect, Shell, Regen SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Thundaga, Firaga, Blizzaga, Return, Flare, Cure, Fire, Slow, Libra, Blizzard, Regen, Silence, Poison, Haste, Mini, Float, Cura, Toad, Gravity, Confuse, Fira, Stop, Thundara, Blizzara, Graviga, Reflect, Drain, Bio CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Nothing STEAL (RARE): Kornago Gourd AI SCRIPT: Condition:HP < 4000{ {Thundaga,Firaga,Blizzaga} } {Cure,Fire,Slow} {Libra,Blizzard,Regen} {Silence,Poison,Haste} {Mini,Float,Nothing} {Cura,Toad,Gravity} {Confuse,Fira,Stop} {Thundara,Blizzara,Graviga} {Reflect,Drain,Bio} React:Death{ Flare } React:Physical (exception:Steal) { Return } NAME: Minotaur LEVEL: 37 EXP: 0 HP: 19850 GIL: 0 MP: 0 SPEED: 35 ATTACK: 99 MAGIC POWER: 0 ATT. MULT: 9 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Water, Earth, Holy, Poison STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: Water, Earth, Holy, Poison CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Holy CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Leather Shoes DROP (RARE): Nothing STEAL (RARE): Fuma Shuriken AI SCRIPT: {Fight,Fight,Specialty} React:Death{ Display Text: Minotaur: Holy...the magic Display Text: 'of strength...See its power! Holy } React:Item:Assassin's Dagger{ No Clue } React:Physical{ {Specialty,Nothing,Nothing} } NAME: Leviathan LEVEL: 37 EXP: 0 HP: 40000 GIL: 0 MP: 2000 SPEED: 49 ATTACK: 85 MAGIC POWER: 1 ATT. MULT: 16 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 70 DEFENSE: 25 MAGIC DEFENSE: 15 ELEMENTAL IMMUNITY: Earth, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Stop ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy, Dragon IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Tail ENEMY SPECIALTY EFFECT: HP Leak SPELLS: Tidal Wave, Aqua Breath, Entangle CONTROL: Can't BLUE MAGIC: Aqua Breath CATCH: Can't DROP (ALWAYS): Reflect Ring STEAL (COMMON): Elixir DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} {Fight,Fight,Specialty} No Interrupt{ {Fight,Specialty,Tidal Wave} {Fight,Tidal Wave,Tidal Wave} } {Fight,Fight,Specialty} {Fight,Tidal Wave,Specialty} {Fight,Aqua Breath,Aqua Breath} No Interrupt{ {Tidal Wave,Tidal Wave,Specialty} {Specialty,Fight,Tidal Wave} } {Fight,Tidal Wave,Specialty} {Fight,Fight,Specialty} No Interrupt{ {Fight,Specialty,Tidal Wave} {Fight,Specialty,Tidal Wave} } React:Magic{ {Tidal Wave,Nothing,Nothing} } React:Physical{ {Entangle,Nothing,Nothing} } NAME: Wendigo LEVEL: 7 EXP: 0 HP: 20000 GIL: 0 MP: 8192 SPEED: 40 ATTACK: 65 MAGIC POWER: 10 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Paralyze, Confuse, Berserk, Silence, Stop ELEMENTAL ABSORB: Water CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Mind Blast, Hurricane, Confuse, Frost CONTROL: Can't BLUE MAGIC: Mind Blast CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Dark Matter DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:Status:All Enemies:??{ No Clue } {Mind Blast,Nothing,Nothing} {Fight,Nothing,Nothing} {Hurricane,Nothing,Nothing} {Fight,Nothing,Nothing} {Confuse,Nothing,Nothing} {Fight,Nothing,Nothing} Wendigo Attack Condition:?? & Status:Self:?? & React:Magic??{ Frost } React:HP Damage{ Wendigo Attack } NAME: Famed Mimic Gogo LEVEL: 77 EXP: 0 HP: 47714 GIL: 0 MP: 60000 SPEED: 50 ATTACK: 120 MAGIC POWER: 35 ATT. MULT: 25 MAGIC MULT: 14 EVADE%: 30 MAGIC EVADE%: 99 DEFENSE: 30 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Water STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Meteor, Maelstrom, Ice Storm, Aqua Breath, Frost, Holy, Flare CONTROL: Can't BLUE MAGIC: Aqua Breath CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Leather Armor DROP (RARE): Tiger Mask STEAL (RARE): Gold Hairpin AI SCRIPT: Condition:V01=02{ No Interrupt{ Meteor Meteor Meteor } No Interrupt{ Maelstrom Ice Storm Aqua Breath } No Interrupt{ Frost Ice Storm Aqua Breath } } Condition:V00=02{ Display Text: Gogo: Oh! Bravo, bravo! Display Text: Perfect, just lovely! Display Text: You've seen me doing nothing, Display Text: and are copying that nothing yourselves! Display Text: Rather... Display Text: you're doing perfectly nothing, perfectly! Display Text: Yes! You feel it-the essence of mimicry! Display Text: I give you my blessing Display Text: to continue on the true path of imitation! Display Text: Adieu!!! Break a leg! Change Target: Self Banish } Condition:V00=01{ Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing Set V00=02 Nothing } Display Text: Gogo: My name is Gogo! Display Text: Mimic extraordinaire! Display Text: The basis-no, the very soul of mimicry Display Text: Is the ability to aptly imitate anything, Display Text: no matter the situation. Display Text: Thusly I will imitate your every move! Display Text: When you attack, I will attack. Display Text: When you cast a spell, I'll cast a spell. Display Text: Could you imitate me, you'd certainly win. Display Text: More likely, it will be curtains for you! Set V00=01 Nothing Condition:HP < 33000 & HP Damage{ Display Text: Gogo: You uncultured boors! Display Text: Know you nothing of an artist's soul? Display Text: Cut! Cut! Stop TRYING to mimic! Change Music Display Text: Start over, recenter, and begin! Set V01=02 Meteor } React:Magic{ Set V01=01 {Holy,Flare,Meteor} } React:Physical{ Set V01=01 {Fight,Specialty,Strong Fight} } React:HP Damage{ Set V01=01 Fullheal } NAME: Bahamut LEVEL: 99 EXP: 0 HP: 40000 GIL: 0 MP: 10000 SPEED: 40 ATTACK: 69 MAGIC POWER: 20 ATT. MULT: 16 MAGIC MULT: 11 EVADE%: 5 MAGIC EVADE%: 33 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk ELEMENTAL ABSORB: None CAN'T EVADE: Aerial, Song ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Mega Flare, Poison Breath, Zombie Breath, Maelstrom, Ice Storm, Aqua Breath, Lightning, Blaze, Earth Shaker, Atomic Ray, Frost CONTROL: Can't BLUE MAGIC: Aqua Breath CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Dragon Fang DROP (RARE): Dragon Fang STEAL (RARE): Dragon Fang AI SCRIPT: Condition:HP < 10000{ {Mega Flare,Mega Flare,Fight} } Condition:HP < 15000{ {Poison Breath,Poison Breath,Fight} {Zombie Breath,Zombie Breath,Fight} } Condition:HP < 20000{ {Maelstrom,Maelstrom,Fight} {Ice Storm,Ice Storm,Fight} } Condition:HP < 25000{ {Aqua Breath,Aqua Breath,Fight} {Lightning,Lightning,Fight} } Condition:HP < 30000{ {Blaze,Blaze,Fight} {Earth Shaker,Earth Shaker,Fight} } Condition:HP < 35000{ {Atomic Ray,Atomic Ray,Fight} {Frost,Frost,Fight} } {Nothing,Nothing,Mega Flare} Condition:HP < 10000 & Magic:Mega Flare{ Mega Flare } NAME: Calofisteri LEVEL: 68 EXP: 0 HP: 18000 GIL: 0 MP: 1000 SPEED: 45 ATTACK: 66 MAGIC POWER: 20 ATT. MULT: 16 MAGIC MULT: 9 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 50 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Sleep, Paralyze, Confuse, Berserk, Stop ELEMENTAL ABSORB: None CAN'T EVADE: Song ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Haste, Protect, Regen, Cura, Shell, Esuna, Drain, Bio, Poison, Old, Stop, Reflect CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Plumed Hat DROP (RARE): Diamond Plate STEAL (RARE): Reflect Ring AI SCRIPT: Condition:Status:Party Member:Reflect{ Change Target:Single party member {Haste,Protect,Regen} } Condition:Self:Reflect{ Change Target:Self {Reflect,Bio,Poison} Change Target:Self {Reflect,Old,Stop} } {Reflect,Old,Stop} React:HP Damage{ Drain } NAME: Omega LEVEL: 119 EXP: 0 HP: 55530 GIL: 50000 MP: 60700 SPEED: 76 ATTACK: 115 MAGIC POWER: 199 ATT. MULT: 25 MAGIC MULT: 96 EVADE%: 95 MAGIC EVADE%: 90 DEFENSE: 190 MAGIC DEFENSE: 150 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence ELEMENTAL ABSORB: Water, Air, Earth, Holy, Poison, Ice, Fire CAN'T EVADE: Song ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Reflect, Shell, Stop SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Atomic Ray, Rainbow Wind, Delta Attack, Blaster, Flame Thrower, Wave Cannon, Maelstrom, Earthquake, Targeting, Rocket Punch, Circle CONTROL: Can't BLUE MAGIC: Flame Thrower CATCH: Can't DROP (ALWAYS): Omega Badge STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Atomic Ray,Delta Attack,Blaster} Wave Cannon {Rainbow Wind,Flame Thrower,Atomic Ray} Wave Cannon No Interrupt{ {Delta Attack,Blaster,Wave Cannon} {Maelstrom,Earthquake,Rainbow Wind} } Targeting {Rainbow Wind,Flame Thrower,Atomic Ray} Wave Cannon React:HP Damage{ No Interrupt{ {Rocket Punch,Rocket Punch,Mustard Bomb} {Rocket Punch,Rocket Punch,Circle} } } NAME: Apanda LEVEL: 59 EXP: 0 HP: 22200 GIL: 0 MP: 1000 SPEED: 51 ATTACK: 73 MAGIC POWER: 50 ATT. MULT: 18 MAGIC MULT: 15 EVADE%: 20 MAGIC EVADE%: 30 DEFENSE: 23 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Thread, Magic Hammer, Wind Slash, Confuse, Dischord, Panacea, Protect, Drain, Toad CONTROL: Can't BLUE MAGIC: Magic Hammer CATCH: Can't DROP (ALWAYS): Ash STEAL (COMMON): Ash DROP (RARE): Nothing STEAL (RARE): Ash AI SCRIPT: Condition:V00=01{ No Interrupt{ Display Text: Apanda: *tremble* Change Target:Self Panacea Flip Facing Set V00=00 } } {Thread,Magic Hammer,Fight} {Fight,Confuse,Wind Slash} {Magic Hammer,Fight,Thread} {Dischord,Wind Slash,Fight} React:Magic:Ifrit{ No Interrupt{ Flip Facing Display Text: Apanda: Gah, Ifrit! Scary! Set V00=01 Nothing } } Condition:V00=00 & React:Physical{ {Protect,Drain,Nothing} } Condition:V00=00 & React:Magic{ {Toad,Drain,Nothing} } NAME: Alte Roite LEVEL: 58 EXP: 0 HP: 6000 GIL: 0 MP: 1000 SPEED: 45 ATTACK: 45 MAGIC POWER: 5 ATT. MULT: 20 MAGIC MULT: 5 EVADE%: 70 MAGIC EVADE%: 60 DEFENSE: 45 MAGIC DEFENSE: 60 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Circle, Fullheal CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Potion DROP (RARE): Healing Staff STEAL (RARE): Holy Water AI SCRIPT: {Fight,Circle,Specialty} React:Death{ Display Text: Alte Roite reveals his true form! Unhide Monster: Jura Aevis } React:Item:Gold Needle{ Display Text: Alte Roite: Ohh... Display Text: My aching back! Fullheal } NAME: Jura Aevis LEVEL: 61 EXP: 0 HP: 15000 GIL: 0 MP: 1000 SPEED: 40 ATTACK: 65 MAGIC POWER: 45 ATT. MULT: 10 MAGIC MULT: 14 EVADE%: 20 MAGIC EVADE%: 10 DEFENSE: 35 MAGIC DEFENSE: 30 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Sleep, Confuse, Berserk, Stop ELEMENTAL ABSORB: Air, Lightning, Ice, Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Avis IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Breath Wing, Blaze, Lightning, Frost, Maelstrom, Entangle CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Dragon Fang STEAL (COMMON): Turtle Shell DROP (RARE): Nothing STEAL (RARE): Dragon Lance AI SCRIPT: {Breath Wing,Maelstrom,Specialty} {Entangle,Fight,Specialty} {Blaze,Maelstrom,Specialty} {Entangle,Fight,Specialty} {Lightning,Maelstrom,Specialty} {Entangle,Fight,Specialty} {Frost,Maelstrom,Specialty} {Entangle,Fight,Specialty} NAME: Halicarnassus LEVEL: 97 EXP: 0 HP: 33333 GIL: 0 MP: 5000 SPEED: 40 ATTACK: 65 MAGIC POWER: 250 ATT. MULT: 12 MAGIC MULT: 99 EVADE%: 0 MAGIC EVADE%: 66 DEFENSE: 10 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Poison, Sleep, Paralyze, Confuse, Berserk, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Reverse Polarity, Dispel, Haste, Shell, Holy, Ribbit CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Staff of Light DROP (RARE): Elven Mantle STEAL (RARE): Aegis Shield AI SCRIPT: Condition:V00=01{ {Fight,Reverse Polarity,Specialty} {Fight,Fight,Dispel} {Fight,Reverse Polarity,Specialty} {Fight,Fight,Haste} {Fight,Reverse Polarity,Specialty} {Fight,Fight,Shell} Set V00=00 Holy } Set V00=01 Change Target:Whole party Ribbit React:Summon Magic{ Display Text: focusing power! Change Music?? Strong Fight } NAME: Neo Exdeath LEVEL: 97 EXP: 0 HP: 55500 GIL: 0 MP: 55500 SPEED: 1 ATTACK: 1 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Zombie, Invul SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Nothing NAME: Neo Exdeath LEVEL: 97 EXP: 0 HP: 55500 GIL: 0 MP: 55500 SPEED: 1 ATTACK: 1 MAGIC POWER: 0 ATT. MULT: 1 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Zombie, Sleep, Invul SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Nothing NAME: NeoGoblin LEVEL: 0 EXP: 40 HP: 100 GIL: 100 MP: 25 SPEED: 40 ATTACK: 15 MAGIC POWER: 1 ATT. MULT: 2 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: None ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: None IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: {Fight,Fight,Specialty} NAME: Azulmagia LEVEL: 57 EXP: 0 HP: 27900 GIL: 0 MP: 50000 SPEED: 45 ATTACK: 65 MAGIC POWER: 50 ATT. MULT: 21 MAGIC MULT: 15 EVADE%: 10 MAGIC EVADE%: 33 DEFENSE: 30 MAGIC DEFENSE: 70 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Stop, Slow ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Poison CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Toad, Level 3 Flare, Dark Spark, Off-Guard, Goblin Punch, Mind Blast, Aeroga, Doom, Roulette, Aero, Level 2 Old, 1000 Needles, Level 5 Death, Level 4 Graviga, Mighty Guard, Vampire, Lilliputian Lyric, Flash, ???, Aqua Breath, Aera, Flame Thrower, Pond's Chorus, Missile, Magic Hammer, Time Slip, Death Claw, White Wind, Self-Destruct CONTROL: Can't BLUE MAGIC: Level 3 Flare, Dark Spark, Off-Guard, Goblin Punch, Mind Blast, Aeroga, Doom, Roulette, Aero, Level 2 Old, 1000 Needles, Level 5 Death, Level 4 Graviga, Mighty Guard, Vampire, Lilliputian Lyric, Flash, ???, Aqua Breath, Aera, Flame Thrower, Pond's Chorus, Missile, Magic Hammer, Time Slip, Death Claw, White Wind, Self-Destruct CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Elixir DROP (RARE): Black Cowl STEAL (RARE): Titan's Gloves AI SCRIPT: Condition:V00=01 & Status:Self:Toad{ Change Target:Self Toad } Condition:V00=01{ {Level 3 Flare,Level 3 Flare,Dark Spark} {Level 3 Flare,Level 3 Flare,Off-Guard} {Level 3 Flare,Level 3 Flare,Goblin Punch} Set V00=00 {Level 3 Flare,Level 3 Flare,Mind Blast} } Condition:V00=02{ {Aeroga,Aeroga,Doom} {Aeroga,Aeroga,Roulette} {Aeroga,Aeroga,Aero} Set V00=00 {Aeroga,Aeroga,Level 2 Old} } Condition:V00=03{ {1000 Needles,1000 Needles,Level 5 Death} {1000 Needles,1000 Needles,Level 4 Graviga} Set V00=00 {1000 Needles,1000 Needles,Mighty Guard} } Condition:V00=04{ {Vampire,Vampire,Lilliputian Lyric} {Vampire,Vampire,Flash} Set V00=00 {Vampire,Vampire,???} } Condition:V00=05{ {Aqua Breath,Aqua Breath,Aera} {Aqua Breath,Aqua Breath,Flame Thrower} {Aqua Breath,Aqua Breath,Pond's Chorus} Set V00=00 {Aqua Breath,Aqua Breath,Missile} } Condition:V00=06{ {Magic Hammer,Magic Hammer,Time Slip} {Magic Hammer,Magic Hammer,Death Claw} Set V00=00 {Magic Hammer,Magic Hammer,White Wind} } Condition:V00=07{ Self-Destruct } {Dark Spark,Off-Guard,Mind Blast} {Doom,Roulette,Level 2 Old} {Level 5 Death,Level 4 Graviga,Mighty Guard} {Lilliputian Lyric,Flash,???