You can't find fun by cracking open polygons.
I like command lines because they let me see exactly what I've been doing for the past few minutes, and what the results were. They let me retry a complex operation as many times as needed with small changes at every step. Intermediate results remain available. Commands can be chained into combos. Each command comes with its own built-in cheatsheet. Command lines can be explained and exemplified through text, no need for screenshots or video.
So the more time passes, the more appealing it is to do as much as possible in text mode.
My personal rules for making command-line tools:
--help
; if it prints out more than a screenful of text, that's too many optionsBut I have a long history with text-based games and other things.
What's even more fun than making your own games and seeing your imagination come to life? Writing down what you've learned so that others may follow in your footsteps. I mirrored some topical write-ups from the old site:
And because I like to tinker with languages, pointless as it may seem:
Or more recently:
Last but not least, a little humor, dreaming and philosophy:
These are a couple of game designs I never got around to using. The original timestamps have been lost, but they're from 2017 at most. Maybe you'll find them inspirational.
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