No Time To Play

Writing about games and code

So much of game development has little to do with polygons, or even pixels.


What's even more fun than making your own games and seeing your imagination come to life? Writing down what you've learned so that others may follow in your footsteps. Here is some of my own, picked so it will be meaningful on a tilde server:

And because I like to tinker with languages, pointless as it may seem:

Last but not least, a little humor, dreaming and philosophy:

Old game designs

These are a couple of game designs I never got around to using. The original timestamps have been lost, but they're from 2017 at most. Maybe you'll find them inspirational.

See also


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