} {Aera,Flame Thrower,Missile} {Time Slip,Death Claw,White Wind} React:Magic:Level 3 Flare{ Display Text: Learned Level 3 Flare! Set V00=01 Nothing } React:Magic:Aeroga{ Display Text: Learned Aeroga! Set V00=02 Nothing } React:Magic:1000 Needles{ Display Text: Learned 1000 Needles! Set V00=03 Nothing } React:Magic:Vampire{ Display Text: Learned Vampire! Set V00=04 Nothing } React:Magic:Aqua Breath{ Display Text: Learned Aqua Rake! Set V00=05 Nothing } React:Magic:Magic Hammer{ Display Text: Learned Magic Hammer! Set V00=06 Nothing } React:Magic:Self-Destruct{ Display Text: Learned Self-Destruct! Set V00=07 Nothing } NAME: Catastrophe LEVEL: 71 EXP: 0 HP: 19997 GIL: 0 MP: 19997 SPEED: 45 ATTACK: 67 MAGIC POWER: 20 ATT. MULT: 18 MAGIC MULT: 9 EVADE%: 15 MAGIC EVADE%: 33 DEFENSE: 40 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Confuse, Berserk, Silence, Stop ELEMENTAL ABSORB: Earth CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: 100 Gs, Earth Shaker, Evil Eye CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Gold Needle STEAL (COMMON): Elixir DROP (RARE): Nothing STEAL (RARE): Cottage AI SCRIPT: Condition:Status:Party Member:Float{ 100 Gs } {Earth Shaker,Earth Shaker,Evil Eye} {Fight,Earth Shaker,Specialty} NAME: Twintania (1st form) LEVEL: 39 EXP: 0 HP: 50000 GIL: 0 MP: 10000 SPEED: 35 ATTACK: 90 MAGIC POWER: 7 ATT. MULT: 14 MAGIC MULT: 5 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 30 MAGIC DEFENSE: 16 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Holy CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Atomic Ray, Ice Storm, Mind Blast, Wind Slash, Tidal Wave, Mega Flare CONTROL: Can't BLUE MAGIC: Mind Blast CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Phoenix Down DROP (RARE): Tinklebell STEAL (RARE): Flame Shield AI SCRIPT: {Atomic Ray,Ice Storm,Fight} {Atomic Ray,Ice Storm,Fight} Change Target:Whole party Mind Blast Wind Slash Wind Slash Unhide Monster: Twintania (2nd form) React:Physical{ {Tidal Wave,Nothing,Nothing} } React:Magic{ {Mega Flare,Nothing,Nothing} } NAME: Twintania (2nd form) LEVEL: 30 EXP: 0 HP: 50000 GIL: 0 MP: 10000 SPEED: 81 ATTACK: 90 MAGIC POWER: 72 ATT. MULT: 13 MAGIC MULT: 12 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Holy CREATURE TYPE: Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Giga Flare CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Titan's Axe DROP (RARE): Murasame STEAL (RARE): Nothing AI SCRIPT: Display Text: Powering up for Gigaflare! Nothing Giga Flare Unhide Monster: Twintania (1st form) NAME: Covert LEVEL: 52 EXP: 0 HP: 7000 GIL: 0 MP: 1000 SPEED: 47 ATTACK: 90 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 25 MAGIC EVADE%: 60 DEFENSE: 10 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Stone, Toad, Mini, Poison, Aging, Sleep, Confuse, Silence ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Wind Slash, Blaze CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Ninja Suit DROP (RARE): Nothing STEAL (RARE): Black Cowl AI SCRIPT: {Fight,Wind Slash,Nothing} {Fight,Blaze,Specialty} React:Death & Condition:Alone & V00=01{ Display Text: 'This is the end!! Nothing } React:Death & V00=01{ Nothing } React:Death{ No Interrupt{ Display Text: 'Image!! Set V00=01 Unhide Monster: Invisible (2nd & 3rd position) } } NAME: Abductor (Exdeath Castle) LEVEL: 5 EXP: 500 HP: 5000 GIL: 0 MP: 100 SPEED: 50 ATTACK: 80 MAGIC POWER: 0 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 5 MAGIC DEFENSE: 5 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Creature IMMUNITY: Control, Catch INITIAL STATUS: (Always) Float SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Aera, Hurricane CONTROL: Can't BLUE MAGIC: Aera CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Hayate Bow STEAL (RARE): Shuriken AI SCRIPT: {Aera,Fight,Specialty} {Hurricane,Fight,Specialty} NAME: Bandercoeurl LEVEL: 63 EXP: 2500 HP: 8000 GIL: 0 MP: 1000 SPEED: 30 ATTACK: 80 MAGIC POWER: 0 ATT. MULT: 11 MAGIC MULT: 4 EVADE%: 10 MAGIC EVADE%: 10 DEFENSE: 0 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Fire CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Blaster CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Gold Needle DROP (RARE): Elixir STEAL (RARE): Nothing AI SCRIPT: {Fight,Blaster,Specialty} NAME: Liquid Flame (Phoenix Tower) LEVEL: 63 EXP: 2500 HP: 9000 GIL: 0 MP: 1000 SPEED: 30 ATTACK: 81 MAGIC POWER: 20 ATT. MULT: 11 MAGIC MULT: 8 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 10 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: Fire CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Ice CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Ray SPECIALTY EFFECT: Adds Paralyze SPELLS: Fira, Blaze, Firaga CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Mallet DROP (RARE): Flame Scroll STEAL (RARE): Nothing AI SCRIPT: {Fira,Blaze,Specialty} Change Target:Self Firaga {Fira,Blaze,Specialty} {Fira,Blaze,Specialty} NAME: Kuza Beast (Phoenix Tower) LEVEL: 63 EXP: 2500 HP: 10000 GIL: 0 MP: 1000 SPEED: 30 ATTACK: 75 MAGIC POWER: 0 ATT. MULT: 15 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 33 DEFENSE: 30 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: ??? CONTROL: Can't BLUE MAGIC: ??? CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Phoenix Down STEAL (RARE): Nothing AI SCRIPT: {Fight,???,Specialty} NAME: Soul Cannon (Phoenix Tower) LEVEL: 61 EXP: 2500 HP: 10000 GIL: 0 MP: 60000 SPEED: 30 ATTACK: 1 MAGIC POWER: 25 ATT. MULT: 1 MAGIC MULT: 9 EVADE%: 0 MAGIC EVADE%: 0 DEFENSE: 40 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Lightning CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Missile, Wave Cannon, Gamma Ray CONTROL: Can't BLUE MAGIC: Missile CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Ether DROP (RARE): Hi-Potion STEAL (RARE): Protect Ring AI SCRIPT: {Missile,Wave Cannon,Gamma Ray} NAME: Gilgamesh (Rift) LEVEL: 59 EXP: 0 HP: 37000 GIL: 15 MP: 0 SPEED: 47 ATTACK: 109 MAGIC POWER: 0 ATT. MULT: 13 MAGIC MULT: 4 EVADE%: 5 MAGIC EVADE%: 0 DEFENSE: 0 MAGIC DEFENSE: 35 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: 1.5 * Damage SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Genji Shield DROP (RARE): Anti-Magic Bow STEAL (RARE): Nothing AI SCRIPT: Condition:HP < 30000{ Display Text: ...Wait a minute...Bartz? Display Text: Zounds! 'Tis no beast, just Bartz! Display Text: You should've just said so from the start! Display Text: Oohhh, I don't like it here... Display Text: Creepy monsters lurk around every corner, Display Text: and I can't find the way out... Display Text: Cripes...*sniffle*...I'm gonna break down! Display Text: Anyway. How did you get here? Display Text: Or rather, how does one exit? Display Text: Bartz: Oh, just go that way, then... Display Text: Gilgamesh: I see! Let us egress posthaste! Change Target:Self,No-Damage Magic } Condition:V00=01{ No Interrupt{ Display Text: Gilgamesh: Take this! {Fight,Fight,Nothing} {Fight,Fight,Nothing} } No Interrupt{ Display Text: Gilgamesh: Hah! {Fight,Fight,Nothing} {Fight,Fight,Nothing} } } Display Text: Gilgamesh: Have at thee, vile beast! Set V00=01 Fight React:Magic:No-Danage Magic{ Display Text: Say...afterwards, what say we have a few Display Text: spectacular adventures, just us five? Display Text: Bartz: ...Um. Display Text: Gilgamesh: ...Oh yes, that whole Display Text: saving the world thing....phooey. Display Text: If you make it out safely... Display Text: Hah! No ifs about it. Display Text: I'm certain we'll meet again. Display Text: At that time, I hope you'll consider me a... Display Text: Uhh...er. *cough* Never mind, ha ha! Display Text: Hasta la bye-bye! } NAME: Shinryuu LEVEL: 97 EXP: 0 HP: 55500 GIL: 0 MP: 51000 SPEED: 87 ATTACK: 175 MAGIC POWER: 128 ATT. MULT: 38 MAGIC MULT: 52 EVADE%: 20 MAGIC EVADE%: 95 DEFENSE: 60 MAGIC DEFENSE: 60 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Stop ELEMENTAL ABSORB: Holy CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Dragon IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Maelstrom, Roulette, Ice Storm, Atomic Ray, Lightning, Thundara, Mighty Guard, Level 2 Old, Level 3 Flare, Evil Eye, Poison Breath, Tidal Wave, Zombie Breath CONTROL: Can't BLUE MAGIC: Roulette, Mighty Guard, Level 2 Old, Level 3 Flare CATCH: Can't DROP (ALWAYS): Dragon Seal STEAL (COMMON): Dragon Fang DROP (RARE): Nothing STEAL (RARE): Dragon Whisker AI SCRIPT: Condition:V00=01{ {Maelstrom,Fight,Roulette} {Ice Storm,Atomic Ray,Lightning} No Interrupt{ {Maelstrom,Fight,Roulette} {Mighty Guard,Level 2 Old,Level 3 Flare} } No Interrupt{ {Fight,Fight,Evil Eye} {Fight,Fight,Poison Breath} } } Nothing No Interrupt{ Set V00=01 Tidal Wave } React:Magic:No-Damage Magic{ Set V00=00 Zombie Breath } Condition:HP < 20000 & HP Damage{ {No-Damage Magic,Nothing,Nothing} } NAME: Barrier LEVEL: 44 EXP: 0 HP: 8800 GIL: 0 MP: 300 SPEED: 1 ATTACK: 100 MAGIC POWER: 5 ATT. MULT: 10 MAGIC MULT: 4 EVADE%: 0 MAGIC EVADE%: 10 DEFENSE: 30 MAGIC DEFENSE: 10 ELEMENTAL IMMUNITY: Earth STATUS IMMUNITY: Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Image(2), Image(1) ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: (Always) Reflect SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Flare, Holy, Firaga, Thundaga, Blizzaga CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Hi-Potion DROP (RARE): Nothing STEAL (RARE): Reflect Ring AI SCRIPT: Change Target:Single Enemy with Reflect {Flare,Holy,Flare} Change Target:All Allies {Firaga,Thundaga,Blizzaga} Change Target:Single Enemy with Reflect {Holy,Flare,Holy} Change Target:All Allies {Firaga,Thundaga,Blizzaga} NAME: Necrophobe LEVEL: 66 EXP: 0 HP: 44044 GIL: 0 MP: 10000 SPEED: 47 ATTACK: 99 MAGIC POWER: 50 ATT. MULT: 16 MAGIC MULT: 16 EVADE%: 10 MAGIC EVADE%: 75 DEFENSE: 50 MAGIC DEFENSE: 50 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk, Stop ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: Water, Air, Earth, Holy, Poison, Lightning, Ice, Fire CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: Invul SPECIALTY: Vacuum Wave SPECIALTY EFFECT: HP Leak, 1.5 * Damage SPELLS: Hurricane, Death, Flash CONTROL: Can't BLUE MAGIC: Flash CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Elixir DROP (RARE): Luminous Robe STEAL (RARE): Thief's Gloves AI SCRIPT: Condition:V02=01{ No Interrupt{ Display Text: Necrophobe: Enough of this. Die! Change Target: Gilgamesh Flare Change Target: Gilgamesh No-Damage Magic } } Condition:V01=01 & Alone{ Terminate } Condition:V01=01{ Change Target: Gilgamesh {Specialty,Firaga,Thundaga} Change Target: Gilgamesh {Specialty,Blizzaga,Strong Fight} } Condition:V00=02{ No Interrupt{ {Fight,Fight,Hurricane} {Fight,Fight,Specialty} } No Interrupt{ {Fight,Fight,Specialty} {Fight,Fight,Specialty} } No Interrupt{ {Fight,Fight,Hurricane} {Fight,Fight,Specialty} } No Interrupt{ {Fight,Fight,Specialty} {Fight,Fight,Death} } } Condition:Alone{ Display Text: Necrophobe: My...my invincible barriers... Display Text: You've left me with no choice! Display Text: Have a taste of my true power... Display Text: ...It's all you can eat! Set V00=02 Flash } Condition:V00=01{ Nothing } Display Text: Necrophobe: Hahaha! With these barriers, Display Text: I've achieved invincibility! Display Text: Do you really believe you can defeat me? Set V00=01 Nothing React:Death & Condition:Alone{ Display Text: 'E... Ex... !!! Nothing } Condition:HP < 9999 & V01=00 & HP Damage & React:??{ No Interrupt{ Change Music Unhide Monster: Gilgamesh (Necrophobe) Display Text: Bartz: Wha-Gilgamesh!? Display Text: Gilgamesh: Made it! Display Text: Gilgamesh: Why hello there! Display Text: Suprised to see me? Display Text: Ha! If I'd just left you in the lurch, Display Text: I'd look like a jerk for all of history! Display Text: Though I'd let that happen? As if! Display Text: Necrophobe: Hmph... You've a big mouth. Display Text: If you're so eager to fight, Display Text: you can be the first to die! Set V01=01 Nothing } } NAME: Gilgamesh (Necrophobe) LEVEL: 93 EXP: 0 HP: 55000 GIL: 0 MP: 60000 SPEED: 88 ATTACK: 115 MAGIC POWER: 0 ATT. MULT: 25 MAGIC MULT: 4 EVADE%: 30 MAGIC EVADE%: 0 DEFENSE: 35 MAGIC DEFENSE: 0 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Reflect, Protect, Shell, Stop, Haste, Slow, Invul, Regen ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: HP Scan, Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Genji Armor DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:V02=01{ Nothing } Condition:V03=01{ Display Text: Gilgamesh: Lenna! Display Text: Always so selfless towards animals... Display Text: Never lose that pure heart! Display Text: Lenna: ... Display Text: Gilgamesh: And Bartz... Display Text: I wanted to fight you one more time, Display Text: mano-a-mano. Display Text: You have admirable companions. I envy you. Display Text: Bartz: Gilgamesh... Change Target:Self Fullheal Set V02=01 Change Target:Self Fullheal } Display Text: Gilgamesh: Oh really? Just try it, Baldy! Display Text: You cannot even hold a birthday candle Display Text: to the blazing flame of my winning spirit! Flip Facing Display Text: Gilgamesh: Krile! Display Text: Your grandfather... Display Text: ...he was a pretty strong guy! Display Text: Krile: Grandpa... Display Text: Gilgamesh: And you, Faris! Display Text: You must fall in love, or something, Display Text: and try acting a little more like a woman- Display Text: if you still know how! Display Text: Faris: Hey... Set V03=01 Change Target:Self Fullheal React:Magic:No-Damage Magic{ No Interrupt{ Display Text: Gilgamesh: *snort!* Display Text: I believe that's MY line!!! Change Target:Single Enemy Back Row Self-Destruct Terminate } } NAME: Exdeath (Final) LEVEL: 77 EXP: 0 HP: 49001 GIL: 0 MP: 30000 SPEED: 44 ATTACK: 111 MAGIC POWER: 25 ATT. MULT: 17 MAGIC MULT: 11 EVADE%: 10 MAGIC EVADE%: 15 DEFENSE: 35 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Float, Poison, Zombie, Darkness, Aging, Sleep, Paralyze, Confuse, Berserk, Silence, Image(2), Image(1), Stop ELEMENTAL ABSORB: None CAN'T EVADE: Aerial ELEMENTAL WEAKNESS: None CREATURE TYPE: Human, Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Critical Attack SPECIALTY EFFECT: None SPELLS: Meteor, Flare, Holy, Doom, White Hole CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Phoenix Down DROP (RARE): Nothing STEAL (RARE): Wonder Wand AI SCRIPT: Condition:HP < 10000{ {Meteor,Fight,Nothing} } Condition:HP < 30000{ {Flare,Holy,Fight} {Fight,Fight,White Hole} {Fight,White Hole,Nothing} {Fight,Doom,White Hole} } {Fight,White Hole,Nothing} {Fight,White Hole,Fight} React:Death{ No Interrupt{ Change Music Display Text: Exdeath was engulfed... Display Text: ...by the Void!!! Display Text: Exdeath: NOOO! WHY!? Display Text: How could it- Display Text: Uwaaah!!! Unhide Monster: Neo Exdeath (All 5 parts) } } NAME: Neo X-Death (part1) LEVEL: 83 EXP: 0 HP: 55000 GIL: 0 MP: 65000 SPEED: 27 ATTACK: 99 MAGIC POWER: 10 ATT. MULT: 19 MAGIC MULT: 7 EVADE%: 10 MAGIC EVADE%: 75 DEFENSE: 30 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Confuse, Berserk, Slow ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Dragon IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 1.5 * Damage SPELLS: Meteor, Comet, Almagest, Grand Cross, Dispel CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Dragon Lance AI SCRIPT: Condition:??{ No Interrupt{ {Meteor,Almagest,Specialty} {Comet,Specialty,Specialty} } No Interrupt{ {Meteor,Almagest,Specialty} {Maelstrom,Almagest,Specialty} } No Interrupt{ {Meteor,Fight,Specialty} {Comet,Almagest,Specialty} } Grand Cross } Condition:V00=01{ Fight {Meteor,Fight,Nothing} Nothing } Condition:HP < 15000{ Display Text: The laws of the universe mean nothing! Change Music?? Nothing Change Music?? Grand Cross Set V00=01 Nothing } Condition:HP < 30000{ Display Text: The laws of the universe mean nothing! Nothing Grand Cross Nothing Nothing Fight Dispel Nothing Nothing } Nothing Display Text: The laws of the universe mean nothing! Nothing Grand Cross Nothing Nothing Dispel Nothing NAME: Neo X-Death (part2) LEVEL: 67 EXP: 0 HP: 55000 GIL: 0 MP: 65000 SPEED: 35 ATTACK: 99 MAGIC POWER: 21 ATT. MULT: 19 MAGIC MULT: 9 EVADE%: 10 MAGIC EVADE%: 80 DEFENSE: 30 MAGIC DEFENSE: 19 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Toad, Mini, Poison, Sleep, Paralyze, Confuse, Berserk, Slow ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy, Creature IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 1.5 * Damage SPELLS: Meteor, Comet, Almagest CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Fuma Shuriken DROP (RARE): Nothing STEAL (RARE): Nothing AI SCRIPT: Condition:??{ No Interrupt{ {Meteor,Almagest,Specialty} {Comet,Specialty,Specialty} } No Interrupt{ {Meteor,Almagest,Specialty} {Maelstrom,Almagest,Specialty} } No Interrupt{ {Meteor,Fight,Specialty} {Comet,Almagest,Specialty} } } Nothing Almagest Nothing Nothing NAME: Neo X-Death (part3) LEVEL: 81 EXP: 0 HP: 50000 GIL: 0 MP: 65000 SPEED: 55 ATTACK: 99 MAGIC POWER: 10 ATT. MULT: 19 MAGIC MULT: 7 EVADE%: 10 MAGIC EVADE%: 76 DEFENSE: 30 MAGIC DEFENSE: 25 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Poison, Aging, Sleep, Paralyze, Confuse, Berserk ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Heavy IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 1.5 * Damage SPELLS: Meteor, Comet, Maelstrom, Almagest, Dispel CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Murakumo AI SCRIPT: Condition:??{ No Interrupt{ {Meteor,Meteor,Specialty} {Comet,Specialty,Specialty} } No Interrupt{ {Meteor,Meteor,Specialty} {Maelstrom,Maelstrom,Specialty} } No Interrupt{ {Meteor,Fight,Specialty} {Comet,Almagest,Specialty} } } {Fight,Specialty,Nothing} {Fight,Fight,Specialty} {Fight,Specialty,Dispel} NAME: Neo X-Death (part4) LEVEL: 86 EXP: 0 HP: 60000 GIL: 0 MP: 65000 SPEED: 35 ATTACK: 99 MAGIC POWER: 15 ATT. MULT: 19 MAGIC MULT: 9 EVADE%: 10 MAGIC EVADE%: 66 DEFENSE: 30 MAGIC DEFENSE: 20 ELEMENTAL IMMUNITY: None STATUS IMMUNITY: Dead, Stone, Toad, Mini, Aging, Sleep, Paralyze, Confuse, Berserk ELEMENTAL ABSORB: None CAN'T EVADE: None ELEMENTAL WEAKNESS: None CREATURE TYPE: Human IMMUNITY: Control, Catch INITIAL STATUS: None SPECIALTY: Vacuum Wave SPECIALTY EFFECT: 1.5 * Damage SPELLS: Meteor, Comet, Maelstrom, Almagest, Aeroga, Delta Attack, Blizzaga, Dispel, Flare, Firaga, Holy, Thundaga CONTROL: Can't BLUE MAGIC: None CATCH: Can't DROP (ALWAYS): Nothing STEAL (COMMON): Nothing DROP (RARE): Nothing STEAL (RARE): Ragnarok AI SCRIPT: Condition:??{ No Interrupt{ {Meteor,Meteor,Specialty} {Comet,Specialty,Specialty} } No Interrupt{ {Meteor,Meteor,Specialty} {Maelstrom,Maelstrom,Specialty} } No Interrupt{ {Meteor,Fight,Specialty} {Comet,Almagest,Specialty} } } {Aeroga,Delta Attack,Fight} {Blizzaga,Fight,Dispel} {Flare,Firaga,Fight} {Holy,Thundaga,Nothing}

