No Time To Play

Of games, code and text

You can't find fun by cracking open polygons.


Doing it in text mode

The more time passes, the more appealing it seems to do as much as possible in text mode.

But I have a long history with text-based games and other things.

Games, languages, thoughts

What's even more fun than making your own games and seeing your imagination come to life? Writing down what you've learned so that others may follow in your footsteps. I mirrored some topical write-ups from the old site:

And because I like to tinker with languages, pointless as it may seem:

Or more recently:

Last but not least, a little humor, dreaming and philosophy:

Old game designs

These are a couple of game designs I never got around to using. The original timestamps have been lost, but they're from 2017 at most. Maybe you'll find them inspirational.

See also


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