11.5) MONSTER FORMATIONS

Here is a list of all possible Monster formations that can be encountered in the game. Glossary: INDEX: Formation number, cross reference to section 11.6, monster encounter groups AP: AP earned if victorious in battle ESC: % chance to escape from battle by holding down L and R. This chance is checked every few seconds. N/A indicates that you cannot run from this battle V?: Whether Mute can be successfully cast in battle or not BP?: Whether it is possible to have a Back Attack or Preemptive Strike for this battle. It also indicates whether or not the !Scan command will work as well. Notes: Formation F434 (Byblos): Back Attack is possible, but not Preemptive Strike Formation F496 (Jackanapes): Will always be a Back Attack unless a party member has Vigilance MONSTERS: (B) Indicates the monster is in the Back Row (H) Indicates the monster is initially Hidden and will only Unhide under certain conditions in a monster's AI script (HB) Indicates hidden and Back Row [B] Indicates the monster is Front Row but will become Back Row if another monster Unhides INDEX AP ESC V? BP? MONSTERS F0 1 100 Y Y Goblin F1 1 100 Y Y Killer Bee, Killer Bee (B) F2 1 100 Y Y Goblin, Goblin (B), Goblin (B) F3 1 100 Y Y Killer Bee, Killer Bee (B), Goblin F4 2 100 Y Y Nutkin, Nutkin (B), Nutkin (B) F5 1 100 Y Y Stray Cat, Stray Cat, Stray Cat (B), Stray Cat (B) F6 1 100 Y Y Stray Cat (B), Killer Bee (B), Nutkin F7 1 70 Y Y Steel Bat, Steel Bat (B) F8 1 70 Y Y Steel Bat, Steel Bat (B), Devil Crab F9 1 70 Y Y Devil Crab, Devil Crab F10 1 70 Y Y Steel Bat, Steel Bat (B), Steel Bat F11 1 70 Y Y Stroper, Stroper (B) F12 1 70 Y Y Stroper, Stroper (B), Steel Bat F13 1 70 Y Y Black Goblin, Black Goblin (B) F14 1 70 Y Y White Serpent F15 1 70 Y Y White Serpent (B), Black Goblin F16 1 70 Y Y Moldwynd, Black Goblin, White Serpent (B) F17 1 70 Y Y Moldwynd, Moldwynd (B), Moldwynd F18 1 70 Y Y Mani Wizard (B), Moldwynd (B), Black Goblin F19 1 70 Y Y Mani Wizard (B), White Serpent F20 2 70 Y Y Mani Wizard (B), Mani Wizard, Mani Wizard F21 1 70 Y Y Octokraken, Octokraken (B) F22 1 70 Y Y Sucker, Sucker (B) F23 2 70 Y Y Sucker, Sucker, Octokraken (B) F24 2 70 Y Y Octokraken, Octokraken, Sucker (B) F25 1 100 Y Y Gatling F26 1 100 Y Y Gatling, Gatling, Big Horn (B) F27 1 100 Y Y Tatou, Tatou (B) F28 1 100 Y Y Big Horn, Gatling, Tatou (B) F29 2 100 Y Y Tatou, Tatou, Gatling (B) F30 1 100 Y Y Big Horn, Big Horn (B) F31 1 100 Y Y Bandersnatch F32 1 100 Y Y Bandersnatch, Big Horn (B) F33 3 100 Y Y Bandersnatch, Bandersnatch (B), Bandersnatch (B) F34 1 100 Y Y Garula F35 1 70 Y Y Skeleton F36 1 70 Y Y Skeleton, Skeleton, Skeleton (B) F37 2 70 Y Y Calcruthl (B), Calcruthl (B), Skeleton (B), Skeleton F38 1 70 Y Y Undead Husk F39 1 70 Y Y Undead Husk (B), Skeleton, Calcruthl F40 1 70 Y Y Undead Husk (B), Mindflusher F41 1 70 Y Y Skeleton, Skeleton (B), Skeleton, Mindflusher (B) F42 1 70 Y Y Mindflusher (B), Mindflusher, Undead Husk F43 2 70 Y Y Mindflusher, Calcruthl, Skeleton (B) F44 3 70 Y Y Undead Husk (B), Undead Husk F45 1 70 Y Y RockGarter, RockGarter (B) F46 1 70 Y Y Gaelicat F47 1 70 Y Y RockGarter, RockGarter (B), Gaelicat (B) F48 2 70 Y Y Gaelicat, Gaelicat, Gaelicat (B) F49 1 70 Y Y Cockatrice F50 1 70 Y Y Cockatrice (B), RockGarter, RockGarter F51 1 70 Y Y Cockatrice (B), Cockatrice F52 2 70 Y Y Headstone, Headstone, Headstone, Headstone (B), Headstone (B) F53 1 70 Y Y Headstone (B), Headstone, RockGarter, RockGarter F54 1 70 Y Y Elf Toad (B), Elf Toad, Elf Toad (B) F55 1 70 Y Y Ice Soldier, Ice Soldier (B) F56 1 70 Y Y Elf Toad, Elf Toad, Ice Soldier (B) F57 2 70 Y Y Ricard Mage (B), Ice Soldier, Ice Soldier F58 3 70 Y Y Ricard Mage, Ricard Mage, Ricard Mage (B) F59 1 70 Y Y Wyvern F60 1 70 Y Y Wyvern, Pas de Seul (B) F61 1 70 Y Y Pas de Seul F62 1 70 Y Y Pas de Seul, Ricard Mage (B), Ice Soldier F63 1 70 Y Y Pas de Seul (B), Pas de Seul F64 2 70 Y Y Wyvern, Wyvern (B) F65 1 100 Y Y Aegir, Aegir (B), Aegir (B) F66 1 100 Y Y Zu F67 1 100 Y Y Zu (B), Aegir, Aegir (B) F68 1 100 Y Y Wild Nakk, Wild Nakk, Wild Nakk, Wild Nakk (B), Wild Nakk (B) F69 1 100 Y Y Grass Tortoise, Grass Tortoise (B) F70 1 100 Y Y Aegir, Aegir (B), Grass Tortoise (B) F71 1 100 Y Y Zu (B), Grass Tortoise, Aegir (B) F72 1 100 Y Y Silent Bee, Silent Bee, Silent Bee, Silent Bee (B) F73 2 100 Y Y Mythril Dragon (B), Silent Bee, Grass Tortoise F74 1 100 Y Y Mythril Dragon F75 2 100 Y Y Mythril Dragon, Mythril Dragon, Mythril Dragon (B) F76 3 100 Y Y Ramuh F77 1 70 Y Y Crew Dust, Crew Dust (B) F78 2 70 Y Y Crew Dust, Crew Dust (B), Crew Dust, Crew Dust (B) F79 1 70 Y Y Crew Dust, Crew Dust (B), Defeater, Motor Trap (H), Motor Trap (HB) F80 1 70 Y Y Poltergeist (B), Defeater, Motor Trap (HB), Motor Trap (H) F81 1 70 Y Y Crew Dust, Crew Dust (B), Poltergeist F82 2 70 Y Y Poltergeist, Poltergeist (B) F83 2 70 Y Y Crew Dust, Crew Dust (B), Defeater, Defeater (B), Motor Trap (H), Motor Trap (HB) F84 1 70 Y Y Defeater, Motor Trap (HB), Motor Trap (H) F85 2 70 Y Y Crew Dust, Defeater, Defeater (B), Defeater (B), Motor Trap (H), Motor Trap (HB) F86 3 1 Y Y Sergeant (B), Cur Nakk, Cur Nakk, Cur Nakk F87 3 5 Y Y Sorcerer (B), Sorcerer F88 3 5 Y Y Sorcerer (B), Cur Nakk, Cur Nakk F89 2 5 Y Y Cur Nakk F90 3 5 Y Y Gigas F91 3 5 Y Y Gigas, Sorcerer (B), Cur Nakk (B) F92 1 80 Y Y Page 32, Page 64 (H) F93 1 80 Y Y Page 64, Page 32 (H), Page 64 (H) F94 1 80 Y Y Page 64, Page 64 (H), Page 64 (H) F95 1 80 Y Y Page 32, Page 32 (H), Page 128 (H), Page 128 (H) F96 1 80 Y Y Page 64, Page 128 (H), Page 128 (H), Page 32 (H) F97 1 80 Y Y Page 32, Page 64 (H), Page 128 (H) F98 2 80 Y Y Page 64, Page 256 (H), Page 32 (H) F99 2 80 Y Y Page 128, Page 128 (H), Page 256 (H) F100 2 80 Y Y Page 128, Page 64 (H), Page 256 (H), Page 128 (H) F101 4 80 Y Y Page 32, Page 64 (H), Page 128 (H), Page 256 (H), Page 128 (H), Page 64 (H), Page 32 (H) F102 1 100 Y Y Bomb (B), Bomb F103 1 100 Y Y Bomb, Bomb, Doublizard (B) F104 1 100 Y Y Doublizard (B), Doublizard (B), Doublizard F105 2 100 Y Y Bomb (B), Bomb, Bomb, Bomb (B) F106 2 100 Y Y Bio Soldier, Bio Soldier (B) F107 1 100 Y Y Bio Soldier (B), Doublizard, Harvester F108 1 100 Y Y Harvester, Harvester, Doublizard (B) F109 1 100 Y Y Harvester, Harvester (B), Black Flame (B), Black Flame F110 3 100 Y Y Black Flame, Black Flame (B), Black Flame, Black Flame, Black Flame (B) F111 2 100 Y Y Stone Golem, Black Flame (B), Black Flame F112 3 100 Y Y Mini Dragon (B), Mini Dragon (B), Mini Dragon, Mini Dragon, Mini Dragon F113 4 50 Y Y Prototype F114 3 100 Y Y Dhorme Chimera F115 1 10 Y Y Sandboil, Sandboil, Sandboil (B) F116 2 10 Y Y Sandboil, Sandboil, Sandboil, Sandboil (B), Sandboil (B) F117 1 10 Y Y Desert Killer (B), Desert Killer F118 2 10 Y Y Desert Killer (B), Sandboil, Sandboil F119 1 10 Y Y Sand Bear F120 2 10 Y Y Sand Bear (B), Desert Killer, Sandboil F121 1 60 Y Y Ra Mage (B), Ronkan Knight F122 2 60 Y Y Ronkan Knight, Ronkan Knight (B), Ronkan Knight (B) F123 1 60 Y Y Ra Mage, Ra Mage (B), Stone Mask (B), Stone Mask, Stone Mask (B) F124 1 60 Y Y Ronkan Knight, Ronkan Knight, Stone Mask (B), Stone Mask (B) F125 1 60 Y Y Enchanted Fan F126 2 60 Y Y Enchanted Fan, Enchanted Fan (B) F127 3 60 Y Y Enchanted Fan (B), Ronkan Knight, Ronkan Knight F128 1 60 Y Y Lamia F129 1 60 Y Y Lamia (B), Stone Mask, Stone Mask, Stone Mask (B) F130 2 60 Y Y Archeotoad, Archeotoad (B), Archeotoad (B) F131 2 60 Y Y Archeotoad (B), Enchanted Fan, Lamia (B) F132 2 60 Y Y Ghidra F133 3 60 Y Y Ghidra (B), Ra Mage, Ronkan Knight F134 4 5 Y Y Ghidra F135 1 90 Y Y Devilfish (B), Devilfish, Devilfish (B) F136 1 90 Y Y Treant, Treant, Treant (B) F137 1 90 Y Y Strapparer, Strapparer, Strapparer (B) F138 1 90 Y Y Strapparer (B), Treant, Devilfish F139 2 90 Y Y Strapparer, Strapparer (B), Treant (B), Treant F140 1 100 Y Y Tarantula (B), Tarantula F141 1 100 Y Y Tarantula (B), Tarantula (B), Tarantula, Tarantula F142 1 100 Y Y Shell Bear F143 1 100 Y Y Shell Bear (B), Tarantula, Tarantula F144 1 80 Y Y Tunneller, Tunneller (B) F145 1 80 Y Y Tunneller (B), Birostris, Birostris F146 1 80 Y Y Birostris, Birostris, Birostris (B), Birostris (B), Birostris F147 2 80 Y Y Fairy Orc, Fairy Orc (B), Fairy Orc F148 1 80 Y Y Fairy Orc, Tunneller, Birostris (B) F149 2 80 Y Y Devourer, Fairy Orc, Fairy Orc (B) F150 1 80 Y Y Mandrake (B), Devourer, Devourer F151 1 80 Y Y Mandrake (B), Tunneller, Birostris (B) F152 1 80 Y Y Devourer, Tunneller (B), Tunneller (B) F153 3 30 Y Y Kuza Beast F154 1 N/A Y Y Cactus (B), Cactus, Cactus (B) F155 2 N/A Y Y Sandcrawler F156 4 N/A Y Y Sandcrawler (B), Cactus, Cactus F157 5 1 Y Y Shield Dragon F158 1 60 Y Y Blood Slime, Blood Slime (B), Blood Slime F159 2 60 Y Y Blood Slime, Blood Slime, Blood Slime (B), Blood Slime, Blood Slime, Blood Slime (B) F160 1 60 Y Y Acrophies (B), Acrophies, Acrophies, Acrophies (B) F161 1 60 Y Y Moogle Eater, Moogle Eater (B) F162 2 60 Y Y Moogle Eater (B), Acrophies, Blood Slime F163 1 60 Y Y Lesser Lopros F164 2 60 Y Y Lesser Lopros, Lesser Lopros (B) F165 3 100 Y Y Catoblepas F166 5 70 Y Y Skull Eater, Skull Eater (H), Skull Eater (H), Skull Eater (H), Skull Eater (HB), Skull Eater (HB) F167 1 100 Y Y Pao F168 1 80 Y Y Aquathorn F169 1 80 Y Y Weresnake (B), Weresnake F170 1 80 Y Y Kornago (B), Kornago, Kornago (B) F171 2 80 Y Y Kornago, Weresnake, Aquathorn (B) F172 1 80 Y Y Cursed Being (B), Aquathorn F173 1 80 Y Y Cursed Being (B), Kornago, Kornago F174 2 80 Y Y Cursed Being (B), Cursed Being, Weresnake (B), Kornago F175 1 10 Y Y Undergrounder F176 3 10 Y Y Undergrounder (B), Undergrounder (B), Undergrounder, Undergrounder F177 1 70 Y Y Drippy (B), Drippy F178 1 70 Y Y Lycaon F179 2 70 Y Y Lycaon (B), Lycaon (B), Lycaon, Lycaon, Lycaon F180 2 70 Y Y Bone Dragon (B), Drippy, Drippy F181 1 70 Y Y Poison Eagle, Poison Eagle (B) F182 1 70 Y Y Poison Eagle, Drippy (B), Drippy (H) F183 2 70 Y Y Bone Dragon (B), Poison Eagle, Lycaon, Lycaon F184 2 70 Y Y Bone Dragon (B), Bone Dragon F185 2 70 Y Y Zombie Dragon F186 3 70 Y Y Zombie Dragon (B), Poison Eagle, Drippy F187 3 100 Y Y Golem (1st Form) (B), Bone Dragon (Golem Battle), Zombie Dragon (Golem Battle), Golem (2nd Form) (HB) F188 1 60 Y Y Neon F189 2 60 Y Y Neon, Neon (B), Neon (B) F190 2 60 Y Y Traveler (B), Neon, Neon F191 2 60 Y Y Magnetite (B), Magnetite, Reflect Knight, Reflect Knight (B) F192 1 60 Y Y Reflect Knight F193 2 60 Y Y Traveler (B), Gravitator F194 2 60 Y Y Traveler (B), Reflect Knight, Magnetite (B) F195 2 60 Y Y Level Tricker, Level Tricker (B), Level Tricker F196 2 60 Y Y Level Tricker, Level Tricker, Traveler (B) F197 2 60 Y Y Gravitator (B), Reflect Knight, Magnetite (B) F198 2 60 Y Y Gravitator, Reflect Knight (B), Level Tricker (B) F199 2 50 Y Y Ziggurat Gigas F200 3 50 Y Y Ziggurat Gigas (B), Magnetite, Magnetite F201 4 50 Y Y Ziggurat Gigas (B), Ziggurat Gigas, Magnetite (B) F202 1 80 Y Y Cure Beast (B), Cure Beast (B), Cure Beast, Cure Beast F203 1 80 Y Y Land Turtle F204 1 80 Y Y Cure Beast (B), Land Turtle, Land Turtle F205 2 80 Y Y Land Turtle (B), Land Turtle, Land Turtle F206 1 80 Y Y Dechirer, Dechirer (B), Cure Beast, Cure Beast (B) F207 3 80 Y Y Dechirer (B), Dechirer (B), Dechirer, Dechirer, Dechirer F208 2 80 Y Y Dechirer (B), Land Turtle, Cure Beast, Cure Beast (B) F209 3 70 Y Y Mini Magician (B), Mini Magician, Mini Magician, Mini Magician, Mini Magician (B), Mini Magician (B) F210 2 70 Y Y Galajelly (B), Galajelly, Galajelly F211 3 70 Y Y Galajelly, Galajelly, Mini Magician (B), Mini Magician (B) F212 2 70 Y Y Mammon, Mammon, Mammon (B), Mini Magician (B), Mini Magician F213 3 70 Y Y Mammon, Mammon, Galajelly (B), Galajelly, Mini Magician (B) F214 3 70 Y Y Imp (B), Imp F215 4 70 Y Y Imp, Mammon, Mammon (B), Galajelly (B) F216 4 70 Y Y Imp (B), Imp (B), Galajelly, Mini Magician F217 2 70 Y Y Wyrm F218 3 70 Y Y Wyrm (B), Mini Magician (B), Mini Magician F219 3 30 Y Y Doublizard (B), Doublizard F220 4 50 Y Y Blind Wolf, Blind Wolf, Blind Wolf, Blind Wolf (B), Blind Wolf (B) F221 3 20 Y Y Doublizard (B), Doublizard, Blind Wolf, Hellraiser (B) F222 4 20 Y Y Reflect Mage (B), Blind Wolf, Blind Wolf, Doublizard F223 4 20 Y Y Reflect Mage, Reflect Mage (B), Reflect Mage F224 3 20 Y Y Magic Dragon F225 4 5 Y Y Magic Dragon, Doublizard (B), Reflect Mage (B) F226 6 20 Y Y Magic Dragon, Magic Dragon, Magic Dragon (B), Hellraiser (B), Blind Wolf F227 4 30 Y Y Black Warlock, Black Warlock (B) F228 4 20 Y Y Black Warlock, Black Warlock, Reflect Mage (B) F229 4 20 Y Y Adamantite Golem, Hellraiser, Hellraiser (B), Hellraiser (B) F230 4 20 Y Y Adamantite Golem, Adamantite Golem (B) F231 4 5 Y Y Adamantite Golem, Black Warlock (B), Reflect Mage (B) F232 7 50 Y Y Bandercoeurl, Bandercoeurl, Black Warlock (B) F233 4 30 Y Y Bandercoeurl (B), Blind Wolf, Blind Wolf F234 4 30 Y Y Iron Fist (B), Iron Fist F235 5 20 Y Y Iron Fist, Iron Fist (B), Black Warlock F236 6 5 Y Y Red Dragon F237 6 5 Y Y Yellow Dragon F238 15 20 Y Y Blue Dragon, Blue Dragon (B), Blue Dragon (B) F239 13 20 Y Y Red Dragon, Blue Dragon (B) F240 9 5 Y Y Yellow Dragon (B), Yellow Dragon F241 5 80 Y Y Sleepy, Sleepy (B), Sleepy (B), Sleepy (B) F242 3 80 Y Y Triffid, Triffid, Triffid (B) F243 3 80 Y Y Triffid, Sleepy, Shadow (B) F244 3 80 Y Y Hedgehog (B), Shadow (B), Shadow, Shadow F245 3 80 Y Y Hedgehog, Sleepy (B), Triffid, Triffid (B) F246 3 80 Y Y Python, Hedgehog, Triffid (B) F247 4 80 Y Y Python, Python (B), Triffid (B), Triffid F248 3 80 Y Y Shadow, Shadow, Triffid (B) F249 3 80 Y Y Shadow, Shadow (B), Python (B), Hedgehog (B) F250 3 80 Y Y Elm Gigas F251 4 80 Y Y Elm Gigas (B), Shadow, Python F252 4 80 Y Y Elm Gigas (B), Hedgehog, Sleepy F253 1 100 Y Y Pao F254 2 80 Y Y Dark Aspic (B), Dark Aspic F255 3 80 Y Y Dark Aspic (B), Dark Aspic (B), Dark Aspic, Dark Aspic F256 3 30 Y Y Metamorph, Shiva (Metamorph) (H), Ifrit (Metamorph) (H), Ramuh (Metamorph) (H) F257 3 30 Y Y Metamorph, Shiva (Metamorph) (H), Gaelicat (Metamorph) (H), Elf Toad (Metamorph) (H) F258 3 30 Y Y Metamorph, Ifrit (Metamorph) (H), Wyvern (Metamorph) (H), Enchanted Fan (Metamorph) (H) F259 3 30 Y Y Metamorph, Ramuh (Metamorph) (H), Crew Dust (Metamorph) (H), Zombie Dragon (Metamorph) (H) F260 4 50 Y Y Desertpede, Desertpede (B), Desertpede (B), Desertpede F261 4 50 Y Y Bulette (B), Desertpede, Desertpede F262 3 50 Y Y Bulette F263 4 50 Y Y Bulette (B), Bulette F264 7 10 Y Y Sekhmet F265 3 60 Y Y Lamia Queen F266 4 60 Y Y Lamia Queen, Lamia Queen (B) F267 4 60 Y Y Lamia Queen (B), Rajiformes F268 4 60 Y Y Rajiformes (B), Ushabti, Lamia Queen F269 3 60 Y Y Ushabti, Ushabti, Ushabti (B) F270 4 60 Y Y Ushabti, Ushabti, Ushabti, Ushabti, Ushabti (B), Ushabti (B) F271 4 60 Y Y Ushabti, Ushabti, Ushabti, Lamia Queen (B) F272 4 60 Y Y Archeosaur F273 5 60 Y Y Archeosaur, Ushabti (B), Ushabti (B) F274 4 60 Y Y Lamia Queen (B), Lamia Queen, Ushabti, Ushabti (B) F275 4 1 Y Y Zephyrus [B], Dhorme Chimera (Zephyrus) (H), Ronkan Knight (Zephyrus) (H) F276 4 1 Y Y Zephyrus [B], Adamantite Golem (Zephyrus) (H), Bio Soldier (Zephyrus) (H) F277 4 1 Y Y Zephyrus [B], Ziggurat Gigas (Zephyrus) (H), Tunneller (Zephyrus) (H) F278 7 50 Y Y Exdeath's Soul F279 3 90 Y Y Slug, Slug, Slug (B), Slug (B) F280 3 90 Y Y Slug, Slug (B), Gloom Widow, Gloom Widow (B) F281 3 90 Y Y Gloom Widow, Gloom Widow (B), Gloom Widow (B) F282 3 90 Y Y Mykale, Mykale (B) F283 4 90 Y Y Mykale (B), Gloom Widow, Slug F284 4 90 Y Y Mykale (B), Slug, Slug, Slug F285 3 20 Y Y Executor F286 5 20 Y Y Executor, Executor, Executor (B) F287 3 20 Y Y Oiseaurare, Oiseaurare (B) F288 8 20 Y Y Oiseaurare, Oiseaurare, Oiseaurare (B), Oiseaurare (B), Oiseaurare F289 5 20 Y Y Executor, Executor, Executor (B), Oiseaurare F290 3 20 Y Y Shadow Dancer F291 5 20 Y Y Shadow Dancer (B), Executor, Oiseaurare F292 3 20 Y Y The Damned (B), Oiseaurare F293 5 20 Y Y The Damned, The Damned, The Damned (B), The Damned (B) F294 5 20 Y Y The Damned, Executor (B), Shadow Dancer (B) F295 3 20 Y Y Numb Blade F296 5 20 Y Y Numb Blade, Numb Blade (B) F297 4 5 Y Y Tiny Mage, Tiny Mage F298 4 5 Y Y Tiny Mage, Tiny Mage, Tiny Mage (B), Tiny Mage (B) F299 4 5 Y Y Chrono Controller F300 4 5 Y Y Chrono Controller, Chrono Controller, Tiny Mage (B) F301 4 5 Y Y Flaremancer F302 4 5 Y Y Flaremancer (B), Flaremancer F303 4 5 Y Y Flaremancer, Chrono Controller (B), Tiny Mage F304 4 5 Y Y Dueling Knight F305 4 5 Y Y Dueling Knight, Dueling Knight (B) F306 4 5 Y Y Iron Muscles F307 4 5 Y Y Iron Muscles, Dueling Knight (B) F308 4 5 Y Y Berserker F309 4 5 Y Y Berserker, Iron Muscles (B), Dueling Knight F310 4 5 Y Y Berserker, Berserker, Berserker (B) F311 5 80 Y Y Druid (B), Druid (B), Druid F312 4 80 Y Y Druid (B), Ironback F313 4 80 Y Y Ironback, Ironback, Ironback (B) F314 4 50 Y Y Objet d'Art, Objet d'Art (B) F315 8 50 Y Y Objet d'Art, Objet d'Art, Objet d'Art (B), Objet d'Art, Objet d'Art F316 3 90 Y Y Frost Bull F317 3 90 Y Y Frost Bull (B), Frost Bull F318 4 90 Y Y Istory Lythos F319 9 90 Y Y Istory Lythos, Istory Lythos (B), Istory Lythos (B), Istory Lythos, Istory Lythos F320 4 90 Y Y Spizzner (B), Spizzner F321 4 90 Y Y Spizzner, Spizzner, Spizzner (B) F322 4 90 Y Y Spizzner (B), Frost Bull, Frost Bull F323 4 10 Y Y Unknown (Spore, 2nd form) (B), Unknown (Spore, 2nd form) (B), Unknown (Spore, 2nd form) F324 4 10 Y Y Unknown (Spore, 1st form) (B), Unknown (Spore, 1st form) (B), Unknown (Spore, 1st form), Unknown (Spore, 1st form) (H) F325 4 10 Y Y Unknown (Blob) (B), Unknown (Blob) F326 4 10 Y Y Unknown (Blob) (B), Unknown (Worm), Unknown (Worm) (B) F327 4 10 Y Y Unknown (Worm), Unknown (Worm), Unknown (Worm) (B), Unknown (Worm) F328 4 10 Y Y Unknown (Blob), Unknown (Blob), Unknown (Spore, 1st form) (B) F329 4 10 Y Y Unknown (Spore, 1st form) (B), Unknown (Spore, 1st form) (B), Unknown (Worm), Unknown (Blob) F330 5 10 Y Y Unknown (Blob), Unknown (Worm) (B), Unknown (Skeleton) (B), Unknown (Skeleton) F331 5 10 Y Y Unknown (Spore, 1st form) (B), Unknown (Blob), Unknown (Skeleton) (B) F332 6 10 Y Y Unknown (Skeleton) (B), Unknown (Skeleton), Unknown (Skeleton) F333 5 20 Y Y Mercury Bat, Mercury Bat, Mercury Bat (B) F334 6 20 Y Y Mercury Bat, Mercury Bat, Mercury Bat, Mercury Bat, Mercury Bat (B) F335 5 20 Y Y Coral, Mercury Bat, Mercury Bat (B) F336 6 20 Y Y Coral, Coral (B), Coral (B), Coral F337 15 40 Y Y Tonberry, Tonberry (H), Tonberry (H), Tonberry (H), Tonberry (H) F338 5 20 Y Y Aquagel F339 6 20 Y Y Aquagel, Aquagel, Aquagel (B) F340 6 20 Y Y Aquagel, Aquagel, Coral (B), Coral (B) F341 5 20 Y Y Steel Fist F342 6 20 Y Y Steel Fist, Mercury Bat, Mercury Bat, Mercury Bat (B) F343 7 20 Y Y Steel Fist (B), Steel Fist, Steel Fist F344 6 15 Y Y Alchymia (B), Red Dragon (Alchymia) F345 6 15 Y Y Alchymia (B), Ghidra (Alchymia) F346 6 15 Y Y Alchymia (B), Bone Dragon (Alchymia) F347 3 100 Y Y Level Checker (B), Prototype F348 3 100 Y Y Dhorme Chimera (B), Drippy, Treant F349 3 100 Y Y Elf Toad, Mini Magician (B), Crew Dust (B) F350 3 100 Y Y Traveler (B), Jackanapes, Moldwynd F351 3 100 Y Y Enchanted Fan (B), Goblin, Black Flame F352 3 100 Y Y Birostris (B), Magic Dragon (B), Blood Slime F353 3 100 Y Y Bomb (B), Wild Nakk, Lamia Queen F354 4 50 Y Y Ankheg (B), Ammonite, Ammonite, Ammonite F355 4 50 Y Y Ammonite, Ammonite, Ammonite, Ammonite (B), Ammonite (B) F356 4 50 Y Y Ankheg, Ankheg, Ankheg (B) F357 7 1 Y Y Landcrawler F358 3 N/A Y Y Lemure, Parthenope (B) F359 3 N/A Y Y Parthenope, Cherie (B) F360 3 N/A Y Y Cherie, Lemure (B) F361 4 N/A Y Y Lemure (B), Lemure, Lemure F362 4 N/A Y Y Parthenope, Parthenope (B), Parthenope (B) F363 4 N/A Y Y Cherie, Cherie (B), Cherie F364 5 N/A Y Y Lemure (B), Parthenope, Cherie F365 3 15 Y Y Grenade, Grenade (B), Death Dealer F366 3 15 Y Y Level Checker (B), Level Checker, Level Checker, Level Checker (B) F367 3 15 Y Y Level Checker, Level Checker, Grenade (B) F368 4 15 Y Y Baldanders F369 4 15 Y Y Baldanders, Level Checker (B) F370 4 15 Y Y Baldanders (B), Baldanders, Grenade F371 4 15 Y Y Death Dealer (B), Death Dealer, Level Checker (B), Baldanders F372 6 15 Y Y Death Dealer, Death Dealer (B), Death Dealer (B), Death Dealer F373 4 20 Y Y White Flame, White Flame (B), Moss Fungus, Farfarello (B) F374 4 20 Y Y Moss Fungus, Moss Fungus, Moss Fungus (B) F375 4 20 Y Y Moss Fungus, White Flame (B), White Flame, White Flame, White Flame (B) F376 7 20 Y Y Farfarello, Farfarello (B), Farfarello, Farfarello, Farfarello F377 4 16 Y Y Orukat, Orukat (B), Orukat (B), Orukat F378 4 16 Y Y Orukat, Orukat, Achelon (B) F379 4 16 Y Y Great Dragon F380 5 16 Y Y Achelon, Achelon (B), Achelon (B) F381 6 16 Y Y Great Dragon (B), Achelon (B), Orukat F382 4 7 Y Y Dragon Aevis F383 5 7 Y Y Dragon Aevis, Dragon Aevis (B) F384 5 7 Y Y Dragon Aevis, Ninja (B) F385 5 7 Y Y Ninja (B), Ninja F386 4 10 Y Y Iron Giant F387 5 10 Y Y Iron Giant (B), Death Claw, Death Claw, Death Claw F388 5 10 Y Y Death Claw, Death Claw (B), Sword Dancer, Sword Dancer (B) F389 5 10 Y Y Sword Dancer (B), Fury, Fury F390 6 10 Y Y Iron Giant, Iron Giant (B) F391 5 10 Y Y Sword Dancer, Sword Dancer (B) F392 5 10 Y Y Fury, Fury (B), Death Claw F393 5 10 Y Y Yojimbo (B), Ninja F394 6 10 Y Y Yojimbo (B), Yojimbo F395 5 10 Y Y Death Claw, Fury, Sword Dancer (B) F396 20 7 Y Y King Behemoth F397 33 7 Y Y King Behemoth, King Behemoth (B) F398 26 7 Y Y Necromancer, Gorgimera (B) F399 22 7 Y Y Gorgimera, Gorgimera (B) F400 29 7 Y Y Mindflayer (B), Crystelle, Crystelle F401 35 7 Y Y Mindflayer, Mindflayer (B), Mindflayer, Mindflayer (B) F402 30 7 Y Y Crystelle, Necromancer, Mindflayer (B) F403 29 7 Y Y Gorgimera, King Behemoth (B) F404 32 7 Y Y CrysDragon F405 0 N/A Y Y Gilgamesh (Rift) F406 1 100 Y Y Sahagin (B), Sahagin, Sahagin F407 1 100 Y Y Thunder Anemone, Thunder Anemone, Sahagin (B) F408 1 100 Y Y Sea Ibis, Sahagin, Sahagin (B) F409 2 100 Y Y Sea Ibis, Sea Ibis, Sea Ibis (B) F410 1 100 Y Y Sea Ibis, Thunder Anemone, Thunder Anemone (B) F411 2 100 Y Y Sahagin, Thunder Anemone (B), Corbett (B) F412 3 100 Y Y Corbett, Corbett (B) F413 3 100 Y Y Nix, Nix (B) F414 7 100 Y Y Nix (B), Water Scorpion, Water Scorpion, Water Scorpion F415 4 100 Y Y Water Scorpion, Water Scorpion (B) F416 25 100 Y Y Vilia F417 8 100 Y Y Gel Fish, Gel Fish, Gel Fish (B), Gel Fish (B) F418 8 100 Y Y Rukh F419 13 100 Y Y Rukh (B), Sea Devil (B), Sea Devil F420 6 100 Y Y Sea Devil, Sea Devil (B), Sea Devil F421 20 100 Y Y Stingray F422 7 10 Y Y Tot Aevis F423 1 N/A Y Y Imp (Exdeath Castle) F424 2 N/A Y Y Oiseaurare (Exdeath Castle) F425 2 N/A Y Y Jackanapes (Exdeath Castle) F426 2 N/A Y N Abductor (Exdeath Castle) F427 5 100 Y N Pantera, Pantera (H), Pantera (HB) F428 5 100 Y N Invisible, Invisible (HB), Invisible (HB) F429 3 N/A Y Y Gil Turtle F430 21 7 Y Y Belphegor, Belphegor (B) F431 28 7 Y Y Belphegor, Crystelle, Crystelle (B), Mindflayer (B) F432 199 100 Y Y Mover (B), Mover, Mover (B), Mover (H), Mover (H), Mover (HB) F433 0 100 Y N Exdeath (Exdeath Castle) F434 0 100 Y Y Byblos F435 0 100 Y N Gilgamesh (Bridge) F436 0 100 Y N Melusine (1st form) F437 100 100 Y N Shinryuu F438 0 N/A Y N Goblin (Bartz Solo Battles), Goblin (Bartz Solo Battles) (B) F439 5 N/A Y N Wing Raptor (1st form), Wing Raptor (2nd form) (H) F440 5 N/A Y N Karlabos F441 5 N/A Y N Siren (1st form), Siren (2nd form) (H) F442 6 N/A Y N Forza (H), Magissa [B] F443 5 N/A Y N Garula (Waltz Tower) F444 6 N/A N N Liquid Flame (Human Form), Liquid Flame (Hand form) (H), Liquid Flame (Whirlwind Form) (H) F445 3 N/A Y N Sergeant (Iron Claw Battle) (B), Cur Nakk (Iron Claw Battle), Cur Nakk (Iron Claw Battle), Cur Nakk (Iron Claw Battle), Iron Claw (HB) F446 7 N/A N Y Byblos F447 5 N/A N N Hole (B), Hole, Hole, Sandworm (HB), Sandworm (H), Sandworm (H), F448 5 N/A Y N Adamantoise F449 2 N/A Y N Flame Thrower, Flame Thrower (B) F450 3 N/A Y N Rocket Launcher, Rocket Launcher (B) F451 7 N/A Y N Soul Cannon, Launcher (B), Launcher (B) F452 10 N/A N N Archeoaevis, Archeoaevis (H), Archeoaevis (H), Archeoaevis (H), Archeoaevis (H) F453 6 N/A Y N Manticore F454 5 N/A Y N Titan F455 5 N/A N N Purobolos, Purobolos, Purobolos (B), Purobolos (B), Purobolos, Purobolos F456 1 N/A Y N Abductor (Bartz Solo Battle) F457 0 N/A Y N Gilgamesh (Dungeon) F458 1 N/A Y N Merrow, Merrow, Merrow (B) F459 1 N/A Y N Little Chariot, Little Chariot (B), Little Chariot (B) F460 1 N/A Y N NeoGarula F461 1 N/A Y N Flying Killer, Flying Killer (B), Flying Killer F462 1 N/A Y N Little Chariot (B), Little Chariot, Flying Killer, Flying Killer (B) F463 1 N/A Y N NeoGarula (B), Merrow, Merrow F464 0 N/A Y N Gilgamesh (Bridge) F465 9 N/A N N Tyrannosaur F466 2 N/A Y N Abductor (Bal Castle) F467 10 N/A Y N Dragon Pod (B), Dragon Flower (1) (H), Dragon Flower (2) (H), Dragon Flower (3) (H), Dragon Flower (4) (HB), Dragon Flower (5) (HB) F468 0 N/A N N Gilgamesh (Ship), Enkidu (HB) F469 12 N/A N N Atmos F470 15 N/A N N Seal Guardian (Fire), Seal Guardian (Earth), Seal Guardian (Water), Seal Guardian (Air) (B) F471 11 N/A N N Carbuncle (1st form), Carbuncle (2nd form) (H) F472 0 N/A N N Gilgamesh (Exdeath Castle), Gilgamesh (Morphed) (H) F473 0 N/A N N Exdeath (Exdeath Castle) F474 5 N/A Y N Antlion F475 2 N/A Y N Mummy, Mummy, Mummy (B) F476 5 N/A Y N Grand Mummy F477 1 N/A Y N Aspis F478 20 N/A N N Halicarnassus F479 4 N/A Y N Mecha Head F480 20 N/A N N Melusine (1st form), Melusine (2nd form) (H), Melusine (3rd form) (H), Melusine (4th form) (H) F481 20 N/A N N Odin F482 10 N/A Y N Gargoyle, Gargoyle (B) F483 20 N/A N N Triton (B), Nereid (B), Phobos F484 20 N/A N N Omniscient F485 20 N/A N N Minotaur F486 20 N/A Y N Leviathan F487 20 N/A N N Wendigo (B), Wendigo, Wendigo (B), Wendigo F488 50 N/A N N Famed Mimic Gogo F489 25 N/A N N Bahamut F490 5 N/A Y N Bandercoeurl F491 5 N/A Y N Liquid Flame (Phoenix Tower) F492 5 N/A Y N Kuza Beast (Phoenix Tower) F493 5 N/A Y N Soul Cannon (Phoenix Tower) F494 5 N/A N Y Ifrit F495 0 N/A N N Neo Exdeath (H), Neo Exdeath (HB), Exdeath (Final), Neo X-Death (part1) (H), Neo X-Death (part2) (H), Neo X-Death (part3) (H), Neo X-Death (part4) (HB) F496 0 5 Y Y Jackanapes F497 5 N/A N N Shiva (B), Ice Commander, Ice Commander, Ice Commander F498 20 N/A N N Calofisteri F499 22 N/A N N Azulmagia F500 21 N/A N N Catastrophe F501 27 N/A N N Necrophobe (B), Barrier (B), Barrier, Barrier (B), Barrier, Gilgamesh (Necrophobe) (H) F502 24 N/A N N Twintania (1st form), Twintania (2nd form) (H) F503 0 N/A N N Exdeath (Solo battle vs Galuf) F504 16 N/A N N Apanda F505 0 100 Y Y ??? (Golem) F506 5 N/A Y N Cray Claw F507 11 N/A N N Alte Roite, Jura Aevis (H) F508 2 N/A Y Y Gobbledygook F509 100 N/A N Y Omega F510 0 100 Y Y Big Boss F511 100 100 Y Y Magic Pot

11.6) MONSTER ENCOUNTERS

These are the various monster encounter groups that you may randomly fight in different areas of the game. At this time I have not specifically identified where exactly each group can be found. Notation: Encounter # (n/256): [F?] n = chance out of 256 to encounter a particular monster formation [F?] = Formation number of the formation you will encounter (look in Section 11.5 for more information for each formation) GROUP 0 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F1] Killer Bee (2) ENCOUNTER 3 (60/256): [F2] Goblin (3) ENCOUNTER 4 (16/256): [F3] Killer Bee (2), Goblin GROUP 1 ENCOUNTER 1 (90/256): [F2] Goblin (3) ENCOUNTER 2 (90/256): [F3] Killer Bee (2), Goblin ENCOUNTER 3 (60/256): [F4] Nutkin (3) ENCOUNTER 4 (16/256): [F5] Stray Cat (4) GROUP 2 ENCOUNTER 1 (90/256): [F4] Nutkin (3) ENCOUNTER 2 (90/256): [F5] Stray Cat (4) ENCOUNTER 3 (60/256): [F6] Stray Cat, Killer Bee, Nutkin ENCOUNTER 4 (16/256): [F3] Killer Bee (2), Goblin GROUP 3 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 4 ENCOUNTER 1 (90/256): [F25] Gatling ENCOUNTER 2 (90/256): [F26] Gatling (2), Big Horn ENCOUNTER 3 (60/256): [F27] Tatou (2) ENCOUNTER 4 (16/256): [F28] Big Horn, Gatling, Tatou GROUP 5 ENCOUNTER 1 (90/256): [F27] Tatou (2) ENCOUNTER 2 (90/256): [F28] Big Horn, Gatling, Tatou ENCOUNTER 3 (60/256): [F29] Tatou (2), Gatling ENCOUNTER 4 (16/256): [F30] Big Horn (2) GROUP 6 ENCOUNTER 1 (90/256): [F29] Tatou (2), Gatling ENCOUNTER 2 (90/256): [F30] Big Horn (2) ENCOUNTER 3 (60/256): [F25] Gatling ENCOUNTER 4 (16/256): [F31] Bandersnatch GROUP 7 ENCOUNTER 1 (90/256): [F32] Bandersnatch, Big Horn ENCOUNTER 2 (90/256): [F33] Bandersnatch (3) ENCOUNTER 3 (60/256): [F31] Bandersnatch ENCOUNTER 4 (16/256): [F25] Gatling GROUP 8 ENCOUNTER 1 (90/256): [F34] Garula ENCOUNTER 2 (90/256): [F34] Garula ENCOUNTER 3 (60/256): [F34] Garula ENCOUNTER 4 (16/256): [F34] Garula GROUP 9 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 10 ENCOUNTER 1 (90/256): [F68] Wild Nakk (5) ENCOUNTER 2 (90/256): [F68] Wild Nakk (5) ENCOUNTER 3 (60/256): [F68] Wild Nakk (5) ENCOUNTER 4 (16/256): [F68] Wild Nakk (5) GROUP 11 ENCOUNTER 1 (90/256): [F65] Aegir (3) ENCOUNTER 2 (90/256): [F66] Zu ENCOUNTER 3 (60/256): [F67] Zu, Aegir (2) ENCOUNTER 4 (16/256): [F69] Grass Tortoise (2) GROUP 12 ENCOUNTER 1 (90/256): [F69] Grass Tortoise (2) ENCOUNTER 2 (90/256): [F67] Zu, Aegir (2) ENCOUNTER 3 (60/256): [F70] Aegir (2), Grass Tortoise ENCOUNTER 4 (16/256): [F71] Zu, Grass Tortoise, Aegir GROUP 13 ENCOUNTER 1 (90/256): [F72] Silent Bee (4) ENCOUNTER 2 (90/256): [F71] Zu, Grass Tortoise, Aegir ENCOUNTER 3 (60/256): [F70] Aegir (2), Grass Tortoise ENCOUNTER 4 (16/256): [F66] Zu GROUP 14 ENCOUNTER 1 (90/256): [F73] Mythril Dragon, Silent Bee, Grass Tortoise ENCOUNTER 2 (90/256): [F74] Mythril Dragon ENCOUNTER 3 (60/256): [F75] Mythril Dragon (3) ENCOUNTER 4 (16/256): [F75] Mythril Dragon (3) GROUP 15 ENCOUNTER 1 (90/256): [F114] Dhorme Chimera ENCOUNTER 2 (90/256): [F114] Dhorme Chimera ENCOUNTER 3 (60/256): [F114] Dhorme Chimera ENCOUNTER 4 (16/256): [F114] Dhorme Chimera GROUP 16 ENCOUNTER 1 (90/256): [F102] Bomb (2) ENCOUNTER 2 (90/256): [F103] Bomb (2), Doublizard ENCOUNTER 3 (60/256): [F104] Doublizard (3) ENCOUNTER 4 (16/256): [F105] Bomb (4) GROUP 17 ENCOUNTER 1 (90/256): [F103] Bomb (2), Doublizard ENCOUNTER 2 (90/256): [F106] Bio Soldier (2) ENCOUNTER 3 (60/256): [F102] Bomb (2) ENCOUNTER 4 (16/256): [F105] Bomb (4) GROUP 18 ENCOUNTER 1 (90/256): [F106] Bio Soldier (2) ENCOUNTER 2 (90/256): [F105] Bomb (4) ENCOUNTER 3 (60/256): [F102] Bomb (2) ENCOUNTER 4 (16/256): [F102] Bomb (2) GROUP 19 ENCOUNTER 1 (90/256): [F107] Bio Soldier, Doublizard, Harvester ENCOUNTER 2 (90/256): [F108] Harvester (2), Doublizard ENCOUNTER 3 (60/256): [F109] Harvester (2), Black Flame (2) ENCOUNTER 4 (16/256): [F109] Harvester (2), Black Flame (2) GROUP 20 ENCOUNTER 1 (90/256): [F108] Harvester (2), Doublizard ENCOUNTER 2 (90/256): [F109] Harvester (2), Black Flame (2) ENCOUNTER 3 (60/256): [F107] Bio Soldier, Doublizard, Harvester ENCOUNTER 4 (16/256): [F107] Bio Soldier, Doublizard, Harvester GROUP 21 ENCOUNTER 1 (90/256): [F110] Black Flame (5) ENCOUNTER 2 (90/256): [F110] Black Flame (5) ENCOUNTER 3 (60/256): [F110] Black Flame (5) ENCOUNTER 4 (16/256): [F110] Black Flame (5) GROUP 22 ENCOUNTER 1 (90/256): [F111] Stone Golem, Black Flame (2) ENCOUNTER 2 (90/256): [F110] Black Flame (5) ENCOUNTER 3 (60/256): [F111] Stone Golem, Black Flame (2) ENCOUNTER 4 (16/256): [F110] Black Flame (5) GROUP 23 ENCOUNTER 1 (90/256): [F76] Ramuh ENCOUNTER 2 (90/256): [F76] Ramuh ENCOUNTER 3 (60/256): [F112] Mini Dragon (5) ENCOUNTER 4 (16/256): [F111] Stone Golem, Black Flame (2) GROUP 24 ENCOUNTER 1 (90/256): [F113] Prototype ENCOUNTER 2 (90/256): [F113] Prototype ENCOUNTER 3 (60/256): [F113] Prototype ENCOUNTER 4 (16/256): [F113] Prototype GROUP 25 ENCOUNTER 1 (90/256): [F325] Unknown (Blob) (2) ENCOUNTER 2 (90/256): [F326] Unknown (Blob), Unknown (Worm) (2) ENCOUNTER 3 (60/256): [F327] Unknown (Worm) (4) ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3) GROUP 26 ENCOUNTER 1 (90/256): [F327] Unknown (Worm) (4) ENCOUNTER 2 (90/256): [F328] Unknown (Blob) (2), Unknown (Spore, 1st form) ENCOUNTER 3 (60/256): [F329] Unknown (Spore, 1st form) (2), Unknown (Worm), Unknown (Blob) ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3) GROUP 27 ENCOUNTER 1 (90/256): [F329] Unknown (Spore, 1st form) (2), Unknown (Worm), Unknown (Blob) ENCOUNTER 2 (90/256): [F324] Unknown (Spore, 1st form) (3) ENCOUNTER 3 (60/256): [F323] Unknown (Spore, 2nd form) (3) ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3) GROUP 28 ENCOUNTER 1 (90/256): [F330] Unknown (Blob), Unknown (Worm), Unknown (Skeleton) (2) ENCOUNTER 2 (90/256): [F331] Unknown (Spore, 1st form), Unknown (Blob), Unknown (Skeleton) ENCOUNTER 3 (60/256): [F324] Unknown (Spore, 1st form) (3) ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3) GROUP 29 ENCOUNTER 1 (90/256): [F332] Unknown (Skeleton) (3) ENCOUNTER 2 (90/256): [F331] Unknown (Spore, 1st form), Unknown (Blob), Unknown (Skeleton) ENCOUNTER 3 (60/256): [F332] Unknown (Skeleton) (3) ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3) GROUP 30 ENCOUNTER 1 (90/256): [F325] Unknown (Blob) (2) ENCOUNTER 2 (90/256): [F328] Unknown (Blob) (2), Unknown (Spore, 1st form) ENCOUNTER 3 (60/256): [F324] Unknown (Spore, 1st form) (3) ENCOUNTER 4 (16/256): [F323] Unknown (Spore, 2nd form) (3) GROUP 31 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 32 ENCOUNTER 1 (90/256): [F137] Strapparer (3) ENCOUNTER 2 (90/256): [F138] Strapparer, Treant, Devilfish ENCOUNTER 3 (60/256): [F139] Strapparer (2), Treant (2) ENCOUNTER 4 (16/256): [F139] Strapparer (2), Treant (2) GROUP 33 ENCOUNTER 1 (90/256): [F136] Treant (3) ENCOUNTER 2 (90/256): [F136] Treant (3) ENCOUNTER 3 (60/256): [F136] Treant (3) ENCOUNTER 4 (16/256): [F136] Treant (3) GROUP 34 ENCOUNTER 1 (90/256): [F135] Devilfish (3) ENCOUNTER 2 (90/256): [F135] Devilfish (3) ENCOUNTER 3 (60/256): [F135] Devilfish (3) ENCOUNTER 4 (16/256): [F135] Devilfish (3) GROUP 35 ENCOUNTER 1 (90/256): [F144] Tunneller (2) ENCOUNTER 2 (90/256): [F145] Tunneller, Birostris (2) ENCOUNTER 3 (60/256): [F144] Tunneller (2) ENCOUNTER 4 (16/256): [F145] Tunneller, Birostris (2) GROUP 36 ENCOUNTER 1 (90/256): [F147] Fairy Orc (3) ENCOUNTER 2 (90/256): [F148] Fairy Orc, Tunneller, Birostris ENCOUNTER 3 (60/256): [F146] Birostris (5) ENCOUNTER 4 (16/256): [F144] Tunneller (2) GROUP 37 ENCOUNTER 1 (90/256): [F151] Mandrake, Tunneller, Birostris ENCOUNTER 2 (90/256): [F148] Fairy Orc, Tunneller, Birostris ENCOUNTER 3 (60/256): [F153] Kuza Beast ENCOUNTER 4 (16/256): [F153] Kuza Beast GROUP 38 ENCOUNTER 1 (90/256): [F147] Fairy Orc (3) ENCOUNTER 2 (90/256): [F151] Mandrake, Tunneller, Birostris ENCOUNTER 3 (60/256): [F153] Kuza Beast ENCOUNTER 4 (16/256): [F153] Kuza Beast GROUP 39 ENCOUNTER 1 (90/256): [F146] Birostris (5) ENCOUNTER 2 (90/256): [F144] Tunneller (2) ENCOUNTER 3 (60/256): [F153] Kuza Beast ENCOUNTER 4 (16/256): [F153] Kuza Beast GROUP 40 ENCOUNTER 1 (90/256): [F149] Devourer, Fairy Orc (2) ENCOUNTER 2 (90/256): [F152] Devourer, Tunneller (2) ENCOUNTER 3 (60/256): [F150] Mandrake, Devourer (2) ENCOUNTER 4 (16/256): [F150] Mandrake, Devourer (2) GROUP 41 ENCOUNTER 1 (90/256): [F146] Birostris (5) ENCOUNTER 2 (90/256): [F146] Birostris (5) ENCOUNTER 3 (60/256): [F144] Tunneller (2) ENCOUNTER 4 (16/256): [F144] Tunneller (2) GROUP 42 ENCOUNTER 1 (90/256): [F154] Cactus (3) ENCOUNTER 2 (90/256): [F155] Sandcrawler ENCOUNTER 3 (60/256): [F156] Sandcrawler, Cactus (2) ENCOUNTER 4 (16/256): [F156] Sandcrawler, Cactus (2) GROUP 43 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 44 ENCOUNTER 1 (90/256): [F173] Cursed Being, Kornago (2) ENCOUNTER 2 (90/256): [F169] Weresnake (2) ENCOUNTER 3 (60/256): [F173] Cursed Being, Kornago (2) ENCOUNTER 4 (16/256): [F174] Cursed Being (2), Weresnake, Kornago GROUP 45 ENCOUNTER 1 (90/256): [F174] Cursed Being (2), Weresnake, Kornago ENCOUNTER 2 (90/256): [F170] Kornago (3) ENCOUNTER 3 (60/256): [F173] Cursed Being, Kornago (2) ENCOUNTER 4 (16/256): [F174] Cursed Being (2), Weresnake, Kornago GROUP 46 ENCOUNTER 1 (90/256): [F172] Cursed Being, Aquathorn ENCOUNTER 2 (90/256): [F170] Kornago (3) ENCOUNTER 3 (60/256): [F169] Weresnake (2) ENCOUNTER 4 (16/256): [F169] Weresnake (2) GROUP 47 ENCOUNTER 1 (90/256): [F168] Aquathorn ENCOUNTER 2 (90/256): [F171] Kornago, Weresnake, Aquathorn ENCOUNTER 3 (60/256): [F172] Cursed Being, Aquathorn ENCOUNTER 4 (16/256): [F172] Cursed Being, Aquathorn GROUP 48 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 49 ENCOUNTER 1 (90/256): [F203] Land Turtle ENCOUNTER 2 (90/256): [F204] Cure Beast, Land Turtle (2) ENCOUNTER 3 (60/256): [F202] Cure Beast (4) ENCOUNTER 4 (16/256): [F202] Cure Beast (4) GROUP 50 ENCOUNTER 1 (90/256): [F205] Land Turtle (3) ENCOUNTER 2 (90/256): [F205] Land Turtle (3) ENCOUNTER 3 (60/256): [F202] Cure Beast (4) ENCOUNTER 4 (16/256): [F203] Land Turtle GROUP 51 ENCOUNTER 1 (90/256): [F208] Dechirer, Land Turtle, Cure Beast (2) ENCOUNTER 2 (90/256): [F206] Dechirer (2), Cure Beast (2) ENCOUNTER 3 (60/256): [F207] Dechirer (5) ENCOUNTER 4 (16/256): [F203] Land Turtle GROUP 52 ENCOUNTER 1 (90/256): [F207] Dechirer (5) ENCOUNTER 2 (90/256): [F207] Dechirer (5) ENCOUNTER 3 (60/256): [F202] Cure Beast (4) ENCOUNTER 4 (16/256): [F205] Land Turtle (3) GROUP 53 ENCOUNTER 1 (90/256): [F165] Catoblepas ENCOUNTER 2 (90/256): [F208] Dechirer, Land Turtle, Cure Beast (2) ENCOUNTER 3 (60/256): [F207] Dechirer (5) ENCOUNTER 4 (16/256): [F207] Dechirer (5) GROUP 54 ENCOUNTER 1 (90/256): [F253] Pao ENCOUNTER 2 (90/256): [F253] Pao ENCOUNTER 3 (60/256): [F253] Pao ENCOUNTER 4 (16/256): [F253] Pao GROUP 55 ENCOUNTER 1 (90/256): [F333] Mercury Bat (3) ENCOUNTER 2 (90/256): [F339] Aquagel (3) ENCOUNTER 3 (60/256): [F344] Alchymia, Red Dragon ENCOUNTER 4 (16/256): [F337] Tonberry GROUP 56 ENCOUNTER 1 (90/256): [F334] Mercury Bat (5) ENCOUNTER 2 (90/256): [F340] Aquagel (2), Coral (2) ENCOUNTER 3 (60/256): [F345] Alchymia, Ghidra ENCOUNTER 4 (16/256): [F337] Tonberry GROUP 57 ENCOUNTER 1 (90/256): [F335] Coral, Mercury Bat (2) ENCOUNTER 2 (90/256): [F341] Steel Fist ENCOUNTER 3 (60/256): [F343] Steel Fist (3) ENCOUNTER 4 (16/256): [F337] Tonberry GROUP 58 ENCOUNTER 1 (90/256): [F336] Coral (4) ENCOUNTER 2 (90/256): [F342] Steel Fist, Mercury Bat (3) ENCOUNTER 3 (60/256): [F345] Alchymia, Ghidra ENCOUNTER 4 (16/256): [F337] Tonberry GROUP 59 ENCOUNTER 1 (90/256): [F338] Aquagel ENCOUNTER 2 (90/256): [F343] Steel Fist (3) ENCOUNTER 3 (60/256): [F344] Alchymia, Red Dragon ENCOUNTER 4 (16/256): [F337] Tonberry GROUP 60 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 61 ENCOUNTER 1 (90/256): [F311] Druid (3) ENCOUNTER 2 (90/256): [F312] Druid, Ironback ENCOUNTER 3 (60/256): [F313] Ironback (3) ENCOUNTER 4 (16/256): [F313] Ironback (3) GROUP 62 ENCOUNTER 1 (90/256): [F278] Exdeath's Soul ENCOUNTER 2 (90/256): [F157] Shield Dragon ENCOUNTER 3 (60/256): [F278] Exdeath's Soul ENCOUNTER 4 (16/256): [F157] Shield Dragon GROUP 63 ENCOUNTER 1 (90/256): [F314] Objet d'Art (2) ENCOUNTER 2 (90/256): [F314] Objet d'Art (2) ENCOUNTER 3 (60/256): [F315] Objet d'Art (5) ENCOUNTER 4 (16/256): [F315] Objet d'Art (5) GROUP 64 ENCOUNTER 1 (90/256): [F241] Sleepy (4) ENCOUNTER 2 (90/256): [F242] Triffid (3) ENCOUNTER 3 (60/256): [F243] Triffid, Sleepy, Shadow ENCOUNTER 4 (16/256): [F244] Hedgehog, Shadow (3) GROUP 65 ENCOUNTER 1 (90/256): [F242] Triffid (3) ENCOUNTER 2 (90/256): [F243] Triffid, Sleepy, Shadow ENCOUNTER 3 (60/256): [F244] Hedgehog, Shadow (3) ENCOUNTER 4 (16/256): [F245] Hedgehog, Sleepy, Triffid (2) GROUP 66 ENCOUNTER 1 (90/256): [F243] Triffid, Sleepy, Shadow ENCOUNTER 2 (90/256): [F244] Hedgehog, Shadow (3) ENCOUNTER 3 (60/256): [F245] Hedgehog, Sleepy, Triffid (2) ENCOUNTER 4 (16/256): [F241] Sleepy (4) GROUP 67 ENCOUNTER 1 (90/256): [F244] Hedgehog, Shadow (3) ENCOUNTER 2 (90/256): [F245] Hedgehog, Sleepy, Triffid (2) ENCOUNTER 3 (60/256): [F241] Sleepy (4) ENCOUNTER 4 (16/256): [F242] Triffid (3) GROUP 68 ENCOUNTER 1 (90/256): [F245] Hedgehog, Sleepy, Triffid (2) ENCOUNTER 2 (90/256): [F241] Sleepy (4) ENCOUNTER 3 (60/256): [F242] Triffid (3) ENCOUNTER 4 (16/256): [F243] Triffid, Sleepy, Shadow GROUP 69 ENCOUNTER 1 (90/256): [F246] Python, Hedgehog, Triffid ENCOUNTER 2 (90/256): [F247] Python (2), Triffid (2) ENCOUNTER 3 (60/256): [F248] Shadow (2), Triffid ENCOUNTER 4 (16/256): [F249] Shadow (2), Python, Hedgehog GROUP 70 ENCOUNTER 1 (90/256): [F247] Python (2), Triffid (2) ENCOUNTER 2 (90/256): [F248] Shadow (2), Triffid ENCOUNTER 3 (60/256): [F249] Shadow (2), Python, Hedgehog ENCOUNTER 4 (16/256): [F246] Python, Hedgehog, Triffid GROUP 71 ENCOUNTER 1 (90/256): [F248] Shadow (2), Triffid ENCOUNTER 2 (90/256): [F249] Shadow (2), Python, Hedgehog ENCOUNTER 3 (60/256): [F246] Python, Hedgehog, Triffid ENCOUNTER 4 (16/256): [F247] Python (2), Triffid (2) GROUP 72 ENCOUNTER 1 (90/256): [F249] Shadow (2), Python, Hedgehog ENCOUNTER 2 (90/256): [F246] Python, Hedgehog, Triffid ENCOUNTER 3 (60/256): [F247] Python (2), Triffid (2) ENCOUNTER 4 (16/256): [F248] Shadow (2), Triffid GROUP 73 ENCOUNTER 1 (90/256): [F250] Elm Gigas ENCOUNTER 2 (90/256): [F251] Elm Gigas, Shadow, Python ENCOUNTER 3 (60/256): [F246] Python, Hedgehog, Triffid ENCOUNTER 4 (16/256): [F247] Python (2), Triffid (2) GROUP 74 ENCOUNTER 1 (90/256): [F251] Elm Gigas, Shadow, Python ENCOUNTER 2 (90/256): [F252] Elm Gigas, Hedgehog, Sleepy ENCOUNTER 3 (60/256): [F247] Python (2), Triffid (2) ENCOUNTER 4 (16/256): [F248] Shadow (2), Triffid GROUP 75 ENCOUNTER 1 (90/256): [F252] Elm Gigas, Hedgehog, Sleepy ENCOUNTER 2 (90/256): [F250] Elm Gigas ENCOUNTER 3 (60/256): [F248] Shadow (2), Triffid ENCOUNTER 4 (16/256): [F246] Python, Hedgehog, Triffid GROUP 76 ENCOUNTER 1 (90/256): [F252] Elm Gigas, Hedgehog, Sleepy ENCOUNTER 2 (90/256): [F251] Elm Gigas, Shadow, Python ENCOUNTER 3 (60/256): [F250] Elm Gigas ENCOUNTER 4 (16/256): [F250] Elm Gigas GROUP 77 ENCOUNTER 1 (90/256): [F260] Desertpede (4) ENCOUNTER 2 (90/256): [F262] Bulette ENCOUNTER 3 (60/256): [F261] Bulette, Desertpede (2) ENCOUNTER 4 (16/256): [F263] Bulette (2) GROUP 78 ENCOUNTER 1 (90/256): [F261] Bulette, Desertpede (2) ENCOUNTER 2 (90/256): [F260] Desertpede (4) ENCOUNTER 3 (60/256): [F263] Bulette (2) ENCOUNTER 4 (16/256): [F262] Bulette GROUP 79 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 80 ENCOUNTER 1 (90/256): [F279] Slug (4) ENCOUNTER 2 (90/256): [F280] Slug (2), Gloom Widow (2) ENCOUNTER 3 (60/256): [F281] Gloom Widow (3) ENCOUNTER 4 (16/256): [F282] Mykale (2) GROUP 81 ENCOUNTER 1 (90/256): [F280] Slug (2), Gloom Widow (2) ENCOUNTER 2 (90/256): [F281] Gloom Widow (3) ENCOUNTER 3 (60/256): [F282] Mykale (2) ENCOUNTER 4 (16/256): [F279] Slug (4) GROUP 82 ENCOUNTER 1 (90/256): [F281] Gloom Widow (3) ENCOUNTER 2 (90/256): [F282] Mykale (2) ENCOUNTER 3 (60/256): [F279] Slug (4) ENCOUNTER 4 (16/256): [F280] Slug (2), Gloom Widow (2) GROUP 83 ENCOUNTER 1 (90/256): [F282] Mykale (2) ENCOUNTER 2 (90/256): [F279] Slug (4) ENCOUNTER 3 (60/256): [F280] Slug (2), Gloom Widow (2) ENCOUNTER 4 (16/256): [F281] Gloom Widow (3) GROUP 84 ENCOUNTER 1 (90/256): [F283] Mykale, Gloom Widow, Slug ENCOUNTER 2 (90/256): [F279] Slug (4) ENCOUNTER 3 (60/256): [F281] Gloom Widow (3) ENCOUNTER 4 (16/256): [F283] Mykale, Gloom Widow, Slug GROUP 85 ENCOUNTER 1 (90/256): [F284] Mykale, Slug (3) ENCOUNTER 2 (90/256): [F280] Slug (2), Gloom Widow (2) ENCOUNTER 3 (60/256): [F282] Mykale (2) ENCOUNTER 4 (16/256): [F284] Mykale, Slug (3) GROUP 86 ENCOUNTER 1 (90/256): [F284] Mykale, Slug (3) ENCOUNTER 2 (90/256): [F283] Mykale, Gloom Widow, Slug ENCOUNTER 3 (60/256): [F282] Mykale (2) ENCOUNTER 4 (16/256): [F282] Mykale (2) GROUP 87 ENCOUNTER 1 (90/256): [F282] Mykale (2) ENCOUNTER 2 (90/256): [F283] Mykale, Gloom Widow, Slug ENCOUNTER 3 (60/256): [F284] Mykale, Slug (3) ENCOUNTER 4 (16/256): [F284] Mykale, Slug (3) GROUP 88 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 89 ENCOUNTER 1 (90/256): [F316] Frost Bull ENCOUNTER 2 (90/256): [F317] Frost Bull (2) ENCOUNTER 3 (60/256): [F320] Spizzner (2) ENCOUNTER 4 (16/256): [F319] Istory Lythos (5) GROUP 90 ENCOUNTER 1 (90/256): [F318] Istory Lythos ENCOUNTER 2 (90/256): [F317] Frost Bull (2) ENCOUNTER 3 (60/256): [F320] Spizzner (2) ENCOUNTER 4 (16/256): [F318] Istory Lythos GROUP 91 ENCOUNTER 1 (90/256): [F320] Spizzner (2) ENCOUNTER 2 (90/256): [F321] Spizzner (3) ENCOUNTER 3 (60/256): [F322] Spizzner, Frost Bull (2) ENCOUNTER 4 (16/256): [F318] Istory Lythos GROUP 92 ENCOUNTER 1 (90/256): [F322] Spizzner, Frost Bull (2) ENCOUNTER 2 (90/256): [F321] Spizzner (3) ENCOUNTER 3 (60/256): [F320] Spizzner (2) ENCOUNTER 4 (16/256): [F318] Istory Lythos GROUP 93 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 94 ENCOUNTER 1 (90/256): [F354] Ankheg, Ammonite (3) ENCOUNTER 2 (90/256): [F355] Ammonite (5) ENCOUNTER 3 (60/256): [F354] Ankheg, Ammonite (3) ENCOUNTER 4 (16/256): [F355] Ammonite (5) GROUP 95 ENCOUNTER 1 (90/256): [F357] Landcrawler ENCOUNTER 2 (90/256): [F355] Ammonite (5) ENCOUNTER 3 (60/256): [F356] Ankheg (3) ENCOUNTER 4 (16/256): [F355] Ammonite (5) GROUP 96 ENCOUNTER 1 (90/256): [F354] Ankheg, Ammonite (3) ENCOUNTER 2 (90/256): [F355] Ammonite (5) ENCOUNTER 3 (60/256): [F356] Ankheg (3) ENCOUNTER 4 (16/256): [F355] Ammonite (5) GROUP 97 ENCOUNTER 1 (90/256): [F357] Landcrawler ENCOUNTER 2 (90/256): [F354] Ankheg, Ammonite (3) ENCOUNTER 3 (60/256): [F357] Landcrawler ENCOUNTER 4 (16/256): [F357] Landcrawler GROUP 98 ENCOUNTER 1 (90/256): [F354] Ankheg, Ammonite (3) ENCOUNTER 2 (90/256): [F356] Ankheg (3) ENCOUNTER 3 (60/256): [F356] Ankheg (3) ENCOUNTER 4 (16/256): [F355] Ammonite (5) GROUP 99 ENCOUNTER 1 (90/256): [F355] Ammonite (5) ENCOUNTER 2 (90/256): [F356] Ankheg (3) ENCOUNTER 3 (60/256): [F357] Landcrawler ENCOUNTER 4 (16/256): [F114] Dhorme Chimera GROUP 100 ENCOUNTER 1 (90/256): [F406] Sahagin (3) ENCOUNTER 2 (90/256): [F407] Thunder Anemone (2), Sahagin ENCOUNTER 3 (60/256): [F406] Sahagin (3) ENCOUNTER 4 (16/256): [F407] Thunder Anemone (2), Sahagin GROUP 101 ENCOUNTER 1 (90/256): [F408] Sea Ibis, Sahagin (2) ENCOUNTER 2 (90/256): [F409] Sea Ibis (3) ENCOUNTER 3 (60/256): [F406] Sahagin (3) ENCOUNTER 4 (16/256): [F407] Thunder Anemone (2), Sahagin GROUP 102 ENCOUNTER 1 (90/256): [F410] Sea Ibis, Thunder Anemone (2) ENCOUNTER 2 (90/256): [F407] Thunder Anemone (2), Sahagin ENCOUNTER 3 (60/256): [F411] Sahagin, Thunder Anemone, Corbett ENCOUNTER 4 (16/256): [F412] Corbett (2) GROUP 103 ENCOUNTER 1 (90/256): [F406] Sahagin (3) ENCOUNTER 2 (90/256): [F410] Sea Ibis, Thunder Anemone (2) ENCOUNTER 3 (60/256): [F412] Corbett (2) ENCOUNTER 4 (16/256): [F411] Sahagin, Thunder Anemone, Corbett GROUP 104 ENCOUNTER 1 (90/256): [F412] Corbett (2) ENCOUNTER 2 (90/256): [F413] Nix (2) ENCOUNTER 3 (60/256): [F412] Corbett (2) ENCOUNTER 4 (16/256): [F413] Nix (2) GROUP 105 ENCOUNTER 1 (90/256): [F413] Nix (2) ENCOUNTER 2 (90/256): [F414] Nix, Water Scorpion (3) ENCOUNTER 3 (60/256): [F413] Nix (2) ENCOUNTER 4 (16/256): [F414] Nix, Water Scorpion (3) GROUP 106 ENCOUNTER 1 (90/256): [F415] Water Scorpion (2) ENCOUNTER 2 (90/256): [F412] Corbett (2) ENCOUNTER 3 (60/256): [F415] Water Scorpion (2) ENCOUNTER 4 (16/256): [F415] Water Scorpion (2) GROUP 107 ENCOUNTER 1 (90/256): [F417] Gel Fish (4) ENCOUNTER 2 (90/256): [F413] Nix (2) ENCOUNTER 3 (60/256): [F416] Vilia ENCOUNTER 4 (16/256): [F413] Nix (2) GROUP 108 ENCOUNTER 1 (90/256): [F418] Rukh ENCOUNTER 2 (90/256): [F418] Rukh ENCOUNTER 3 (60/256): [F418] Rukh ENCOUNTER 4 (16/256): [F419] Rukh, Sea Devil (2) GROUP 109 ENCOUNTER 1 (90/256): [F419] Rukh, Sea Devil (2) ENCOUNTER 2 (90/256): [F420] Sea Devil (3) ENCOUNTER 3 (60/256): [F418] Rukh ENCOUNTER 4 (16/256): [F418] Rukh GROUP 110 ENCOUNTER 1 (90/256): [F406] Sahagin (3) ENCOUNTER 2 (90/256): [F407] Thunder Anemone (2), Sahagin ENCOUNTER 3 (60/256): [F408] Sea Ibis, Sahagin (2) ENCOUNTER 4 (16/256): [F421] Stingray GROUP 111 ENCOUNTER 1 (90/256): [F365] Grenade (2), Death Dealer ENCOUNTER 2 (90/256): [F369] Baldanders, Level Checker ENCOUNTER 3 (60/256): [F365] Grenade (2), Death Dealer ENCOUNTER 4 (16/256): [F134] Ghidra GROUP 112 ENCOUNTER 1 (90/256): [F366] Level Checker (4) ENCOUNTER 2 (90/256): [F370] Baldanders (2), Grenade ENCOUNTER 3 (60/256): [F369] Baldanders, Level Checker ENCOUNTER 4 (16/256): [F127] Enchanted Fan, Ronkan Knight (2) GROUP 113 ENCOUNTER 1 (90/256): [F367] Level Checker (2), Grenade ENCOUNTER 2 (90/256): [F371] Death Dealer (2), Level Checker, Baldanders ENCOUNTER 3 (60/256): [F366] Level Checker (4) ENCOUNTER 4 (16/256): [F130] Archeotoad (3) GROUP 114 ENCOUNTER 1 (90/256): [F368] Baldanders ENCOUNTER 2 (90/256): [F372] Death Dealer (4) ENCOUNTER 3 (60/256): [F370] Baldanders (2), Grenade ENCOUNTER 4 (16/256): [F129] Lamia, Stone Mask (3) GROUP 115 ENCOUNTER 1 (90/256): [F373] White Flame (2), Moss Fungus, Farfarello ENCOUNTER 2 (90/256): [F374] Moss Fungus (3) ENCOUNTER 3 (60/256): [F375] Moss Fungus, White Flame (4) ENCOUNTER 4 (16/256): [F376] Farfarello (5) GROUP 116 ENCOUNTER 1 (90/256): [F377] Orukat (4) ENCOUNTER 2 (90/256): [F380] Achelon (3) ENCOUNTER 3 (60/256): [F379] Great Dragon ENCOUNTER 4 (16/256): [F186] Zombie Dragon, Poison Eagle, Drippy GROUP 117 ENCOUNTER 1 (90/256): [F378] Orukat (2), Achelon ENCOUNTER 2 (90/256): [F381] Great Dragon, Achelon, Orukat ENCOUNTER 3 (60/256): [F380] Achelon (3) ENCOUNTER 4 (16/256): [F187] Golem, Bone Dragon, Zombie Dragon GROUP 118 ENCOUNTER 1 (90/256): [F379] Great Dragon ENCOUNTER 2 (90/256): [F377] Orukat (4) ENCOUNTER 3 (60/256): [F380] Achelon (3) ENCOUNTER 4 (16/256): [F259] Metamorph, [Ramuh, Crew Dust, Zombie Dragon] GROUP 119 ENCOUNTER 1 (90/256): [F383] Dragon Aevis (2) ENCOUNTER 2 (90/256): [F385] Ninja (2) ENCOUNTER 3 (60/256): [F382] Dragon Aevis ENCOUNTER 4 (16/256): [F384] Dragon Aevis, Ninja GROUP 120 ENCOUNTER 1 (90/256): [F388] Death Claw (2), Sword Dancer (2) ENCOUNTER 2 (90/256): [F392] Fury (2), Death Claw ENCOUNTER 3 (60/256): [F393] Yojimbo, Ninja ENCOUNTER 4 (16/256): [F76] Ramuh GROUP 121 ENCOUNTER 1 (90/256): [F389] Sword Dancer, Fury (2) ENCOUNTER 2 (90/256): [F395] Death Claw, Fury, Sword Dancer ENCOUNTER 3 (60/256): [F394] Yojimbo (2) ENCOUNTER 4 (16/256): [F213] Mammon (2), Galajelly (2), Mini Magician GROUP 122 ENCOUNTER 1 (90/256): [F391] Sword Dancer (2) ENCOUNTER 2 (90/256): [F388] Death Claw (2), Sword Dancer (2) ENCOUNTER 3 (60/256): [F386] Iron Giant ENCOUNTER 4 (16/256): [F226] Magic Dragon (3), Hellraiser, Blind Wolf GROUP 123 ENCOUNTER 1 (90/256): [F392] Fury (2), Death Claw ENCOUNTER 2 (90/256): [F389] Sword Dancer, Fury (2) ENCOUNTER 3 (60/256): [F391] Sword Dancer (2) ENCOUNTER 4 (16/256): [F238] Blue Dragon (3) GROUP 124 ENCOUNTER 1 (90/256): [F393] Yojimbo, Ninja ENCOUNTER 2 (90/256): [F394] Yojimbo (2) ENCOUNTER 3 (60/256): [F394] Yojimbo (2) ENCOUNTER 4 (16/256): [F17] Moldwynd (3) GROUP 125 ENCOUNTER 1 (90/256): [F387] Iron Giant, Death Claw (3) ENCOUNTER 2 (90/256): [F388] Death Claw (2), Sword Dancer (2) ENCOUNTER 3 (60/256): [F387] Iron Giant, Death Claw (3) ENCOUNTER 4 (16/256): [F240] Yellow Dragon (2) GROUP 126 ENCOUNTER 1 (90/256): [F386] Iron Giant ENCOUNTER 2 (90/256): [F395] Death Claw, Fury, Sword Dancer ENCOUNTER 3 (60/256): [F390] Iron Giant (2) ENCOUNTER 4 (16/256): [F236] Red Dragon GROUP 127 ENCOUNTER 1 (90/256): [F396] King Behemoth ENCOUNTER 2 (90/256): [F397] King Behemoth (2) ENCOUNTER 3 (60/256): [F404] CrysDragon ENCOUNTER 4 (16/256): [F430] Belphegor (2) GROUP 128 ENCOUNTER 1 (90/256): [F398] Necromancer, Gorgimera ENCOUNTER 2 (90/256): [F399] Gorgimera (2) ENCOUNTER 3 (60/256): [F430] Belphegor (2) ENCOUNTER 4 (16/256): [F432] Mover (3) GROUP 129 ENCOUNTER 1 (90/256): [F400] Mindflayer, Crystelle (2) ENCOUNTER 2 (90/256): [F401] Mindflayer (4) ENCOUNTER 3 (60/256): [F404] CrysDragon ENCOUNTER 4 (16/256): [F431] Belphegor, Crystelle (2), Mindflayer GROUP 130 ENCOUNTER 1 (90/256): [F402] Crystelle, Necromancer, Mindflayer ENCOUNTER 2 (90/256): [F403] Gorgimera, King Behemoth ENCOUNTER 3 (60/256): [F431] Belphegor, Crystelle (2), Mindflayer ENCOUNTER 4 (16/256): [F432] Mover (3) GROUP 131 ENCOUNTER 1 (90/256): [F13] Black Goblin (2) ENCOUNTER 2 (90/256): [F14] White Serpent ENCOUNTER 3 (60/256): [F15] White Serpent, Black Goblin ENCOUNTER 4 (16/256): [F16] Moldwynd, Black Goblin, White Serpent GROUP 132 ENCOUNTER 1 (90/256): [F15] White Serpent, Black Goblin ENCOUNTER 2 (90/256): [F16] Moldwynd, Black Goblin, White Serpent ENCOUNTER 3 (60/256): [F17] Moldwynd (3) ENCOUNTER 4 (16/256): [F18] Mani Wizard, Moldwynd, Black Goblin GROUP 133 ENCOUNTER 1 (90/256): [F19] Mani Wizard, White Serpent ENCOUNTER 2 (90/256): [F15] White Serpent, Black Goblin ENCOUNTER 3 (60/256): [F20] Mani Wizard (3) ENCOUNTER 4 (16/256): [F17] Moldwynd (3) GROUP 134 ENCOUNTER 1 (90/256): [F21] Octokraken (2) ENCOUNTER 2 (90/256): [F22] Sucker (2) ENCOUNTER 3 (60/256): [F23] Sucker (2), Octokraken ENCOUNTER 4 (16/256): [F24] Octokraken (2), Sucker GROUP 135 ENCOUNTER 1 (90/256): [F7] Steel Bat (2) ENCOUNTER 2 (90/256): [F8] Steel Bat (2), Devil Crab ENCOUNTER 3 (60/256): [F9] Devil Crab (2) ENCOUNTER 4 (16/256): [F10] Steel Bat (3) GROUP 136 ENCOUNTER 1 (90/256): [F11] Stroper (2) ENCOUNTER 2 (90/256): [F12] Stroper (2), Steel Bat ENCOUNTER 3 (60/256): [F10] Steel Bat (3) ENCOUNTER 4 (16/256): [F7] Steel Bat (2) GROUP 137 ENCOUNTER 1 (90/256): [F35] Skeleton ENCOUNTER 2 (90/256): [F36] Skeleton (3) ENCOUNTER 3 (60/256): [F37] Calcruthl (2), Skeleton (2) ENCOUNTER 4 (16/256): [F37] Calcruthl (2), Skeleton (2) GROUP 138 ENCOUNTER 1 (90/256): [F37] Calcruthl (2), Skeleton (2) ENCOUNTER 2 (90/256): [F36] Skeleton (3) ENCOUNTER 3 (60/256): [F35] Skeleton ENCOUNTER 4 (16/256): [F35] Skeleton GROUP 139 ENCOUNTER 1 (90/256): [F38] Undead Husk ENCOUNTER 2 (90/256): [F35] Skeleton ENCOUNTER 3 (60/256): [F39] Undead Husk, Skeleton, Calcruthl ENCOUNTER 4 (16/256): [F39] Undead Husk, Skeleton, Calcruthl GROUP 140 ENCOUNTER 1 (90/256): [F39] Undead Husk, Skeleton, Calcruthl ENCOUNTER 2 (90/256): [F36] Skeleton (3) ENCOUNTER 3 (60/256): [F35] Skeleton ENCOUNTER 4 (16/256): [F38] Undead Husk GROUP 141 ENCOUNTER 1 (90/256): [F40] Undead Husk, Mindflusher ENCOUNTER 2 (90/256): [F41] Skeleton (3), Mindflusher ENCOUNTER 3 (60/256): [F38] Undead Husk ENCOUNTER 4 (16/256): [F42] Mindflusher (2), Undead Husk GROUP 142 ENCOUNTER 1 (90/256): [F42] Mindflusher (2), Undead Husk ENCOUNTER 2 (90/256): [F43] Mindflusher, Calcruthl, Skeleton ENCOUNTER 3 (60/256): [F44] Undead Husk (2) ENCOUNTER 4 (16/256): [F44] Undead Husk (2) GROUP 143 ENCOUNTER 1 (90/256): [F86] Sergeant, Cur Nakk (3) ENCOUNTER 2 (90/256): [F86] Sergeant, Cur Nakk (3) ENCOUNTER 3 (60/256): [F89] Cur Nakk ENCOUNTER 4 (16/256): [F89] Cur Nakk GROUP 144 ENCOUNTER 1 (90/256): [F45] RockGarter (2) ENCOUNTER 2 (90/256): [F46] Gaelicat ENCOUNTER 3 (60/256): [F47] RockGarter (2), Gaelicat ENCOUNTER 4 (16/256): [F48] Gaelicat (3) GROUP 145 ENCOUNTER 1 (90/256): [F47] RockGarter (2), Gaelicat ENCOUNTER 2 (90/256): [F48] Gaelicat (3) ENCOUNTER 3 (60/256): [F53] Headstone (2), RockGarter (2) ENCOUNTER 4 (16/256): [F45] RockGarter (2) GROUP 146 ENCOUNTER 1 (90/256): [F49] Cockatrice ENCOUNTER 2 (90/256): [F48] Gaelicat (3) ENCOUNTER 3 (60/256): [F46] Gaelicat ENCOUNTER 4 (16/256): [F46] Gaelicat GROUP 147 ENCOUNTER 1 (90/256): [F49] Cockatrice ENCOUNTER 2 (90/256): [F51] Cockatrice (2) ENCOUNTER 3 (60/256): [F52] Headstone (5) ENCOUNTER 4 (16/256): [F53] Headstone (2), RockGarter (2) GROUP 148 ENCOUNTER 1 (90/256): [F50] Cockatrice, RockGarter (2) ENCOUNTER 2 (90/256): [F53] Headstone (2), RockGarter (2) ENCOUNTER 3 (60/256): [F49] Cockatrice ENCOUNTER 4 (16/256): [F51] Cockatrice (2) GROUP 149 ENCOUNTER 1 (90/256): [F166] Skull Eater, [Skull Eater (5)] ENCOUNTER 2 (90/256): [F4] Nutkin (3) ENCOUNTER 3 (60/256): [F4] Nutkin (3) ENCOUNTER 4 (16/256): [F4] Nutkin (3) GROUP 150 ENCOUNTER 1 (90/256): [F54] Elf Toad (3) ENCOUNTER 2 (90/256): [F55] Ice Soldier (2) ENCOUNTER 3 (60/256): [F54] Elf Toad (3) ENCOUNTER 4 (16/256): [F55] Ice Soldier (2) GROUP 151 ENCOUNTER 1 (90/256): [F56] Elf Toad (2), Ice Soldier ENCOUNTER 2 (90/256): [F57] Ricard Mage, Ice Soldier (2) ENCOUNTER 3 (60/256): [F56] Elf Toad (2), Ice Soldier ENCOUNTER 4 (16/256): [F57] Ricard Mage, Ice Soldier (2) GROUP 152 ENCOUNTER 1 (90/256): [F57] Ricard Mage, Ice Soldier (2) ENCOUNTER 2 (90/256): [F58] Ricard Mage (3) ENCOUNTER 3 (60/256): [F56] Elf Toad (2), Ice Soldier ENCOUNTER 4 (16/256): [F56] Elf Toad (2), Ice Soldier GROUP 153 ENCOUNTER 1 (90/256): [F59] Wyvern ENCOUNTER 2 (90/256): [F57] Ricard Mage, Ice Soldier (2) ENCOUNTER 3 (60/256): [F60] Wyvern, Pas de Seul ENCOUNTER 4 (16/256): [F60] Wyvern, Pas de Seul GROUP 154 ENCOUNTER 1 (90/256): [F60] Wyvern, Pas de Seul ENCOUNTER 2 (90/256): [F61] Pas de Seul ENCOUNTER 3 (60/256): [F60] Wyvern, Pas de Seul ENCOUNTER 4 (16/256): [F61] Pas de Seul GROUP 155 ENCOUNTER 1 (90/256): [F62] Pas de Seul, Ricard Mage, Ice Soldier ENCOUNTER 2 (90/256): [F60] Wyvern, Pas de Seul ENCOUNTER 3 (60/256): [F61] Pas de Seul ENCOUNTER 4 (16/256): [F63] Pas de Seul (2) GROUP 156 ENCOUNTER 1 (90/256): [F63] Pas de Seul (2) ENCOUNTER 2 (90/256): [F57] Ricard Mage, Ice Soldier (2) ENCOUNTER 3 (60/256): [F58] Ricard Mage (3) ENCOUNTER 4 (16/256): [F58] Ricard Mage (3) GROUP 157 ENCOUNTER 1 (90/256): [F64] Wyvern (2) ENCOUNTER 2 (90/256): [F64] Wyvern (2) ENCOUNTER 3 (60/256): [F54] Elf Toad (3) ENCOUNTER 4 (16/256): [F54] Elf Toad (3) GROUP 158 ENCOUNTER 1 (90/256): [F64] Wyvern (2) ENCOUNTER 2 (90/256): [F58] Ricard Mage (3) ENCOUNTER 3 (60/256): [F55] Ice Soldier (2) ENCOUNTER 4 (16/256): [F59] Wyvern GROUP 159 ENCOUNTER 1 (90/256): [F117] Desert Killer (2) ENCOUNTER 2 (90/256): [F118] Desert Killer, Sandboil (2) ENCOUNTER 3 (60/256): [F119] Sand Bear ENCOUNTER 4 (16/256): [F120] Sand Bear, Desert Killer, Sandboil GROUP 160 ENCOUNTER 1 (90/256): [F54] Elf Toad (3) ENCOUNTER 2 (90/256): [F55] Ice Soldier (2) ENCOUNTER 3 (60/256): [F56] Elf Toad (2), Ice Soldier ENCOUNTER 4 (16/256): [F56] Elf Toad (2), Ice Soldier GROUP 161 ENCOUNTER 1 (90/256): [F496] Jackanapes ENCOUNTER 2 (90/256): [F496] Jackanapes ENCOUNTER 3 (60/256): [F496] Jackanapes ENCOUNTER 4 (16/256): [F496] Jackanapes GROUP 162 ENCOUNTER 1 (90/256): [F77] Crew Dust (2) ENCOUNTER 2 (90/256): [F78] Crew Dust (4) ENCOUNTER 3 (60/256): [F84] Defeater, [Motor Trap (2)] ENCOUNTER 4 (16/256): [F85] Crew Dust, Defeater (3), [Motor Trap (2)] GROUP 163 ENCOUNTER 1 (90/256): [F79] Crew Dust (2), Defeater, [Motor Trap (2)] ENCOUNTER 2 (90/256): [F80] Poltergeist, Defeater, [Motor Trap (2)] ENCOUNTER 3 (60/256): [F85] Crew Dust, Defeater (3), [Motor Trap (2)] ENCOUNTER 4 (16/256): [F84] Defeater, [Motor Trap (2)] GROUP 164 ENCOUNTER 1 (90/256): [F80] Poltergeist, Defeater, [Motor Trap (2)] ENCOUNTER 2 (90/256): [F81] Crew Dust (2), Poltergeist ENCOUNTER 3 (60/256): [F80] Poltergeist, Defeater, [Motor Trap (2)] ENCOUNTER 4 (16/256): [F81] Crew Dust (2), Poltergeist GROUP 165 ENCOUNTER 1 (90/256): [F82] Poltergeist (2) ENCOUNTER 2 (90/256): [F83] Crew Dust (2), Defeater (2), [Motor Trap (2)] ENCOUNTER 3 (60/256): [F84] Defeater, [Motor Trap (2)] ENCOUNTER 4 (16/256): [F85] Crew Dust, Defeater (3), [Motor Trap (2)] GROUP 166 ENCOUNTER 1 (90/256): [F92] Page 32, Page 64 ENCOUNTER 2 (90/256): [F93] Page 64 (2), Page 32 ENCOUNTER 3 (60/256): [F98] Page 64, Page 256, Page 32 ENCOUNTER 4 (16/256): [F101] Page 32 (2), Page 64 (2), Page 128 (2), Page 256 GROUP 167 ENCOUNTER 1 (90/256): [F94] Page 64 (3) ENCOUNTER 2 (90/256): [F95] Page 32 (2), Page 128 (2) ENCOUNTER 3 (60/256): [F99] Page 128 (2), Page 256 ENCOUNTER 4 (16/256): [F101] Page 32 (2), Page 64 (2), Page 128 (2), Page 256 GROUP 168 ENCOUNTER 1 (90/256): [F96] Page 64, Page 128 (2), Page 32 ENCOUNTER 2 (90/256): [F97] Page 32, Page 64, Page 128 ENCOUNTER 3 (60/256): [F100] Page 128 (2), Page 64, Page 256 ENCOUNTER 4 (16/256): [F101] Page 32 (2), Page 64 (2), Page 128 (2), Page 256 GROUP 169 ENCOUNTER 1 (90/256): [F297] Tiny Mage, Tiny Mage ENCOUNTER 2 (90/256): [F299] Chrono Controller ENCOUNTER 3 (60/256): [F298] Tiny Mage (4) ENCOUNTER 4 (16/256): [F20] Mani Wizard (3) GROUP 170 ENCOUNTER 1 (90/256): [F298] Tiny Mage (4) ENCOUNTER 2 (90/256): [F300] Chrono Controller (2), Tiny Mage ENCOUNTER 3 (60/256): [F301] Flaremancer ENCOUNTER 4 (16/256): [F20] Mani Wizard (3) GROUP 171 ENCOUNTER 1 (90/256): [F301] Flaremancer ENCOUNTER 2 (90/256): [F302] Flaremancer (2) ENCOUNTER 3 (60/256): [F303] Flaremancer, Chrono Controller, Tiny Mage ENCOUNTER 4 (16/256): [F58] Ricard Mage (3) GROUP 172 ENCOUNTER 1 (90/256): [F303] Flaremancer, Chrono Controller, Tiny Mage ENCOUNTER 2 (90/256): [F297] Tiny Mage, Tiny Mage ENCOUNTER 3 (60/256): [F299] Chrono Controller ENCOUNTER 4 (16/256): [F58] Ricard Mage (3) GROUP 173 ENCOUNTER 1 (90/256): [F304] Dueling Knight ENCOUNTER 2 (90/256): [F306] Iron Muscles ENCOUNTER 3 (60/256): [F305] Dueling Knight (2) ENCOUNTER 4 (16/256): [F2] Goblin (3) GROUP 174 ENCOUNTER 1 (90/256): [F305] Dueling Knight (2) ENCOUNTER 2 (90/256): [F307] Iron Muscles, Dueling Knight ENCOUNTER 3 (60/256): [F308] Berserker ENCOUNTER 4 (16/256): [F2] Goblin (3) GROUP 175 ENCOUNTER 1 (90/256): [F308] Berserker ENCOUNTER 2 (90/256): [F309] Berserker, Iron Muscles, Dueling Knight ENCOUNTER 3 (60/256): [F310] Berserker (3) ENCOUNTER 4 (16/256): [F33] Bandersnatch (3) GROUP 176 ENCOUNTER 1 (90/256): [F310] Berserker (3) ENCOUNTER 2 (90/256): [F306] Iron Muscles ENCOUNTER 3 (60/256): [F308] Berserker ENCOUNTER 4 (16/256): [F33] Bandersnatch (3) GROUP 177 ENCOUNTER 1 (90/256): [F347] Level Checker, Prototype ENCOUNTER 2 (90/256): [F350] Traveler, Jackanapes, Moldwynd ENCOUNTER 3 (60/256): [F353] Bomb, Wild Nakk, Lamia Queen ENCOUNTER 4 (16/256): [F350] Traveler, Jackanapes, Moldwynd GROUP 178 ENCOUNTER 1 (90/256): [F348] Dhorme Chimera, Drippy, Treant ENCOUNTER 2 (90/256): [F351] Enchanted Fan, Goblin, Black Flame ENCOUNTER 3 (60/256): [F349] Elf Toad, Mini Magician, Crew Dust ENCOUNTER 4 (16/256): [F351] Enchanted Fan, Goblin, Black Flame GROUP 179 ENCOUNTER 1 (90/256): [F349] Elf Toad, Mini Magician, Crew Dust ENCOUNTER 2 (90/256): [F352] Birostris, Magic Dragon, Blood Slime ENCOUNTER 3 (60/256): [F350] Traveler, Jackanapes, Moldwynd ENCOUNTER 4 (16/256): [F352] Birostris, Magic Dragon, Blood Slime GROUP 180 ENCOUNTER 1 (90/256): [F350] Traveler, Jackanapes, Moldwynd ENCOUNTER 2 (90/256): [F353] Bomb, Wild Nakk, Lamia Queen ENCOUNTER 3 (60/256): [F351] Enchanted Fan, Goblin, Black Flame ENCOUNTER 4 (16/256): [F353] Bomb, Wild Nakk, Lamia Queen GROUP 181 ENCOUNTER 1 (90/256): [F351] Enchanted Fan, Goblin, Black Flame ENCOUNTER 2 (90/256): [F347] Level Checker, Prototype ENCOUNTER 3 (60/256): [F352] Birostris, Magic Dragon, Blood Slime ENCOUNTER 4 (16/256): [F352] Birostris, Magic Dragon, Blood Slime GROUP 182 ENCOUNTER 1 (90/256): [F352] Birostris, Magic Dragon, Blood Slime ENCOUNTER 2 (90/256): [F348] Dhorme Chimera, Drippy, Treant ENCOUNTER 3 (60/256): [F353] Bomb, Wild Nakk, Lamia Queen ENCOUNTER 4 (16/256): [F351] Enchanted Fan, Goblin, Black Flame GROUP 183 ENCOUNTER 1 (90/256): [F353] Bomb, Wild Nakk, Lamia Queen ENCOUNTER 2 (90/256): [F349] Elf Toad, Mini Magician, Crew Dust ENCOUNTER 3 (60/256): [F347] Level Checker, Prototype ENCOUNTER 4 (16/256): [F350] Traveler, Jackanapes, Moldwynd GROUP 184 ENCOUNTER 1 (90/256): [F347] Level Checker, Prototype ENCOUNTER 2 (90/256): [F350] Traveler, Jackanapes, Moldwynd ENCOUNTER 3 (60/256): [F348] Dhorme Chimera, Drippy, Treant ENCOUNTER 4 (16/256): [F349] Elf Toad, Mini Magician, Crew Dust GROUP 185 ENCOUNTER 1 (90/256): [F348] Dhorme Chimera, Drippy, Treant ENCOUNTER 2 (90/256): [F351] Enchanted Fan, Goblin, Black Flame ENCOUNTER 3 (60/256): [F349] Elf Toad, Mini Magician, Crew Dust ENCOUNTER 4 (16/256): [F348] Dhorme Chimera, Drippy, Treant GROUP 186 ENCOUNTER 1 (90/256): [F349] Elf Toad, Mini Magician, Crew Dust ENCOUNTER 2 (90/256): [F352] Birostris, Magic Dragon, Blood Slime ENCOUNTER 3 (60/256): [F348] Dhorme Chimera, Drippy, Treant ENCOUNTER 4 (16/256): [F347] Level Checker, Prototype GROUP 187 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 188 ENCOUNTER 1 (90/256): [F0] Goblin ENCOUNTER 2 (90/256): [F0] Goblin ENCOUNTER 3 (60/256): [F0] Goblin ENCOUNTER 4 (16/256): [F0] Goblin GROUP 189 ENCOUNTER 1 (90/256): [F121] Ra Mage, Ronkan Knight ENCOUNTER 2 (90/256): [F122] Ronkan Knight (3) ENCOUNTER 3 (60/256): [F123] Ra Mage (2), Stone Mask (3) ENCOUNTER 4 (16/256): [F124] Ronkan Knight (2), Stone Mask (2) GROUP 190 ENCOUNTER 1 (90/256): [F123] Ra Mage (2), Stone Mask (3) ENCOUNTER 2 (90/256): [F124] Ronkan Knight (2), Stone Mask (2) ENCOUNTER 3 (60/256): [F125] Enchanted Fan ENCOUNTER 4 (16/256): [F126] Enchanted Fan (2) GROUP 191 ENCOUNTER 1 (90/256): [F125] Enchanted Fan ENCOUNTER 2 (90/256): [F126] Enchanted Fan (2) ENCOUNTER 3 (60/256): [F127] Enchanted Fan, Ronkan Knight (2) ENCOUNTER 4 (16/256): [F128] Lamia GROUP 192 ENCOUNTER 1 (90/256): [F127] Enchanted Fan, Ronkan Knight (2) ENCOUNTER 2 (90/256): [F128] Lamia ENCOUNTER 3 (60/256): [F129] Lamia, Stone Mask (3) ENCOUNTER 4 (16/256): [F130] Archeotoad (3) GROUP 193 ENCOUNTER 1 (90/256): [F129] Lamia, Stone Mask (3) ENCOUNTER 2 (90/256): [F130] Archeotoad (3) ENCOUNTER 3 (60/256): [F131] Archeotoad, Enchanted Fan, Lamia ENCOUNTER 4 (16/256): [F132] Ghidra GROUP 194 ENCOUNTER 1 (90/256): [F131] Archeotoad, Enchanted Fan, Lamia ENCOUNTER 2 (90/256): [F132] Ghidra ENCOUNTER 3 (60/256): [F133] Ghidra, Ra Mage, Ronkan Knight ENCOUNTER 4 (16/256): [F134] Ghidra GROUP 195 ENCOUNTER 1 (90/256): [F133] Ghidra, Ra Mage, Ronkan Knight ENCOUNTER 2 (90/256): [F134] Ghidra ENCOUNTER 3 (60/256): [F121] Ra Mage, Ronkan Knight ENCOUNTER 4 (16/256): [F122] Ronkan Knight (3) GROUP 196 ENCOUNTER 1 (90/256): [F285] Executor ENCOUNTER 2 (90/256): [F286] Executor (3) ENCOUNTER 3 (60/256): [F287] Oiseaurare (2) ENCOUNTER 4 (16/256): [F422] Tot Aevis GROUP 197 ENCOUNTER 1 (90/256): [F287] Oiseaurare (2) ENCOUNTER 2 (90/256): [F289] Executor (3), Oiseaurare ENCOUNTER 3 (60/256): [F285] Executor ENCOUNTER 4 (16/256): [F422] Tot Aevis GROUP 198 ENCOUNTER 1 (90/256): [F290] Shadow Dancer ENCOUNTER 2 (90/256): [F285] Executor ENCOUNTER 3 (60/256): [F422] Tot Aevis ENCOUNTER 4 (16/256): [F288] Oiseaurare (5) GROUP 199 ENCOUNTER 1 (90/256): [F291] Shadow Dancer, Executor, Oiseaurare ENCOUNTER 2 (90/256): [F292] The Damned, Oiseaurare ENCOUNTER 3 (60/256): [F288] Oiseaurare (5) ENCOUNTER 4 (16/256): [F422] Tot Aevis GROUP 200 ENCOUNTER 1 (90/256): [F293] The Damned (4) ENCOUNTER 2 (90/256): [F295] Numb Blade ENCOUNTER 3 (60/256): [F422] Tot Aevis ENCOUNTER 4 (16/256): [F288] Oiseaurare (5) GROUP 201 ENCOUNTER 1 (90/256): [F296] Numb Blade, Numb Blade ENCOUNTER 2 (90/256): [F294] The Damned, Executor, Shadow Dancer ENCOUNTER 3 (60/256): [F422] Tot Aevis ENCOUNTER 4 (16/256): [F288] Oiseaurare (5) GROUP 202 ENCOUNTER 1 (90/256): [F265] Lamia Queen ENCOUNTER 2 (90/256): [F268] Rajiformes, Ushabti, Lamia Queen ENCOUNTER 3 (60/256): [F266] Lamia Queen (2) ENCOUNTER 4 (16/256): [F267] Lamia Queen, Rajiformes GROUP 203 ENCOUNTER 1 (90/256): [F266] Lamia Queen (2) ENCOUNTER 2 (90/256): [F265] Lamia Queen ENCOUNTER 3 (60/256): [F270] Ushabti (6) ENCOUNTER 4 (16/256): [F270] Ushabti (6) GROUP 204 ENCOUNTER 1 (90/256): [F267] Lamia Queen, Rajiformes ENCOUNTER 2 (90/256): [F275] Zephyrus, [Dhorme Chimera, Ronkan Knight] ENCOUNTER 3 (60/256): [F275] Zephyrus, [Dhorme Chimera, Ronkan Knight] ENCOUNTER 4 (16/256): [F276] Zephyrus, [Adamantite Golem, Bio Soldier] GROUP 205 ENCOUNTER 1 (90/256): [F264] Sekhmet ENCOUNTER 2 (90/256): [F265] Lamia Queen ENCOUNTER 3 (60/256): [F277] Zephyrus, [Ziggurat Gigas, Tunneller] ENCOUNTER 4 (16/256): [F277] Zephyrus, [Ziggurat Gigas, Tunneller] GROUP 206 ENCOUNTER 1 (90/256): [F268] Rajiformes, Ushabti, Lamia Queen ENCOUNTER 2 (90/256): [F267] Lamia Queen, Rajiformes ENCOUNTER 3 (60/256): [F276] Zephyrus, [Adamantite Golem, Bio Soldier] ENCOUNTER 4 (16/256): [F275] Zephyrus, [Dhorme Chimera, Ronkan Knight] GROUP 207 ENCOUNTER 1 (90/256): [F269] Ushabti (3) ENCOUNTER 2 (90/256): [F275] Zephyrus, [Dhorme Chimera, Ronkan Knight] ENCOUNTER 3 (60/256): [F270] Ushabti (6) ENCOUNTER 4 (16/256): [F268] Rajiformes, Ushabti, Lamia Queen GROUP 208 ENCOUNTER 1 (90/256): [F271] Ushabti (3), Lamia Queen ENCOUNTER 2 (90/256): [F276] Zephyrus, [Adamantite Golem, Bio Soldier] ENCOUNTER 3 (60/256): [F265] Lamia Queen ENCOUNTER 4 (16/256): [F270] Ushabti (6) GROUP 209 ENCOUNTER 1 (90/256): [F274] Lamia Queen (2), Ushabti (2) ENCOUNTER 2 (90/256): [F277] Zephyrus, [Ziggurat Gigas, Tunneller] ENCOUNTER 3 (60/256): [F266] Lamia Queen (2) ENCOUNTER 4 (16/256): [F270] Ushabti (6) GROUP 210 ENCOUNTER 1 (90/256): [F358] Lemure, Parthenope ENCOUNTER 2 (90/256): [F358] Lemure, Parthenope ENCOUNTER 3 (60/256): [F358] Lemure, Parthenope ENCOUNTER 4 (16/256): [F359] Parthenope, Cherie GROUP 211 ENCOUNTER 1 (90/256): [F359] Parthenope, Cherie ENCOUNTER 2 (90/256): [F359] Parthenope, Cherie ENCOUNTER 3 (60/256): [F359] Parthenope, Cherie ENCOUNTER 4 (16/256): [F360] Cherie, Lemure GROUP 212 ENCOUNTER 1 (90/256): [F177] Drippy (2) ENCOUNTER 2 (90/256): [F178] Lycaon ENCOUNTER 3 (60/256): [F505] Golem (alone) ENCOUNTER 4 (16/256): [F179] Lycaon (5) GROUP 213 ENCOUNTER 1 (90/256): [F180] Bone Dragon, Drippy (2) ENCOUNTER 2 (90/256): [F181] Poison Eagle (2) ENCOUNTER 3 (60/256): [F505] Golem (alone) ENCOUNTER 4 (16/256): [F179] Lycaon (5) GROUP 214 ENCOUNTER 1 (90/256): [F187] Golem, Bone Dragon, Zombie Dragon ENCOUNTER 2 (90/256): [F182] Poison Eagle, Drippy ENCOUNTER 3 (60/256): [F505] Golem (alone) ENCOUNTER 4 (16/256): [F178] Lycaon GROUP 215 ENCOUNTER 1 (90/256): [F187] Golem, Bone Dragon, Zombie Dragon ENCOUNTER 2 (90/256): [F183] Bone Dragon, Poison Eagle, Lycaon (2) ENCOUNTER 3 (60/256): [F184] Bone Dragon (2) ENCOUNTER 4 (16/256): [F178] Lycaon GROUP 216 ENCOUNTER 1 (90/256): [F185] Zombie Dragon ENCOUNTER 2 (90/256): [F186] Zombie Dragon, Poison Eagle, Drippy ENCOUNTER 3 (60/256): [F184] Bone Dragon (2) ENCOUNTER 4 (16/256): [F186] Zombie Dragon, Poison Eagle, Drippy GROUP 217 ENCOUNTER 1 (90/256): [F185] Zombie Dragon ENCOUNTER 2 (90/256): [F179] Lycaon (5) ENCOUNTER 3 (60/256): [F186] Zombie Dragon, Poison Eagle, Drippy ENCOUNTER 4 (16/256): [F186] Zombie Dragon, Poison Eagle, Drippy GROUP 218 ENCOUNTER 1 (90/256): [F158] Blood Slime (3) ENCOUNTER 2 (90/256): [F162] Moogle Eater, Acrophies, Blood Slime ENCOUNTER 3 (60/256): [F163] Lesser Lopros ENCOUNTER 4 (16/256): [F159] Blood Slime (6) GROUP 219 ENCOUNTER 1 (90/256): [F160] Acrophies (4) ENCOUNTER 2 (90/256): [F161] Moogle Eater (2) ENCOUNTER 3 (60/256): [F164] Lesser Lopros (2) ENCOUNTER 4 (16/256): [F163] Lesser Lopros GROUP 220 ENCOUNTER 1 (90/256): [F188] Neon ENCOUNTER 2 (90/256): [F190] Traveler, Neon (2) ENCOUNTER 3 (60/256): [F192] Reflect Knight ENCOUNTER 4 (16/256): [F194] Traveler, Reflect Knight, Magnetite GROUP 221 ENCOUNTER 1 (90/256): [F189] Neon (3) ENCOUNTER 2 (90/256): [F191] Magnetite (2), Reflect Knight (2) ENCOUNTER 3 (60/256): [F193] Traveler, Gravitator ENCOUNTER 4 (16/256): [F195] Level Tricker (3) GROUP 222 ENCOUNTER 1 (90/256): [F190] Traveler, Neon (2) ENCOUNTER 2 (90/256): [F192] Reflect Knight ENCOUNTER 3 (60/256): [F194] Traveler, Reflect Knight, Magnetite ENCOUNTER 4 (16/256): [F196] Level Tricker (2), Traveler GROUP 223 ENCOUNTER 1 (90/256): [F191] Magnetite (2), Reflect Knight (2) ENCOUNTER 2 (90/256): [F193] Traveler, Gravitator ENCOUNTER 3 (60/256): [F195] Level Tricker (3) ENCOUNTER 4 (16/256): [F197] Gravitator, Reflect Knight, Magnetite GROUP 224 ENCOUNTER 1 (90/256): [F192] Reflect Knight ENCOUNTER 2 (90/256): [F194] Traveler, Reflect Knight, Magnetite ENCOUNTER 3 (60/256): [F196] Level Tricker (2), Traveler ENCOUNTER 4 (16/256): [F198] Gravitator, Reflect Knight, Level Tricker GROUP 225 ENCOUNTER 1 (90/256): [F193] Traveler, Gravitator ENCOUNTER 2 (90/256): [F195] Level Tricker (3) ENCOUNTER 3 (60/256): [F197] Gravitator, Reflect Knight, Magnetite ENCOUNTER 4 (16/256): [F199] Ziggurat Gigas GROUP 226 ENCOUNTER 1 (90/256): [F194] Traveler, Reflect Knight, Magnetite ENCOUNTER 2 (90/256): [F196] Level Tricker (2), Traveler ENCOUNTER 3 (60/256): [F198] Gravitator, Reflect Knight, Level Tricker ENCOUNTER 4 (16/256): [F200] Ziggurat Gigas, Magnetite (2) GROUP 227 ENCOUNTER 1 (90/256): [F195] Level Tricker (3) ENCOUNTER 2 (90/256): [F197] Gravitator, Reflect Knight, Magnetite ENCOUNTER 3 (60/256): [F199] Ziggurat Gigas ENCOUNTER 4 (16/256): [F201] Ziggurat Gigas (2), Magnetite GROUP 228 ENCOUNTER 1 (90/256): [F196] Level Tricker (2), Traveler ENCOUNTER 2 (90/256): [F198] Gravitator, Reflect Knight, Level Tricker ENCOUNTER 3 (60/256): [F200] Ziggurat Gigas, Magnetite (2) ENCOUNTER 4 (16/256): [F188] Neon GROUP 229 ENCOUNTER 1 (90/256): [F197] Gravitator, Reflect Knight, Magnetite ENCOUNTER 2 (90/256): [F199] Ziggurat Gigas ENCOUNTER 3 (60/256): [F201] Ziggurat Gigas (2), Magnetite ENCOUNTER 4 (16/256): [F189] Neon (3) GROUP 230 ENCOUNTER 1 (90/256): [F157] Shield Dragon ENCOUNTER 2 (90/256): [F157] Shield Dragon ENCOUNTER 3 (60/256): [F157] Shield Dragon ENCOUNTER 4 (16/256): [F157] Shield Dragon GROUP 231 ENCOUNTER 1 (90/256): [F175] Undergrounder ENCOUNTER 2 (90/256): [F175] Undergrounder ENCOUNTER 3 (60/256): [F176] Undergrounder (4) ENCOUNTER 4 (16/256): [F176] Undergrounder (4) GROUP 232 ENCOUNTER 1 (90/256): [F210] Galajelly (3) ENCOUNTER 2 (90/256): [F211] Galajelly (2), Mini Magician (2) ENCOUNTER 3 (60/256): [F212] Mammon (3), Mini Magician (2) ENCOUNTER 4 (16/256): [F213] Mammon (2), Galajelly (2), Mini Magician GROUP 233 ENCOUNTER 1 (90/256): [F212] Mammon (3), Mini Magician (2) ENCOUNTER 2 (90/256): [F213] Mammon (2), Galajelly (2), Mini Magician ENCOUNTER 3 (60/256): [F214] Imp (2) ENCOUNTER 4 (16/256): [F215] Imp, Mammon (2), Galajelly GROUP 234 ENCOUNTER 1 (90/256): [F217] Wyrm ENCOUNTER 2 (90/256): [F218] Wyrm, Mini Magician (2) ENCOUNTER 3 (60/256): [F209] Mini Magician (6) ENCOUNTER 4 (16/256): [F209] Mini Magician (6) GROUP 235 ENCOUNTER 1 (90/256): [F215] Imp, Mammon (2), Galajelly ENCOUNTER 2 (90/256): [F216] Imp (2), Galajelly, Mini Magician ENCOUNTER 3 (60/256): [F217] Wyrm ENCOUNTER 4 (16/256): [F218] Wyrm, Mini Magician (2) GROUP 236 ENCOUNTER 1 (90/256): [F360] Cherie, Lemure ENCOUNTER 2 (90/256): [F360] Cherie, Lemure ENCOUNTER 3 (60/256): [F360] Cherie, Lemure ENCOUNTER 4 (16/256): [F359] Parthenope, Cherie GROUP 237 ENCOUNTER 1 (90/256): [F219] Doublizard (2) ENCOUNTER 2 (90/256): [F220] Blind Wolf (5) ENCOUNTER 3 (60/256): [F222] Reflect Mage, Blind Wolf (2), Doublizard ENCOUNTER 4 (16/256): [F223] Reflect Mage (3) GROUP 238 ENCOUNTER 1 (90/256): [F220] Blind Wolf (5) ENCOUNTER 2 (90/256): [F221] Doublizard (2), Blind Wolf, Hellraiser ENCOUNTER 3 (60/256): [F222] Reflect Mage, Blind Wolf (2), Doublizard ENCOUNTER 4 (16/256): [F223] Reflect Mage (3) GROUP 239 ENCOUNTER 1 (90/256): [F221] Doublizard (2), Blind Wolf, Hellraiser ENCOUNTER 2 (90/256): [F219] Doublizard (2) ENCOUNTER 3 (60/256): [F223] Reflect Mage (3) ENCOUNTER 4 (16/256): [F223] Reflect Mage (3) GROUP 240 ENCOUNTER 1 (90/256): [F224] Magic Dragon ENCOUNTER 2 (90/256): [F225] Magic Dragon, Doublizard, Reflect Mage ENCOUNTER 3 (60/256): [F226] Magic Dragon (3), Hellraiser, Blind Wolf ENCOUNTER 4 (16/256): [F227] Black Warlock (2) GROUP 241 ENCOUNTER 1 (90/256): [F227] Black Warlock (2) ENCOUNTER 2 (90/256): [F228] Black Warlock (2), Reflect Mage ENCOUNTER 3 (60/256): [F229] Adamantite Golem, Hellraiser (3) ENCOUNTER 4 (16/256): [F230] Adamantite Golem (2) GROUP 242 ENCOUNTER 1 (90/256): [F230] Adamantite Golem (2) ENCOUNTER 2 (90/256): [F231] Adamantite Golem, Black Warlock, Reflect Mage ENCOUNTER 3 (60/256): [F232] Bandercoeurl (2), Black Warlock ENCOUNTER 4 (16/256): [F233] Bandercoeurl, Blind Wolf (2) GROUP 243 ENCOUNTER 1 (90/256): [F233] Bandercoeurl, Blind Wolf (2) ENCOUNTER 2 (90/256): [F234] Iron Fist (2) ENCOUNTER 3 (60/256): [F239] Red Dragon, Blue Dragon ENCOUNTER 4 (16/256): [F236] Red Dragon GROUP 244 ENCOUNTER 1 (90/256): [F231] Adamantite Golem, Black Warlock, Reflect Mage ENCOUNTER 2 (90/256): [F237] Yellow Dragon ENCOUNTER 3 (60/256): [F236] Red Dragon ENCOUNTER 4 (16/256): [F239] Red Dragon, Blue Dragon GROUP 245 ENCOUNTER 1 (90/256): [F235] Iron Fist (2), Black Warlock ENCOUNTER 2 (90/256): [F240] Yellow Dragon (2) ENCOUNTER 3 (60/256): [F238] Blue Dragon (3) ENCOUNTER 4 (16/256): [F229] Adamantite Golem, Hellraiser (3) GROUP 246 ENCOUNTER 1 (90/256): [F140] Tarantula (2) ENCOUNTER 2 (90/256): [F141] Tarantula (4) ENCOUNTER 3 (60/256): [F142] Shell Bear ENCOUNTER 4 (16/256): [F143] Shell Bear, Tarantula (2) GROUP 247 ENCOUNTER 1 (90/256): [F142] Shell Bear ENCOUNTER 2 (90/256): [F140] Tarantula (2) ENCOUNTER 3 (60/256): [F143] Shell Bear, Tarantula (2) ENCOUNTER 4 (16/256): [F141] Tarantula (4) GROUP 248 ENCOUNTER 1 (90/256): [F254] Dark Aspic (2) ENCOUNTER 2 (90/256): [F254] Dark Aspic (2) ENCOUNTER 3 (60/256): [F255] Dark Aspic (4) ENCOUNTER 4 (16/256): [F255] Dark Aspic (4) GROUP 249 ENCOUNTER 1 (90/256): [F257] Metamorph, [Shiva, Gaelicat, Elf Toad] ENCOUNTER 2 (90/256): [F254] Dark Aspic (2) ENCOUNTER 3 (60/256): [F258] Metamorph, [Ifrit, Wyvern, Enchanted Fan] ENCOUNTER 4 (16/256): [F255] Dark Aspic (4) GROUP 250 ENCOUNTER 1 (90/256): [F258] Metamorph, [Ifrit, Wyvern, Enchanted Fan] ENCOUNTER 2 (90/256): [F257] Metamorph, [Shiva, Gaelicat, Elf Toad] ENCOUNTER 3 (60/256): [F254] Dark Aspic (2) ENCOUNTER 4 (16/256): [F255] Dark Aspic (4) GROUP 251 ENCOUNTER 1 (90/256): [F256] Metamorph, [Shiva, Ifrit, Ramuh] ENCOUNTER 2 (90/256): [F259] Metamorph, [Ramuh, Crew Dust, Zombie Dragon] ENCOUNTER 3 (60/256): [F259] Metamorph, [Ramuh, Crew Dust, Zombie Dragon] ENCOUNTER 4 (16/256): [F255] Dark Aspic (4) GROUP 252 ENCOUNTER 1 (90/256): [F361] Lemure (3) ENCOUNTER 2 (90/256): [F361] Lemure (3) ENCOUNTER 3 (60/256): [F361] Lemure (3) ENCOUNTER 4 (16/256): [F358] Lemure, Parthenope GROUP 253 ENCOUNTER 1 (90/256): [F362] Parthenope (3) ENCOUNTER 2 (90/256): [F362] Parthenope (3) ENCOUNTER 3 (60/256): [F362] Parthenope (3) ENCOUNTER 4 (16/256): [F360] Cherie, Lemure GROUP 254 ENCOUNTER 1 (90/256): [F363] Cherie (3) ENCOUNTER 2 (90/256): [F363] Cherie (3) ENCOUNTER 3 (60/256): [F363] Cherie (3) ENCOUNTER 4 (16/256): [F359] Parthenope, Cherie GROUP 255 ENCOUNTER 1 (90/256): [F364] Lemure, Parthenope, Cherie ENCOUNTER 2 (90/256): [F364] Lemure, Parthenope, Cherie ENCOUNTER 3 (60/256): [F364] Lemure, Parthenope, Cherie ENCOUNTER 4 (16/256): [F358] Lemure, Parthenope

12) BUGS

12.1) KNIVES M PARAMETER BUG

In the assembly code, it does appear that the formula for M for Knives was meant to be: M = (Level*Strength)/128 + (Level*Agility)/128 + 2 However, due to two lines being in the wrong order, only the first byte of (Level*Agility) is used, instead of the whole 16-bit value. As an example, let's say your Level is 32 and your Agility is 4. Level * Agility = 4 * 32 = 128 = 0080h as a 16-bit number. The first byte of 0080h is 80h = 128. Divide by 128 = 1 Thus, Level 32 and Agility 4 gives you + 1 M Now, use Level 32 and Agility 96: Level * Agility = 32 * 96 = 3072 = 0C00h as a 16-bit number. The first byte of 0C00h = 00h = 0 Divide by 128 = 0 Thus, Level 32 and Agility 96 gives you 0 bonus to M So, since the maximum value the first byte of any 16-bit number can be is FFh = 255, the maximum bonus to M is 255/128 = 1 (round down all fractions). If you're interested in fixing this bug, use a Hex Editor to edit the FFV ROM and make the following changes: The original data at offsets: $28313: A5 $28314: 26 $28315: C2 $28316: 20 Change these values to: $28313: C2 $28314: 20 $28315: A5 $28316: 26 (Make a backup of your ROM, first, of course!!!!) This will make the formula for M be: M = (Level*Strength)/128 + (Level*Agility)/128 + 2 This change will affect any Attack type that uses the Knives Damage Parameters. This includes Knives, Bows, Whips, Rising Sun and Moonring Blade, but not Man-Eater or AntiMagic Bow. Also note, that this gives a noticeable boost in power to any job that uses those weapons. Usernamehere from the FFV SNES Message Board has observed that this fix makes them too powerful for his tastes. For an alternate but more complicated fix, you can try the following: Original values: $282FD-$28304: 18 69 02 00 85 0E 7B E2 $28305-$2830C: 20 AD E2 7B 85 24 AD E5 $2830D-$28314: 7B 85 25 20 F1 00 A5 26 $28315-$2831C: C2 20 20 BB 01 18 65 0E $10308A-$103091: 00 00 00 00 00 00 00 00 $103092-$103099: 00 00 00 00 00 00 00 00 Change to: $282FD-$28304: 85 0E 7B E2 20 AD E2 7B $28305-$2830C: 85 24 AD E5 7B 85 25 20 $2830D-$28314: F1 00 C2 20 A5 26 20 BB $28315-$2831C: 01 22 8A 2E D0 69 02 00 $10308A-$103091: 18 C5 12 B0 03 4A 80 04 $103092-$103099: 46 0F 66 0E 65 0E 18 6B This will make the formula for M be: If Agility > Strength, M = (Strength*Level)/256 + (Agility*Level)/128 + 2 Otherwise, M = (Strength*Level)/128 + (Agility*Level)/256 + 2 NOTES: 1) Given the extensive changes required, you REEEAAAALLY should make sure you have a backup of your original ROM. 2) Addresses $10308A-$103099 should be all 00. Essentially, I put extra lines of code that were required into what should be empty space in the ROM. However, it is definitely possible that different translations or other hacks/patches have used this space for their own purposes. For the record, I'm using translation patch 1.10 by RPGE. If you notice that this space is NOT all 00, please let me know what translation, hacks, or patches you are using. Addresses $10308A-$103099 is located right after the Monster Stats Data in the ROM, so most likely and hacks that adds monsters to the game would use this section. 3) It doesn't matter whether or not you've applied the first fix. This one will overwrite it. 4) I hope this is obvious, but just in case: if you want to go back to the original fix, you MUST undo these changes first. Easiest way, of course, is to just go back to your original ROM and re-apply the original, simple fix. 5) This fix is a bit different from the one I posted in the FFV SNES Message board. There, I used addresses $28014A-$280159 to store the extra lines. However, it was found that this would not work on the original FFV ROM, since it only goes to $200000, and the extra space was added with the RPGe translation patch. The fix listed above should be more compatible with the original ROM, as well as those that use emulators with auto IPS patchers. 6) I've made an .ips for this and it should be available at http://www.tenchinohoukai.greatnow.com Thanks to Djibriel for agreeing to host this patch at his website.

12.2) POWER DRINK BUG

The intention for Power Drink seems to be to increase your Weapon Attack Power by 20. Unfortunately, due to the way the game was programmed, it will just use the original, unmodified Weapon Attack Power when using virtually all Fighting commands. The only exception is Goblin Punch, which will benefit from the Power Drink bonus. If you're interested in fixing this bug, here are the following changes that are required: Address changes: Original Addresses: $281FE-$28201: AA BD 03 7A $28240-$28243: AA BD 03 7A $282D6-$282D9: AA BD 03 7A $2832D-$28330: AA BD 03 7A $284B0-$284B3: BF 07 00 D1 $28784-$28787: AA 86 50 AD $28788-$28789: E5 7B $287AF-$287B6: 18 BD 44 20 7D 45 20 85 $287B7-$287BC: 50 7B 69 00 85 51 $28826-$28829: AD 75 7C 4A $2939B: 44 $293A4: 44 $293A6: 18 $10309A-$1030A1: 00 00 00 00 00 00 00 00 $1030A2-$1030A9: 00 00 00 00 00 00 00 00 $1030AA-$1030B1: 00 00 00 00 00 00 00 00 $1030B2-$1030B9: 00 00 00 00 00 00 00 00 $1030BA-$1030C1: 00 00 00 00 00 00 00 00 $1030C2-$1030C9: 00 00 00 00 00 00 00 00 $1030CA-$1030D1: 00 00 00 00 00 00 00 00 $1030D2-$1030D9: 00 00 00 00 00 00 00 00 $1030DA-$1030E1: 00 00 00 00 00 00 00 00 $1030E2: 00 Change to: $281FE-$28201: 22 AB 2E D0 $28240-$28243: 22 AB 2E D0 $282D6-$282D9: 22 AB 2E D0 $2832D-$28330: 22 AB 2E D0 $284B0-$284B3: 22 B9 2E D0 $28784-$28787: 22 AF 2E D0 $28788-$28789: EA EA $287AF-$287B6: 22 C9 2E D0 80 08 00 00 $287B7-$287BC: 00 00 00 00 00 00 $28826-$28829: 22 C1 2E D0 $2939B: 76 $293A4: 76 $293A6: 60 $10309A-$1030A1: AA BD 03 7A DA A6 32 18 $1030A2-$1030A9: 7D 76 20 90 02 A9 FF FA $1030AA-$1030B1: 60 20 9A 2E 6B 20 9E 2E $1030B2-$1030B9: AA 86 50 AD E5 7B 6B BF $1030BA-$1030C1: 07 00 D1 20 9E 2E 6B AD $1030C2-$1030C9: 75 7C 4A 20 9E 2E 6B BD $1030CA-$1030D1: 44 20 20 9E 2E 85 0E 7B $1030D2-$1030D9: BD 45 20 20 9E 2E 64 0F $1030DA-$1030E1: C2 20 65 0E 85 50 E2 20 $1030E2: 6B This will make Power Drink work as follows: Power Drink will boost the Attack Power for each hand by 20. Drinking multiple Power Drinks will be cumulative. The maximum Attack Power each hand can have is 255. You should also be able to switch weapons during battle and retain the Power Drink bonus. The conditions on keeping the Power Drink bonus should be the same as the bonuses due to Hero Song, Power Song etc. Therefore you should keep the bonus if you die and then are revived, but you'll lose it if you cast Return (as it should be). Note that Power Drink will only work on weapons that depend on Strength. You will not receive the Power Drink bonus when you use Rods or Harps for example. NOTES: 1) Always make a backup of your original ROM. 2) Addresses $10309A-$1030E2 should be all 00. Essentially, I put extra lines of code that were required into what should be empty space in the ROM. However, it is definitely possible that different translations or other hacks/patches have used this space for their own purposes. If you notice that this space is NOT all 00, please let me know what translation, hacks, or patches you are using. Addresses $10309A-$1030E2 is located right after the Monster Stats Data in the ROM, so if anything, only hacks that add monsters to the game would use this section and would therefore not be compatible with this patch. 3) This fix is compatible with either my Knife fixes in Section 12.1. It does not matter if you apply this fix before or after applying either of those fixes, or even if you don't apply either. 4) I'd like to thank Alex Jackson from the FFV SNES Message boards at GameFAQs who pointed out this bug to me the first place, and gave some good pointers on how to implement the changes. I'd also like to thank Silktail who also provided some input on this patch as well. 5) I've made an .ips for this and it should be available at http://www.tenchinohoukai.greatnow.com Thanks to Djibriel for agreeing to host this patch at his website.

12.3) MINEUCHI

The Samurai's Mineuchi ability's description indicates that it should Paralyze the enemy. However, from what I can tell, it only seems to issue a regular Fight command. The only difference, however, is that it does not dispel Confuse, Sleep or Controlled Status.

12.4) WEAPON ODDITIES

Here are some things: 1) Staff can be Doubled Gripped (no indication of this in the Item Menu Description) 2) Man-Eater is a essentially a spear and receives the Jumping damage bonus, even though there is no "'Jump' to double attack power" in the Item Menu Description. 3) AntiMagic Bow's Item Menu Description indicates it is two-handed, when in fact can ONLY be equipped with a single hand. 4) Icebrand is Spellblade OK and Two-Handed OK, even though it is not indicated on the Item Menu Description. 5) Excailpoor is Two-Handed OK even though it is not indicated on the Item Menu Description. However, Excailpoor will only do 1 damage whether you use Two-Handed or not. In fact, since it will always do 1 damage, you could technically say it is also Back Row OK as well. 6) Rune Chime is not Back Row OK, contrary to its Item Menu Description. 7) Gaia Hammer is Back Row OK, even though it is not indicated on the Item Menu Description.

12.5) CHECK

There appears to be a bug with the Scan Monster (Attack Type 1D) subroutine. This bug ends up affecting the !Check command which is supposed to scan for HP and Weaknesses, but only scans HP. In the Scan Monster routine, the 6th byte of the Magic Data (or Command data if using !Check or !Scan) is read and its bits determine which properties to scan for: Bit 6 = Level Scan Bit 5 = HP Scan Bit 4 = Weakness Scan Bit 3 = Current Status Effects Scan However, due to a typo, Bit 4 does nothing and Bit 3 controls both the Weakness Scan and the Current Status Effects Scan. This is what causes !Check to only scan for HP -> it has Bit 5 and Bit 4 set which should be correct, but the bug renders Bit 4 useless. The good news: This is a really simple one byte fix: Original Value: $26E94: 08 Change to: $26E94: 10 (Addresses assume you have a 512k header) More details: For those that are interested, the assembly code for the Monster Scan routine looks something like this: C2/6C2A: A5 57 LDA $57 (Load Parameter 1) C2/6C2C: 29 40 AND #$40 (Check Bit 6) C2/6C2E: F0 16 BEQ $6C46 (Level Scan Algorithm). C2/6C46: A5 57 LDA $57 (Load Parameter 1) C2/6C48: 29 20 AND #$20 (Check Bit 5) C2/6C4A: F0 45 BEQ $6C91 (HP Scan Algorithm). C2/6C91: A5 57 LDA $57 (Load Parameter 1) C2/6C93: 29 08 AND #$08 (Check Bit 3) C2/6C95: F0 1E BEQ $6CB5 (Weakness Scan Algorithm). C2/6CB5: A5 57 LDA $57 (Load Parameter 1) C2/6CB7: 29 08 AND #$08 (Check Bit 3) C2/6CB9: F0 25 BEQ $6CE0 (Status Effect Scan Algorithm) Bit 3 is checked twice for both the Weakness Scan and Status Effect Scan. Given the layout of the code, it is pretty obvious that it should be Bit 4 that is checked for the Weakness Scan, not Bit 3. NOTES: 1) Always make a backup of your original ROM. 2) This fix is definitely compatible with either the original FFV Japanese ROM or with the ROM patched with the RPGE 1.10 English translation. It's extremely unlikely that any type of translation patch will be incompatible with this fix. If you have any compatibility problems, e-mail me and let me know which patches you are using. 3) This fix IS compatible with any of the above fixes in sections 12.1 or 12.2. It does not matter if you apply this fix before or after applying any of those fixes. This fix will even work if you don't apply any of those fixes, as well. You can also freely apply those fixes after you have used this fix on the FFV ROM as well. 4) I've made an .ips for this and it should be available at http://www.tenchinohoukai.greatnow.com Thanks to Djibriel for agreeing to host this patch at his website.

12.6) RELEASING MOSS FUNGUS OR GEL FISH

If you Catch and Release a Moss Fungus or Gel Fish, they will cast Banish. However, it is the monster spell Banish, not the Time spell Banish that is cast. The monster spell Banish is self targetting only and therefore ends up only killing the released monster, not the original party member who released it (even though the graphic animation doesn't really indicate this). In effect, Releasing Moss Fungus or Gel Fish end up doing nothing. If you're not satisfied with having "dud" Releases, a simple fix can be made so that Releasing Moss Fungus or Gel Fish will cast the Time spell Banish: Original Addresses: $1088C5: E9 $1088E0: E9 Change To: $1088C5: 47 $1088E0: 47 CREDITS I'd like to thank Djibriel who found this phenomena with Releasing Moss Fungus in the first place.

12.8) BLESSED KISS

Blessed Kiss has a very infamous bug. In the original game: i) Blessed Kiss ignores Berserk status immunity. Big time cheese tactic that prevents monsters from using their normal AI scripts. This also can lead to things like preventing Tree Ex-death to turn to Neo-Exdeath or preventing recording that you've already killed Ramuh so you can encounter him again. ii) Using Blessed Kiss on a target that is already Berserked, Confused or Controlled will look like a miss (no spell animation is shown), but Haste is still inflicted on the target. Image and Berserk are not. I've made a fix so that: i) On monsters, Blessed Kiss will not ignore Berserk status immunity. It will still inflict Haste and Image statuses, though, regardless of immunities. On characters, it will still ignore Berserk status immunity. So you will still Berserk your party member even if they are wearing a Ribbon or Bone Mail. This, I believe, might have been the original intention of Blessed Kiss: to be able to work on your party member regardless of what they are wearing. Kind of like how Dragon Defense will still grant Regen status, even if you're wearing Bone Mail. ii) If the target is Berserked, Confused or Controlled, the spell will still hit (you will see the spell animation) and you will still grant Image and Haste statuses on the target. You will not grant Berserk status, though. Confused, Controlled and Berserk are basically mutually exclusive statuses and it would be too complicated for me to try to override Confuse or Control with Berserk if anyone was thinking of that. Here are the changes required: Original Addresses: $29247-$2924A: BD 1B 20 1D $2924B-$2924E: 71 20 29 18 $2924F-$29252: D0 78 BD 1D $29253-$29256: 20 29 20 D0 $29257-$29259: 71 80 11 $1030E3-$1030E6: 00 00 00 00 $1030E7-$1030EA: 00 00 00 00 $1030EB-$1030EE: 00 00 00 00 $1030EF-$1030F2: 00 00 00 00 $1030F3-$1030F6: 00 00 00 00 $1030F7-$1030FA: 00 00 00 00 $1030FB-$1030FE: 00 00 00 00 $1030FF-$103102: 00 00 00 00 $103103-$103104: 00 00 Change to: $29247-$2924A: 5C E3 2E D0 $2924B-$2924E: 29 20 D0 02 $2924F-$29252: 80 1A A5 59 $29253-$29256: 49 08 85 59 $29257-$29259: 80 62 00 $1030E3-$1030E6: A5 48 C9 04 $1030E7-$1030EA: 90 07 BD 36 $1030EB-$1030EE: 20 29 08 D0 $1030EF-$1030F2: 11 BD 1B 20 $1030F3-$1030F6: 1D 71 20 29 $1030F7-$1030FA: 18 D0 07 BD $1030FB-$1030FE: 1D 20 5C 4B $1030FF-$103102: 90 C2 5C 51 $103103-$103104: 90 C2 1) Always make a backup of your original ROM. 2) Addresses $1030E3-$103104 should be all 00. Essentially, I put extra lines of code that were required into what should be empty space in the ROM. However, it is definitely possible that different translations or other hacks/patches have used this space for their own purposes. If you notice that this space is NOT all 00, please let me know what translation, hacks, or patches you are using. Addresses $1030E3-$103104 is located right after the Monster Stats Data in the ROM, so if anything, only hacks that add monsters to the game would use this section and would therefore not be compatible with this patch. 3) This fix IS compatible with any of the above fixes in sections 12.1 or 12.2. It does not matter if you apply this fix before or after applying any of those fixes. This fix will even work if you don't apply any of those fixes, as well. You can also freely apply those fixes after you have used this fix on the FFV ROM as well. 4) I've made an .ips for this and it should be available at http://www.tenchinohoukai.greatnow.com Thanks to Djibriel for agreeing to host this patch at his website.